Okay, I just have to throw my two coppers in. If everyone is seeking for a fair ability by everyone's standards, it isn't going to happen. That being said, the only problem still seems to be running rampant is the problem with the bard doing massive amounts of damage for only one round of BP. If we really wanted to make it a fair ability I have only two suggestions to what the PDT wrote, and one debatable change.
If these rules were employed, then despite each word costing a round of bardic performance each word would be automatically be worth it, if only for the automatic damage that would be inflicted. I know this will get negative feedback, but I think that these simple changes would make it a worthwhile power while still keeping it from becoming anywhere near 'too powerful'.
David Bowles wrote:
.....You do know that rake is only gained by a Cat upon reaching level 7, right? If they have rake right now, either they've taken some really weird feats that probably aren't PFS legal, or are simply cheating to make themselves stronger. Hell, that would explain the damage, you have a medium sized cat with the strength of a Lv 7 animal companion running around, of course it would outclass your party members, they're about half its effective level! Double check that before anything else, you might just have a cheater at the table rather than any of the other problems. P.S. I know this thread was from long ago, but I still wanted to post this, just in case.
Robert Young wrote:
Umm, that would have already been done, and it's your swift action that is taken, making immediate actions the bane of all high level bards. Also, now you're being cruel to people who are using the immediate actions that you have already labelled as good ones, such as feather fall. EX: [A player, George, is playing a cleric who is taking a five foot step backwards in order to cast a spell without provoking an attack of opportunity from the goblin war-chief right in front of him. His friend, Chris, is playing a wizard who is already fifteen feet away.] GM: Okay, George, roll me a perception check. George: (rolls a d20 and gets a 15 total) I got a fifteen, what do I see? GM: (checks his notes and realizes that the DC needed to see the pit trap Duncan just set off is 20) You see the sky suddenly rush away from you as you feel the floor beneath your feet give way, dropping you into a pit. Chris: I cast feather fall! GM: Okay then. You slowly drift down from the pits entrance to the floor thirty feet below, safe from your relatively pleasant drop. George: Okay, I cast C.M.W. (rolls 2d8 and gets a total of 12 healing) Man, my roll sucked! GM: Okay, Chris, it's your turn. Chris: Nice! I go to cast fireb~ GM: Nope, you just cast feather fall, you can't use a standard action now. Chris: And my turns just ends? GM: Yep. Chris: Damn...
Ravingdork wrote:
I have just one question; if you don't make a perception check to notice the giant scythe swinging out of the wall at you, why would you still be using dexterity, equivalent to real world dodging, to avoid it cutting into your body? At this point the blade is pretty much facing a battle against your armor, not your armor and how quick you can move out of the unknown threat. |