Divine Crusader

Joana's page

Organized Play Member. 12,110 posts (29,139 including aliases). 2 reviews. No lists. 1 wishlist. 1 Organized Play character. 105 aliases.


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Went back and forth about the most germane subforum to post this in, and I hope someone hasn't posted about this somewhere else already, but...

Check this out -- fifth from the top on the pink side!

Amiri!

EDIT: Fourteenth down on the blue side, too.


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Terevalis Unctio of House Mysti wrote:
Will subsequent APs and books have a Pathfinder Remastered logo?

In one of the streams yesterday, they said that they specifically decided *not* to put Remastered on the cover because they want to underline that it is the same game and not an edition change. Still just Pathfinder 2nd Edition.


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Archpaladin Zousha, as soon as I saw this thread title, I said to myself, "I bet Archpaladin Zousha's the OP." :D

(I used to enjoy your posts on tailoring PCs to APs in James Jacobs's Ask thread.)


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Darla Uskwold wrote:
Jonagher Witt wrote:
This might give us an opportunity to recruit not only a replacement GM, but another player maybe?
@Joana: Didn't you already have a new player lined up to join the game (a druid)? Did that fall through?

Yes, I do/did. It was/is Javell DeLeon, whom at least a few of you know from other games. I'll point him here if he is still interested in playing.

Anything I can do to make a smooth transition, I'm happy to do. I'll keep an eye out and will PM any new GM what they need to know.

You can tell prospective GMs you are at the beginning of chapter 4, the last chapter of the first book, Hellknight Hill, and about to head to Guardian's Way.


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I'm sorry, all. I entered this month determined to get things back on track here, and, well, you've seen what's happened. I try to grab an opportunity, start a post, get interrupted, and don't get back to it for days. I'm struggling with teenagers, a widowed mother whose health and memory are getting precarious, and the economy in general, which is demanding extra hours to keep up.

With deepest regrets, I'm going to have to let this game go. I'm sorry to let you all down; you've been great.

If you'd like a general summary of where the adventure was going (though you've discovered the main mysteries of the first book already), I'll be happy to give it to you, or if you'd prefer to try to find a new GM to pick things up, I'll keep my mouth shut fingers still. Again, sincere apologies.


Glad you found a solution. Best of luck with your game!


GM Hansj wrote:
What I'd love to see here is the ability to divide the game thread into named subsections and navigate with those names.

The GM can do something like this on the Campaign Info tab by posting a link to the first post in each subsection under a given name. For instance, in this game, I separated the gameplay thread by in-game days; scroll down past languages, maps and NPCs, and you'll find the list of days just above the loot list.


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Jonagher and Darla, I'll get your information posted tomorrow.


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I assume you dotted and deleted the first post?

It can be fixed from Paizo's end, but it might be faster for you to just make a new gameplay thread and attach your discussion thread to that.


Highness wrote:
I don't remember if Highness got offered a discount as a "friend of the heroes"

^

Joana wrote:
Shopping-wise, I'm happy to honor a matching discount as part of Breachill's outreach to their goblin neighbors.

So 5% off, or 33 gp, 2 sp, 5 cp. Do you have enough? Can someone loan it to you? If Ragna succeeds at her Befriend a Local with the storekeeper, she could get it for you at 10% off instead of 5%. That would be Crink Twiddleton at Quarters and Bits.

Thanks for handling the loot-selling, Crisischild. Much appreciated.


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I believe Breachill is a level 4 settlement, which means that items up to level 4 are available for purchase. Handwraps +1 are level 2, so, yes, they are on the table.

Jonagher, I think, had expressed interest into looking into why a symbol of Alseta was in a Hellknight facility. Do you want to hold onto it for a while or sell it?

Very sorry for the slow posting lately. I will be glad to turn the calendar page on February, as it's been a crazy month and not in a good way. I was in the ER twice in two weeks (neither time for me, and neither time was anyone seriously ill, but such a time sink -- and now I have to dread the bill coming in). I need to type up some information for Darla and for Jonagher; can you give me some general questions you might want to ask Calmont so I can hopefully get that wrapped up without too much back and forth and get you guys on the road?


Jonagher Witt wrote:
OOC: If there's a law enforcement NPC that Jonagher can start to befriend (to bank a few trust points) in the event anyone still thinks of him as a rogue, he'll use his downtime activity to also do that.

There's Wilford Lavendil, the half-elf who is currently captain of the town guard, or you can pick a regular guardsman, if you prefer. You might have a history of some kind with Lavendil, as you were both half-elves with human mothers in Breachill at about the same time. I'll let you decide.


Information on the Adventurer's Discount is on page 9 of the Player's Guide, but it basically gives you 5% off anything you buy.

In addition, you can now attempt the Befriend a Local downtime activity, which is not on AoN for some reason?

