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![]() Hot Theadora’s stat block up! I just need to finish purchases and do another pass-through on everything and she’s totally done! ![]()
![]() Hello, dears! Sorry to be a late addition, but I just noticed this recruitment yesterday. I’ve got a character in the works who is mostly done aside from her stat block. You can find her profile here. Regarding the mechanics, she is an arcane duelist bard and has the Pathfinder Exile as her trait. I expect to get the rest of her stats finished today. ![]()
![]() Hi there! This is Abella’s player. Thanks for throwing your hat in. Roll20 is great with me. I GM on it myself. I’m with you on most things, though I do have some concerns about being loose with the rules. I’ve had GMs just decide in the middle of a combat that a prepared player spell doesn’t work because they don’t like it, and that was supremely frustrating. I like a collaborative atmosphere, and will do whatever is in my power to contribute to that. I will regularly make GMs aware ahead of time of weird abilities or things I know they will be unfamiliar with so that they have an opportunity to make rulings then. Essentially, I can be okay with things shifting, but I prefer a warning. All of that said, it’s just a concern, and I certainly don’t want to deny us a game over it. I just want to let you know where I’m at ![]()
![]() Updated Palladia with most of the stat block. I'll finalize the rest of her purchases and double check for any errors over the next few days. ![]()
![]() The point isn't to keep everyone at full. It's to keep everyone alive and active enough that they can keep doing their own damage. Smoothing the curve out, so to speak. Part of being a dedicated healer is also maintaining the ability to clear conditions, which can make a huge difference in action economy for your party as a whole. If you are playing enemies as making choices primarily based motivations and self-preservation instincts, then it's even less necessary, as no one in-universe is going to be thinking in terms of "aha, they are healing 15 DPR but I can do 25 DPR so it's only a matter of time before I win!" With realistic motivations, it can take a lot out of an enemy to see that their powerful, tide-swinging blow was minimized or completely erased, even if the GM knows that they can probably keep swinging that sword longer than their enemy can keep up that kind of healing. ![]()
![]() Kobold Cleaver wrote: I really like roleplaying romance, since I'm a big fan of the whole genre. In theory. I haven't actually played in any games where it came up, I don't think. XD I've got a couple going atm. One with an NPC from the character's background (her best friend growing up that she could never admit she had feelings for) and the other with another PC that just started. It's quite fun! I hope you get more of that yourself <3 Kobold Cleaver wrote:
I never agreed with the common wisdom that 1e healing is bad or suboptimal. I did all of Mummy's Mask with a 4 person party that included a completely dedicated healer (spirit guide life/life oracle) and he made it so much easier. I'm playing a healer in Tyrant's Grasp and I also have zero complaints. I think the issue is more that most people just really do not feel the way you (and I) do that healing someone in the fray is as exciting for them. ![]()
![]() Alrighty, here's all the background, appearance, personality, and character prompt stuff for my submission. I just need to finalize the stat block and I can post it, too. ![]()
![]() I usually save goofy concepts for organized play, since I know I won't get much time to flesh them out for each table of new people. Part of the fun of PbP for me is the opportunity to have a character with a fleshed-out inner life and a long-term arc. What works best for me is to find various tensions I want to focus on with the character and play with them as the game continues and various elements push and pull them in different directions. Briar is in tension between her desire to be good to other people and live a happy life and her chosen path of revenge, for example. I find it keeps my interest a hell of a lot better on the multi-year commitment of a play-by-post game. ![]()
![]() Sensen wrote: So many skills to take, so few skill points - and I've got 6+Int per level! This is always my problem. Part of the issue is that the character concepts with lots of skill points NEED all those skills to fulfill the fantasy of playing them. The image of a vigilante needs to be kinda good at everything. But also, I just love skill points :D It's part of why I keep making characters with the evangelist prestige class hehe ![]()
![]() Alrighty I decided to submit! I believe I have finished tweaking her for your game’s starting requirements. Here I present Briar. Let me know if I’m missing anything or there are any questions! ![]()
Female Half-orc Paladin/Bard
![]() Tewa has been ready for a bit. I did as I usually do and made her in hero forge for fun. I’m particularly happy about how her face turned out! ![]()
Female Half-orc Paladin/Bard
![]() Worked a bit more on Abella last night. Necromancy specialist wizard with fighter dedication because I had my heart set on a rapier. Fetchling with tiefling heritage. I was wondering if perhaps I could flavor the claw from Form of the Fiend as a golden skeletal arm? ![]()
Female Half-orc Paladin/Bard
![]() Pharasmins would be a great contrast, as the main inspiration I'm drawing on would be Ianthe Tridentarius from The Locked Tomb trilogy. A caustic, superior exterior but ultimately more of a follower than a leader, happy to just tag along and make snarky comments while she does her own thing. ![]()
Female Half-orc Paladin/Bard
![]() Hey everyone! Thanks again for the invite! As I told Henderdoug, I have a big writing deadline Tuesday, so I probably won't have much time to work on a character until after that. Nevertheless, I will be keeping an eye on the thread and musing on options in free time when I get the chance. ![]()
![]() Money: 4d6 ⇒ (3, 2, 4, 3) = 12 Name: Genevieve and Hayseed
