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![]() Certain magic spells cast on the material plane block access on the ethereal plane, what should those effects look like on the ethereal plane ? such as a Forbiddance spell or a force effect Planar Refuge requires a "solid body of matter", would any of these cross-planar effects be valid targets to be able to use this spell on the Ethereal plane ? Also for areas such as the Worldwound or other heavily planar corrupted areas, would you have it influence other transitive planes like the ethereal ?
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![]() For Kineticist talent Elemental Exile, would it be appropriate that kineticists with the Aether/Void/Wood would transport to Ethereal/Negative Energy Plane/The First World ? Also would a Parasite (Familiar Archetype) Sage (Familiar Archetype) familiar be a viable option for a kineticist with the Elemental Whispers talent ? ![]()
![]() Has anyone compiled a list of potential magic items that could be created using just the feat Kinetic Crafting based on what elements the kineticist has ? I'm particularly looking for options for Wood, Void and Aether. ![]()
![]() What would be a general estimate for what a basic artificer's (as well as Masterwork) lab be ? (magic item creation) The Advanced Race Guide has a Portable Artificer's Lab for removing some of the penalties for crafting while travelling, which is 300gp and weighs 40lbs. The ARG also has an Arcane Family Workbook (300gp 3lbs) which debatably could be considered a masterwork tool in regards to magic item creation. Another source for potential pricing is Ultimate Campaign, under Chapter 2 Downtime for buildings it has an Exotic Artisan building that references being used for a creator of magic items, the only room possibly covering that aspect would be the Artisan's Workshop which has a cost of 360gp, the only problem with this room being that it states it only covers one Craft skill. ![]()
![]() What would a reasonable cost for a ring that acts either like the Archmage path ability - Component Freedom (Material components/focus):ignore focus or material component if total value is less than 100gp x your tier
The ring if meant to work for a mythic kineticist and would require the Mythic Crafter (Mythic) feat. ![]()
![]() Looking for alternate dragon types that the Basalt Dragon Figurine could possibly summon, based on CR/Age Catagory (Umbral, Forest, Dream, Vortex) each have the same as a Red Dragon which the item can summon. Without changing item price, would these be appropriate alternate types ? What would anyone recommend for a substitute for the Flame drake ? Basalt Dragon
Flame Drake CR5
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![]() What are some good bloodlines to temporarily have using an Ampoule of False Blood and Eldritch Heritage ? The Impossible bloodline would be good for periodically crafting during downtime. ![]()
![]() Two questions; For the terms of wielding for rods, does it have to be in hand or simply need to be on the person? For the Suzerain Scepter it says the wielder can attract double the normal of followers, and notes that if it leaves the wielder's possession for more than a week extra followers will leave.
For items that have magic storage properties, would storing in an item like an Endless Bandolier's pockets be considered leaving the possession of the character ? ![]()
![]() Seeking to make an Element Infused[Air,Fire] (source Planes of Power, not GRR - Advanced Bestiary) Pureblooded Azlanti I'm looking for suggestions on descriptions for what he'd look like to implement the element infused aspect Ability scores before class are
Abilities gained from template
Defensive Abilities;
Speed;
Special Attacks;
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![]() Various attacks use negative energy for damage, but i've seen different physical effects from that damage (the life is sucked out from the creature withering it and also other fiction where it had an explosive effect) How does everyone describe the physical effects of negative energy damage, do you have it wither the body away leeching the body of nourishment until dead? Does it open wounds across the body like old injuries all coming back at once ? Or something else ? ![]()
![]() When Forbiddance is used in a demiplane what effects should translate to the material plane where that demiplane occupies on the ethereal ? Personally I think it should at least block ethereal travel and the damaging effects should only work on the demiplane itself but should it also block teleportation/plane shift/summoning spells as well ? What should a Forbiddance spell look like on the ethereal ? Would a Forbiddance spell already in effect on a demiplane count as overlapping if you were to cast one on the prime material ? ![]()
