| _Experiment Three-Two-Two |
"If you want revenge..." smiles Sho..."There is a party full of drunk pathfinders out there. They are hardly prepared for an attack. Now is the time to turn on your jailers..."
diplomacy aid: 1d10 + 7 ⇒ (4) + 7 = 11
And pocket a ring of protection and the amulet of natural armor if nobody else goes after them.
| Shifty |
The crowd looks like it is swayed - the Green Dragon turns its serpentine neck to gaze at your group "Wolona spoke of a group that would neutralize the Pathfinder powerful mage - the one who commands the tapestry and owns all of the arcane books. I was promised I would feast upon the Pathfinder mage!".
| _Experiment Three-Two-Two |
"Then come with us.." Suggests Shohiraj.
"We'll need help getting past him, and you look like you would be able to provide a lot of help."
| Shifty |
"Then I shall be a part of this expedition!". Upon hearing this, Wolona steps in - "No! I can’t spare specialists like Gazwyr in taking my objectives; if he is going to abandon my crew, I need someone from your team to pick up the slack"
This is an opportunity to play a Green Dragon for the remainder of the adventure - if there are multiple expressions of interest I will roll for it. If you take this up, your current character will leave the group.
If people wish to play as Gazwyr the dragon, please indicate. I will be pushing the scenario to its next step in ~12 hours which will give people time to respond, and any last minute rp and item redistribution
| _Experiment Three-Two-Two |
If nobody else wants to do it, I'll have a go with the dragon. Sho has (hopefully) done her most important task, and I think having the dragon in our team for the final battle will be helpful. In the big fight, Sho is probably the least effective person. But if anyone else wants the dragon, be my guest.
| 322 - the Experiment |
"Go forth and sow chaos and despair in the hearts of our enemies. Claim their blood... and their souls for those who wait beyond the stars!" 322 practically screams as the unholy alliance is joined.
Sorry for not posting overmuch, this' a crazy week at work
| _Experiment Three-Two-Two |
I should not take the items if I'm changing into the dragon, we'll need all the help we can get.
Dragon could probably use the amulet and ring as he will be in claw to toe combat
| Rataji: The Leader |
Rataji thinks through his various spells to see if he has buffs left, since this was the final task on the note.
We are to expect guards in this room as well from my note. I mean, it makes sense considering they are protecting an artifact...
Need to talk buffs real quick. I'm just assuming minute/level stuff is gone from the previous room (shield). Is the 10 minute/level stuff still going? (Heroism, see invisibility)
Also, we got 2 scrolls of fly from the previous room. I can use those on people...preferably those who use melee but can't already fly (like a dragon :p).
Preferably, I'd cast it on Marnarius, Z, and then give my personal scroll of fly to The Artist so she can cast it on herself if needed (or now if desired).
| Shifty |
In short yeah, 5 mins for the ritual, then a bunch of snaking about. I didn't get you guys to re-roll because frankly it was pretty trivial (you pretty much can't fail) and a distraction form the main effort :)
Lets run with the 10/lvl being live still, because although things are still 'mission impossible' you would likely be moving with a sense of some urgency
Feel free to fill in more detail
The Ambitious
The Artist
The Experiment
The Leader
The DRAGON
The Vengeful - now flying
| Rataji: The Leader |
I don't know about their personal buffs they want, but here's what I want to cast.
The Ambitious - Fly Heroism (From before)
The Artist - Fly
The Experiment
The Leader - See Invisibility (From before)
The DRAGON
The Vengeful - Fly, Heroism (From before)
That's pretty much all I got for 1 minute/levels.
(Tongue-In-Cheeck): Silly, don't you know how Consortium Adventures works? Any loot acquired we don't keep and are free to use up.
| _Experiment Three-Two-Two |
The Dragon will quaff his potion of owls wisdom just before the door is opened. Heck, +1 to will saves might be handy.
| Marnarius - The Vengeful |
Marnarius slaps Wolona on the back, quipping "Looks like our guests are in the mood to party! Stay alive, we have a lot of catching up and drinking, to do! See you at the old meeting place! I'll wait for you there till the next moon!" His smile fades a little as he wordlessly takes the protective ring from the Pathfinder's body for himself, moving on quietly with Rataji after making sure his wounds are tended to.
"Last stop" he whispers into the message with a vicious grin, "Aram f@!&ing Zey. I call dibs on that f%~+er's head."
Really sorry to be a bother, but if you wouldn't mind bopping me with the ClW wand, I would feel a lot better.
| Marnarius - The Vengeful |
Marnarius puts a hand on the Artist's shoulder and shakes his head negatively, then puts a finger to his lips. Then, he sneaks on up and checks the door.
Taking ten on a stealth check, checking the door for traps.
Perception: 1d20 + 11 ⇒ (12) + 11 = 23
| 322 - the Experiment |
"The time of our proving nears!" exclaims 322 as the group approaches the door. As the others advance she makes a few signs with her fingers summoning some sort of dark energy...
Stay at distance and cast detect magic on the door
| Rataji: The Leader |
If there's magic on the door, Rataji would want to try to identify the magic (for whichever check is appropriate for this magic).
Knowledge (Arcana) or Spellcraft: 1d20 + 15 ⇒ (6) + 15 = 21
If the door is not trapped or locked, I think we are ready to open it, right? Well, after Marnarius gets healed up. :p
| _Experiment Three-Two-Two |
"What is mail?" asks The Dragon.
"Stand back if you are scared, I will blast the door open."
If nobody else wants to try something, The Dragon is impatient to Eat Pathfinders..
| 322 - the Experiment |
"There's a very real possibility the door is trapped with magic of some kind, so stay back until we can divine what it is and how to get past it" says 322 before trying to identify the magic at work on the door.