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Female Half-orc Paladin/Bard
![]() @GM I have a concept that’s forming that overlaps between Slide and Spider. I’ have to look at the rules more closely to see which fits better. Also, where can I find more information about the setting? It will help me get a bit more grounded. @Itzi I am a romantic at heart. My character will assuredly be a gay (possibly trans) woman like her player so that will have to be kept in mind of course! @WW I am surprised all the time! I usually don’t know what my next post will be like in any but the vaguest terms until I actually write it, and even then it may change. I have to maintain a certain fluidity to react to other PCs and NPCs in a natural manner, after all. To go back to my earlier example, I came up with Val because I knew I wanted to play someone who was worldly, outgoing, who likes adventure and anything that makes her feel good, and who would rather do than act but most of the details as to how those are expressed were left unwritten. I discovered she doesn’t actually enjoy killing because it does not make her feel good about herself. I also discovered she hated having to live under an assumed identity because it meant she had to hold herself at a distance. She only enjoys trickery when it’s a game, not when it’s work. What interests me most about characters (and people in general) are contradictions and understanding the source of them. And I need established traits to build those off of. Novel Tangent: The book is written from the perspective of Telemakhia, the transgender daughter of Odysseus and is her story during the events of the Iliad and Odyssey, and it mostly centers on her complex relationship to her mother. She writes from a modern day perspective to a modern day reader, sardonically commenting on how gender, sexuality, and how her mythology has been handled. I ended up doing quite a lot of research for something that’s not really historical fiction. There’s some fun romance and revenge murder, too. I’ve gotten about 85k words done. I’ve been rewriting bits and adding in a subplot to help round it out. COVID definitely slowed me down but I’m getting back in the swing of things now. Part of the issue is also it’s my first book, and the first one is always as much about discovering how you write a book as much as it is writing the damn thing. It has honestly changed so much from when I started in 2018.
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Female Half-orc Paladin/Bard
![]() @Wandering Wastrel I appreciate the feedback. Nevertheless, I prefer to have a more solid idea starting out for a few reasons. First, a game is a commitment and I want to make sure I will be enjoying the character I am playing. Second, I play my characters more like a writer than like an actor. I plan and project and pace. I start with a general idea of where the character’s arc would go, but leave the details to be played out with plenty of room for just listening to where the story takes me. I am directing the character, not embodying them. For example, my rise of the runelords character is a woman of high society and former party girl in Magnimar who is on the run because she was framed for murdering her children by her husband (I was loosely inspired by Medea). She has an alcohol problem, is
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Female Half-orc Paladin/Bard
![]() Mature Themes
Classes
Crew
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![]() 1. How experienced are you with PFS2/2e/pbp so far (I'm mostly just curious but try and include at least 1 new player in all my low level pbps) I’ve been doing PbP for the better part of a decade. Longest running game is going to be 6 years this fall 2. Something awesome about yourself. I have the most amazing wife in the world and I’m the luckiest woman in the world to have them in my life! 3. I like recruiting players rather than characters but I would like bit of info on the character you're most interested in bringing. A brief bit of description/background/mechanics is plenty. Genevieve was once an archetypal princess trapped in a tower out on the Fogfen by a witch. When nobody came to rescue her, she took matters into her own hands and started working her way down the tower’s monster-filled levels with a mixture of luck, tenacity, and the help of her tiny fey friend Hayseed. Now, she can hardly go back to being a princess after all that rough and tumble—particularly since she doesn’t even know where she’s a princess *of*—so she’s trying her hand at the one thing she knows she isn’t bad at: fighting monsters in dungeons. Hayseed, who is now her girlfriend/agent, is off in the First World facing disciplinary action for dereliction of duty (“Your job is to make buttercups reflect on the chins of people who like butter, NOT assisting the idle rich in disputes with local herbalists!”) and is currently not with her. Mechanically, she’s a human rogue with the ruffian racket. She’ll be taking the familiar master archetype for Hayseed, who will get “demoted” to a raven, at least for the time being ![]()
![]() I have two concepts that are foremost in my mind: a Lastwall paladin who communicates primarily through books she’s read, or a tiefling sorceress based on Cio from Kill Six Billion Demons. I’ve played versions of both of them in PFS and think I would be happy playing them for a whole AP EDIT: Wow, I'm looking at the player's guide and my paladin's story hooks already fit really well into it. I think that puts in me in the "definitely leaning to her" category ![]()
Female Half-orc Paladin/Bard
![]() I won’t be sticking around if you are trying for a huge table, and I will seriously consider jetting if you want to try to link up tables. The former just sounds like a way to have little party cohesion and will make people even more competitive for kingdom roles. I’ve seen the latter kill campaigns and I have no interest in trying it again. ![]()
Female Half-orc Paladin/Bard
![]() Main: 10 + 2d4 ⇒ 10 + (3, 4) = 17<
Got a skald concept I'll finish writing up
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