Befriend a Local:
BEFRIEND A LOCAL
CONCENTRATE
DOWNTIME
LINGUISTIC
You spend the day in the company of an NPC whose companionship you value in order to strengthen the bonds of your friendship with them. You can always roll a Diplomacy check to determine your degree of success when you try to Befriend a Local, but you can instead attempt another skill check of your choice to engage that NPC in an area of expertise they might be interested in. For example, if you seek to befriend a local smith, you could instead roll a Crafting check to make friends. Or if you seek to befriend an herbalist, you could attempt a Medicine check or a Nature check. As you interact with an NPC, you might discover other personality traits that suggest other skill check options—for example, after a few days of chatting with a local hunter you might learn that they have a deep appreciation of music, allowing you to attempt a Performance check to befriend them. If you elect to attempt a skill check other than Diplomacy, your GM will decide if the check you chose is applicable—if not, the outcome of your check is one degree of success worse. Regardless of the skill you choose, the DC is 20.
Critical Success You befriend the NPC, and that NPC particularly favors your company. If the NPC is a merchant, goods and services purchased from them are discounted by 10% rather than 5%. If the NPC is not a merchant, their friendship instead grants you a +1 circumstance bonus to Diplomacy checks you attempt as part of downtime activities in Breachill, as long as they favor you. These benefits are permanent, as long as you don’t take actions that jeopardize this friendship (as determined by the GM). Once you have permanently gained an NPC’s favor in this way, the GM might decide the NPC helps you in other ways as well.
Success Per critical success, except the NPC’s favor lasts for a number of weeks equal to your Charisma modifier (minimum of 1 week).
Failure The NPC does not favor you.
Critical Failure The NPC is offended or insulted by something you did. You no longer gain the effects of an ongoing success or critical success with that NPC, and the DC to use Befriend a Local with that NPC in the future increases by 5.

Technically, you're not in town all day, but just pick an NPC you have reason to meet up with while shopping (Ragna and Highness) or interrogating Calmont (Jonagher). Darla Befriended a Local in the other thread and can stay with that result unless she wishes to try to Befriend someone else instead?


Ragna posted the loot list on the previous page.

P.S. Age of Ashes went to print too early to specify grades of silver, but, yeah, I think it's safe to assume that the longsword was bottom-of-the-line silver.


I'm going to go with no because he wasn't part of the group that contracted for the task.

Guardian's Way, on the other hand, he's in from the start for, so come back successful from there and he'll be an official Breachill Hero.

Shopping-wise, I'm happy to honor a matching discount as part of Breachill's outreach to their goblin neighbors.


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Ectar wrote:
I haven't run Abomination Vaults, but it's the one I've heard the most good things about. From what I understand, it's got a good mix of kind of old-school dungeon crawling mixed with interesting characters you get to meet and not necessarily murderize.

I have no personal experience with either Abomination Vaults or Foundry, BUT I will point out that there is currently a Humble Bundle active (for the next seven days) in which you can get the Foundry module for Abomination Vaults, along with a ton of other PF2 content, for $25.


Thanks for that. ^

I know Darla has a list of things she wants to ask around about before leaving town. Does anyone else have anything they want to do? Wasn't someone planning to question Calmont or was that something Ren was supposed to do while you guys went back to the citadel?


No, sorry, you guys are doing a fantastic job with your report to the council. It's just been kind of a crappy week. I keep intending to update the thread and haven't been finding the energy for it. Posted now, though.


kevtron wrote:
I looked at the General Thread, but it's half people joking and half information scattered through, so hard to find much specifically. I guess that's also an issue with not being able to edit posts eh? No ability to make a sticky thread with updated information.

There are some stickied threads you should be able to see in this view. I would definitely check out Doomed Hero's intro to PbP here, which has a bunch of tips about "how it's generally done" on the Paizo forums, and Painlord's helpful hints here.

You don't need to make an alias your default; that makes every post you make on the boards default to that alias unless you manually change it. Just make the alias; click on "My Profile" under My Account; click the Aliases tab; click the alias you made; click "Profile"; then click "Click here to create profile."


1d3 ⇒ 31d2 ⇒ 2


Website was down earlier when I was intending to post. Substantial update will come in tomorrow, getting everyone assembled at the tavern and the meeting underway.


Alseta's Ring wrote:
Leaving the night watchman with instructions to direct the members of the council to the Wizard's Grace, the party repairs there themselves, leaving Darla to arrange breakfast for thirteen with her mother.

*grumble grumble* Caught that just past the edit window. Got too invested in counting out how many were invited to breakfast.


Sorry; I've been distracted by the OGL drama for the last several days.

Let's have a breakfast meeting at the Tavern to get you guys officially Heroed up and assigned to go check on Neven; then Darla can do some investigating, Highness can consult with Warbal regarding the goblins, anyone else can do anything that needs doing around town, and we can get on the road.


Sorry, reading comprehension fail. :|

That said, the Rules page at that direct link is formatted much more like the PDF than the main AoN page. Too bad there's not a Humble Bundle active right now.


All the rules are free online here, if you want to point him to it.


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The Raven Black wrote:
Kobold Catgirl wrote:
The blog post saw so much traffic yesterday that nobody could reach it, so they shut down the discussion board for now. There's plenty of other places to talk about it in the meantime. :)
Thanks for the info. I hope it will be back soon.

We really need an ORC subforum.


If it helps to know, this isn't the end of the Bumblebrashers' part in the adventure; the assumption is that the party returns to the Citadel before the end the book.


