Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Hourpen is not among the party members again after vanishing in pursuit of the imp. He directs Chessah to drop a note among the party members on their way to see Eligos. Note: "I'm making my way back to the riverside of my youth. I hope you all find what you are looking for."
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 GM: Hourpen remain out of doors. Finds a shadowy spot to remain for the time. (Stealth: 1d20 + 24 ⇒ (5) + 24 = 29) This just doesn't seem to be the place for us Chesah. I miss the forest. Even in the garrison for all its structure I felt like I at least had a place.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Hourpen joy over Ascaria's though is quickly tempered as he watches Solrisa approach the imp. Slowly approaching Solrisa, Hourpen does his best to assume the bearing of servant. Let us muddy the waters a bit if this imp is indeed watching us for someone. Bluff: 1d20 + 11 ⇒ (19) + 11 = 30 "My lady, if you beg my pardon. But your herbs. The cleric said the herbs would help the confusion." Hourpen gestures toward Ascaria.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Hourpen looks on, hesitant to second guess Ascaria. He speaks up carefully, "Those are the options as you've been told, I'm sure. But aren't there any other possibilities?" GM: Just hedging here. Perhaps a thread with Scout for Hourpen's further development / future involvement.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 As the group splits. "May the dragon guide you as has been the case. I will not leave this youth's side until a safe place is found." Hourpen stands beside Ascaria, looking toward the waif. "You aren't alone. I'll do everything I can to find you safely on your way."
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Earlier, with the young girl. " You're safe now. There are others. They all want to help you. I want to help you." After Sol makes her suggestion. " I would do as the lady wishes, but I have given the child my word that we would all help. But perhaps separating ourselves would be helpful?"
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 GM: Hourpen addresses the waif, after quickly stowing his weapon. He keeps his hands low, near his sides, and open.
"My dear. Are you alright? Me and my fellows are here to help." Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round 10, Init 14 Hourpen moves a foot about while eyeing the near by cells. Cut off by the fire he imagines the cell might be a welcome change. Ready arcane mark & spell strike for any foe that approaches in range.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round 8, Init 14 Hourpen ends his chanting with a sigh, remaining in place he holds on to hope while preparing for fate to continue to toss him about. Ready arcane mark & spell strike for any foe that approaches in range.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round 7, Init 14 Hourpen casts arcane mark, drawing a line at the edge of the blistering heat of the wall. He chants softly, letting what he says move among the message spell to everyone. "Something there is that fire of a wall,
Mending Wall, by Robert Frost is the essential source of this poetic parody of sorts...
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round 2, Init 21 Hourpen hopes some dancing lights might help. Cast dancing lights. Four lights, two at top of 10 ft. radius placed 20 feet above Hourpen and the other two nearer to the group within the 10 ft radius.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Will: 1d20 + 4 ⇒ (16) + 4 = 20 Hourpen mimics making a might kick toward the door. Bluff: 1d20 + 10 ⇒ (8) + 10 = 18 "Someone is there? After all this I'm not sure I want to know who."
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 AoO. Rapier, Bless, flaming, & spell combat: 1d20 + 8 + 1 + 2 - 2 ⇒ (15) + 8 + 1 + 2 - 2 = 24, melee dmg: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9, fire dmg: 1d6 ⇒ 1 Round 2, Init 22 Hourpen continues to follow Tynan's example, inspired by the slice against the moving doppleganger he decides to combine spells and blade. At the least the creature near he and Tynan is now marked with an arcane numeral '2.' Full round, Spell combat. Attack & Spellstrike. Arcane mark.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round One, Init 22 Hourpen moves to stand near Tynan after focusing on his rapier, which flames spread over - slashing at the nearest creature after closing. Swift action, eldritch point for flaming on rapier. Standard move. Attack.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round 2, Init 9 Hourpen tries his best to stay close to Tynan, hoping to help him in this sticky situation. Swift action, eldritch point for frost on rapier. Standard action stay as near to Tynan as possible.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 "I've been here the whole time. Though, a bit distracted. This place is not at all like the woods and road I'm used to traveling. Looking around, moved from his gaze by Ascaria's question. I will wear it. Can't hurt until, I hope." Hourpen carefully lifts the chain over his head, it lies a bit low on his neck but is secured easily beneath his armor.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 "Not that I disagree with your intension Solrisa, but I seem to recall the local law being opposed to us acting in such matters without their consent. Looking toward the elf, I can't imagine after hearing your story they would deny you justice."
