Divine Crusader

Joana's page

Organized Play Member. 12,110 posts (29,139 including aliases). 2 reviews. No lists. 1 wishlist. 1 Organized Play character. 105 aliases.


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Went back and forth about the most germane subforum to post this in, and I hope someone hasn't posted about this somewhere else already, but...

Check this out -- fifth from the top on the pink side!

Amiri!

EDIT: Fourteenth down on the blue side, too.


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Terevalis Unctio of House Mysti wrote:
Will subsequent APs and books have a Pathfinder Remastered logo?

In one of the streams yesterday, they said that they specifically decided *not* to put Remastered on the cover because they want to underline that it is the same game and not an edition change. Still just Pathfinder 2nd Edition.


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Archpaladin Zousha, as soon as I saw this thread title, I said to myself, "I bet Archpaladin Zousha's the OP." :D

(I used to enjoy your posts on tailoring PCs to APs in James Jacobs's Ask thread.)


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Darla Uskwold wrote:
Jonagher Witt wrote:
This might give us an opportunity to recruit not only a replacement GM, but another player maybe?
@Joana: Didn't you already have a new player lined up to join the game (a druid)? Did that fall through?

Yes, I do/did. It was/is Javell DeLeon, whom at least a few of you know from other games. I'll point him here if he is still interested in playing.

Anything I can do to make a smooth transition, I'm happy to do. I'll keep an eye out and will PM any new GM what they need to know.

You can tell prospective GMs you are at the beginning of chapter 4, the last chapter of the first book, Hellknight Hill, and about to head to Guardian's Way.


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I'm sorry, all. I entered this month determined to get things back on track here, and, well, you've seen what's happened. I try to grab an opportunity, start a post, get interrupted, and don't get back to it for days. I'm struggling with teenagers, a widowed mother whose health and memory are getting precarious, and the economy in general, which is demanding extra hours to keep up.

With deepest regrets, I'm going to have to let this game go. I'm sorry to let you all down; you've been great.

If you'd like a general summary of where the adventure was going (though you've discovered the main mysteries of the first book already), I'll be happy to give it to you, or if you'd prefer to try to find a new GM to pick things up, I'll keep my mouth shut fingers still. Again, sincere apologies.


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Jonagher and Darla, I'll get your information posted tomorrow.


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I assume you dotted and deleted the first post?

It can be fixed from Paizo's end, but it might be faster for you to just make a new gameplay thread and attach your discussion thread to that.


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I believe Breachill is a level 4 settlement, which means that items up to level 4 are available for purchase. Handwraps +1 are level 2, so, yes, they are on the table.

Jonagher, I think, had expressed interest into looking into why a symbol of Alseta was in a Hellknight facility. Do you want to hold onto it for a while or sell it?

Very sorry for the slow posting lately. I will be glad to turn the calendar page on February, as it's been a crazy month and not in a good way. I was in the ER twice in two weeks (neither time for me, and neither time was anyone seriously ill, but such a time sink -- and now I have to dread the bill coming in). I need to type up some information for Darla and for Jonagher; can you give me some general questions you might want to ask Calmont so I can hopefully get that wrapped up without too much back and forth and get you guys on the road?


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Ectar wrote:
I haven't run Abomination Vaults, but it's the one I've heard the most good things about. From what I understand, it's got a good mix of kind of old-school dungeon crawling mixed with interesting characters you get to meet and not necessarily murderize.

I have no personal experience with either Abomination Vaults or Foundry, BUT I will point out that there is currently a Humble Bundle active (for the next seven days) in which you can get the Foundry module for Abomination Vaults, along with a ton of other PF2 content, for $25.


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Male Human

"Goblins generally don't like it," Alak puts in quickly, imagining a caffeinated Highness. "Beans and, you know ... ground. Very muddy. I wouldn't try it, if I were you."


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The Raven Black wrote:
Kobold Catgirl wrote:
The blog post saw so much traffic yesterday that nobody could reach it, so they shut down the discussion board for now. There's plenty of other places to talk about it in the meantime. :)
Thanks for the info. I hope it will be back soon.

We really need an ORC subforum.


