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Jollyrynie Artist's page

26 posts. Alias of Merisal The Risen.


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Taldan lady in a hat

Congratulations Shifty

Looks like I have some catching up to do

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Taldan lady in a hat

Great game really enjoyed it good group and gm = win

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Taldan lady in a hat

Readies magic missile for when he next tries to cast a spell
magic missile: 4d4 + 4 ⇒ (4, 3, 4, 4) + 4 = 19
Hopefully waiting a long time

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Taldan lady in a hat

ranged touch 1: 1d20 + 14 ⇒ (3) + 14 = 17
ranged touch 2: 1d20 + 14 ⇒ (2) + 14 = 16
first ray damage: 4d6 ⇒ (6, 4, 6, 3) = 19
second ray damage: 4d6 ⇒ (5, 4, 5, 2) = 16

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Taldan lady in a hat

Why run when you can fly

Artist flies in and tries to hit glittered outline with 2 scorching rays

Burning a point to gain plus four on attack rolls

Sorry out of time to do two attacks at +14 on my phone

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Taldan lady in a hat

"I'm going to have a look see if that door is locked" says Joolryn unless some one wants to stop him

The Artist has a quick peep through the letter box perception: 1d20 + 1 ⇒ (18) + 1 = 19 and then tries to open the door

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Taldan lady in a hat

It is a perfect opportunity especially for a caster who has burnt through a lot of spells but I'm not going to be greedy done it once and enjoyed it

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Taldan lady in a hat

"Go out there and Explore extort and conquer back. and show these pathfinders you're no pushovers!"

diplomacy aid: 1d20 + 4 ⇒ (14) + 4 = 18

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Taldan lady in a hat

"Prepare yourself for a shock" calls Jolryn as the halfling scoots under the table draws his kukri and arrives at the garotted opponent casting a spell Provoking an AOO off her flat footed opponent and attacking to deliver shocking grasp
concentration check if hit: 1d20 + 10 ⇒ (5) + 10 = 15
kukri attack: 1d20 + 13 ⇒ (5) + 13 = 18
kukri+flam+shock: 1d3 + 5 + 1d6 + 5d6 ⇒ (2) + 5 + (2) + (4, 4, 2, 3, 2) = 24

"We are Aspis! You are dead!"

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Taldan lady in a hat

Jolryn thinks woo hoo 50 feet move speed
I think great you going to make me look up how haste works with spell combat
Good Move hope this combat will soon be over

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Taldan lady in a hat

The Artist strides in and tries to chew the Pathfinders up "Did you lot argue over whose job it is to put out the fire as the town burned down? There are Aspis all over the place go to Main Entrance and make sure no more get in. I'll summon back some teams from inside the tapestry and guard it as well. Now GO!"
intimidate: 1d20 + 14 ⇒ (17) + 14 = 31

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Taldan lady in a hat

The artist tries to use her scroll of disguise self

umd: 1d20 + 10 ⇒ (12) + 10 = 22

And then adopts an appropriate disguise

disguise: 1d20 + 14 ⇒ (3) + 14 = 17

or at least just about appropriate

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Taldan lady in a hat

"Feel the BURN" calls out Jollryn as she Empowers a scorching ray on Red before moving forward

first ranged touch: 1d20 + 10 ⇒ (1) + 10 = 11

second ranged touch: 1d20 + 10 ⇒ (10) + 10 = 20

first ray damage: 4d6 ⇒ (1, 2, 6, 4) = 13(empowered+6=19)
second ray damage: 4d6 ⇒ (3, 3, 1, 1) = 8(empowered+4=12)

dice bot no like scorching ray 4 damage rolls not one above 13 the average is 14 feel the mild warmth more like

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Taldan lady in a hat

In that case move forward 20 feet and cast scorching Ray at yellow and green

ranged touch yellow: 1d20 + 10 ⇒ (7) + 10 = 17

ranged touch green: 1d20 + 10 ⇒ (14) + 10 = 24

damageyellow: 4d6 ⇒ (1, 6, 2, 1) = 10

damage green: 4d6 ⇒ (6, 3, 1, 2) = 12

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Taldan lady in a hat

blur enemy miss on 21 below: 1d100 ⇒ 44
Useless blur lasts 1 more round

The artisit goes for a shocking finish Taking a minus 3 penalty to cast shocking grasp defensively (+16 on roll vs dc 17)
spellstrike attack: 1d20 + 12 - 2 - 3 + 2 ⇒ (3) + 12 - 2 - 3 + 2 = 12
spellstrike attack: 1d20 + 12 - 2 - 3 + 2 ⇒ (16) + 12 - 2 - 3 + 2 = 25
kukri and flame damage: 1d3 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13
kukri and flame damage: 1d3 + 5 + 1d6 ⇒ (1) + 5 + (5) = 11
Shocking grasp damage: 5d6 ⇒ (4, 3, 2, 1, 1) = 11

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Taldan lady in a hat

"Lets try and group these beasts together" cries Jolryn (the artist formerly known as Michaelangelopicasso) as he steps forward his features a blur and tries to knock the gecko towards his companions

Spends a point of arcane pool to gain blur for two rounds a a swift action. Casts Force punch defensively taking an extra -4 on attack roll to gain +4 on concentration check. and activating spellstrike bracers as a free action to roll twice on concentration check dc21 rolling with +17 bonus
concentration: 2d20 ⇒ (20, 8) = 28
spellstrike attack: 1d20 + 6 ⇒ (13) + 6 = 19
ordinary attack: 1d20 + 6 ⇒ (3) + 6 = 9
kukri & fire damage: 1d3 + 5 + 1d6 ⇒ (1) + 5 + (6) = 12
force punch: 7d4 ⇒ (2, 1, 3, 3, 4, 4, 3) = 20
If punch hits make dc17 Fort save or be pushed 10 feet

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DesolateHarmony wrote:
Varis Silverblade wrote:

I have 6 Fame and Prestige from my old Osirian faction and 5 Fame and Prestige with Scarab Sages. I've never spent any Prestige for anything.

