Divine Crusader

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Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber. Organized Play Member. 11,080 posts (26,778 including aliases). 1 review. No lists. 1 wishlist. 1 Organized Play character. 104 aliases.


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What is the One-Eyed Incline?

Adventure Toolbox> Warbal Bumblebrasher wrote:

she tracked down a trusted member of the merchant

caravans that once traded with the Bumblebrashers
on the One-Eyed Incline—a kindly half-orc bard and
tailor named Torash, who still occasionally visited the
goblins in the keep when he dared the journey.


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Lyz Liddell wrote:
Hi, everyone! I'm seeing this discussion and a similar discussion in another thread, and I want to let you all know that Cackle is something we looked at a lot while building the class, and it's something we're very open to tweaking further based on your feedback. We want to make it a fun ability that works well with the class, and it's clear that we haven't quite hit that mark yet, so we'll definitely be making some changes.

I'm just going to pop in to say that I'm opposed to Cackle being the baked-in, definitive Witch ability not on a mechanical but on an aesthetic level. I just don't want to have to play a character who audibly laughs; it limits my ability to choose how my PC acts and sounds. I played a half-dozen witches in P1e, and not a single one took Cackle; I could make that choice. Making it baked-in means I probably won't play the class at all in P2e.

As Cyder suggests above, I'd be okay with Chant, but I don't want to have to 'cackle,' either on a maniacal-Joker level or as a Beavis-and-Butthead chuckle. It doesn't fit my image of my Witch PCs, who were mostly of the "It's the quiet ones you need to worry about" variety. To point to a pop-culture reference, Willow and Tara never cackled.

It's like if the Wizard had a 1st-level class feature called Pointy Hat. I honestly don't care if Pointy Hat gives me + half my level to Reflex saves on Tuesdays from 3 to 3:45 AM or if it is an instant I-win button where rocks fall and all my enemies die, if I just don't want to play a character who wears a pointy hat.


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M Morris wrote:
I'll leave statistical analysis to others and just say this: It doesn't feel fun when the vast majority of the time you use an ability, it fails to make a difference.

No different than entropic shield or blur in P1e. At least you're not spending a non-renewable resource. Nothing like burning a second-level spell slot to have the enemy roll over 20% every round.


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Rysky wrote:
Goodberry has always functioned like that though, hasn’t it?

Going from "freshly picked" to "ripe" certainly seems to make it less restrictive. Now you can just pick up a pint of berries at the local farmer's market rather than having to leave the city to find a berry bush.


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Samurai wrote:

This one, upon thing about it, is another place I decided to disagree with the devs. My house rules now say this:

Any items properly stored away in a carrying device only counts half of it bulk against your bulk limit. This includes backpacks, bandoliers, belt pouches, sacks, satchels, and sheaths.

Doesn't this just mean everyone has to recalculate their Bulk every time they draw a weapon or pull out an item?


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This recruitment forum is for online games. Paizo.com has a Gamer Connection forum where people can look to join up for real-life games; you might try posting there.


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Wei Ji the Learner wrote:


Also kind of curious as to when this is going 'live'.

Is it going live on October 31st?

Jason Bulmahn just announced that the playtest most likely won't launch by the end of October.

Jason Bulmahn wrote:


As for the playtest...

It looks like we are going to miss the end of October Deadline.. but just by a little. I will give you all a firm date when we have it.

This is on me folks... I am trying to ensure that we get these things right and that is taking a bit more time than we expected. I would have let you know sooner, but I just had to change the schedule in this mornings coordination meeting, so you are getting the news as soon as I had it.

Thanks for understanding. We will get you more info very soon.

Jason Bulmahn
Director of Game Design


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Fumarole wrote:
Curgyr wrote:
Narratively, the players seemed baffled that not a single spectator could escape the room without direct intervention, especially as the fire begins the encounter threatening and scary but not immediately dangerous - there isn't enough smoke or chaos to obscure the southern exit or enough danger to freeze them all in fear[...]

