The River Kingdom's Shadow (Inactive)

Game Master Mythicman19

Click me for the Map!

campaign info

organizations in Thornkeep:

-Blue Bassilisks; Group of mercenaries in town. run by Mirashi Verlon
-Baron Tervin Blackshield; ruler of Thornkeep.
-Goldenfire Order; local mages guild, based and led at the Goldenfire Tower
-Shrine of Battle; Temple to Gorum.
-House of the River Lord; Temple to Hasnpur.

traders in town:

-Greenforest Inn; A cozy and smaller inn within Thornkeep run by Shandar Tulman, with bartenders Vess and Edders.
-The Thirsty Ogre; a very rough and tumble bar.
-Thornkeep Mercantile; General store in the town, largest business in town
-Echowood Arms; Bladesmith in town.
-Igmar Dusthelm's; local armorer in town.
-Serianna's Livery Stable; stable and liver in town run by a beautiful yet intimidating woman named;Serianna Naal. Bob's horse is here.

Quests and Jobs taken:

-Cornelius has hired the group to look into the ruins under the town.

Unclaimed loot found/recieved:


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Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

Still can't move tokens.

One way to solve the issue is:

If you click the "Share" button, a dialog will pop up.

You will see a sentence that says "Anyone with the link can view"

Click on "can view" will give you the option to switch to "can edit".

----

If you want to keep editing limited, I am not sure of the process there.


Fixed now, should be all good


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

GM, do you prefer we all post our actions now or only the people who come before the centipedes?


My bad I didn’t clarify I will make it more explained in future posts. But I will bundle initiative so it is in groups basically before and after enemies.


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

I have been going through some rough personal stuff lately and I am sorry that I have not been as active as I would like. The quantity of my posts is not there nor is the quality. Planning to move in a couple of months (again) with the drama of personal life and the stress of figuring out all the logistics of the schools for the kids, housing, new doctors and my wife's career is just one huge quagmire of red tape and hoops to jump through. This has all led me to a state of total physical, mental and emotionally drained.

I plan to keep up as best I can with the games but as I know you understand, this is a game and will take a back seat to RL.
Bot me as you need to. I hope and pray that this mess is resolved soon and life goes back to normal.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Life happens. Take care of you and yours. This is just a game, but I would miss your added flavor.


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

Take care of yourself. Hope things get better.

What do people think? Botting is ok, but without someone who is intimately familiar with the class features, that might be hard.

We are also without our only arcane user. Recruiting another player would likely be difficult. I really like Bob, but I wouldn't be adverse to creating an arcane character.


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

I echo what Bob and Brightberry have said: take care of yourself and hope things get better. Will miss the banter till then, though =P

@Bob: that's a good point…we can probably get by without an arcane caster for some time, but sooner or later it will become a problem. Not sure what would be the best solution, as I'm loath to ask anyone to give up on their PC.


You are fine, life happens. Make sure to take care of you and your family, they’re obviously a bigger priority. I will bot for when necessary. And too touch on the arcane caster I don’t plan on penalizing you all for not playing one, if the need for one becomes to great we can figure out a solution, as I’d loathe to make someone make a new character just to fill a slot.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

After digging back through our logs, I found the initiative order. After Bob, it looks like Trakas can go, then the lone cowering upper gob. Then I get to go. Ancient GM, if could you take care of these, I'll take my turn.


Just a heads up, currently at drill. Will get back to you guys Sunday or Monday.


Will have an update sometime Sunday or Monday, very busy today and the next couple days.


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

I will have something up over the weekend.


My apologies for the delay, on the post. I’m hoping to get it up later today.


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

So, does anyone actually have Read Magic memorized? Or is trained in Soellcraft? It would be a shame if we can't actually use this scroll...


You can use spellcraft to identify what spell is on the scroll, though read magic will do it instantly.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Looks like I left a hole in my character sheet that I will need to address next level.


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

@GM I suspect that Bob might actually recignize these coins, due to his backstory. No problem if you don't allow that, he might not say anything anyways.


That’s a good point, I’d say with your background coins like these you would recognize, and you would know their age. Do with the info as you will though.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Trakas should be at 5 hp, just so that everyone knows. I gave him a goodberry and Atar gave him two that he decided that he did not need.


Understood, I’ll keep track in case it’s relevant.


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

@GM I had already moved Bob's figure back. It appears you moved it again. I am moving it back to where I ended my movement (which might be visible to the skeletons).


My bad for moving it, I misread the order of your moves. I appreciate the fix.


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt
Trakas Aeramirdal wrote:

Seeing that the other ignored his opinion on where to fight.

Do not move forward...let them come to us around the bend...
Now we are stuck in a nice long tunnel with two archers that can fire at will at us...F+~!ing smart move people.

It's been 9 days since I pulled back behind the corner to wait for these skeletons.

It was either rush out and do something stupid to get this game moving or leave entirely.


The game has slowed and I think we have have lost several people. Anyone who is here please speak up and post in the next few days so I can try to get an accurate count.