Spellcraft check: 1d20 + 7 ⇒ (8) + 7 = 15
| _Experiment Three-Two-Two |
"Then be quick about it." mutters The Dragon.
His player on the other hand thinks we should take some time and not get disabled by a trap at the very start.
| _Experiment Three-Two-Two |
"So, we barge through, and don't read any words that are written just beyond door?" asks The Dragon, trying out tactics in his mind.
| Rataji: The Leader |
If the door's not locked and isn't trapped...let's open it! Rataji encourages. Just don't read anything written on it.
Can we assume some wand charges of cure light wounds on Marnarius? I don't want to wait forever for that to happen. :p
| Shifty |
1d20 + 17 ⇒ (4) + 17 = 21
That's a good assumption :p
The door is opened...
This tall library is ringed by a walkway around its perimeter, which provides access to a second level of towering bookshelves. A broad Qadiran rug leads to a short pedestal within a tall glass case that itself sits within an inscribed circle—all cordoned off by a velvet rope suspended by brass poles.
A strange armillary pulses with energy from atop the pedestal. Several plush chairs and a few low tables bearing curiosities and curios line the lower floor, and two decorative suits of armor stand at attention, each with a crossbow resting against its shoulder. Heatless torches blaze with remarkably even light in sconces throughout the room, and a tall pendulum clock on the eastern wall ticks each passing second.
| _Experiment Three-Two-Two |
"Bah, there is no wizard here! You have tried to trick me!" scowls The Dragon, unhappy with his new companions.
| Marnarius - The Vengeful |
Marnarius attempts to sneak on in, noticing that Aram Zey is indeed absent. Somethin' ain't right here. Where is that cursed Vudrani bastard?
Sneaky Marnarius is sneaky!(Heroism): 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
| 322 - the Experiment |
"Oh... I bet he's here and he's just hiding... or maybe invisible. I can feel fate stir and awaken be on your guard!" mumbles 322 taking flight on inky translucent wings.
Swift action to cast wing of darkness and move to the center of the room flying above ground
| Shifty |
Marnarius pushes forwards...
There is a few clacks - the sound of crossbows firing! Marn just founf a trap...
Just popped you cack whilst this resolves...
Attack 1d20 + 10 ⇒ (4) + 10 = 14
Attack 1d20 + 10 ⇒ (9) + 10 = 19
Damage 1d8 + 1 ⇒ (5) + 1 = 6
+Entangled - DC15 Ref or be glued to the floor.
The sound of laughter echoes in the room!
init,DRAGON!: 1d20 + 1 ⇒ (16) + 1 = 17
init, Rataji: 1d20 + 5 ⇒ (5) + 5 = 10
init, Joliryn: 1d20 + 4 ⇒ (5) + 4 = 9
init, 322: 1d20 + 2 ⇒ (20) + 2 = 22
init, Marnarius: 1d20 + 2 ⇒ (14) + 2 = 16
Init, Ambitious: 1d20 + 2 ⇒ (1) + 2 = 3
Init, Enemy!: 1d20 + 5 ⇒ (17) + 5 = 22
Marnarius looks up in time to see Aram Zey cast a spell and vanish!
R1
ARAM!
322
The Dragon
Marnarius
Rataji
Joliryn
The Ambitious
| Marnarius - The Vengeful |
Reflex Save: 1d20 + 9 ⇒ (16) + 9 = 25
Marnarius curses a bolt adding yet another wound.
Never did quite resolve the whole healing bit, so going to operate as if it didn't happen.
"ZEY! UP THERE! INVISIBLE! F!~@ HIM UP!" he shouts, pointing at the last known location of Master Zey.
| _Experiment Three-Two-Two |
The Dragon flies into the room, relying on his blindsight to locate the wizard. Once located, he'll unload a mouthful of acid on him.
"Well, maybe he is here."
acid damage, reflex dc15 for half: 4d6 ⇒ (1, 5, 5, 3) = 14
| Shifty |
The Dragon senses the man-stink and can perceive his presence!
The gout of acid washes the wall of the walkway above the room, and the Wizard with it!
1d20 + 8 ⇒ (17) + 8 = 25
Though he is a slippery fellow.
R1
ARAM!
322
The Dragon - breathe!
Marnarius
Rataji
Joliryn
The Ambitious
AZ 7
| Rataji: The Leader |
Rataji still has See Invisibility going.
I know how to deal with you!
Non-Action
Rataji 5 foots towards the room. Movement noted on map.
Move Action
He pulls out a scroll of Glitterdust.
Standard Action
He uses the scroll of Glitterdust on Aram Zey. DC 13 Will for Blindness (let's see if he rolls a 1, lol...)
Marnarius, Mister Z, and The Artist...remember you are flying. :)
| Shifty |
Rataji still has See Invisibility going.
Rataji finds it easy to spot the man covered in acid - and throws him some glitter to go with it! Will 1d20 ⇒ 13 Aram Zey is not blind, but he sure shines...
R1
ARAM! - Acted
322
The Dragon - breathe!
Marnarius
Rataji - Cast
Joliryn
The Ambitious
AZ 7+Sparkles!
| Mister Z - Incognito |
As above - you are flying... where did you want to end up? ;p
I hear Brevoy is nice this time of year.....
Being a half-orc Z's surprised that folks didn't cast crawl on him.
Fine. I'll be useful then. Swift action: Martial flexibility: Improved Grapple.
Mr. Z flies toward the once and future dusted wizard.
flying grapple - right after all the ranged touch attacks happen (heroism): 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22