I had many more spectators on the map than the ones who would become trapped. I ran it so that the spectators all went on the same initiative, and on round one all but the specified trapped ones escaped, but in so doing knocked over the benches or partially trampled the remaining people to explain why they needed help.

I also told the players they could hear the council members outside the hall organizing a bucket brigade.

Quote:
And you can imagine the exasperated vindication felt by the player who measured the meeting hall mid-encounter when I introduced the citadel at the very end of the session and it was clear that the Breachill's meeting hall - which was only part of its town hall - was somehow 3/4 as wide as the entire citadel...
The map was indeed quite large, with almost 20' long tables (!) for each council member.

I thought the meeting hall map was super-boring, so I used the map of the Encircling Bower from The Twilight Child instead. I had each Call for Heroes open with some of the town's children acting out the founding of the town by Lamond Breachton on the raised stage, so when the fire broke out, not only could they not get down readily but their parents were the panicked spectators who ran toward the fire instead of out the door, along with some elderly residents. There's also a balcony that needed to be searched and evacuated; I had some kids up there rubbernecking that had to be persuaded to leave.

I cut the mephit entirely and made it mundane arson, because I couldn't figure out any reasonable way an untrained NPC could summon an elemental for a longer period of time and with fewer restrictions than a high-level spellcaster. (Yeah, I'm pretty P1e that way.)

The PCs just had to evacuate the room, rescue the kids, and put out the fire. The non-panicked citizens set up the bucket brigade on their own. (C'mon, as descendants of people specifically chosen as 'the best and the brightest' for a eugenics experiment, they ought at least to be able to figure that out.) The council members oversaw the bucket brigade, evacuated the rest of the building, sounded the fire alarm, etc.


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I think Rysky is saying that if the players keep detailed notes, Scrollmaster Dedication is probably not a good feat choice, just like Cyouni said it wouldn't be if the GM automatically prompts the players with details they've forgotten. It's also not a good feat for play-by-post, because you can always just page back and re-read.

That healing feat from P1e that lets you reroll 1s would be a worthless feat in my group because we've had a house rule to reroll 1s for healing and hit points since AD&D. At another tsble, someone probably loves it.


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The chairs were kind of on the line between H and I, but the fire hadn't technically spread to I yet. I went ahead and nudged the remaining burning chair so it's all the way in H11.

So G & H 11 are burning, as are F 10-11, E 5-11, and D 6-10.

It would have been clearer, I suppose, if I just dropped a little flame icon in the middle of every burning square ... but pretty fire effects!


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Today is a holiday in the US. They probably weren't in the office.


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glio wrote:
I realize the subscription provides free PDFs but also requires you to purchase every P2 release whether you want it or not.

You're not "required" to purchase every release; people can (and do) end their subscriptions when they don't want an upcoming release and they can (and do) resubscribe when there's something coming up they want.

Subscriptions are valuable to Paizo, as it gives them data on which to base the size of their print runs, and in most cases, the free PDF is the only perk that a subscription provides. If anyone buying direct from Paizo get the same perk, there's no incentive to subscribe.

Also, if you can get a free PDF with purchase of any product at any time, it disincentivizes purchases at time of release, which leads to storing more inventory in a warehouse, which increases costs. I've subscribed to the Adventure Paths for years, even though I've only ever run three of them, because getting the free PDF is a high value for me. If I could just grab a free-PDF-with-physical-copy at any time, I would certainly drop my subscription and just buy books when I know I'm about to need them.

Vic Wertz on a similar suggestion:

Vic Wertz wrote:

The plan you propose would essentially take the same benefits that monthly subscribers get and give them to people who drop in every six months and buy six months worth of product. But frankly, even though the credit card processing costs are higher, we'd rather get $13 a month for six months than $78 every six months; predictable monthly income, and predictable print run sizing, are the entire point of our subscription business.

Also, we want to make sure that the best time to subscribe is always "the sooner, the better". What you're proposing effectively provides retroactive subscriber benefits, and changes the best time to subscribe to "whenever."


