[PFS/Shifty] Serpents Rise (Core)
(Inactive)
Game Master
Nik B.
Serpents Rise - Core
Post session player reporting
Maps & handouts
VC - Sydney, Australia
Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.
So... Who among us has played this in classic? Looks like GGG has. So have I. Anyone else?
"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.
Yeap. I played 322. Had blast playing her as borderline insane and talked to her wand "Wandy" and told it off when it didn't heal people enough.
Question for Shifty (from main thread, but now discussion is open....)
There are a few errors on the pregen for The Professional. Do we run it as listed, or correct them? For example the Sap adept feat has too much damage added on the sheet (+8 rather than +4), but countering that is she doesn't appear to have finesse training at all. It could be the sheet was made from the play-test version of the unchained rogue?
VC - Sydney, Australia
Thanks for raising that - I will go into the PFS GM forum tonight and fish aroundfor the most 'correct' answer :)
"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.
I think I recall someone saying the Magus had some issues as well. Not sure about the other ones.
Human Enchanter 7 | HP 51/51 | AC 14 | T 12 | FF 13 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2
I wouldn't suggest messing with the magus much. It has the most egregious errors and the entire build falls apart if you correct it (as now you can't spell combat with slashing grace, so literally the dex-based build of it doesn't work anymore).
Although one suggestion someone had was give her a scimitar instead and change Slashing Grace to Dervish Dance. Considering she uses a Kukri currently and have Weapon Focus scimitar...yeah...
VC - Sydney, Australia
OK I had a look for the official answer - and as such there isn't one.
The comment above is pretty much as close as it gets.
For the professional, just run as written - I too suspect they were working off playtest.

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Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies
So I typed this big long thing last night and the website ate it... again.
Basically it said:
Yes, I played before for Gameday 4.
No, we did not complete all objectives. In fact Z (Zed to his friends from the north) was the sole surviving escapee. So this time it's personal.
I suggested spending what money you have on support material since it is a long mission and we don't have particularly high ACs. Z got to use orcish ferocity, is all I'm saying.
As I have only 15 gp, poison use and no poisons to make use of my class ability I suggested that after the casters among us load up on healing, mass buffs and duplicates of anything that they think they would like to use a lot of on a long hard stealth mission that they might spread the love around a little. It's really not all that necessary for Z (who was pretty effective without anything last time around). That group might have done better had the richest character not glommed all the wealth on himself and then left play early. It made me cry.
Especially since it took like twelve years to decide what do with the wealth. Okay that was hyperbole. Really it was more like three-and-a-half years.
Anyhow, Z spends 3gp of his total 15gp on a bit of piano wire (a garrote).
Hopefully this post sticks or even makes it through with a speed rivaling 1991's AOL.
Male (halfling) Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 (7d8+21) Fort +10, Ref +9, Will +7; +2 vs. fear
There are similar issues with the artist they initially gave him a scimitar and slashing grace to enable him to use the scimitar with weapon finesse until somebody pointed out only gives you Dexterity to damage not the ability to use weapon finesse
His attack line now lists kukri but his feats and gear still show the scimitar
And of course slashing grace now does not work when casting spells with the off hand
I will work on the basis that wherever it says scimitar on the character sheet replace with kukri and lose the dex to damage most of the time
Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies
I'm pretty much positive that all the "original" artwork is from other, pre-existing sources. (And that he was a she in the original draft--not that I'm judging your use of certain cursed/blessed girdles). However once we're through here Wayne Reynolds will be begging to redress this slight--or else.
Human Enchanter 7 | HP 51/51 | AC 14 | T 12 | FF 13 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2
@MicelangeloPicaso That's no fun, heh. I don't think you should be penalized for Paizo changing the rules and not editing the pregen afterwards.
Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.
With regards to the Artist, I was talking with HarleyQuinnX (Boston Lodge/ West, Southeast Massachusetts VC) and he told us that Linda Zayas-Palmer, who created the characters, was originally building the character with a scimitar. How that turned into a kukri, I have no idea.
Male (halfling) Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 (7d8+21) Fort +10, Ref +9, Will +7; +2 vs. fear
I have 184 gold will buy 3 scrolls of expeditious retreat and the remaining 109 is at the partys disposal
Also has a lead on more intell that I have nearly posted twice before the board ate my posts, I need some sleep may post properly in the morning
Human Enchanter 7 | HP 51/51 | AC 14 | T 12 | FF 13 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2
I know I'm fairly new to PbP, but I don't get the "This one" references people make, as I have seen 4 people use it now. Could someone enlighten me?
Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.
It's a season 2 GoT reference. I won't spoil it further.
Male (halfling) Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 (7d8+21) Fort +10, Ref +9, Will +7; +2 vs. fear
I have played this in standard mode last July
Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies
I have to say that Shifty gives a better explanation of the whole "opening turns" thing than I got in my last time out.
PS Z didn't actually cuff anyone for guidance, but it will be important to work together in the environment we're in even though most of us are sociopaths. Think of this as the Suicide Squad. Go ahead and look the link, you know you want to.
I also posted that original guidance though because none of us made these particular characters and I wanted a nice in game way of making people look at their character sheet to see what they can actually do. I'm evil and manipulative that way.
