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Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Avid Reader Planes: can take a 10, even when distracted or threatened trait. I can take 10 :) fort save: 1d20 + 3 ⇒ (8) + 3 = 11 Jessique, gets sick to her stomach, and can barely move. She moves back from the space of foul smelling stench, and waits for her stomach to settle down. nausea rounds: 1d4 ⇒ 3 ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Whenever I get line-of-sight. take 10, for 19 These creatures are drecthes, albeit they look to be weaker then the ones I read about. They are resistant to fire, acid, and cold. There is not much in my arsenal to easily combat these guys, Danu and Marduk your gonna have to simply use your brute strength on these guys. She readies her crossbow, and if a clear shot opens up no melee penalty, she will take a shot. bow: 1d20 + 2 ⇒ (2) + 2 = 4
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Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() What sort of creatures are you talking about? Can you describe any of them to me, perhaps I may know what they are. Are there any troubles or other Wyverns along the way? Any traps we should know about on our way the the Skytower? After he is able to answer her questions, she rummages through the dead thugs and leader's belongings for anything useful. ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() sorry, busy workweek and been busy a lot today. previous round & this round Jessique, moves up, and conjures a small globe of acid and hurls it towards the apparent leader of the Wyverns. ranged touch acid splash, -4 melee: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
acid splash damage 1: 1d3 ⇒ 1
possible crit with attack 2: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
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Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Jessique, moves out from behind her comfy shelter. She grabs a bit of pig fat, she says a few arcane words and tosses the fat towards the thugs. A layer of slippery goo, covers the ground. DC 16 reflex save or fall prone. Placed the area of effect on the map (black box with yellow edging) ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Jessique is far from brawny, but will do her part to try and help secure the doorway. With about 30 minutes before all hell breaks loose, she will cast mage armor, from her scroll. out of scroll mage armor, last 2 hours though Marduk, when the thugs start to come through, stay close to me for a little while longer. I will cast a spell upon you to make you truly fearsome. She grabs a scroll of enlarge person from her backpack, and simply awaits for the intrusion to begin. Waiting for the barrier to give way, and the enemy gets through, the spend 1 round to cast scroll on Marduk ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() per: 1d20 ⇒ 15 Jessique, looks around as the others explore the various glyphs on the wall. In the garbage, she sees something shiny. She pushes the garbage pile around, and locates a silver dagger. Anyone need a silver dagger, it could come in handy, who knows If nobody needs it, she will pocket it for later use. ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() I took 5 damage, I thought of Tiefling resistance. I could go for a wand pop If I die because of your incompetence, so help me! Jessique states daggers at the ifiot who threw the fire that caused the explosion. ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() reflex: 1d20 + 4 ⇒ (15) + 4 = 19 Jessique avoids the gout of flame rushing towards her. Her ancestral resistance to flame help to avoid the worst of the burns. save made drops it to 5, fire resist 5 eats up the rest What did I tell you, flame is a bad thing remember. Luckily Nobody got scorched too much ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Jessique, lobs her vial of acid at the swarm of spiders. range penalty included: 1d20 ⇒ 91d6 ⇒ 6 He lob goes wide, but where it lands nobody knows. miss sqaure: 1d8 ⇒ 4 Do I suffer swarm effects if i move through the space but stop outside the space? ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() No flame, eh. Well that ruins my original plan of thought. Hopefully acid won't set anything ablaze. Jessique, will grab the vial of acid she just picked up, and get ready to throw it at the swarm. delaying until swarm goes, to know where it is going to be Serpentfang, get ready to lob the vial of acid we just grabbed. Unless some else has any ideas. ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Jessiue will let out a small whistle, when she sees the small alchemy collection. Impressive if I do say so. If nobody objects, she will grab a acid flask, alchemy fire, and a tanglefoot bag, as well as a vial of filth-tonic. If nobody else grabs the tonic, she will grab the rest just in case. These could come in handy ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Jessique moves forward. She makes a few gestures and a small glob of acid goes streaking towards the enemy still standing. move forward 20' ranged touch: 1d20 + 2 ⇒ (16) + 2 = 181d3 ⇒ 2 ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() GM, normal spiked chains only have 5' reach, so unless he has an ability to give it reach, he needs to step into and get AOO from Marduk. If I am correct, Marduk readied attack goes off, and presuming a 19 hits, and 19 damage kills him them Kruk can save his spell ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Before heading into the sewers, Jessique would have cast a mage armor from a scroll-lasts 2 hours due to feat I have, i would have also got my crossbow out and loaded it. I would be near the back as well since I am squishy :) My current AC is in the "(xx)" in my header. I switched places with DaNu since he seems more front-liner than I. Jessique, smirks slightly, at least it isn't a giant rat...for now She lowers her crossbow, and takes aim at the apparent leader of the crew. crossbow: 1d20 + 2 ⇒ (10) + 2 = 12