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Is it worth noting that the NPC in question explicitly "backs down without a fight" the first time they encounter him? The only reason he might get killed "early" is if the PCs go out of their way to chase down and kill a guy who does no more than argue with them, but the AP writer has to consider the possibility that they'll go off-script.


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Fumarole wrote:
Fromper wrote:

I haven't read all 500+ posts in this thread to see if this has been addressed yet, but I have to ask: Why are these books so expensive?

136 pages for $37 (or $35 in the case of the next one, Lost Omen Character Guide) is nearly twice the price per page of what Paizo used to charge for hardcovers in 1st edition. Compare to 256 page books like Ultimate Combat or Advanced Race Guide, which are only $45 hardcover today, and I swear I remember them being only $40 when they were new.

It has been discussed, at length, and I would advise you to go read those threads rather that start it all over again here. Long story short - these hardcovers are not monthly, and valuing the books at a price per page is a terrible way to go about it.

Here is one of those threads, and here is another.

If you want to link directly to responses from Paizo on the issue, try here, here, here, and here.


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Please take discussion of the twin issue to the Cult of Cinders thread. This thread is for discussion of book 1, and the character(s) don't show up until book 2. The twin discussion begins here.


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This character sheet has an entry for just about everything, including class and spell save DCs.


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JPMO wrote:
Any new fiction to go along with this release?

There's been quite a bit of new short web fiction in the blog. No new novels announced, though.


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Gary Teter and Vic Wertz on hyperlinked PDFs, specifically Ultimate Magic, 8 years ago (Note that I have no idea how much the underlying tech has improved in the meantime):

Vic Wertz wrote:
MoFiddy wrote:
Gary Teter wrote:
Links are neat but they're also really time-consuming to create properly, which is why we don't do them everywhere it would be nice to have them. We have hired a new person whose job (among other things) will be to make our PDFs, and it's possible that will mean that we can add links to more of our PDFs. Whether that means we'll have time to go back and add them to already-created PDFs is probably a little more in doubt, but we'll know more once we get the new workflow set up.
Are you talking about links within the page (like the Core Rulebook) or bookmarks to each spell (like the APG)? Or perhaps both?

Better bookmarks will definitely be within her purview. Frankly, they should have been broken out by spell for this book in the first place, but there's not actually a person whose job it is to ensure that these things are standardized. Once she's on the scene, it will actually be her job to make sure we achieve greater consistency across products when it comes to PDF features.

Hyperlinks within the pages, though, are sadly unfeasible for a number of reasons, not least of which is that interdocument hyperlinks in the PDF format are so fragile as to be virtually unusable.

Intradocument links aren't quite as bad, and since the Core Rulebook is primarily self-referential, we opted to include them there. Books like Ultimate Magic, though, contain so many external references that providing *only* internal hyperlinks would look like a botched job (why is "magus" linked, but "cleric" not?).

To be honest, even incorporating internal hyperlinks in the Core Rulebook has made it painfully difficult to update the print and PDF editions of that volume, as well as the PRD, each time we do a reprint. While I'm glad we did take the extraordinary effort to create hyperlinks for the Core Rulebook, I don't expect to implement it in any other book until the technology improves.

{my bolding}


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Eh, if you're looking to get hired as an adventurer, I'd assume weapons and armor are part of your qualifications.

Up to you whether you're carrying all your worldly goods with you or have left them wherever you're staying.


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In general, I prefer posts in initiative order; however, if you know you're going to be afk when your turn is likely to come up, you can go ahead and post in advance.


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Donovan Du Bois wrote:
Steve Geddes wrote:
The example you gave previously (of your PFS character who needed three player companions) may well be cheaper now. Certainly people who create lots of characters are getting a better deal now and I think they are a far more significant cohort than people buying a book for a single option
I suppose that's fair. My group may very well not be the market for Paizo products, but it's now gone from us buying the books we needed, to not buying any books so I think that might be worth looking into.

I'd say, it's not that you're not the market for Paizo products; it's that maybe PFS isn't for your group. They're used to a no-to-low-cost hobby, and Organized Play isn't, unless they're willing to limit their PCs to CRB options. If you've enjoyed playing Pathfinder up to now without being "official," your group doesn't have to change; you could just keep playing Pathfinder the way you have been.