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Hourpen rushes to keep up with the others. "So does anyone know what's going on here?" Assuming here that spider climb will wear out before anything else happens. Similarly, flaming has 1 min - # of rounds left.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round 4, Init 24 Hourpen concentrates, focusing to make keeping steady on the surface easier. Once prepared he advances to join Tynan. swift action, eldritch point for spider climb, R 1 of 5. Move. Attack. Rapier, Bless, & flaming: 1d20 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16, melee dmg: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8, fire dmg: 1d6 ⇒ 6
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round 3, Init 24 Acrobatics (untrained): 1d20 ⇒ 15
Would spider climb be of any use for the slick surface?
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round 2, init 24 Hourpen moves toward Mort after focusing to enflame his blade. He strikes. Acrobatics (untrained): 1d20 ⇒ 14
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 "I was not expecting that." After a few quick words, Hourpen works to hide as he looks for a way toward the catwalk. Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round 4, Init 16 Hourpen continues to press his attack after easily keeping hold of his weapon. Reflex: 1d20 + 5 ⇒ (20) + 5 = 25 Rapier, Bless, flank, & flaming: 1d20 + 8 + 1 + 2 + 1 ⇒ (8) + 8 + 1 + 2 + 1 = 20, melee dmg: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7, fire dmg: 1d6 ⇒ 6
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round 3, Init 16 Keeping hold of his blade, Hourpen side steps the closing chest and lashes out with his rapier.
Rapier, Bless, & flaming: 1d20 + 8 + 1 + 1 ⇒ (9) + 8 + 1 + 1 = 19, melee dmg: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8, fire dmg: 1d6 ⇒ 3 5-foot step, Attack.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round 2, Init 16 Hourpen moves toward one of the animate crates, missing out on flanking as his short legs can't get him over the debris. He attacks once he is close enough. A glowing teeth pattern appears on the crate. Move action. Spellstrike. Rapier, Spellstrike (arcane mark), Bless, & flaming: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16, melee dmg: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9, fire dmg: 1d6 ⇒ 3
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Round 1, init 16 Hourpen prepares himself, before closing distance to assist in the furniture disposal. Swift action, eldritch point for flaming on rapier. Standard, cast arcane mark, hold charge. Standard Move, 20 ft. @GM Sass, heading out for the day, sorry for not moving on Roll20.
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Earlier
"Could Tynan and myself take a closer look at each building? Or maybe find an open window to send in Chasah? If we could only shift the chances of getting the right building on the first try. " In response to Ascaria's suggestion. "My preferences is always to stay out of sight as long as we can. As long as we're not to far apart I can make my way back to the group. Is there anyway Tynan might be invisible for a short time as needed?"
Male Halfling Cavalier 1 / Magus 7
Status: HP 45/45. Eldritch Pool: 5/5 Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2 Hourpen closes the distance after casting a spell, attacking as soon as he is close enough. Cast fridgid touch, hold change. Move action. Ugh phone posting is the worst. Rapier, Spellstrike (frigid Touch), Bless, Invisible, & flaming: 1d20 + 8 + 1 + 2 + 1 ⇒ (7) + 8 + 1 + 2 + 1 = 19, melee dmg: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9, Cold dmg: 4d6 ⇒ (3, 3, 4, 2) = 12, fire dmg: 1d6 ⇒ 2. Target is staggered for 1 round.
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