Derklord wrote: Problem with that is that Swashbuckler desperately needs crits to function, and starknife is a 20-20 weapon. Swashbucklers don’t need crits at all considering a large chunk of their damage is precision and doesn’t multiply anyway.
If you want a serious tank check out Kinetic Knight Kinetisist. Heavy armor, shield, go earth and get DR. If you’re really stuck an small go gnome for the CON bonus (Dwarf would be better).
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I do it to everyone to keep it fair. If the GM forgets to take an AoO for example I'll remind them, even if it's on my character. If it's a player build, I'll usually talk to them outside of earshot of the GM, and just say something like "Hey I think you're doing this, and that's been FAQ'd so it doesn't work that way anymore. I'd ask the GM if you could take a different feat"... or whatever it is. If they want to argue, just tell them you'll bring it to the GM and let the GM decide.
Metaphysician wrote: Jodokai wrote: Completely missed the point EVERY large race is 4 squares, or 10 feet. Cite? Because I recall that in Pathfinder at least, Large races came in two varieties: Tall, who took up one square ( but who couldn't share squares like M races ), and Long, who take up two. You had to hit Huge before you took up four full squares. I realize this is late but, you recall wrong. 3.5 had tall, Pathfinder did away with it.
Slim Jim wrote: It's overrated. Wildly. You need points for everything else, *too*. You just don't have that much to spare, even with the Signature Deed feat (which OP&R is ineligible for). You're better off concentrating on developing an AoO engine (e.g., utilizing long arm and blue-scarf from Swordmaster's Flair), because that'll potentially grant you, in a single round versus a "Zerg rush", as many additional attacks as a couple day's worth of OP&R (assuming your dex is through the ceiling, as is ought to be in a swashbuckler). Except it's not Ki. Panache replenishes, most of the time in the same round you use it. You parry, get an attack, then take your regular attacks, the mob dies, and you get your panache back, or you critically hit, and with extra attacks, you'll critically hit more.
And what else are you using Panache for?
Derring-Do? Please I'd slap anyone who wasted it on that, outside of extreme corner cases (you know you missed it by 1 or 2)
Dodging Panache is one of the most ridiculous abilities. Unless you happen to run across a monster that happens to have a clear charge lane and has pounce and decides to use it on you, you'll never use Dodging Panache.
Targeted Strike is situationally very useful, but it most cases, it's easier to kill the mob than knock it prone or disarm it, so rare use here.
So that leaves you with doubling your Precise Strike damage, and 19th level abilities, and by 19th level you're pretty set on amount of Panche.
And none of that precludes the use of long arm and swordsman's flair.
So no it's not overrated at all. It's rated highly because it's HIGHLY effective.
Slim Jim wrote: .Frankly I consider OP&R to be wildly overrated, and it boils down to misperceptions of probability..)
.
The problem with your dismissal of the ability is that it only takes into account the defensive aspects. Even if your opponent misses, you can still successfully parry, and then repose. Even if they need a 20 to hit you your panache is never wasted because you get another attack.
So playing with the build a bit, I took out Slayer, losing Sneak Attack stings a little, I replaced it with Bloodrager with the shapeshifter bloodline and Urban Bloodrager Archetype.
This gets around a couple of problems. It gives you Uncanny Dodge, so never flat footed. It gives you Aspect of the Beast while ranging so no polymorph issues, and when you rage, you can cast Long Arm as a swift action so even tiny you get your AoO.
Woodoodoo wrote: I am not using the ring. I am using Fox Shape. The original build was never legal in the first place. What exactly was illegal about the original build?
Not sure if this is the right place, but ALL of my downloads are missing. When I go to my downloads, I get the labels and the number of downloads that should be under that label, but there are no links.
EDIT: Okay it works if I use MS Edge Browser rather than Chrome.
Oh look Runelords, golly it's been a whole day and a half since Paizo printed something about them.
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MusicAddict wrote: I'm actually a little dissapointed but the original matter of the articles, because I want paladins moved AWAY from deities , and I think having them have to stick to a deity when that wasn't a real requirement before detracts from the class imo. I've never really thought about his before. All of my groups have required Paladins and Clerics to follow a specific deity, and I wonder if this is where most of the paladin problems come from.