I mean, I don't play PFS. My home group has always shared a single copy of whatever books people buy. That's not a wrong way to play; most of us just couldn't have ever played PFS.


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Donovan Du Bois wrote:
Marc Radle wrote:
Out of curiosity, why are you doing PFS for what sounds like a regular group of players in a home game?
A few of us wanted to take the characters to cons and such, one of us wanted to use the scenarios instead of house made content, and the local community college asked me to.

Doesn't help your other reasons, but you can run the Society scenarios for your home group without reporting them and needing the characters to be "official."


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Donovan Du Bois wrote:
LOWG and LOCG are both really small for $25 each, if the LOCG doesn't contain tons of player options, I don't know if any of my players will want to buy it.

Considering the title of the Lost Omens Character Guide, I'm quite certain it will be more player-mechanics heavy than the World Guide was.

EDIT: According to the product blurb, the LOCG has 3 new ancestries, 10 new heritages, nearly 100 new ancestry feats, and 10 new archetypes. It ought to offer more mechanics-bang to the buck.


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mrspaghetti wrote:

MM: You send a dart of force streaking toward a creature that you can see.

Concealed: While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see.

Seems clear enough to me.

But if it turns out you can't see the target, you can't expend the spell, right? Because the only valid target is a creature "that you can see."

If you have to roll a check to find out if you can see a creature, that step has to come before you can choose to cast magic missile; otherwise, you don't have a target. By RAW, you can't cast magic missile unless you can see the target. So if you fail the flat check, you might waste your action but you can't expend the spell slot.


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Hunters Moon wrote:
Moving product to a store, versus it actually selling to customers.

Amazon.com in the US is out of stock and didn't fulfill all their preorders. Amazon.ca is out, which is why third party sellers like Book Depository CA are the only ones selling it and why it's priced at cover price (given the current exchange rate) instead of at a discount as Amazon usually does when they have their own copies. Paizo.com is out and waiting for a new printing. Book Depository in the US is out.

I'm sure there are still some scattered around in LGSs, but online stores don't have any to sell. Customers are trying to buy it and can't.


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Hunters Moon wrote:

The Lost Omens World Guide is only 136 pages.

Amazon.ca has the print copy book listed at $48.80....

Paizo will bury itself with their actions, and honestly let them. It is their choice for overpricing product, with little in it. I have yet to meet one person, that has looked inside the book, and gone "OMG that's amazing for that price!". Actually the complete opposite, including the store owners and managers.
Having the rules available online for free, is another reason NOT to purchase this. By your example, if there are only 25 pages of rules, why for any reason would I spend $25 on the pdf? Or $40+ for a print copy? For what, fluff and world building, which if you check that within the pages, is sparse, with more art included.
Now people have pushed back, stating that art is just as equal to any written content. Fine by me, we will see in time just how much money Paizo is making from this type of business plan, and how soon they drop the amount they are selling books of this size. Paizo only held the #1 spot over D&D for a short number of years, currently they are ranked #5 in overall sales. The next quarter, and ones after that, will tell the tale. (Star Wars is outselling it, as is Vampire!)

The whole first print run of the World Guide has already sold out.


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Colette Brunel wrote:
The deed separates "local, national, and Hellknight law." What would be the case under Isgeri law, then?

It just means that Breachill, Isger, and the Hellknights all recognize possession of the deed as ownership of the citadel, so the PCs aren't going to get hassled by anyone about occupying it and fixing it up.


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Mark the Wise and Powerful wrote:

The 2e Bestiary has ability modifiers but no ability scores.

What if an NPC suffers ability drain or damage? Assume the NPC has the odd or even ability score for that modifier?

I'm pretty sure there is no more ability drain/damage, just conditions that apply penalties to certain rolls. Like, instead of taking 2 Str damage, you would be Enfeebled 1.

(Also, even in P1e, whether an ability score was odd or even didn't matter to ability damage; just every time you took 2 points of damage you got a -1 penalty to rolls.)