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In case I don't get back here until Black Friday, Happy Thanksgiving to all who celebrate!


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The set-up is something like this on a smaller and more makeshift scale. Pieces of lumber that look like they may have been shelving have one end buried in the dirt floor and the other propped against the closed door. Once the pieces of lumber have been removed, the door will be unblocked and should open into the root cellar.


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Andostre wrote:

That's so crazy.

I'm using the Chrome browser version 105.0.5195.102 and Windows 10 version 21H1, if that's helpful.

And I just checked the Microsoft Edge browser, and the OOC tags do not show up.

No OOC text for me, either in Edge or in the same versions of Chrome and Windows 10 you have. The only blue text are the links.


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July is going to be a very busy month for me, so I'm going to pre-apologize for any posting gaps like the one I just had. I'll keep up the best I can and hope to post at least three times a week, but I am likely to be slower to respond than usual until August. At that time, I should be able to settle down into a regular posting pattern as my schedule gets back to normal.


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All right, we'll make it so in gameplay tomorrow. Shaserai, if you'd like to make your suggestion in-character in gameplay, feel free, but if you don't have time before I post, I'll summarize for you.

Happy new year to everyone, and may 2022 be an improvement on 2021 (and 2020)! I'll resolve to get back to consistent weekday posting now that the holidays are behind us.


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Shaserai Stonecutter wrote:
So many criticals... I supposed battle medicine can be used outside of combat, if not, the recovery part would be only dealing 1 damage.

It says "even in combat," not "only in combat." Works for me.

I'm going to go ahead and issue a blanket apology for any and all slowdowns through the new year. The holiday season is starting to get to me.


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Hilary Moon Murphy wrote:

Second take: As a filker, I note that Soul Cage is easier to rhyme than Phylactery. Just in case you want a musical for your lich.

Already done. Honestly, I haven't been able to get this song out of my head since I read the OP.


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Advance notice that I will be out of town for the weekend. I probably won't post on Friday, but everything should be back to normal by Monday.


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I complained about its absence way back when it first disappeared. Chris promised similar functionality in "a new and polished form."

But that was more than three years ago. :(


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Spoiler:
I got so excited about being on Ryloth with Hera and Cham and Chopper that I completely forgot this was "The Bad Batch." I was like, "I wonder who their contact is. It can't be Hondo, or Hero would have already known him before Rebels." When the Batch showed up, I was like, "Oh, right! This is their show. Cid makes sense."

I kind of hope that Hera's mom doesn't die here, though, because then her mom would end up dying because Hera disobeyed her parents' orders, and she doesn't need that kind of guilt.


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DeathQuaker wrote:
Obviously Sylvie is from an alternate version of Asgard than "our" Loki, and the TVA had no desire to prune that timeline until she did something that caused her timeline to spike toward the "red lines" that indicate a Nexus event.

If there ever *was* a Nexus event. All we have is Ravonna's word on it.

It could be a Macbeth-type thing, where Sylvie is prophesied to be the one who takes down the TVA so the TVA sends someone to prune her, thereby motivating her to take down the TVA, which never would have occurred to her without their interference.


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WatersLethe wrote:

It's bizarre to me that people buy up combat focused APs so much more. Combat is so easy to prep for, I usually add combat as filler if I think a session might go short.

Locations, NPCs, motives, plotlines, and backstory is what takes all the time.

Like thenobledrake, I'm the other way around. I have no problem coming up with stories and NPCs and complicated plots, but I find stat blocks a miserable slog. I've GMed through parts of APs where I've improvised so much we're not anywhere close to the story-as-written, but I love having pre-built level-appropriate fights to insert at opportune places.


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Thanks for keeping us informed, Steve. It's a shame the process is so long and drawn out, but, as you say, if it were a simple matter, it would be ripe for abuse.

I'll keep Gellius moving for now; it's not like we're in a convenient place for him to step away for a time anyway. Hopefully, you'll be able to get back in the saddle in the future.


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I don't know if this is really "encouragement," but this is, actually, pretty much how it goes on the boards. You can improve your odds of keeping your players by checking out your applicants' posting history -- people who have been around for years are more likely to keep checking in than people whose first post was last week -- but even then, you are virtually guaranteed to lose at least one or two players.