We never had a "does the paladin fall" issue because we took each situation and compared it to the paladin's god(dess)' tenets. Does law trump good? Who's your deity? Abadar, yes, law trumps good. Sarenrae, not so much.
Hythlodeus wrote: Athaleon wrote:
I've found that when it comes to important things like ability scores and HP, many people indeed prefer point-buy for the former and taking the average for the latter.
o.O
I've never met those people, where can I find them? Let me ask you this: How do you do rolling? Straight up 4d6 drop the lowest, or do you add rules like re-roll 1's and 2's and if you don't have at least 1 18 roll another set?
Same with hit points, is it straight up roll the die and take what you get, or is it roll the die if it's less than half take half?
when you set rules to ensure that rolling the dice will always turn out better than point buy, of course they're going to roll the dice.
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- Invulnerable Rager - Barbarian: I love this archetype. It feels like the perfect balance. It gives up things that sting but what you get seems worth it.
- Stonelord - Paladin: Dwarven Paladins just seem like a staple, and the Stonelord is very flavorful and a lot of fun.
- Spellbinder - Wizard: I love Wizards, and am very disappointed that spontaneous casting is so much more effective and versatile. This archetype gives Wizards a reason to exist.
- Urban Barbarian - Barbarian: A lot of versatility expanding the Barbarian class.
- Scaled Fist - Monk: Very flavorful
I would concentrate on Archetypes that gets you more mileage out of the class. Urban Barbarian can create a completely different beast than Barbarian. Scaled Fist, and Stonelord change the class' primary stats or gets rid of them. Invulnerable Rager and Spellbinder... well I love them and I'm selfish.
EDIT: Well shoot a lot has changed since I started writing this post, took to long looking over everything. Only had one even make the list.
Nathanael Love wrote: Jodokai wrote: Something else I wanted to bring up: Unless you own every 1e book, and have played every AP, module, and PFS scenario that's ever been released for 3.5 and PF 1e, complaining about them not supporting 1e sounds like whining to me. You haven't done what's already there, why does it matter if there's nothing new? Because if all the PFS tables switch to PF2 you don't get to play them?
If at GenCon 2019 (or 2020) the Paizo room is all PF2 tables, then PF1 players are excluded from GenCon, for instance. People are still playing 2nd edition D&D and that's been out of print going on 20 years, so those are some pretty big "ifs" to get wrapped up about.
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Something else I wanted to bring up: Unless you own every 1e book, and have played every AP, module, and PFS scenario that's ever been released for 3.5 and PF 1e, complaining about them not supporting 1e sounds like whining to me. You haven't done what's already there, why does it matter if there's nothing new?
Joana wrote: So ... in Pf2, you could conceivably take a 5-foot- guarded step, attack, and then move up to your speed? Interesting.... I don't know if this have been covered, I've skipped a few pages, but it sounds like most AoO are going away, so why would you bother?
Haven't read a single post, but I can tell you I've been playing for 30+ years, and played literally all over the world, and the only thing I've found to be universally true is that players HATE GMPC's.
Completely missed the point EVERY large race is 4 squares, or 10 feet.
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TriOmegaZero wrote: swoosh wrote: Talonhawke wrote: So do you want a rushed FAQ Do you really want to pull the 'don't rush it' card when the OP is more than two years old? Do you think the team has been working on the masterpiece faq for two years? No we think they've been ignoring it for two years, which I think is the problem.
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Ferious Thune wrote: A few things to watch out for... most PFS GMs I’ve run into have rules that you have to have your spellbook out to use Quick a Study. So it goes from a 2 round proposition to a 3 round one. Round 1 move action to take the book out. Whatever you want with your standard. Round 2 full round action to change spells. Round 3 actually cast the spell. What bothers me most about this is you say “most” GMs. All PFS GMs should require you to have it out since that is RAW:
“The arcanist must be able to reference her spellbook when using this ability.”