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Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Jessique can see in the dark, so she hopes that lighting will not be an issue. She thinks about the sewers, and what could be down there, other than the usual; rats, crocodiles, death, disease. She will run out, and grab a few supplies before heading down into the dark, dank, crud filled sewers. buying one antitoxin, vermin repellant ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() K local: 1d20 + 9 ⇒ (4) + 9 = 13 Jessique tries to recall what is known about Agustana, but nothing prevalent comes to mind. ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Hello, no worries, I just got my computer back a week ago so I know the feeling. PFS 63386-11
I am an Aasimar so fire/cold/electric resist 5 ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() An Aasimar, with long blonde hair, dressed in a flowing robe walks in. A laps-lazuli pendant hangs from her neck. She has a few basic weapons, on her. A spellbook is tucked under her arm. Hi, my name is Jessique, I hope we can find some old text or tomes in our mission ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() stabilize checks:
We die if we hit out actual con score correct...so if my CON score is 12, and I am at -4, then I die if I fail 8 checks correct? 1d20 + 1 - 5 ⇒ (2) + 1 - 5 = -2
So much for my aasimar lol oh well ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() ref: 1d20 + 4 ⇒ (7) + 4 = 11
U can roll damage for me :( ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() First round Jessique double moves to get into viewing distance of the enemy. next round Jessique, clutches her amulet hanging from her neck. She feels magical energies flow through the amulet, and a ball of pure force flies through the air towards her enemy. Use bonded item ability to recall a spell from spellbook, getting magic missile 1d4 + 1 ⇒ (4) + 1 = 5 ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Jessique will move to the top where she hears battle going on. Another filthy creature. I feel I need a hot bath after all this if trog up:
Jessique focuses and a ball of force forms in her palm. She points her palm at the troglodyte and it streaks across the room, crashing into its chest. 1d4 + 1 ⇒ (3) + 1 = 4 if trog down: Jessique sees the now downed troglodyte, she looks at the crocodile near it and grabs a little glib of pork fat from her spell pouch. She rubs her fingers together while recalls be a few arcane words. Underneath the scaly beast, the ground becomes slicker than the frozen tundra of the north. cast grease, reflex DC 16 or prone. Targeting directly behind throne in corner (the NE area ) ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() I have never tried...nor will try frog legs. I prefer chicken thank you She lowers her crossbow an fires at the frog. 1d20 - 2 ⇒ (15) - 2 = 131d8 ⇒ 6 ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Jessique, moves a few feet and shoots at the remaining enemy. fire at trog through doorway: 1d20 + 2 ⇒ (20) + 2 = 221d8 ⇒ 8 crit?: 1d20 + 2 ⇒ (1) + 2 = 31d8 ⇒ 1 ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Let them come to me, I know how to handle these blasted things. My Confirmation taught me well. Move action, grab scroll, standard action cast burning hands scroll to burn the bats to a cinder...in theory once within 15' burn hands, lvl 2 thank to Cypher Magic feat: 2d4 ⇒ (4, 4) = 8 8*1.5 for aoe spell=12 damage? ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Hold on, I just meant I was traveling up stairs to the locked door level is all, not bypassing and going towards the new level. Sorry for the confusion, but Jessique is squishy and WOULD NOT take lead...ever lol ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() My arm feels numb, that was a jolt but nothing serious. I just hope their isn't more of little buggers, that could be trouble. Jessique flexes her hand, wondering how long before the tingling goes away. She reloads her crossbow as she heads upstairs. ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() K arcana: 1d20 + 11 ⇒ (11) + 11 = 22 It is a shocker lizard. It can create an electrical shock, be careful. She then points her finger at the scaly for, a pearlescent orb goes streaking at slams into its side. M.M.: 1d4 + 1 ⇒ (3) + 1 = 4 ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Jessique, moves to her right, and takes a shot at one of the enemies threatening Hskori. red trog crosssbow: 1d20 - 2 ⇒ (13) - 2 = 111d8 ⇒ 1 ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Before going up to the next level, Jessique will retrive the bolts that misses the spider. Once Jessique gets to the top, she looks around to see if she notices anything unusual or "odd". perception: 1d20 + 2 ⇒ (13) + 2 = 15 ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() appraise: 1d20 + 5 ⇒ (16) + 5 = 21 Jessique looks around, and realizes the dog collar is finely crafted, Hey, somebody grab the dog collar. It looks to be finely made for whoever owned the poor pooch. She also realized that to continue she has to climb the rubble. She is less than thrilled, as she knows her lack o upper body strength. She lets the boys go up first, Could one of you boys hold a rope...I am not the most physically gifted person. ![]()
Female Peri-Blooded Aasmiar...hp: 12/12 | ac/ff/tch: 12(16)/12(16)/10(14) | init +2 | per +0 | K local/planes/arcana +9/9/11 | f/r/w: 1/2/3 2 Wizard (Void) **Water Prohibited**
![]() Jessique, unsurprised that there is a spider in here, lowers her crossbow and takes a shot at it. 1d20 + 2 ⇒ (10) + 2 = 121d8 ⇒ 4 |