[PFS/Shifty] Serpents Rise (Core) (Inactive)

Game Master Nik B.

Serpents Rise - Core
Post session player reporting

Maps & handouts


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VC - Sydney, Australia

Rataji peppers the creature with bolts of magical force!

R2
ENEMY (Acted)
Shohiraj
Marnarius
Joliryn
Rataji - CAST!
The Ambitious
322

R
O 40
Y 37
G 34


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

I feel it fair to warn you these fists are deadly magical weapons.

Ferocious beating (flanking): 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19 damage (magical, sneak attack): 1d8 + 6 + 1d6 ⇒ (2) + 6 + (2) = 10

Ferocious beating (flanking): 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19 damage (magical, sneak attack): 1d8 + 6 + 1d6 ⇒ (4) + 6 + (2) = 12

Ferocious beating (flanking): 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 damage (magical, sneak attack): 1d8 + 6 + 1d6 ⇒ (3) + 6 + (6) = 15

Here's hoping they have lousy AC too. ;)


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

This is assuming that Orange is still up, otherwise, Shoj will step up and deal to red.

Shoj hears the call about blunt weapons and draws her sap, slamming it into the back of the lizards skull.

attack,flank: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
damage, sneak attack, sap adept: 1d6 + 6 + 4d6 + 8 ⇒ (2) + 6 + (5, 5, 4, 4) + 8 = 34 (non lethal)
Crit (if it matters)
confirm, flanking: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
damage: 1d6 + 6 + 8 ⇒ (1) + 6 + 8 = 15

Also Debilitating injury. -2 for it to hit, -4 against The Professional.

NB: This may mean that Mr Z can do his attack against red, rather than orange.


VC - Sydney, Australia

If Z goes first, the creature will drop on the second hit.

That leaves The Pro to move up on Red, but would only be flanking if Rataji or 322 stepped across. The Pro would also provoke an AoO moving into range.

Alternatively, Z goes second and marches up and gets one attack on Red, and he draws the AoO :p


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

I think The professional goes first in initiative, but PbP often we go by posting order. Up to you. If Sho goes second, then she will (1) delay to give others a chance to provide flanking and (2)do an acrobatics check to avoid the AOO
acrobatics: 1d20 + 15 ⇒ (13) + 15 = 28


VC - Sydney, Australia

Mister Z drop the Lizard like a bad habit.

That is why I went back to you guys to see how you wanted to play it :) So long as one of the others steps across you can get a flanker in! I'll hold your post til then


Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.

Marnarius hisses in pain and returns the favor.

Still attacking Yellow

Longsword attack #1, PA: 1d20 + 13 + 2 - 2 ⇒ (5) + 13 + 2 - 2 = 18
Damage: 1d8 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15
Longsword attack #2, PA: 1d20 + 8 + 2 - 2 ⇒ (15) + 8 + 2 - 2 = 23
Damage: 1d8 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16


VC - Sydney, Australia

The first swing misses, but the second finds its mark!
The blade struggles to dig through the hide...!

R
O 40
Y 40
G 34

R2
ENEMY (Acted)
Shohiraj
Marnarius Attacked
Joliryn
Rataji - CAST!
The Ambitious
322

Dark Archive

1 person marked this as a favorite.
Taldan lady in a hat

blur enemy miss on 21 below: 1d100 ⇒ 44
Useless blur lasts 1 more round

The artisit goes for a shocking finish Taking a minus 3 penalty to cast shocking grasp defensively (+16 on roll vs dc 17)
spellstrike attack: 1d20 + 12 - 2 - 3 + 2 ⇒ (3) + 12 - 2 - 3 + 2 = 12
spellstrike attack: 1d20 + 12 - 2 - 3 + 2 ⇒ (16) + 12 - 2 - 3 + 2 = 25
kukri and flame damage: 1d3 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13
kukri and flame damage: 1d3 + 5 + 1d6 ⇒ (1) + 5 + (5) = 11
Shocking grasp damage: 5d6 ⇒ (4, 3, 2, 1, 1) = 11


Elf Oracle 7: HP 59/59; AC 18; F+6; R+7; W+10 (+2 against enchantment); Init +2; Perception +2;(low light)

Despite her dubious cries of extasy 322 tries to move out of the lizard's reach in order to better deal with them later...

withdraw


VC - Sydney, Australia

Jolly your target has died (Orange) :)
Sorry didn't adjust that (took critter off map, but not out of damage line), but you can have an action refund.

Shohi, your flankers have all cleared off! How did you want to change up your actions?

