Vic Ferrari wrote:
I never buy that smelly argument. If they wanted it to be a exercise in a e s t h e t i c s then they would of created entire different measurement systems along with days and seasons and volumes and portions.
"I hope you have your Ponfanks of water ready for the Zoot-tow Blam we'll be travelling, it should take several Aleyoopahs but we're hoping to cut a few Mergurgles with secret a route. Remember that the cart can only carry Yubyubs of Goinkeets excluding your Bag Of Prangangaranga (Translator note: Prangangaranga means Holding)"
No one ever said "10 kilometers to the Lake of a million liters" and flipped the table because of their 'immersions' breaking.
I still use the correct measurements at the table because players already hate remembering arbitrary values to swords and hats, let alone trying to use a inferior <10% of the population measurement standard.
So, I was running a game this one time, in which I had a succubus to mess around with, and one of the PCs ran up and grappled her.
"No actually, there's only one character with the grappled condition in this edition"
"Hmm... lets go back to Pathfinder one for this okay?"
I have a feeling some of my gripes would be solved with an online SRD.
Basically creating a character takes a while, you have to jump around a lot to find what you're looking for, especially for a spell caster (Even with the mighty ctrl+f function). It doesn't feel as fast as Pathfinder 1s character creation.
I don't know if the problem is that things are too modular or that the races HP is only listed between flavour text on the race page above the art work.
I do like the skill system thus far. I feel like DCs are much easier to estimate as a GM and the 3 kinds of success make things more interesting.
A 'return to the start' maze works in D&D. You simply show them a map they can travel through and then describe the world acting non-euclidean.
GM: There's a thick forest grove up ahead, it splits off into 3 directions other than the entrance you're at, North, East and West.
And so on until they get the patter right. Of course this is D&D so every time they fail feel free to add in a bad effect, an annoying but quick combat or a loss of time negatively impacting something.
You're inside the cave, there's a funny tingling salt scent in the air. The chamber opens up to a perfectly clear pool full of bleached white rocks.
Player 1: Uh, I throw the end of my rope in the pool.
It's a bad idea to punish players because they don't embellish their actions; it's not like in that 10 seconds where you explain that their 'role-playing' wasn't good enough they're suddenly going to have some introspective moment where they see the error of their ways. But it's a good idea to reward players who do go that extra effort. This is also something that should be outlined as an expectation during session 0.
As long as they can preface their action with some sort of description that is perfectly fine. Like say for example they're trying to intimidate a band of hobgoblins to back down from a skirmish.
"I intimidate for 42"
"I cut my hand and wipe the blood across my brow before giving my warcry. 42 intimidation!"
And I mean... a lot of tabletop players are charisma -4. If you catch my drift. Try to meet them half way.
Summon some sort of planar creature who be mad at the Earth blowing up. Sort of like a telephone call.
"Uh, hi. Wizard here, your house is on fire. Yeah. Yeah. Mmmhm. No like there's all the bombs- ... Okay, sure well I can't really do anything except tell you. ... No I'm not allowed to use Wish ... No I mean I'm arbitrarily not allowed to ... are you dissing my build? Screw you then I have a demiplane I can chill in- forget you"
Get your 'to hit' and 'damage' numbers higher than any other numerical value on your sheet.
If you don't do this then your character is a pile of garbage and you deserve to lose.
I picked up skill focus: knitting because I think my character would be good at it. Also I made their charisma really high eschewing most of the other stuff because I want people to like them
I do agree with what you're saying about the cultural homogeneousness some people have with fantasy. I think 'morality' in this situation is the wrong concept. What we're really discussing is reputation; how actions will reflect on how others perceive us. Picking your nose is not an alinged act, but you'll definitely get reactions.
Caster Martial debates always happen because theory crafting (90% of the topics) benefits prepared casters to the point where they can kill anything that is stated up.
Of course, in a real game it's a bit harder to always have the answer with all the things up in your grill and the GM only gives you 30 seconds to deliberate.
Don't worry though, nothing on this board has ever ruined my games... Except for that thread about jumping over a 10f pit.
The Raven Black wrote:
It seems to be RAW, as much as this here text : "A wish granted by a glabrezu always fulfills the wisher’s need in the most destructive way possible"
Now you're just being silly, clearly the wishes would always be horse related and travel orientated. Also the horse is chaotic evil.
Too bad it wasn't manifested with Summon Instrument which is also 100% legal.
Typically these encounters should be prefaced with lots of warnings, dead bodies and will saves to not run screaming away. I will almost always have some NPC or other creature get 1 shot in front of the players maybe muttering "Mmm so a roll of 7 plus 24 equals..." and then drop all my dice on the table for 'damage' noise.
Maybe your GM isn't experienced with this sort of thing, try talking to them.
I love how people immediately throw out their broken characters into the streets like so much cheap wine. If that doesn't answer your question of "Are pathfinder players just 1000 monkeys at 1000 type writers looking for the ultimate unstoppable build?" Then I don't know what will.
Also it's fun to break things, everyone is secretly Rovagug cultists.
Welcome to your game of Pathfinder™, here we strive to have fun and roll dice*.