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ClanPsi wrote:
Speaking of which, why is there no thread for posting mistakes for future erratas? Paizo, please add one.

There is one right here.


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Is it your Organized Play character? Managing those is a little different than your regular aliases.

You want to go to My Account > Account Settings. After you sign in, scroll down on the left past Messageboard Aliases to Organized Play, and click on 'Make Changes.' This will take you to a list of your Organized Play characters; you're going to want to click 'Edit' to the right of the character's name. On the next screen, you can select an avatar image where it says Character Image: None by clicking 'Change.'


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*shrug* Maybe they haven't noticed the Emperor Birds don't have darkvision.

The Cinderclaws the party encounters in the Citadel are very clearly portrayed as being not very intelligent. The brains of the operation are trapped under the Goblinblood Caves, and even Malarunk, the leader of the expedition, has a +0 Int bonus.

I think you may be expecting too high a level of competence, given the listed stats and skills of the creatures in question.


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Kevin Mack wrote:
Colette Brunel wrote:
On the topic of the birds, from a narrative perspective, the bad guys are careless enough to place sentries without darkvision in a pitch-black room. From an encounter design perspective, this encounter is designed to let all-darkvision parties steamroll the opposition. It is... strange, and I am not sure I quite agree with this type of design.
Yeah especially when the thing there likely posting the sentries against (Since party dosent arrive till after they do it) is Goblins and Kobolds both of which have darkvision.

From what I can tell, none of the bad guys in part 3 have Nature, Lore, or Society. How do they know that goblins and kobolds have darkvision?


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Now, all that being said, I think that Arnim Thayer has a really important point. I don't play PFS, so I hadn't considered the combination of the Companion and Setting lines into one hardcover Lost Omens line from that perspective; I just personally prefer to have fewer, bigger hardcovers over a stack of skinny, sliding softcovers.

But Arnim Thayer is absolutely right that the merging of the lines, combined with the decision not to designate the World Guide as "core" so it gets the cheap PDF, has significantly raised the price of participation in PFS. I believe that's something that the Organized Play staff should seriously look at and see if there is a solution for.


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Now, the question remains, why are PDFs priced at 70% of the print price?

Why they picked that particular percentage, I don't know. Vic cited it as "a fairly standard practice" in 2008.

What would happen if PDFs were priced lower, say, at 50% or 30% of the print price? Probably some of the same thing as Vic is concerned about in the perennial question of offering PDF-only subscriptions: people who now buy a print copy (or subscribe and get a free PDF with their print copy) would only buy the cheaper PDF,which would cause them to sell fewer print copies, which would reduce the size of their print runs, which would cause the price to go up, which would cause them to sell fewer print copies, etc.

Vic Wertz wrote:

However, every time this topic comes up, we hear from people who say that if we offered a PDF-only subscription, they would drop their print subscription.

Now, print costs are tied strongly to volume—the more copies you print, the less each copy costs. So, the heart of the question for Paizo is this: Would offering a PDF-only subscription cause enough lost print sales that it would noticeably affect print run sizes, which in turn would increase costs (including, possibly, the cover price)?

There are only two potential answers to this question: yes, it would noticeably affect print run sizes; or no, it would not noticeably affect print run sizes.

If the answer is no, there's no problem here; in fact, we might even attract enough PDF subscribers to increase our revenues. (I doubt those increases would be significant, though, since people who are likely to subscribe are already probably buying most of the PDFs individually now.)

However, if the answer is yes, then offering PDF-only subscriptions could cause irreparable harm to our business.

So we have to look at risk vs. reward. The reward for our customers is the ability to get a copy of the PDF about a week earlier than they can right now, and the reward for us is probably not going to be dramatically high. The risk, however, is damaging, or even potentially *crippling* our main business. That's not a risk worth taking.

Why can 3pp afford to sell PDFs at a lower percentage of the cost? Because their print runs aren't as large in the first place. Because they don't have as many employees to pay and an office and a warehouse to maintain.