Do I get to convert my Osirian Fame and Prestige to Scarab Sages? Would I have 11 Fame and Prestige with Scarab Sages now?

Yes, the two fame and prestige pools combine. Note that HeroLabs seems to be tracking them separately for some reason. But you can combine the two (since they are parent and descendent factions) for your total fame and prestige.

You also get one free faction change in season six with the right boon.

I think Herolabs themselves suggessted the workaround I use which is to create a faction change prestige journal entry

This is done by creating a prestige award for your new faction entitled faction change and then award your character the prestige of your old faction and spend the prestige required to change faction (zero for a free faction change) and any prestige spent in your old faction

Then your new faction should have all the right totals

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Hey I never claimed it was cheap merely that there were rules in place for achieving this kind of change (you could argue that 2 atonements is a bit excessive but A that only saves 500gp and B I do not believe the spell wording allows a two for one deal)

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If this is to be allowed in PFS it is a simple 3 step process (which must be taken at the same time)

Step 1 Have Atonement cast on you by divine caster of your new deity (500gp cost)

Step 2 Have atonement cast agian with additional costs to regain your cleric powers* (3000gpthat is 500gp for spell 2500gp for gifts as per Core rulebook)

Step 3 Retrain domains as appropriate for new deity using up 10PP and 100 times your level in gold (or possibly 5PP and 50 times your level if only having to retrain 1 domain or even 0PP and no gold if your current domains fit your new deity)

*this is the reason why this is still debatable do you regain ceric powers or regain cleric powers of a deity you never had in first place

The only remaining question is does Mike believe it is right to allow clerics to change deity.

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"Mike Brock"

The Mike Brock are calling
On their way back from the fire
In august moon's surrender to
A dust cloud on the rise
Mike Brock fallen far from glory
Reckless and so hungered
On the razors edge you trail
Because there's murder by the roadside
In a sore afraid new world

They tried to break us,
Looks like they'll try again

Mike Brock never lose it
Mike Brock never chose this way
Mike Brock never close your eyes
Mike Brock always shine

You got sirens for a welcome
There's bloodstain for your pain
And your telephone been ringing while
You're dancing in the rain
Mike Brock wonder where is glory
Where is all you angels
Now the figureheads have fell
And lovers war with arrows over
Secrets they could tell

They tried to tame you
Looks like they'll try again

Mike Brock never lose it
Mike Brock never chose this way
Mike Brock never close your eyes
Mike Brock always shine

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On page 1 of the how to run We be Goblins download for running WBG for PFS (chronicle sheet is page 3)

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Matthew Pittard wrote:

Oh I know its possible, I was simply wondering how it would play.. from an rp perspective.

Although with the addition of the Gods from Chronicle of the Righteous we now have some choices with very.... different tones.

(Snip)

Eldas: areas of concern (Architecture, Masonry, Planning)
(snip)

Anyone else tempted by the dwarf Paladin of this guy

"That pointing dont look right to me Sonny"

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Or perhaps he is a human of short stature who has been raised as a dwarf.

With the askance looks he gets from some other dwarfs is the reason he needs to prove himself a proper dwarf by adventuring

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Dont know if it has been already suggested but would giving those who play down the option of taking the slow rewards for their tier or normal awards for the tier they played be a step up from the current model?

Not sure the Jam tomorrow delayed credit option works I have a 1st level character and play three scenarios with 3 friends with level 5s I delay credit for each and then They are level 6 and I am still level 1. (OK unlikely example to prove a point but something similair will happen with delayed credit system)

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When you do introduce new replayable mods can you please make them less ambushy. In first steps 1 for example with new players I have to bite my tongue and not say stuff like

Spoilers omitted as I cant do them

But suffice to say Characters who complete first steps should be expecting an ambush every adventure and in replaying them I have to either keep quiet or go into Admiral Akbar mode at every opportunity.

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As the event organiser we were looking to kickstart PFS again in our area. For the newbies we ran We be goblins in the first session and we had two other scenarios for our returning players. Second session was going to be First Steps 1 but we only had two newcomers for that session so I decided to run Rise of the Goblin guild to give two of our DMs a chance to play through a new scenario. I think in prepping the previous run I had noted the BBB could hit like a train and I may have to show some care there but my first group of mostly 2nd levels breezed through.

So as followup to We be goblins it seemed ideal so we had fun breezing through players 1 shotting all the goblins and then Tinywych wins initiative and get close to BBB with her ranger. Then BBB crits for 41 damage (or 29 if you fudge it and dont triple the six). Cavalier charges in and gets bashed for a regular 13 damage on the next round. We run out of time but with two 1st levels left chances of survival not good

In other words a crap end to an otherwise verry good day which most of us enjoyed. I certainly did till the last 5 minutes