May I suggest Shaserai and Ren go with Warbal to warn the Bumblebrashers? The undead will still be there for you to clean up when you're done, and I can give you my word as a DM that there won't be negative repercussions for not dealing with them right away.

In the Platonic Ideal of this adventure, the party's not meant to go back to town and discover the possible trouble at Guardian's Way until after they've cleared the whole citadel; but I have a player ready to join up with a druid when you guys head out to check on Neven Deckard, and I'd rather him be with you than me having to keep DMPCing Shaserai.


Happy New Year!


Seek 1d20 + 7 ⇒ (13) + 7 = 20 Identify Magic 1d20 + 5 ⇒ (2) + 5 = 71d20 + 8 ⇒ (12) + 8 = 20


[ooc]Survival 1d20 + 3 ⇒ (15) + 3 = 181d20 + 5 ⇒ (2) + 5 = 7


Identify Magic 1d20 + 5 ⇒ (16) + 5 = 21


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In case I don't get back here until Black Friday, Happy Thanksgiving to all who celebrate!


Jonagher Witt wrote:
Shaserai is basically an NPC now, right?

Correct. He'll stick with the party and provide healing until Alak's ring is found; then there will be an opportune place in the story to bring in a new healer.


Search 1d20 + 5 ⇒ (19) + 5 = 24 Investigate 1d20 + 4 ⇒ (3) + 4 = 7


Yes. It was 3 damage for falling 6 feet, and then I halved it ... but it should actually be 1 because I didn't notice P2e specifically says to round down when halving.

I really like Second Edition, but I do miss being able to use Acrobatics to jump down and avoid damage/falling prone.


Jonagher Witt wrote:
OOC: I keep forgetting. Is that still a Perception roll or a Thievery roll? And, do I roll it or is it a secret DM roll?

Secret DM roll.


Perception 1d20 + 6 ⇒ (9) + 6 = 151d20 + 6 ⇒ (14) + 6 = 201d20 + 7 ⇒ (11) + 7 = 181d20 + 7 ⇒ (14) + 7 = 21


Society 1d20 + 5 ⇒ (17) + 5 = 22


Darla Uskwold wrote:
I may have been thinking in PF1 terms again with detect magic; it looks like maybe she'd need line of effect to detect anything inside the building.

This is true: in P2e, detect magic requires line of effect. It doesn't mean it's a complete waste of time to cast it, since something that's in sight may also be magical; you'd probably just want to remember to cast it again when doors/cabinets/whatever are open.

Also, in P2e illusions and magical hazards only "ping" to detect magic if they're low-enough level compared to the detecter.


Long day. Description of the room coming tomorrow.


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Andostre wrote:

That's so crazy.

I'm using the Chrome browser version 105.0.5195.102 and Windows 10 version 21H1, if that's helpful.

And I just checked the Microsoft Edge browser, and the OOC tags do not show up.

No OOC text for me, either in Edge or in the same versions of Chrome and Windows 10 you have. The only blue text are the links.


Society 1d20 + 5 ⇒ (20) + 5 = 25


Crisischild, are you with us? Ragna hasn't spoken up lately.


Yes, sadly, Amaranthine Witch seems to have disappeared from the boards as of January. Darla has some healing as a bard, but I think for now I'll bot Shaserai through the rest of the citadel. There will be a better place to introduce a new healer after Alak's ring is found and you're official Heroes (TM).


I feel like this is turning into a cut-scene where you're watching NPCs talk at each other. If there's not anything specific you'd personally like to discuss with the council, perhaps we should let Warbal stay and discuss town-Bumblebrasher relations while the party moves on to something else?

Is there anything you guys want to do in town other than rest, regroup, and head back to the dungeon? If not, we can summarize and get back to the action. I don't want to lose momentum here.


Sorry for dropping off the face of the earth like that. I expected I'd find the time to pop in once or twice a week, but clearly that didn't happen. I have, however, made it through a very busy month of July and should be back to a much more manageable schedule for the foreseeable future. The town council is assembled, so let's forge ahead!


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July is going to be a very busy month for me, so I'm going to pre-apologize for any posting gaps like the one I just had. I'll keep up the best I can and hope to post at least three times a week, but I am likely to be slower to respond than usual until August. At that time, I should be able to settle down into a regular posting pattern as my schedule gets back to normal.


In the interests of getting Darla in the swing of things as quickly as possible, let's have the party run across her as soon as they get back to town. Then you guys can divide up however you want to cover your bases.

Darla:
Perhaps you're talking to the guardsman Dalvyn on gate duty. You could be getting a little worried about Deckard's party, but Dalvyn insists they're probably just letting Ezekiel Everhilm show his thanks for dispersing the bandits with as many home-cooked meals and quaffs of ale as his farmhouse can supply.


Darla is a Breachill native, so she and Ragna would certainly know each other; how well is up to you two to decide. Jonagher has been away from Breachill for several years, but he would at least know the family if he's not familiar with all the children in particular.

Highness hasn't even been to Breachill yet, so he's new to everyone.

We're going to say that Darla completed a Call to Heroes task at some time in the not-too-distant past, details yet to be decided.