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Vic Wertz on the importance of art to Paizo:

Vic Wertz wrote:
We spend a lot of time and money on art and printing to make our products look as good as or better than anything else in the industry

Vic Wertz on setting prices for hardcovers:

Vic Wertz wrote:

In theory, anything could be priced at any amount, but there's a much smaller number of potential price points that actually make sense for consumer products due to perceived distinction. That is, most purchasers don't see a lot of difference between, say, $40.00 and $44.99, but, to many people, $45 "feels" noticeably more expensive. (In lower price tiers, increments smaller than $5 have perceived distinction, and in higher price tiers, the increment can be much larger.)

Realistically, then, the price points that make sense in that range are $34.99, $39.99, and $44.99.

$34.99 is too cheap given our cost of goods even for the 256-pagers, and $44.99 is too expensive given our cost of goods even for the 320-pager (because higher prices can mean lower sales). $39.99 gives us an acceptable margin on both (though obviously a slightly lower margin on the larger book).

{Note that this post was eight years ago, and costs have gone up.}


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Kevin Mack wrote:
Rysky wrote:

You know almost all the written information goes up for free on the Archives of Nethys and the Pathfinderwiki right?

I’m not being gouged, art is one of the main reasons I buy Paizo’s product. A piece of art can convey just as much information as a written description can.

Does that apply to the setting books though since far as I recall in 1e at least only the core stuff was put up on the wiki (Exception being the tech guide)

Paizo only put up the "core" hardcovers on the old PRD, but I believe Archives of Nethys has always included the rules content from the old softcovers, which are now the Lost Omens line.


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Hunters Moon wrote:

It isn't like they were in a rush, and it's obvious that this trilogy already was planned. As well, Books 2 & 3 are being released by January 2020.

As for asking them, I rather be blunt and forward with what it exactly looks like. Ripping customers off for less content, or just not putting it out all together in one book. So that they can make more money off smaller bits of it.

The World Guide, Character Guide, and Gods & Magic are not "three parts" of a single book. The Lost Omens line of rulebooks is a planned series of much more than three; it's the combined Campaign Setting and Player Companion line of 1e. Those two lines gave you, iirc, 18 softcovers a year, at $15 to $20 each; the combined line gives you 3-4 hardcovers a year at $35 each. If you want *all the content*, this way is actually cheaper, though admittedly not so for the PFS players Arnim Thayer brings up who used to be able to pick up one $15 book (or $10.50 PDF) for a themed handful of player options.

The Lost Omens World Guide is the updated Inner Sea World Guide. Lost Omens: Gods & Magic is the updated Inner Sea Gods. The Inner Sea Character Guide doesn't seem to have a direct analogue but contains the kind of character options that used to be housed in the Player Companion line.


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Hunters Moon wrote:
Rysky wrote:

You know almost all the written information goes up for free on the Archives of Nethys and the Pathfinderwiki right?

I’m not being gouged, art is one of the main reasons I buy Paizo’s product. A piece of art can convey just as much information as a written description can.

If all the info is going up on those sites for free, why would I pay so much in the first place? You are now just giving me reasons NOT to purchase Paizo content, and just use the sites beyond having a Core Book.

No, Paizo is giving you reasons not to purchase their content. Paizo gives their rules away for free online. They did in 1e, too.

Hunters Moon wrote:
And the world building information does NOT go up on the sites. Just the rules that are posted. Again, sort of the reason you BUY a World Guide, it helps fill in the world you're playing in. A piece of art cannot convey the specific information that the extensive written content gives at length about the world.

It does at Pathfinder Wiki, also sanctioned by Paizo and their Community Use Policy.


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From the other thread:

Arnim Thayer wrote:

To Erik Mona, James, Jacobs, or Mark Moreland: A moment of your time, please?

I’ve not read through all the posts (400+) on this product, but can we please address the elephant in the corner?

This book is $36 for 136 pages of content. That equals out to roughly $.22 per page. Comparatively, the Pathfinder Second Edition Core Rule book contains 640 pages and goes for $60, a break down of about $.09 per page. And the pdf for the new CRB is only $15 compared to the $25 for the pdf of the World Guide... for less content.