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

I was also kind of counting on having a firing into melee and cover penalty to keep me safe *whistle*


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

I am here. I too have been waiting behind this corner for what has seemed like days. I also posted that Brightberry is taking no action. I do admit that I am losing interest due to the slow progress.


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

Hey all, sorry for the silence on my part. I am here too, though I wasn't checking the forums the past few days because every game I'm involved in went silent due to (I believe) thanksgiving holidays.

For me the slow progress is less of a problem than the posting rhythm -- it seems to be easier to stick to and plan around a regular frequency, which we haven't had for sometime now.

None of that is an excuse, though, so I apologise and will try to be more timely in my reactions.


F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]

Hey, sorry, yeah, Thanksgiving got a bit busier than I thought it would. Just had time to check in for the first time in a few days. I'll post momentarily in gameplay.


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

Being first level stinks ;)

We haven't found much im the way of loot either. Hopefully it is enough to at least get us some healing.


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

Will post shortly, sorry about the delay!


All good, the holidays are a busy time.


Hope everyone is having a happy holidays!


F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]

Crossposting this in all my active games:

Sorry about being a bit inactive recently. Barring some last-minute change, I'm going to be starting a new job soon. I'd wanted to wait until all the details were officially confirmed to inform everyone, but things are starting to pick up again after the holidays and they've understandably been a bit slow about it, so I'm just posting now. I'd still like to continue on playing, but it'll be a big adjustment for me to make and I don't know how much time and energy I'll have. I'll probably continue being slow to respond for a few more weeks at least, so feel free to bot me if I'm holding things up or haven't posted for a while. I'll probably get back and make a final decision on whether or not I can continue on once I get settled down, we'll see. Hopefully that's okay, thanks.


Thank you for the heads up, much appreciated


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

Bob's level up is complete. I added the new HP to his current total (we are doing average HP/ new level, correct?)

Nothing very interesting in the level up. He picks up the Archery combat style and Rapid Shot as a bonus feat.

I might even remember to use Deadly Aim or Power Attack in the future if I remember that we are using the Feat Tax rules...


For level ups you may roll or take half+1, and yeah understandable with feat tax rules, it adds a lot of possible modifiers at start to keep track of.


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

Atar's level up is complete as well. Two things of note: charmed life (add char modifier to saving throws 3 times/day) and a new rank in linguistics to understand goblins.

That aside, everything else is the usual: +1 BAB, some ranks in social skills and disable device, +1 reflex


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

Trakas is updated. Took my first level in swashbuckler.


F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]

Hey guys, it's my first week at work and quite a busy one at that, I'll level up when I can, probably tomorrow.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Working on leveling now,

HP: 1d8 + 2 ⇒ (3) + 2 = 5

looks like half +1


F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]

lv 2 changelog:
+8 HP (20 total)
+1 BAB (+2 total)
+1/1/0 saves (+3/+3/+0 total)
FCB: +1 skill
+8 skills
-Acrobatics (+2 total)
-Kn (Geography) (background; +1 total)
-Kn (History) (background; +2 total)
-Kn (Nature) (+2 total)
-Kn (Religion) (+1 total)
-Perception (+1 total)
-Sense Motive (+1 total)
-Stealth (+1 total)
Wild Talent: Kinetic Healer (Sp)
Burn (Ex)


F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]

Quick update, I just finished my 2nd week (and got my first paycheck, yay) and while it's been tiring, I think (or perhaps hope) I'm getting used to it. I'll try to slowly return to being more active going forward, but there are still going to be late days where I get home and just want to crash, so don't expect too much just yet. I might end up having to drop a game or two to help out, we'll see.


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

My count of the loot:

500 gp (from Blue Basilisks)

Two longswords
Two chain shirts
120 gp (from zombies)

24 sp
6 small daggers
6 small shortbows (from goblins)

Atar was the only one who suggested claiming anything (a chain shirt) but backed off.

Anyone else want something? Anything I missed?

Does everyone agree to putting aside a share into a party fund? First purchase should naturally be a wand of CLW.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

I think that a party fund would be a grand idea! Brightberry will disagree, but I'm sure you can convince him. Maybe count the party as one separate person when we divide the loot amongst us? A wand of clw is a natural choice, especially as most of us can probably use it. Eventually, Redleaf's umd should be high enough that he can be our bandaid station.

If anyone wants to look at redleaf to see if I missed anything work his skills, or has suggestions of how to get his umd higher, I'm all ears!


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

Total value of items being sold is 422gp, for a sale price of 211gp.

Add in the gold for 833.4. Split six ways is 138.9. Party fund is currently at 138.9.

I might make up a spreadsheet to track this later on, but it was simple enough now.

Bob will buy a quiver of blunt arrows


If you do that would be interesting. I can put the link at the top along with the map link.


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

Atar will buy a hanbo for a bit more versatility. And save all the rest for an agile rapier ASAP.


Update to come tomorrow, very long weekend of drill.


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

I am predicting that removing the gems in the statue's eyes will dispel the silence.

Once dispelled, the statue will be continually shouting out directions on how to avoid the cursed tomb and access the dragon hoard of treasure beneath it.

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