R
O DEAD
Y 40
G 34

R2
ENEMY (Acted)
Shohiraj (HELD)
Marnarius Attacked
Joliryn
Rataji - CAST!
The Ambitious attacked
322 withdraw

Dark Archive

Taldan lady in a hat

In that case move forward 20 feet and cast scorching Ray at yellow and green

ranged touch yellow: 1d20 + 10 ⇒ (7) + 10 = 17

ranged touch green: 1d20 + 10 ⇒ (14) + 10 = 24

damageyellow: 4d6 ⇒ (1, 6, 2, 1) = 10

damage green: 4d6 ⇒ (6, 3, 1, 2) = 12


VC - Sydney, Australia

The bolts of searing flame both find their marks!!

Y 50
G 46

Shoh, what did you want to end up doing?


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Shoh will move up to red and attack it.

From the map it looks like there is a flanker, but maybe the map hasn't been updated. Hopefully the acrobatics check above is enough to avoid the AOO. No sneak damage if no flanker though.


VC - Sydney, Australia

The map is up to date, but Rataji only flanks corner to corner. If you can make an acro check, you could make it up on to the benchtop and get into flank - call it a 12


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

With a +15 to acrobatics, that is a "make it on a one" s I'll do that. My general acrobatics roll and attacks are above. Sounds like I get flanking goodness, but might not confirm the critical. Please note damage is bludgeoning, but non lethal (sap).


VC - Sydney, Australia

Looks good!

With a quick jump, The Professional positions and strikes!
She finds the skin a little harder than she'd liked as she strikes the creature...

R 26(NL)
Y 50
G 46

The creatures remain stony grey!

Red
Steps back
Attacks The Professional
Attack 1d20 + 6 ⇒ (2) + 6 = 8
Damage 2d6 + 6 ⇒ (4, 3) + 6 = 13

Yellow
Attacks The Vengeful!
Flanking
Attack 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage 2d6 + 6 ⇒ (2, 3) + 6 = 11

Green
Attacks The Vengeful!
Attack 1d20 + 6 ⇒ (17) + 6 = 23
Damage 2d6 + 6 ⇒ (4, 5) + 6 = 15

R3
ENEMY (Acted)
Shohiraj
Marnarius
Joliryn
Rataji
The Ambitious
322


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

So Did it appear more resistant to the sap than the Rapier? Or similar to both?


VC - Sydney, Australia

There are two issues - one of DR, and one of Hardness. The sap is still being more efficient


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

acrobatics (double move up to the next lizard trying to avoid aoo - I'm the for flanking if you need me.): 1d20 + 11 ⇒ (16) + 11 = 27


Human Enchanter 7 | HP 51/51 | AC 14 | T 12 | FF 13 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2

Rataji stands his ground to potentially give more flanking opportunities.

Standard Action
Rataji will try this again.
Defensive Cast (DC 17): 1d20 + 12 ⇒ (11) + 12 = 23
Yet another barrage of missiles flies out of his hands. Attacking Yellow still.
Magic Missile: 4d4 + 4 ⇒ (3, 3, 3, 2) + 4 = 15

Dark Archive

Taldan lady in a hat

"Feel the BURN" calls out Jollryn as she Empowers a scorching ray on Red before moving forward

first ranged touch: 1d20 + 10 ⇒ (1) + 10 = 11

second ranged touch: 1d20 + 10 ⇒ (10) + 10 = 20

first ray damage: 4d6 ⇒ (1, 2, 6, 4) = 13(empowered+6=19)
second ray damage: 4d6 ⇒ (3, 3, 1, 1) = 8(empowered+4=12)

dice bot no like scorching ray 4 damage rolls not one above 13 the average is 14 feel the mild warmth more like


Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.

Marnarius launches another series of blows against the lizard facing him before stepping back to provide Shohiraj with a flank, grunting as the blows from the other creatures take their toll.

Longsword attack #1 vs Yellow: 1d20 + 13 - 2 + 2 ⇒ (2) + 13 - 2 + 2 = 15
Damage: 1d8 + 6 + 2 + 4 ⇒ (6) + 6 + 2 + 4 = 18
Longsword attack #2 vs Yellow: 1d20 + 8 - 2 + 2 ⇒ (6) + 8 - 2 + 2 = 14
Damage: 1d8 + 6 + 2 + 4 ⇒ (8) + 6 + 2 + 4 = 20


Elf Oracle 7: HP 59/59; AC 18; F+6; R+7; W+10 (+2 against enchantment); Init +2; Perception +2;(low light)

322 tries again to force the yellow scaled lizard to attack its companion...