VC - Sydney, Australia
Mister Z - Or just Z. No names. wrote: I have to say that Shifty gives a better explanation of the whole "opening turns" thing than I got in my last time out. Cheers!
It is ambiguous and annoying if not clearly articulated :P
I prefer the Dirty Dozen
Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies
Folks heading to the petting zoo might want to just scout it now and then use it for a diversion on turn three.
VC - Sydney, Australia
I will be away from Friday afternoon to Sunday afternoon this weekend, and out of any signal range (I will be off in the bush amongst the trees) so wont be able to update over that period. I expect to be able to resume on the Sunday evening when I am back (I'll wait til Monday to hose down and refurb my gear!).
Human Enchanter 7 | HP 51/51 | AC 14 | T 12 | FF 13 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2
I will be at a Local Con during the same time period. :)
VC - Sydney, Australia
Ok I'm off shortly - back in a few days - weather looking foul too - such joy!
VC - Sydney, Australia
Back again! :)
Turned out spectacular weather with big blue sky and rolling hills of green trees - 'Straya at it's finest. Cold at night but clear skies and a bright moon. Not going to clean all my kit tonight though - that is a 'tomorrow thing' - after a good sleep.
Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.
So far so good folks! Just a little convincing to do and then for the main event!
VC - Sydney, Australia
Yeah I'm very happy with the progress and how the table has been going - makes it fun to GM!
Human Enchanter 7 | HP 51/51 | AC 14 | T 12 | FF 13 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2
I do have to say this has been a fantastic group! GM included. :)
Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.
So who wants to be the green dragon? I don't but I do think tne dragon is a valuable asset.
VC - Sydney, Australia
...and how many opportunities in play do you get to be a dragon? I know when I played SR I just HAD to be in on that :)
Taldan lady in a hat
It is a perfect opportunity especially for a caster who has burnt through a lot of spells but I'm not going to be greedy done it once and enjoyed it
Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies
I'm a green dragon in real life, so pass. Whomever does go might want to pass on some of their kit to the rest of the party.
Human Enchanter 7 | HP 51/51 | AC 14 | T 12 | FF 13 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2
I'll go into the pool if others don't want it. Rataji (and wizards) are tons of fun to me, but I can definitely have fun with a dragon too. :p
Plus, Rataji can go on leading the charge! :)
"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.
I'm game as well.
Losing a spellcaster in a fight against Arum would be a pretty hefty blow.
Sho can't really do much against him.
Does Ratiji have many spells left?
Human Enchanter 7 | HP 51/51 | AC 14 | T 12 | FF 13 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2
Rataji still definitely has spells left (what he has left is in his profile). If you want it, go for it. I think you are probably right in that assumption.
Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.
Shifty wrote: ...and how many opportunities in play do you get to be a dragon? I know when I played SR I just HAD to be in on that :)
I GM enough that I get to be dragons, liches, demiliches and vampires on a regular basis. Also, Demiliches are cruel, cruel creations. ;D
VC - Sydney, Australia
I have two takers?
Last call...
VC - Sydney, Australia
Marnarius - The Vengeful wrote: I GM enough that I get to be dragons, liches, demiliches and vampires on a regular basis. Also, Demiliches are cruel, cruel creations. Yeah I know what you mean :)
Human Enchanter 7 | HP 51/51 | AC 14 | T 12 | FF 13 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2
Give it to Sho. I'm perfectly fine playing as Rataji. (Unless Experiment is about to chime in and take it :p)
Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.
Rataji: The Leader wrote: Give it to Sho. I'm perfectly fine playing as Rataji. (Unless Experiment is about to chime in and take it :p) Soooo... Hard mode Aram Zey??? :D (*wincing*)
"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.
You mean there is an easy mode?
VC - Sydney, Australia
Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies
If folks like, I still have my disguise and the original's disembodied tongue to forestall all that "Tell me something only my personal assistant could" silliness. If anyone thinks they can get me close... I also still have a garrote and the ability to take a fair number of actions in the surprise round.
Now if only we had a rogue to get us past this door. ;)
PS Mr. Z would have cut the tongues out of those other three Pathfinders as well-speak with dead and all.
Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies
....
Why do I suddenly feel all lost and alone?
"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.
Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies
Priorities man. Priorities. ;)
Male NE Human (Chelish) Slayer 7 | HP: 55/67| AC: 20 (12 Tch, 18 Fl) | CMB: +12 CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Deathblade Poison 2/2 | Studied Target +2 | Sneak Attack +2d6 | Active conditions: None.
I'm just waiting for the others to catch up and post. I do not want to be the guy Aram Zey goes after without being at full hp.
Memories still haunt me. /shiver
Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6
"So, no prisoner dilemma?" Asks Mr. Z a bit disappointed.
VC - Sydney, Australia
Loathe as I am to predict a crushing victory, a resolution is at hand one way or another.
Could you kindly throw your sundry details into my reporting tool at the top of the thread, and let me know where you would like your credit applied and sheets sent...
VC - Sydney, Australia
So close! nail-biting stuff!
"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.
BTW, I filled in the form with normal progression, but I think I'll take Auri on slow. She is also 6th level not 5th. One day I'll get these things right.
VC - Sydney, Australia
Noted :)
This will wrap today (almost likely) so will get that to you shortly.
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