Okay just make your level 1 character and let's start playing!
You're in the desert. Make a perception check. 6
You don't notice something move under you and the ground opens up. Make a reflex save. 14, oh so close, you're entangled and prone.
Does a 13 hit your flatfooted, entangled, prone self? You are bitten by something. Does a 21 beat your CMD? You're grappled. Roll initiative. 4
Okay, it goes first so you're still flat footed. It's now going to swallow whole. 21. Still beats your CMD, that's your flat footed, prone, entangled CMD right? Yep okay you're swallowed whole. Now it burrows 20f underground.
Okay what about your friends, yeah sure you can make an intelligence check, 19. That was a Dust Digger, better keep an eye out for more of them!
Okay folks, that was a fun Pathfinder™ game. Hope to see you all next week. Oh and make sure you bring another character sheet okay? Great see you then.
You see a buxom lady at a table, she corrects a few modifiers on a paper before arranging her polyhedral dice.
Roll a will save.
I could insert some Freud here but i'm a better person then that.
Around Freuds time there was a lot more sexual repression, even nudity and lewd clothing was near impossible to find without going underground. Most of his theories are pretty crazy, as you'd expect from someone who sung praises as to the rejuvenating effects of cocaine. Basically anything you want to apply his logic to is very outdated, why is this so? This generation is of the dick pic, send nudes and tinder.
Now imagine Freud as a millennial... Psychosexual that little development!
It's not cheating, I'm just taking 20.
Tangental thread edit:
TOZ from the thread >What do you do when you catch a player fudging the dice? wrote:
Kill them. They cannot be allowed to pollute the hobby.
This is why it's important to have a session 0.
I'm sorry if I caused any unpleasant schism in the thread.
I wouldn't be here if I couldn't discuss with players optimal strategies and retorts- I think it really adds a sense of verisimilitude when players take the in-universe abilities seriously and I enjoy it tremendously when players deliberate their actions.
One day we may be at the same table, and with your company I'm sure I'll have the best of gaming. :)
Any race would do, you just need to make sure they dumped their mentals to max their physicals. Then it's a simple case of showing them something shiny (Will save DC10) long enough to body snatch them.
Now you have your 40 point buy body/mind to show off, you can finally seek your revenge against the school jock who embarrassed you all those years ago.
Typically when I read the fantastic descriptions of the places in Galorian it gives me muse and impetus to fill in all the gaps myself.
On weather: I don't want to toot my own horn, or barometer but I'm a fairly seasoned domestic meteorologist, measuring my local rainfall and atmospheric pressure, humidity and temperature and honestly there is no way to 'gamify' these systems.
Imagine several pages of tables, now roll on those tables, that's your weather for today, but now you've set precedent for the following weather as we observe Torricelli ideas of atmospheric pressure phenomenon-
And then a druid casts Control Weather.
*Table flip my temperature scatter plot*
A blend of both works well. You really have to size up the mood and if meta knowledge would negatively impact the game, roll secretly. If there's a tense moment and everyone is holding their breath roll in front of them.
Sometimes roll dice just to make the player think.
"Why are you rolling?!"
"No reason" *smile smile*
Welp, I guess they need to go through all the spells and include DR next to the SR.
The Sword wrote:
- Firstly they take away the DMs opportunity to control loot, which is an important part of the role.
A lot of players will totally flip out if you say this, you're taking away their precious min/max options- heck people build entire characters around theoretical item uses- just look at some of the errata threads, it's like Paizo just killed their cat or something.
I remember being in a setting where the players were against some nasty oozes with various hints that more oozes were to come so I gave them an acid immune hammer that was bane: ooze. They promptly sold the hammer and bought some really dumb sword that probably dealt electric damage or something because "I don't have weapon focus for this".
Then I unleashed the black puddings and they were mad at me "How could throw something against us like this!?" they said taking 2d6 constrict and 2d6 acid every turn.
I don't care. You walk all over my items my monsters will walk all over you, you decision'd yourself into a hole and now you will deal with it.
GMs note: That sword was completely dissolved by said ooze in about 3 rounds.
The spell works, I think it's asinine to think a spell gives you dry technical 'game' information. If you bother to read the rules you'll see that the spell had a lot of conditional modifiers. I'm sorry that "you have to be careful and use you brain about this" instead of "I brute force algorithm my 1800-dial-a-god gimmick" offends your delicate player senses.
This logic is just as bad as "I use magic missile, everything is a glass crater now right, thats how missiles work"
I always thought that polymorphing does not inheritly ping as magical. Like if you saw a druid as a cat in a (plural term goes here) of other cats and you detected magic they'd all look the same.
If the druid had magical items on them then they'd still ping because those items effects are still in effect.
I've always ruled that illusions also do not ping as magical because it's part of the nature of the spell to mislead.
Most of my games are like "How does X work?" and then we argue between the mechanics of 3/3.5/PF like we're talking about the same game.
So yeah. I'd rather it remain PF though because as much as PF is a horrid accretion of mechanics and dumb rules about jumping pits it is much faster and simpler than it's parents.