You can’t reference it if it’s in your backpack
Ferious Thune wrote: Also, expect possible table variation on Nidalese Shadow Veil. While it grants concealment, it never actually says it’s from dim light. This is good and bad. The good is that Darkvision shouldn’t negate it. The bad is that abilities that trigger off of being in dim light, like Scion of Shadows, won’t be guaranteed to work, depending on how the GM reads it. For that reason, I avoided taking Nidalese Shadow Veil, even though in theory it would have also helped me pull of Tenebrous Spells. Darkvision never changes the lighting level, so any ability that says requires dim light works in dim light regardless of who has what vision. Just like being immune to fire doesn’t change the properties of flames.
Metaphysician wrote: Why would Large characters find 10' wide doors a problem? A Large character does not, by default, take up more than a 5' square. from page 5 “A creature’s size determines its space and reach”
Then every large race “Dragonkin are Large dragons with a space and reach of 10 feet.“
Ravingdork wrote: Jodokai wrote: I think the ridiculousness of the only viable option highlights my point very well. Low level characters are kind of meant to suck. And I say again: The ridiculousness of the response highlights my point.
Ravingdork wrote: Jodokai wrote: Ravingdork wrote: Jodokai wrote: A lot of the published maps have 10’ wide hallways, imagine 6 PCs, all 10’ wide trying to fight, that is a problem. Not if you have Spring Attack. Then you can bounce past your allies, strike the enemy, and bounce back. Or you could not be large, which seems like a better solution than forcing the entire party to take the 2 or 3 feats needed for spring attack, which does nothing for cover provided to the enemies by allies. Short of running out of movement, cover would not be an issue, as you would likely be making an attack from the same square as an ally, rather than from behind them. Unless you’re ranged and standing at the back of the line, and let’s not completely ignore that everyone in the party has to have a 15 DEX take 2 feats and it doesn’t come online until 5th level if you’re full BAB 7th if you’re not.
I think the ridiculousness of the only viable option highlights my point very well.
Ravingdork wrote: Jodokai wrote: A lot of the published maps have 10’ wide hallways, imagine 6 PCs, all 10’ wide trying to fight, that is a problem. Not if you have Spring Attack. Then you can bounce past your allies, strike the enemy, and bounce back. Or you could not be large, which seems like a better solution than forcing the entire party to take the 2 or 3 feats needed for spring attack, which does nothing for cover provided to the enemies by allies.
WhiteWeasel wrote: Jodokai wrote: Tarpeius wrote: There's nothing suggesting that Absalom station isn't built to accommodate large races. Every map of a region of Absalom in the adventure paths and society scenarios has almost exclusively ten-feet-wide doorways and corridors. There aren't too many maps of off-station interiors yet, but even then it seems ten feet is pervasive--including on ships. It's as if large races are a common part of civilized society now, and things are built with them in mind as a norm. And if you were playing all by yourself it might not be a problem, but since you usually have at least 3 other people, and most often for me 5 other people, it creates huge issues with 1 large player, imagine 5 If building station corridors and atriums are like building roads, then I have a feeling any place that's reasonably multi-cultural or has large residents like Akiton it's going to have some pretty generously sized architecture. Even with places now like metro station and malls, I could see a handful of large creatures getting around in places with open floor plans and high ceilings. But back to Absalom, sure, you might have to duck to get through door every now and then, but I imagine a large creature can get around with only a modest amount of trouble in most places. I would even wager a huge creature could get around provided they stick to the main corridors/atriums.
This would only become a real problem if you are dealing with an opponent that is deliberately taking advantage of cramped architecture, or go somewhere really not suited for visitors. Essentially, this is only a problem if noted. I don’t know what I’m not saying right to make you understand what I’m saying, but if you’re talking about a race’s culture and how they would design their architecture you’re missing my point. Let me try it this way: A lot of the published maps have 10’ wide hallways, imagine 6 PCs, all 10’ wide trying to fight, that is a problem.
Tarpeius wrote: There's nothing suggesting that Absalom station isn't built to accommodate large races. Every map of a region of Absalom in the adventure paths and society scenarios has almost exclusively ten-feet-wide doorways and corridors. There aren't too many maps of off-station interiors yet, but even then it seems ten feet is pervasive--including on ships. It's as if large races are a common part of civilized society now, and things are built with them in mind as a norm. And if you were playing all by yourself it might not be a problem, but since you usually have at least 3 other people, and most often for me 5 other people, it creates huge issues with 1 large player, imagine 5
Having played quite a few games Stamina isn’t as important as resolve, especially for a ranged technomancer 1 extra Stamina isn’t worth everything you lose especially Resolve.
