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F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() "Well, what if they like to sleep in? Might as well go and check now. And if they start fireballing...we run, I guess." Immana shrugs and cracks a lopsided smile. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana's full attention is on the fight, barely even registering the words being said next to her. She winces as the combatants take turns beating each other to a pulp. Such uncivilized behavior...well, I guess not everybody spent years learning to fight gracefully in a random forest clearing... ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() "Sounds like a good plan." Immana replies to Bob, adding to the bartender as she slips him a little extra coin, "thanks for your help."
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F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() I don't think it's possible to nest, unfortunately :( ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() That sounds amazing, Bob. I wholeheartedly approve! ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() in the caves... "Oh, good, you're still alive", Immana says with relief as Bob stirs. "Here, stay still a bit, I can help a bit more." As she runs her blue hands over the worst of the bruising and breaking, the wounds start to heal up a bit - but there's still a ways to go. With that done, she carefully helps Bob up and they make their way back to safety. kinetic healer: 1d6 + 2 ⇒ (6) + 2 = 8 can do more as needed, assuming we won't be heading back in today ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() actually since it was amended to 8 damage he should be at 0 before heals, I think ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Having reached Bob, Immana shakes him gently, trying to wake him up. When that fails, she takes some of the berries that Brightberry had given her. After hesitating a bit, she crushes a few in Bob's mouth and lets the juices drain down his throat, then waits for a reaction. Let's use...2 for now. I'll give the rest to Bob for him to consume as he sees fit. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() yes, but they're supposed to be confirmed just like any other attack roll... "Wait" Immana cries out as Bob goes ahead, but it's too late as she sees the rocks fall on the ranger. She starts making her way carefully over to him. acro: 1d20 + 8 ⇒ (11) + 8 = 19 ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Waterbender monks certainly can't, unless they want to become an extremely well-protected commoner :) ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana inches forward, avoiding the big rocks as well as anything or anyone else that looks dangerous as she makes her way through the room towards the other side. so this unstable hallway is A11 on the map? or is it the hallway leading up to A11? ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana stays back to keep an eye on the goblins. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() "Maybe it was the compartment in the statue that we couldn't open? They did mention the bugs we fought there as well." Immana moves up as well, keeping an eye out for anything else of interest. perception: 1d20 + 6 ⇒ (1) + 6 = 7
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F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() did Bob get through or not? if not:
Immana claps Bob gently on the shoulder. "Come on, everyone else made it through fine. Let's go." She heads into the mist... will: 1d20 + 1 ⇒ (20) + 1 = 21 ...and exits the other side unscathed and with even stronger resolve than before. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() "Why does everything in here have to be so strange?" Immana complains as she approaches the doorway and looks around. perception: 1d20 + 6 ⇒ (13) + 6 = 19 ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana breathes a sigh of relief as the last cricket-shroom falls, no thanks to her futile splashing. Approaching the wounded, she says, "Does it still hurt bad? I could try something I learned before. Don't worry, it's safe." As she puts a hand over the worst of the wounds, they begin to close up just a little more than before, though this time she feels the drain on herself more noticeably than when she tried on herself. kinetic heal (Atar): 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
"Now...I think I saw something earlier..." Moving back to the doorway, Immana glances around the room again for a moment before she remembers, pointing at the statue. "There, on the statue's chest. I think there's something hidden there." ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Sorry about the quiet lately, I've been really tired these few weeks. Work's been busy - we've got half the people trying to do double the work right now due to the situation outside, it's no fun at all. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() I'm glad we spotted them before going in. If they got the jump on us, we'd be dead, Immana thinks as she continues to shower the combatants with spray from her errant water jets. attack: 1d20 + 5 ⇒ (6) + 5 = 11 ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() "Careful!" Immana's warning comes too late as Trakas falls to the ground. Unable to do anything about the situation on the far side of the battle, though, she continues blasting away at the closer bug, but she's off the mark. attack (water blast): 1d20 + 5 ⇒ (6) + 5 = 11