![]() What happens when you are using a spell (Ethereal Jaunt/Etherealness) to temporarily go to the ethereal plane and locate a demiplane (one created by Create Demiplane), so how do you enter that demiplane once found on the ethereal ? Also once entered do you return back to the material plane when Ethereal Jaunt/Etherealness expires or do you stay on the demiplane ? Since we know force and abjuration spells will also create an effect on the ethereal plane, what happens if a demiplane is located on the ethereal where that effect would translate to the ethereal ? would it not go into effect since it's technically not the ethereal ? Since Create Demiplane,Lesser says it can be entered using Etherealness (also assuming Ethereal Jaunt since it functions the same other than number of people affected and duration), so depending on how that is done, could one not leave the same way ? What happens if you are on the demiplane that's on the ethereal plane and use Ethereal Jaunt/Etherealness ? ![]()
![]() So other than these items is there any others that give the ability to see in special conditions ? Hoping to find something that also gives Greensight and Life Sight Heroes of the Wild - Storm Goggles - see through storms of rain, snow and dust. Magic Tactics Toolbox - Rod of Spellsight - vision is unaffected by any magical cloud,fog,mist,or vapor effect. Allows wielder to see through fog cloud,obscuring mist and incendiary cloud. Melee Tactics Toolbox - Armor of the Sands - can see normally in sandstorms, dust storms and similar conditions. Monster Codex - Fog-Cutting Lenses - Allows the wearer to see though magical and normal fogs,mists and similar obscurement. Pathfinder Unchained - Ring of the Drake (Frost) - Wearer can see perfectly in snowy conditions and does not take any penalties on Perception checks while in snow. Ultimate Equipment - Rod of Shadows - See In Darkness (as per monster ability) ![]()
![]() So other than hat of disguise and other disguising magical items, what are different options for disguising different creature templates (such as half-fiend/half-celestial/half-dragon) on humanoids (humans,elves,orcs) without losing any special abilities from those templates ? Basically options like the Almost Human trait for Orcs or Mostly Human trait for geniekin ![]()
![]() Is there a creature currently published that has the abilities that would enable it to; find and collect the bones of multiple bodies
bones would be from over a hundred bodies ranging from new to up to about 100 years old scattered over an area of roughly 600 x 600 feet Was thinking there might be a Pychopomp from somewhere that could be useful. ![]()
![]() Looking for ways to hide the use of the kineticist ability to Gather Power. Main known trick is to use Earth Glide talent to sink into the ground gather energy then step out when ready. Had thought for later levels for Reverse Shift to ethereal jaunt to gather energy but it requires to concentrate. If anyone else has some ideas that could work, would be great to hear them. ![]()
![]() Including 3rd party materials, other than Cohorts and Companions, what books contain information for fleshing out usage of the Leadership Feat ? Main 3PP book I know is the Leadership Handbook, which also is contained in the Ultimate Charisma (though don't know how much was expanded). For pre-Pathfinder there's Power of Faerun, though I'm mainly looking for recent Pathfinder materials. ![]()
![]() I was interested in Icerift Castle in Castles of the Inner Sea, but for the area surrounding seems to be lacking from what I can find Jade Regent 3 has information on Crown of the World but it doesn't go south enough The worldwound doesn't seem to go north enough and there doesn't seem to be much information about Mendev, is there any sources I'm missing or is that it ? Also is there any information on what happened to the Wardstones after the events in the Wrath of the Righteous ? ![]()
![]() Would an Elemental Earth Belt protect against wind effects (specifically when flying) and being moved from large waves (such as when on a ship in stormy weather) ? ![]()
![]() Does the source of a spell matter when casting Permanency ?
Can a spell that's created using Limited Wish/Wish/Miracle be made Permanent when the replicated spell is one that can be made Permanent ? ![]()
![]() Looking to convert Karsite (Wotc - Tome of Magic) using the Advanced Race Guide's Race Builder, and looking for some suggestions for the build Comparing with some of the changes from 3.5 - Pathfinder I see Spell Resistance, Greater as being more appropriate for the spell resistance though not sure what a good comparison for the Magic Draining Attacks and Spell Healing would be for converting and whether the Karsite should retain any Martial proficiency as a racial knowledge I'll be using the basic human traits plus the karsite traits together any suggestions ?
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