The same problem with large animal companions in Pathfinder. They don’t fit and have to squeeze.
The_Defiant wrote: Jodokai wrote: This logic makes no sense, how many times has anyone said “I’m totally screwed, I wanted a 10 INT but I have a 12 for absolutely no cost” ? Can you explain how having more of a stat you don’t want is somehow worse than having less of a stat you do want?
Let’s look at maximizing our favorite stat
Having no bonus to a stat you want costs 7 points with favorable theme
Having a bonus to a stat you want costs 5 points with favorable theme
Having a penalty to a favorable stat costs 9 points with favorable theme.
You can’t have a “dump stat” so if you have a bonus to something you don’t want it just means you have more than you need it doesn’t cost you anything.
Yes it does, the amount of points you get are static, you get a total of 62 points from your race (a base 10 in each stat and a net +2 gain) on top of wich you can speand 10 points to get stats where you want them to be. Say I'm making a technomancer gunmage favoring dex and int and my race gives me +2 str, +2 cha, -2 int (the absolute worst stats I could get), I end up with a starting array that looks something like this:
Base: 12 10 10 10 8 12
Increase dex and int: 12 14 10 10 14 12.
Level 5: 12 16 12 12 16 12
Level 10: 12 18 14 14 18 12
Level 15: 12 19 16 16 19 12
Level 20: 12 20 16 16 20 12
Now, say I picked a race that gave me a +2 int, +2 dex, -2 str, wich is pretty much optimal for what I want to do.
Base: 8 12 10 10 12 10
Increase dex and int: 8 16 10 10 18 10
Level 5: 8 18 12 12 19 10
Level 10: 8 19 14 14 20 10
Level 15: 8 20 16 16 21 10
Level 20: 8 20 18 18 22 12
By picking the second race, I am far better at the two stats I care about than I would've been with the other race, so those bonuses are not 'free' becouse not all stats are equally important to you.
That being said, neither of these characters are awfull or unplayable, but if anyone asks you wich is the mechanically better pick, it'd be dishonest to say they're equal.
Edit: added level-up stat boosts... Except you’re almost saying exactly what I am For your first example take a -2 to INT for your second example take no penalty or bonus to INT. Which of those are going to be better?
Ravingdork The issue with your example is that CON isn’t important enough to spend points on. The Ysoki would start with an 18 INT and end up better
This logic makes no sense, how many times has anyone said “I’m totally screwed, I wanted a 10 INT but I have a 12 for absolutely no cost” ? Can you explain how having more of a stat you don’t want is somehow worse than having less of a stat you do want?
Let’s look at maximizing our favorite stat
Having no bonus to a stat you want costs 7 points with favorable theme
Having a bonus to a stat you want costs 5 points with favorable theme
Having a penalty to a favorable stat costs 9 points with favorable theme.
You can’t have a “dump stat” so if you have a bonus to something you don’t want it just means you have more than you need it doesn’t cost you anything.
Ravingdork wrote:
I take it your alternate ysoki build will never use heavy weapons then? That's a shame. So much wasted damage potential for a ranged soldier Why would you assume that? It takes a 12 STR, even at 9 STR I can have a 12 by level 5 with an item. Even at first level it's only a -2 penalty with my increase to hit over your reptoid it's a net -1 for an increase in A.C. initiative Resolve and stamina. Or since we're talking about a d10 vs a d8 it's a whopping 1 point of damage average if I need that +1 to hit.
No matter how you look at it even with your cherry picked example the non-dex penalty is better.
Ravingdork wrote: Helvellyn wrote: Shaudius wrote: Well dex penalty isn't killer it does make it a bit harder to go for something that isn't where the race excels or melee with heavy armor. The main reason why a -2 Dex penalty at a Race doesn't matter is because unless you roll for your stats, you can adjust the attributes points in such a way that you have as high a dex as any other character.