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F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Disgusting. Wouldn't want to punch one of those either. Immana keeps her distance and continues blasting away with her water jets. attack (water blast): 1d20 + 5 ⇒ (8) + 5 = 13
don't think the map has been updated. if she needs to, she'll move back a bit. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana prepares to blast the first insect that passes through the door. readied attack (water blast): 1d20 + 5 ⇒ (17) + 5 = 22
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F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Nodding in acknowledgement of Bob's plan, Immana pulls back and gets ready to blast away if the nasty bugs approach. moved myself back a bit more from the door ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana moves in carefully with the others, her eyes roaming about. In an instant, she spots a couple interesting things. "Be careful, we're not alone. Some giant bugs above, waiting to pounce I'd assume." She keeps the rest to herself for now - no point in distracting everyone while there's danger about. knowledge (nature)?: 1d20 + 7 ⇒ (17) + 7 = 24 ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() "Yes, I think it may have weakened me a bit, but not enough to make a difference. I'll be fine." She follows Trakas to the next door and peeks through warily after Bob opens it. perception: 1d20 + 6 ⇒ (20) + 6 = 26 wow ok ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() "Ah. Well, that went better than I thought it would. Yes, I'm okay." Immana shrugs as she looks on at what's left of the shadow. luckily ability score damage only starts having effects at 2 points ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana grunts as she feels her strength drain away. Seeing as her strike didn't do anything, she retreats towards the other end of the room. withdraw action I've got nothing magic on me at the moment... ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana notices the strangeness of the walls and quickly spins around as the shadow forms into a blob behind her. Quickly, she puts a wet fist into what seems to be its head and then takes a step back. attack (unarmed strike): 1d20 + 5 ⇒ (16) + 5 = 21
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F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() "Hmm. Odd indeed." Walking up behind Bob, Immana pools a ball of water in her hands, then sends it flying at the center of the black room to see what will happen. mechanically...I guess ranged-attack a square? ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() I'm fine with whatever, really. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana keeps close to Bob, readying to fire off a blast should anything hostile come barreling down the hallway. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Thibaut "Bob" Dufour wrote:
It will also occasionally pop in next week's winning lottery numbers and sing jaunty tunes, won't it? ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() agreed with the OOC selling/buying, unless there's a certain merchant you want to highlight or something. either way, I've got nothing to buy and nothing to do. With nothing to do once their loot is taken care of, Immana turns in early to rest and heal up. Her wounds, though they may have looked bad the previous day, are entirely closed up with not even a scar left in the morning. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() On the way back to town, Immana - heavily injured, as is beginning to seem normal - begins to experiment with her powers a bit. Remembering a lesson she'd seen for the less-martially-inclined members of the forest enclave, she uses her control of water to increase the bloodflow to her wounds, willing them into healing faster. It leaves her feeling a bit drained afterwards, but considering it's helping her wounds close up, she doesn't really notice or care. Once they're back in civilization, Immana leaves the chatting to the others - that would seem to be their area of expertise, not hers. Her mind wanders off the conversation at their table, her eyes and ears tilting towards the others in the tavern. I'm not really sure how Kinetic Healing is supposed to work (other than just "OMG MAGICKS") so this is the best I explain it, heh. perception, just in case there's something interesting: 1d20 + 6 ⇒ (7) + 6 = 13 also, I can take care of some healing now, though preferably the out-of-combat before resting type. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Quick update, I just finished my 2nd week (and got my first paycheck, yay) and while it's been tiring, I think (or perhaps hope) I'm getting used to it. I'll try to slowly return to being more active going forward, but there are still going to be late days where I get home and just want to crash, so don't expect too much just yet. I might end up having to drop a game or two to help out, we'll see. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() lv 2 changelog: +8 HP (20 total)