Cast murderous command against yellow lizard, DC is 15


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Shohiraj continues to beat upon the lizard with her sap.

attack,falnk: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
damage: 1d6 + 6 + 4d6 + 8 ⇒ (5) + 6 + (6, 1, 3, 5) + 8 = 34

"Just die"


VC - Sydney, Australia

Rataji blasts with more force missiles - the creature looks dire!

The Artist make a lizard feel the bern!

The Vengeful has no luck....

But the Professional steps in and knocks the creature flat - unconscious!

322 starts fooling with the Lizards Mind!
Will 1d20 + 6 ⇒ (11) + 6 = 17
But it maintains sanity!

R Unconscious (out of the fight)
Y 65
G 46

R3
ENEMY (Acted)
Shohiraj Attacked
Marnarius Attacked
Joliryn Spells!
Rataji Spells!
The Ambitious moves in!
322 Spells

The Lizards maintain the attack

Yellow
Attacks Vengeful
Attack 1d20 + 6 ⇒ (20) + 6 = 26
Damage 2d6 + 6 ⇒ (6, 3) + 6 = 15
Crit? 1d20 + 6 ⇒ (10) + 6 = 16
Add Damage 2d6 + 6 ⇒ (1, 2) + 6 = 9

Green
Attacks Vengeful
Attack 1d20 + 6 ⇒ (8) + 6 = 14
Damage 2d6 + 6 ⇒ (6, 2) + 6 = 14

Their skin returns to their normal bright hue...

R4
ENEMY (Acted)
Shohiraj
Marnarius
Joliryn
Rataji
The Ambitious
322


Human Enchanter 7 | HP 51/51 | AC 14 | T 12 | FF 13 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2

Rataji assesses the situation and thinks it looks well in hand.

Shohiraj, this should help.

Free Action
Rataji 5-foot steps towards Shohiraj. Movement noted on map.

Move Action
Takes out his remaining Scroll of Invisibility...

Standard Action
And casts Invisibility on Shohiraj. +2 to next attack since they are unaware (I'm assuming), and of course, sneak. :)


VC - Sydney, Australia

R4
ENEMY (Acted)
Shohiraj (Invis!)
Marnarius
Joliryn
Rataji ...cast invis
The Ambitious
322

Grand Lodge

Male (halfling) Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 (7d8+21) Fort +10, Ref +9, Will +7; +2 vs. fear

"Just die already" As he conjures four balls of force that shoot unerringly towards the blue coloured creature yellow
magice missile damage: 4d4 + 4 ⇒ (4, 4, 4, 3) + 4 = 19

note to self dice bot DOES like magic missile


VC - Sydney, Australia

The Artist fires off his magical bolts... the lizard is slain!

G 46


Elf Oracle 7: HP 59/59; AC 18; F+6; R+7; W+10 (+2 against enchantment); Init +2; Perception +2;(low light)

322 concentrates on the last of the lizards sending her othwerworldly patrons awarness towards it...

Use Gift of Madness, DC17 will save or confused for 7 rounds. Just 2 uses left


VC - Sydney, Australia

Will 1d20 + 6 ⇒ (15) + 6 = 21

It holds it's mind!...


Elf Oracle 7: HP 59/59; AC 18; F+6; R+7; W+10 (+2 against enchantment); Init +2; Perception +2;(low light)

3 wasted spells/abilities in a row... XD


Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.

Marnarius steps up again, a wicked smile on his bloodied lips. "That only made me ugly. And I like Ugly, handbag."

Longsword Attack #1 vs Green: 1d20 + 13 + 2 - 2 ⇒ (18) + 13 + 2 - 2 = 31
Damage: 1d8 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
Longsword Attack #2 vs Green: 1d20 + 8 + 2 - 2 ⇒ (12) + 8 + 2 - 2 = 20
Damage: 1d8 + 6 + 4 + 2 ⇒ (6) + 6 + 4 + 2 = 18


VC - Sydney, Australia

The combat ends - the creature loses its mind after all - on the Vengefuls sword!
***

6d20 ⇒ (3, 2, 1, 11, 9, 19) = 45

Five more minutes of hurried searching later, you have found Aram Zeys notes on the Hao Jin Tapestry's operations. As Aram Zey describes in the ritual’s preface, performing the rite could tear a permanent rift into the Hao Jin Tapestry, allowing uninterrupted traffic between the planes—but always to the same site within the demiplane. He strongly advises against ever performing this procedure...

***

Most of the objects supplied here are of no immediate use to the party, however on one shelf is a staff - Rataji can easily determine it is a staff of caustic fury

(treat this as a staff of fire, each of whose spells deal acid damage instead of fire damage) with 4 remaining charges.

Marnarius takes a particular interest in a few weapons...

The first is an obsidian-bladed scythe with a mahogany handle.