It's actually where the bonuses lie for a race that is important at level 1 as if they are in stats you don't want, then you will have lower stats elsewhere until you reach level 5 and get the first set of attribute bonuses. Oh good! I was beginning to think I was the only one who understood this.
Let's take two races, one with a Dexterity bonus, and one with a Dexterity penalty.
Reptoid (Dex penalty)
Ysoki (Dex bonus)
Both are going to be ranged soldiers, and so Dexterity is paramount.
Base Scores:
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Reptoid scores with Outlaw theme:
Str 12, Dex 9, Con 10, Int 10, Wis 10, Cha 12
Ysoki scores with Outlaw theme
Str 8, Dex 13, Con 10, Int 12, Wis 10, Cha 10
Reptoid scores with 10 points added:
Str 12, Dex 16, Con 11, Int 12, Wis 10, Cha 12
Ysoki scores with 10 points added:
Str 12, Dex 16, Con 11, Int 12, Wis 10, Cha 12
Well, wouldn't you know it? They're the same! Racial ability modifiers actually don't really matter too much due to the way Starfinder was designed. It may effect your minimums, but has little to no effect on your maximums. This is one of the great new features of Starfinder, as it allows you to play almost anything you want, without feeling totally gimped. LOL are you messing with me right now? I don’t think anyone is saying that you can’t make suboptimal choices to make them come out the same. Why would the Ysoki waste 4 points on a stat that does nothing for them? Drop 2 points of STR put it in DEX and well wouldn’t you know it, the Ysoki is better off. He could actually drop another point of STR put it in CON and he’s MUCH better off.
Ravingdork wrote: What's so bad about a Dex penalty? Due to the point buy system, you can still start with high Dex pretty easily.
I'm currently playing a ysoki who will be as strong as the mightiest Vesk, from levels 1 - 20, despite his Strength penalty.
Its not like in Pathfinder where it meant you were behind your entire career.
In my experience DEX is much more important in Starfinder. ACs tend to be low as it is, so every bit helps there, Ranged is huge in this game, and if you're playing 10pt buy a 12 DEX with no penalty is 1/5 my points, with a penalty it's almost half my points, and that's for a slightly above average DEX. This is made worse by the fact that odd numbers are completely useless. An 8 and 9 are exactly the same and will always be exactly the same right up to level 20.
In Pathfinder casters could get away with lower DEX, because touch AC almost universally get smaller as CR goes up. In Starfinder everyone can use touch attacks, meaning the touch ACs should increase at roughly the same rate, requiring even casters to use DEX.
The issues I have/my GM has:
Drow-evil race(personally I love the arms dealer take but GM says no)
Goblin-evil race
Ikeshti-I like this race, wish they were medium instead of small, but not a deal breaker
Maraquoi-penalty to DEX bonus to stats most don’t care about
Ryphorian-ok i guess but next to useless stat bonuses.
Skittermander- These seem too comic relief to me. I prefer a more serious game
Verthani- After giving this race another look, not bad but it certainly doesn’t inspire me
If you're not tied to local races (if you have a different setting or a particularly exotic campaign), you can add
Draelik-evil race
Gray-evil race tied to a mystery that the player should know but won’t
Reptoid-evil race see Gray, and a DEX penalty
If your GM is okay with non-humanoid PCs, the Pact Worlds has
Barathu- penalty to DEX
Contemplative-ridiculous looking
Formian-Only females realistically leave the hive and have a hatred for the most popular PC race in my area Lashaunta
Nuar-probably my favorite playable race gimped by DEX penalty
and more exotically
Kalo-water only presents issues
Witchwyrd-I should love these guys but I don’t and I can’t put my finger on why.
Wrikreechee-DEX penalty and 20’ of movement
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Yeah I have to say I was very underwhelmed with this book. All the price of a bestiary with half the content. Any race I thought was mildly interesting was either large or took a penalty to DEX, making it a no go.
Initially I read a post about how the devs (can't remember which one) didn't like PrC. I thought they were going to start fazing them out, but even the newer books have included them, and they got some feat love making them more viable, so who knows, maybe the thoughts have changed.