I love the direction PF2 is headed. I was a skeptic during the play test, but the final product really turned me around. It is incredible and flexible, a joy to both run and play. I want to help sell this game (and the product line that follows!) but that is hard to do when the price point seems so out of whack. From what I’ve been lead to believe, the Campaign Setting line and Companion line have now been merged into this new Campaign Setting line, and all future products will be hardcover... I think that’s a fair idea. But the Companion line was what most player’s bought, often getting subscriptions since the print run for that was known to be much smaller than the more “evergreen” hardcover books. this was balanced out by the affordability of the hardcover books in pdf form.

If this price point continues, I’m afraid the push-back will be players either sticking with PF1 or leaving for other games. this is especially true of charging so much for the pdf products, a virtual book that costs nothing extra to produce that that isn’t already accounted for in the print model. I implore you to consider lowering the cost of these books. At the very least, look at lowering the price point for the pdfs.

I’d hate to start losing players over this when it can be addressed and adjusted.

Thank you for your time.

For PFS players, I can definitely see this being an issue, since they have to own a product to use the options in it. LOWG is full of player options, but, unlike the old World Guide, it doesn't get the cheap PDF. Going forward, I think that fewer, thicker hardcovers will balance out price-wise with thin, monthly softcovers for subscribers,* but for people who only want to use a couple of options for their PFS characters, it's definitely less manageable than just picking up, say, Halflings of Golarion for your halfling rogue.

*:
Eh, could be wrong. With just the three announced Lost Omens hardcovers through January, they add up to $106.97, while 6 months of Companions was only $89.94. (Take 70% of those prices for PDFs only.) A lot will depend on how infrequent the hardcovers become -- if they're frontloading to get options into circulation and intend to slow down, or if they maintain a steady release schedule.


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Yeah, there were already a ton of posts removed. Go here.


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Because this has been brought up twice in the Lost Omens World Guide product discussion thread, and because we have been told to take the discussion out of the Lost Omens World Guide product discussion thread...

Why are Paizo PDFs so expensive?

Paizo prices their PDFs at approximately 30% off the print price. Always has.

However, when the Pathfinder RPG launched, Paizo heavily discounted the PDFs for what they considered "core" books: the CRB, Bestiaries, and other rulebook lines. Those were priced at $9.99, so that people could cheaply get into the game and see if they liked it.*

For P2e, the price has gone up to $14.99 for those core books. All other Paizo PDFs, from novels to maps to AP volumes, sell for approximately 70% of the print product pricing.

The one difference: in P1e, Paizo included the setting book, the Pathfinder World Guide, as core and sold its PDF at $9.99. This time around, for whatever reason, they've made the decision not to give the setting book the same discount.

Note that all the rules are, in fact, available online for free, and that you can get the PDF of any new book for free with the print edition by subscribing to the line.

*:
Interesting historical note: The original plan was for only the CRB and the Bestiary to get the cheaper $9.99 price.


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Malkyn wrote:
Are these on backorder or something? Ordered them two weeks ago, showing as pending. That a known problem with this site?

The last 2 weeks coincide with Paizo's monthly new-release shipments. They're shipping things out the door as fast as they can right now, but they're already running a little late. (They were supposed to finish shipping subscriptions and pre-orders today, but they say it might take until Friday to finish.)

Good news is, they ought to be getting your shipment out the door too by the end of the week. But in the future, if you can schedule your order when they're not shipping subscriptions, it will probably leave the warehouse more quickly.


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Every Paizo PDF outside of what they consider "core" is priced at approximately 70% of the print price. Always has been.

Adventure Path: 96 pages, print price $24.99, PDF price $17.99.

Campaign Setting softcover: 64 pages, print price $22.99, PDF price $15.99.

Player Companion softcover: 32 pages, print price $14.99, PDF price $10.49.

Flip Mat: 1 double-sided map, print price $19.99, PDF price $13.99.

