Hobgoblin Battle Priest

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Mark Hoover 330 wrote:

** spoiler omitted **

The basic premise is you are not the person you were before. In the story you were an archaeologist who found the bonded object on a dig, but you can insert whatever background fits your starting skills.

Essentially upon coming in contact with the alien device, it used some kind of a needle prick to inject you with the preserved DNA of some lost race, turning you into a hybrid. Your starting Race doesn't change for the purposes of character build, but the physical changes you're just starting to feel at L1 will come into play when the Aberrant bloodline powers fully manifest.

Your Sorcerer powers and spells, then, are inherent in that new DNA, as if you're part you, part something from the ancient past. This new self, growing inside of you, is bound to the primal forces of magic and time themselves, realizing this bond through spells and abilities. While you can control these to a point, their development and initial manifestation is beyond your reckoning.

This character is transforming, slowly, into something they don't yet understand. You can play this however you want, but for me I'd add a touch of fear to the PC. The Gruesome Shapechanger feat is another expression of this change and not at all something you were expecting.

Because of the conflicting nature of your changing body, your mind tapping into some ancient entity's subconsciousness from an age long past, this helps explain your lowered Will saves from Crossblooded. Your mind is at conflict with itself and constantly dreaming of some ancient city which, of course, will become your Greater Mindscape someday.

I love this, thank you


Phoebus Alexandros wrote:
Reading this, I found myself wondering if switching up some of your Bloodline power choices might work better, thematically speaking, with Gruesome Shapechanger.

Well the only ones I could really see myself changing are the First Level and Third Level ones but I prefer to keep my powers balanced (3 of one Bloodline, 2 of the other Bloodline) so I'd have to pick either Acidic Ray or Long Limbed, not both - unless I also swap out Aberrant Form for Manifest Memory, which would leave me with no defensive abilities.

Edit: NVM I'm dumb I still have Unusual Anatomy


Okay, so recently I had an idea for a truly bizarre Pathfinder character.

They are a Kitsune Crossblooded Sorcerer with the Aberrant and Vestige Bloodlines and the Gruesome Shapechanger feat.

I intend their backstory dark but not particularly edgy, but I haven't figured out the details quite yet. I'm planning to take the First, Third, and Fifteenth level powers from the Vestige Bloodline and the Ninth and Twentieth level powers from the Aberrant Bloodline.

However, I don't really know how to flavor them. Does anyone have any advice?


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Honestly I really like Cosmopolitan. It's an excellent way to make your characters a bit more flexible while also giving you two free bonus languages.

Empath is also fun if you're running an Occult game, and you can never go wrong with Skill Focus.

Splintering Weapon has limited utility at higher levels, but is really fun for lower level characters and can be a nasty surprise for the PCs when a Villainous NPC has it.

Noble Scion and Racial Heritage can be great for flavor, though I honestly dislike how the latter is limited to humans.

Gruesome Shapechanger is also really, really neat, though unfortunately it is incredibly situational and, being a horror adventures feat, is better for enemies than players. The same cannot be said for my second favorite Horror Adventures feat, Disconcerting Knowledge, which is much better for PCs than monsters in addition to having amazing flavor and can really feel like a "Oh how the tables have turned" moment if pulled off right.

When it comes to metamagic, I really like Elemental Spell. It has limited utility but a lot of flavor and can be amazing in some specific situations.

I also remember really liking a bunch of Story Feats from Ultimate Campaign but I forgot most of them.

Unfortunately, even though Hobgoblins are my favorite race, most of their feats are rather disappointing. The whip fighting feat chain (Demoralizing Lash, Taskmaster, and Terrorizing Dislpay) is decent mechanically, but incredibly narrow and only really fits with a specific build. In addition, flavor-wise it'd be a better fit for a BBEG than a PC, which kinda annoys me in this particular instance because the Advanced Race Guide felt more geared towards Players than Horror Adventures or even Ultimate Combat did.

Honestly my favorite Hobgoblin feat is the Teamwork Feat Spirit of the Corps, which was introduced in the Monster Codex but honestly feels better suited for PCs than the Hobgoblin feats introduced in the Advanced Race Guide AND doesn't require you to be a Hobgoblin to take it.

Also, a lot of this was copy-pasted from another post, but this thread reminded me of another feat I forgot before which I really, really like - Cunning


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Exactly what it says in the title. What feats are your favorite?

Honestly I really like Cosmopolitan. It's an excellent way to make your characters a bit more flexible while also giving you two free bonus languages.

Empath is also fun if you're running an Occult game, and you can never go wrong with Skill Focus.

Splintering Weapon has limited utility at higher levels, but is really fun for lower level characters and can be a nasty surprise for the PCs when a Villainous NPC has it.

Noble Scion and Racial Heritage can be great for flavor, though I honestly dislike how the latter is limited to humans.

Gruesome Shapechanger is also really, really neat, though unfortunately it is incredibly situational and, being a horror adventures feat, is better for enemies than players. The same cannot be said for my second favorite Horror Adventures feat, Disconcerting Knowledge, which is much better for PCs than monsters in addition to having amazing flavor and can really feel like a "Oh how the tables have turned" moment if pulled off right.

When it comes to metamagic, I really like Elemental Spell. It has limited utility but a lot of flavor and can be amazing in some specific situations.

I also remember really liking a bunch of Story Feats from Ultimate Campaign but I forgot most of them.

Unfortunately, even though Hobgoblins are my favorite race, most of their feats are rather disappointing. The whip fighting feat chain (Demoralizing Lash, Taskmaster, and Terrorizing Dislpay) is decent mechanically, but incredibly narrow and only really fits with a specific build. In addition, flavor-wise it'd be a better fit for a BBEG than a PC, which kinda annoys me in this particular instance because the Advanced Race Guide felt more geared towards Players than Horror Adventures or even Ultimate Combat did.

Honestly my favorite Hobgoblin feat is the Teamwork Feat Spirit of the Corps, which was introduced in the Monster Codex but honestly feels better suited for PCs than the Hobgoblin feats introduced in the Advanced Race Guide AND doesn't require you to be a Hobgoblin to take it.


I literally just found out about this archetype today but damn that sounds like a cool concept.

You might want to consider the Metamagic feat Elemental Spell (Electricity) for flavor, but Bards don't get many damage spells (the main one I can remember off the top of my head is Chord of Shards) so I'm not sure how useful it'd be.


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I really love Wax Golems tbh. They have so much story potential and I love their flavor.