The absent minded professor was more the model I imagine.
I didn't read everything (there were a lot of long posts) but my only nit is that Step-Up by itself is a complete waste of a feat. It will be extremely rare that it works for you.
Let's say you're next to an evil caster, the guarded step to cast. You use your reaction to Step Up. They cast. You stand there and watch them because you've already used your reaction and can't make an Attack of Opportunity.
Even with Step Up and Strike, it gets better because you get an extra attack you wouldn't normally have had, but you won't stop the actions of your target because you can no longer take AoO's
It's actually d20 + Base Attack Bonus + DEX (ranged) OR STR (melee)
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Chaos Isaac wrote: Now, you may have never played a game with a established setting that actually has it's own thing going on, and i'll list a few of my favorites. Shadowrun, where cyberpunk meets fantasy. Warhammer 40k, where in the grimdark future there is only War. Dragon Age, a modern one that should be familiar. All of these game systems have their setting firmly... So you're complaint is that Starfinder that's been out a little less than 30 days, doesn't have as rich a setting as say Shadowrun, that's been out a little less than 30 years? I mean I guess that's a valid complaint..
LuniasM wrote: Jodokai wrote: Where does it pull BAB from on the character sheet? I can't figure out how to adjust that. It's to the right of the Attack Bonuses section.
In other news, when I download the file and open it up again it opens as a tab in my browser, which I can then fill out and print but can't save. Any ideas on how to fix that? Great sheet by the way! That box is non-editable for me.
For your issue, open it in Adobe Reader. It does the math, can save it, only issue is the BAB not being editable.
Where does it pull BAB from on the character sheet? I can't figure out how to adjust that.
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Step-Up - It's situational, but really effective.
Dark Sun is an extremely interesting setting. You need a tank that doesn't rely on armor, so I would think Monk or Barbarian/Bloodrager.
saladful wrote: The way it's written, one could easily argue, that it doesn't ask for Fast Movement as a class feature, but rather the value of Fast Movement as a variable devoid of context, in which case all the information that matters is "x ft.", the distance, not the actual type of the movement. In which case the distance moved is a flat value devoid of context or indeed a specific type of movement. I see your point and what you're getting at. I do agree that it's a valid argument, but I don't agree that is what is meant. While Spring Attack and Flying Kick use different wording, I believe they were supposed to mean the same thing.
One of the things that's always bugged my about the Pathfinder setting was the number of books you needed just to find out about one organization or group of people. I mean you need the Wrath of the Righteous Adventure Path to find out about Green Faith. How many books do you need to learn about the Shoanti? Being able to get one book that collates all these different things into one book, seems like an excellent idea.
Not a Nemesis. I am THE Nemesis wrote: i feel that you're all overlooking the power of the oracle1/rogueX. If you're going Sylph anyway, you don't need Oracle. Just take their racial Feat Cloud Gazer.
4d6 ⇒ (3, 4, 1, 5) = 13 12
4d6 ⇒ (4, 4, 6, 6) = 20 16
4d6 ⇒ (4, 5, 6, 1) = 16 15
4d6 ⇒ (3, 5, 4, 6) = 18 15
4d6 ⇒ (3, 6, 5, 4) = 18 15
4d6 ⇒ (5, 2, 1, 4) = 12 11
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Plausible Pseudonym wrote: I tried to bull rush a bull the other day, and I imagine the Paizo development team would have similar results if they tried it, I'm reasonably certain they're scrawnier than I am.
If combat maneuvers against larger creatures with or without extra legs were easy then it would be pretty reasonable to have a feat with a BAB and Str requirement that lets you fly by flapping your hands really hard. But both seem absurd to me.
I tried casting Fireball the other day, couldn't do that. We should probably just take spells out of the game.
Kensai Magus as SnowLily posted sounds like exactly what you want. You are limited to Scimitar (or agile weapon, but that doesn't come online until you can afford a +2 weapon). Personally I don't take Bladebound, it takes too long to get an Arcana (6th level), but Bladebound does add some interesting abilites.
The problem with using this trait with Bard Versatile Performance. There are some FAQ's and things so I'm not sure how it would react in combination.
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