The second is a heavy flail made of magically hardened gold and whose head is molded like a roaring tiger skull.

The third is a serrated, single- edged longsword made of green-tinged metal.

Over to The Vengeful!


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

"How long will the invisibility last?" asks Shohiraj ?

"It would be prudent to press onwards while it is in effect."

Unless of course it is already gone :-)


VC - Sydney, Australia

Searching was 5 mins... :)


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

"We found it. Let's move." Says Z unconsciously readjusting his clothes. "Take anything that might be useful but we're already off schedule."


Human Enchanter 7 | HP 51/51 | AC 14 | T 12 | FF 13 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2

I suggest we start wacking people with that Wand of Cure Light we bought. :p

Well...that was interesting.

Rataji laughs. Aram Zey strongly cautions against doing this ritual. Makes it all the sweeter to actually do it...

Who wants to carry the staff of acidic fireballs? Anyone can use it. Experiment?

Shohiraj, if you want another Invisibility, I have one prepared as well. In fact, at our next stop, the Hao Jin Tapestry, my contact told me to expect opposition. It may be prudent for me to do more than just Invisibility before we enter that room.

Rataji takes out a Pearl of Power 1st to recall a Magic Missile.

Just gonna lay out what I plan to do in advance for the next room.

Spells cast before entering next room (I am using his arcane bond to cast Heroism more than once). These are not in effect until we head to the next room, but just wanted to post it so that it's not "too late" later.

Will also be keeping Message up on everyone.

Rataji:

See Invisibility (70 minutes), Shield (7 minutes) - +4 shield bonus to AC

Shohiraj:

Invisibility (7 minutes)

Marnarius:

Heroism (70 minutes) - +2 morale bonus to attack rolls, skill checks, and saves

Mister Z:

Heroism (70 minutes) - +2 morale bonus to attack rolls, skill checks, and saves

Wish there were more buffs to dole out, but there's not, heh.


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6
Rataji: The Leader wrote:

Shohiraj, if you want another Invisibility, I have one prepared as well. In fact, at our next stop, the Hao Jin Tapestry, my contact told me to expect opposition. It may be prudent for me to do more than just Invisibility before we enter that room.

"Save it. I've got a face for such things." Z (or is it Aram Zey's personal assistant) smiles sweetly.


VC - Sydney, Australia

Noted on above - The Vengeful just has a decision to make :)


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Shojiraj nods.

"That sounds wise. So long as we do not expect to be in here more than an hour. If we are, I suspect we will have already failed."


Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.

I'll only be able to post properly later tonight, but if you wish to speed things along, Marnarius would pick up the sword.


VC - Sydney, Australia

The Vengeful:
it is a +2 vicious weapon!

Once again you move through Skyreach, this time to the known location of the tapestry....

Time to avoid patrols again!
*Each party member must make a DC17 Disguise OR Stealth check.
*Each party member receives a +2 on the roll.
*Any party member who fails the check may make an immediate reroll with a +2 bonus


Human Enchanter 7 | HP 51/51 | AC 14 | T 12 | FF 13 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2

Disguise: 1d20 + 2 + 10 + 2 ⇒ (12) + 2 + 10 + 2 = 26


Elf Oracle 7: HP 59/59; AC 18; F+6; R+7; W+10 (+2 against enchantment); Init +2; Perception +2;(low light)

322 nods at Rataji:"This one will honour your gift. It will serve the purpose of those from beyond the stars welll... whatever that might be"

Stealth check: 1d20 + 10 + 4 ⇒ (14) + 10 + 4 = 28


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Shohiraj moves like the night itself, flitting from shadow to shadow.
Takes ten for 27 on the stealth

Dark Archive

Taldan lady in a hat

The artist tries to use her scroll of disguise self

umd: 1d20 + 10 ⇒ (12) + 10 = 22

And then adopts an appropriate disguise

disguise: 1d20 + 14 ⇒ (3) + 14 = 17

or at least just about appropriate


Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.

GM:
Is it a longsword?

Stealth: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26

"Hold on there girly." snarls Marnarius at 322 as he makes a couple moulinets with his old newfound weapon. "I appreciate that you're b*~!#%~ crazy, but I ain't bleedin' for ya no more if you don't use that healin' stick me and the others got ya.

Seriously though, did I miss out on healing?


VC - Sydney, Australia

Marnarius:
Yes, a Longsword :)

Looks like healing may have been glossed, you guys might wish to address that

***

That is enough collective successes

You make your way to the chamber where the Tapestry is stored. Reaching this area involvesd ascending five sets of stairs and zigzagging through numerous detours; such is the layout of Skyreach.

You now stand outside the door leading into the tapestry chamber.

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