+1 BAB (+2 total) +1/1/0 saves (+3/+3/+0 total) FCB: +1 skill +8 skills -Acrobatics (+2 total) -Kn (Geography) (background; +1 total) -Kn (History) (background; +2 total) -Kn (Nature) (+2 total) -Kn (Religion) (+1 total) -Perception (+1 total) -Sense Motive (+1 total) -Stealth (+1 total) Wild Talent: Kinetic Healer (Sp) Burn (Ex) ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Hey guys, it's my first week at work and quite a busy one at that, I'll level up when I can, probably tomorrow. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Now that she's out of immediate danger, Immana puts every ounce of her focus into ignoring the pain and firing off a jet of water at the lordling. Unfortunately, the wound on her arm complicates her aim, and it splashes harmlessly off the ceiling and showers over the combatants below. attack (water blast): 1d20 + 4 ⇒ (2) + 4 = 6 ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() ooh, blade of water, I like that. even though it's technically just a normal sword. Eew, so much for not punching zombie flesh... Immana seems more perturbed by the rotting gunk on her than the wound it's covering. Even so, she knows she's in trouble again, so she pulls back to let Bob get a piece of the action. withdraw action ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Crossposting this in all my active games: Sorry about being a bit inactive recently. Barring some last-minute change, I'm going to be starting a new job soon. I'd wanted to wait until all the details were officially confirmed to inform everyone, but things are starting to pick up again after the holidays and they've understandably been a bit slow about it, so I'm just posting now. I'd still like to continue on playing, but it'll be a big adjustment for me to make and I don't know how much time and energy I'll have. I'll probably continue being slow to respond for a few more weeks at least, so feel free to bot me if I'm holding things up or haven't posted for a while. I'll probably get back and make a final decision on whether or not I can continue on once I get settled down, we'll see. Hopefully that's okay, thanks. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Seeing as her water-blasting lanes are all clogged up with living bodies, Immana moves back in to melee range, drawing her sword as she goes for the first time, and strikes. Zombie flesh...I'd rather not punch that. move/draw, attack - not sure if the target is still alive but whatever
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F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana moves back and gets ready to blast some water at either of the zombies if they make it past Atar. readied attack (water blast): 1d20 + 4 ⇒ (2) + 4 = 6 ha ha no ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana looks at the statue curiously, but she's got no idea what it could represent and it doesn't seem to be harming anything besides sound waves, so she lets it be and proceeds to the next room. "Perhaps. Though I think the greater concern is what killed them. Be careful." She scans around as Bob approaches the sarcophagus. perception: 1d20 + 5 ⇒ (16) + 5 = 21 ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana's focus is broken as Redleaf climbs into the pool and starts splashing around, sending large waves through it. She dips hand in for a brief moment, then moves on to join the rest of the team at the arch. "Yes, let's go." ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana heads up towards the fountain, pausing to look into the water. She pulls her eyes away every once in a while to look around, but doesn't seem to register much as she turns back towards the pool every time. She doesn't have any skills that would tell her if the water is magical or not, so she's content with just gazing into the pool while the others look around. perception: 1d20 + 5 ⇒ (1) + 5 = 6 lol ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Undeterred by her previous miss, Immana moves up and blasts away again with her water beam, but it just doesn't seem to want to hit any zombies. attack (water blast): 1d20 + 4 ⇒ (1) + 4 = 5 oww ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() With the trap plan not working, the others move back up to engage the skeletons. With no space for her to join the melee, she gathers up some more water and tries to blast it quickly through a gap in the fight. attack: 1d20 + 4 ⇒ (9) + 4 = 13 ac bonus for cover too, so I don't think so
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F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Hey, sorry, yeah, Thanksgiving got a bit busier than I thought it would. Just had time to check in for the first time in a few days. I'll post momentarily in gameplay. ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() After waiting for a bit, the skeletons don't seem to be approaching, so Immana pulls back behind Bob. moved ![]()
F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]
![]() Immana stays where she is, gathering a pool of water in her hand to blast at any skeleton that manages to make it into view. unlikely, since they're ~150 ft away, and I've only got 30 ft range anyways. I'll roll when they get closer.
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