Standalone adventure: 64 pages, print price $22.99, PDF price $15.99.

Original Campaign Setting hardcover: 256 pages, print price $49.99, PDF price $34.99.

Novel: 400 pages, print price $9.99, PDF price $6.99.

Honestly, I agree with you that I would never pay $25 for a PDF. That's why it's great that I can subscribe to the Lost Omens line and get the PDF free with the print product.


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HitherandThence wrote:

Um, possibly dumb question here for you all.

How does XP work nowadays? Like, Chapter 2 says that if you successfully improve the goblin dogs attitude you gain the XP as if you defeated the three in combat, but... How much XP do they give? The Core Rulebook just talks about party level differences, so should I just assume this is a level 1 fight and give out 40 XP for it?

I *think* that this is how it works, but if someone comes along with a better answer, I'll learn something, too:

A goblin dog is a Creature 1, and the party is level 1 when they encounter it. Each creature at the same level as the party is worth 40 XP, so 3 goblin dogs are worth 120 XP.

This also works out with the encounter being tagged as Severe 1, because a Severe encounter is listed as 120 XP in table 10-1 on p. 489 of the CRB.

So, 120 XP for 3 goblin dogs, a severe encounter for a level 1 party.


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Fireflash51 wrote:

Is there any kind of preview somewhere for this book? The product description is lacking in information.

What kind of content will I get? I guess each region will feature important cities/locations with their populations/religions/etc.

What else? Important people? Major events? Organisations? Fauna/flora? Story hooks for quests?

Thanks!

They previewed this book pretty heavily in the blog before GenCon.


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Squiggit wrote:
I sort of like the idea of a society in conflict, with the dominant warrior class finding themselves coming increasingly at odds with up and coming burghers that are becoming increasingly more powerful as the society reorients itself to rely more and more on trade rather than outright conquest.

"I must study Politicks and War that my daughters may have liberty to study Mathematicks and Philosophy. My daughters ought to study Mathematicks and Philosophy, Geography, natural History, Naval Architecture, navigation, Commerce and Agriculture, in order to give their Children a right to study Painting, Poetry, Musick, Architecture, Statuary, Tapestry, and Porcelaine." -- Azaersi

By P3e, the hobgoblins will venerate Shelyn. ;)


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Product Description wrote:
Note: Flip-Mat Classics are not included in the Pathfinder Maps Subscription. Pathfinder Maps Subscribers who preorder Flip-Mat Classics: Pirate Ship will receive a free PDF when their physical copy ships.

They haven't updated the text since Flip Mat-Classics: Pirate Ship was released, but subscribers who pre-order get the PDF free. You have a few days left (though since the shipping window has already opened, if you haven't already ordered, Customer Service may have to grant your PDF; that happened to me once when I put off preordering until shipping had begun).


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Shisumo wrote:
Rysky wrote:
Colonel Kurtz wrote:
So Paizo has collected data that shows people that are extremely used to PF1 have a harder time picking it up than those that are brand new to the hobby? When and how did they collect that data?
Playtest. Surveys.
They have made numerous references to focus group testing for this purpose as well.

^This. I couldn't remember what they were called, but focus groups. I heard Jason (on a stream from PaizoCon, I believe) talking about how they got groups of people together who had never played an RPG before and had them create characters and play a short game using the final ruleset.


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Singularity wrote:

Hellknight Regalia

I've been searching this thread for the answer, but can't find it.

I've seen Hellknight regalia mentioned several times in the thread and in the Hellknight Hill AP, but I have not found where or how to acquire such regalia. Granted, I've just skimmed the AP, and searched the AP PDF for the word "regalia," but have not noticed the means by which the PCs can acquire them.

Any pointers as to where I can find the section that describes the PCs' acquisition of Hellknight regalia?

advTHANKSance

I'm pretty sure it's referring to the Order of the Nail insignias the party can find in A6.


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If you buy the PDF, it will automatically be errataed with every new printing. And it's only $15!

(Because, honestly, the 2nd printing's not going to be perfect, either. P1e has errata documents all the way up to the 6th printing.)

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