I think PFS games may be a little more stable, since scenarios are fairly brief and the players have XP to gain on the table to keep them invested.


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What a neat idea!

I'd definitely take out some of the level-grinding encounters and only play through the boss fights. Think of a "Previously on..." segment at the beginning of a TV show, and only present the highlights or plot points that end up being germane to the PCs making the choices they do to end up at the tournament. This could end up being one or fewer encounters per level. Fill in the rest with narrative ("Then we explored more of the dungeon and found a healing fountain, and Percival almost got swallowed by a giant frog. It was the next day when things got really dangerous....").

Make the fights you do choose involve as many moving parts as possible! Allow the party to come into them at full resources (since they won't be fighting the 1d4 kobolds in the random corridor, etc.), but then consider including some of the enemies or hazards from the encounters they've bypassed since the party won't have to worry about saving spells and such for possible later encounters before resting. Just like the BBEG, they can nova with their whole stat block when the spotlight's on without holding anything back.


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Male Human

"You damn dirty ape!" Alak growls, snatching the creature that tripped him. Getting to his feet, he leaves his sword on the floor and punches the sickle out of the monkey-man's grasp.

Alak Grapples Sckreep 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23: success, Releases sword, Stands & Disarms Sckreep 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19

Round 2/3 init: Highness, Jonagher, Shaserai, Sckreep, Ragna, Zort, Alak, Ren

Current effects: light (Ragna)
Wolf Stance (Highness)
Rage (Ragna)
on chair (Jonagher)
grabbed (Sckreep)

Updated map link


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Verdyn wrote:


I literally wrote a suggestion as to how I'd house rule PF2's system to better work for my prefered style of game. If that isn't constructive I'm not sure what is?

You're looking for the Homebrew and House Rules subforum.


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Okay, I went back through your maps, and it looks like this is what you've explored on the ground floor of the citadel. There's a big chunk of the north wing you haven't investigated and a few rooms in the south wing. In addition, iirc, you guys just glanced into the main foyer, saw goblin dogs, and closed the door again; it hasn't been searched.


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AnimatedPaper wrote:
Judging by CS's posts, none of the products have arrived anywhere, as they first have to go to Paizo.

Iirc, Paizo only receives the products they're personally going to sell though paizo.com; retailers get their products directly from the distributor, who gets them directly from overseas. So, theoretically, retailers could have their copies on shelves on time while Paizo's still waiting on product. It depends on whether the distributor's shipments were also late.

EDIT: Corrected by Sara Marie below. Clearly, I did not recall correctly.


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ckdragons wrote:
Khouri P. wrote:
So sad none of these links work anymore.

The link in Joana's post above still works.

Just takes me to the Paizo home page. The forums have been through a few major refurbishments since then that have broken old links.

Here is a working link to Joey Virtue's thread I linked above.


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roysier wrote:
So I picked up the fighter to play in about 20 minutes and I have no idea what most of the stuff under feats and abilities means section. I don't see a one pager anywhere. So I guess this isn't really a scenario for new players.

I'd suggest looking them up on Archives of Nethys if Pathfinder Easy Tool weren't much faster for the purpose.


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Ragnhild Iona Eklund wrote:
Highness wrote:
Dancing Leaf, so I can jump higher and take no falling damage when adjacent to walls.
No experience but that sounds very useful for Higness.

He does seem to spend a lot of time climbing and then falling. :)


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Recruitment post is up. I'd appreciate it if you guys kept an eye on the thread and gave me some feedback when the time comes to pick new players.


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no good scallywag wrote:
Very disappointed this isn't in person.

I feel genuine sympathy for those who could have and would have attended in person and are missing out on the experience. As someone who doesn't and can't, however, I'm thrilled to be able to watch all the seminars again.

I hope that, in a future where travel and physical gatherings are safe again, Paizo will consider streaming the seminars anyway for those of us unable to attend for financial or logistical reasons.


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Oh, c'mon, what's not to like about an Asmodeus-worshipping Hellknight-maybe-wannabe? ;D

Honestly, I meant to put up a recruitment post for new players last weekend, but I've been super-busy IRL. Should definitely get it done this week.


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The Raven Black wrote:
Dice set for each AP, with the colors of the AP?

Already available.


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The Rot Grub wrote:
I am running this module on a virtual tabletop, but the PDF has room numbers on all the maps. Is there a "clean" version that I can use for the virtual tabletop, without the room numbers? I'm accustomed to AP volumes having a separate "Interactive Map" PDF, but there is no such thing here.

If you open the PDF in Adobe Reader, right-click the map, and select Copy Image, you will extract an image with no room numbers that you can paste into image-editing software and save as a "clean" map. (Though I will note that the Fish Camp map I just tried this on to make sure it works copies over with the squares noticeably squashed into rectangles. Not sure what's up with that. If you resize the image horizontally at 70% and keep the vertical at 100%, you get squares again.)


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AnimatedPaper wrote:

They actually experimented with having additional encounters for a while. I've been poking through Second Darkness, and there are additional optional encounters that they had as articles in the back. Some of the comics also had some.

I'm curious what feedback they got, since they did wind up stopping.

It wasn't positive.

I liked the set pieces, actually, but it was a minority opinion. Most people would rather have that extra encounter inserted into the main adventure, and it made more work for Paizo staff to edit and develop two separate things rather than one whole.


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To be fair, though, Logan Harper is chugging through CS threads of all kinds as we speak type.


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Stereofm wrote:
link to the rumors ?

Here you go.


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Are you talking about the PDF formatting of the GM screen? That's a Website Feedback issue (in the sense that someone on the web team has to check the formatting and possibly upload a new file) so it was forwarded to someone in that department to check out. CS only deals with order cancellations, shipping problems, checkout problems, missing PDFs, and that sort of thing. So it's up the Webstore team to fix those problems; there's nothing else CS can do so they've moved on to issues they can fix.

(I'm not saying you were "wrong" to post the issue in the CS forums, to be clear: Customer Service can always at least forward the problem to the right people to get fixed. It's just not something that they can fix themselves.)

Another time when CS forum posts "jump the queue" is just before the monthly shipping window, when a CS rep generally does a quick sweep of the subforum for orders that need to be cancelled or amended before they ship out. In those cases, someone cancelling a subscription will probably get dealt with before earlier posters who aren't cancelling items.

Apart from that, if CS skips a thread, it's usually just human error. Which happens too, if rarely.


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They actually work through each set of delivery methods in order, first come first served. (That's why you shouldn't bump your thread -- or post in someone else's thread -- in the CS forum; it moves the issue to the back of the queue.) It's just that emails are super backed up (last we heard, they were dealing with emails from July and August), and no one is in the office to answer phones due to pandemic restrictions.

It's a bad situation all around, but right now the quickest way to get your issue dealt with is in the CS forums: it's a shorter backlog.


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DEATH FROM ABOVE!

Ragna leaps to the top of the crenellation and buries her axe in the lizard's back. Twitching, it plummets from the stairs to the courtyard below with an earthshaking thud.

Combat over


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Grivenger wrote:
... unlearning the stuff I've learned from 5e.

I think switching from one game system to another is always going to be harder than picking one up for the first time because there's so many things you've subconsciously internalized as 'the way things work.' Those of us switching from P1e to P2e have a different list of things that trip us up (and going from D&D2e to 3.x to P1e each had its own issues).

Hang in there!


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Body Slam has the one-action symbol, so it only takes one action. During that one action, the grauladon rolls "a single Athletics check and compares the result to the Fortitude DC of each target." So, yeah, I read it as one d20 is rolled, and if the result +10 beats the Fort DC of any adjacent creature, that creature is Tripped.

I believe Trip doesn't require an attack roll for anyone, just an Athletics skill check. Usually, it's one check (and action) per target, though, and vs. Reflex.

Now, if you want to attack with the tail and do damage, that would be a separate action as listed above the Body Slam line. You don't get to do damage and trip as the same action.


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YawarFiesta wrote:

Is this a Paizo exclusive?

Humbly,
Yawar

No. I preordered on Amazon for free shipping.