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![]() Okay so Paladin is actually a class I really like. I know a lot of people don't and that's fine, but I think Paladins can be a lot of fun if you play them right. And I think the dynamic of a Paladin from a traditionally evil race such as Goblins, Drow, or Deep One Hybrids could produce some very very interesting roleplay. So, with that being said, tell me about your monstrous-race Paladins. I for one a Hobgoblin Holy Guide Paladin of Sarenrae. I haven't figured out much about her yet, but mechanics-wise she's mostly focused on Dex and Cha, with the Authoritative alternate race trait and Dervish Dance feat at 3rd level. I intend to play her as a very kind, yet firm maternal sort of character who obviously loves and cares for those around her but doesn't take any s$#~. ![]()
![]() Okay, so this game is fundamentally a fantasy game about escapism, however this particular post is literally nothing but pure escapism. For context, this post is coming from a place of me having an incredibly intense depressive episode because of the real life real world news, and wishing I were this larger-than life fantasy character in a magical world where I could actually do something about all the horrible s@$$ going on in the world. It is coming from a place of intense frustration and mental anguish and is pure, distilled, undiluted escapism. With that being said - if you could be a level 20 Pathfinder 1E Character, what race and class would you want to be - in addition (optionally), what traits/feats would you like to have? ![]()
![]() Mark Hoover 330 wrote:
I should add that you'd need Racial Heritage in order to take the Kobold Bloodline as a human tho ![]()
![]() Sorcerer is my favorite class, and I gotta say a huge part of the reason why is the bloodlines. The sheer variety of different abilities and options, all with their own mostly-unique heritages and mechanics to go with them leave me starstruck in a way few other classes can match. That being said, while I find myself charmed and drawn in by the flavor of most bloodlines, some do stand head and shoulders above others in my assessment. My top 5 Bloodlines would have to be 1) Aberrant - One of the three big authors who primarily shaped the way I interact with fantasy, science fiction, and horror literature is Howard Phillips Lovecraft. Since I was young, I have held an intense fascination with misshapen otherness and things that should not be. The Aberrant Bloodline embodies these ideas perfectly so there's no way it's not going to the top of the list. 2) Vestige - Since I was an incredibly small child, I have always been obsessed with the distant past. Hidden away in the Blood of the Ancients Player Companion lies the perfect bloodline to bring that past to life. Also, even if one ignores the ancient past thing, having your own mindscape is just badass. 3) Draconic - Okay, I promise not all of these Bloodlines will just be "oh I really liked this thing since I was a kid so that's why this is one of my favorites" but out of the three that are, this one is actually the most so. When I was a kid, I was obsessed with dragons. I had dragon books, dragon paintings, dragon shirts, dragon stuffed animals - everything and I do mean everything was about dragons. Now, I've cooled it with the dragons by a lot but I still love them and they hold a special place in my heart. 4) Boreal - I know this is gonna be a controversial pick, cos from my admittedly limited understanding, common consensus is the Boreal Bloodline is hot garbage, and while I agree it isn't the most powerful, it is the most cohesive cold/winter-themed Bloodline in Pathfinder, and it's also got some genuinely really cool abilities (pun intended). There are a lot of things that feel magical about winter and about the extreme north and south of our world, and it seems downright tragic to me that I was born just in time to watch this magic fade. 5) Impossible - This one is a bit harder to pin down on why exactly I like it and what's so cool about it. I was immediately grabbed by the Relativity bloodline power, but even outside of that, the Impossible Bloodline is just full of weird and quirky s%*@ that does fit together in a cohesive manner but at the same time is strangely hard to describe. The name, I suppose, is fitting. Now that I've explained what my favorite Bloodlines are and why, what are your favorite Bloodlines? Why do you like them so much? ![]()
![]() The Raven Black wrote:
I love all of these replies but this one is my favorite ![]()
![]() Honestly I really like Cosmopolitan. It's an excellent way to make your characters a bit more flexible while also giving you two free bonus languages. Empath is also fun if you're running an Occult game, and you can never go wrong with Skill Focus. Splintering Weapon has limited utility at higher levels, but is really fun for lower level characters and can be a nasty surprise for the PCs when a Villainous NPC has it. Noble Scion and Racial Heritage can be great for flavor, though I honestly dislike how the latter is limited to humans. Gruesome Shapechanger is also really, really neat, though unfortunately it is incredibly situational and, being a horror adventures feat, is better for enemies than players. The same cannot be said for my second favorite Horror Adventures feat, Disconcerting Knowledge, which is much better for PCs than monsters in addition to having amazing flavor and can really feel like a "Oh how the tables have turned" moment if pulled off right. When it comes to metamagic, I really like Elemental Spell. It has limited utility but a lot of flavor and can be amazing in some specific situations. I also remember really liking a bunch of Story Feats from Ultimate Campaign but I forgot most of them. Unfortunately, even though Hobgoblins are my favorite race, most of their feats are rather disappointing. The whip fighting feat chain (Demoralizing Lash, Taskmaster, and Terrorizing Dislpay) is decent mechanically, but incredibly narrow and only really fits with a specific build. In addition, flavor-wise it'd be a better fit for a BBEG than a PC, which kinda annoys me in this particular instance because the Advanced Race Guide felt more geared towards Players than Horror Adventures or even Ultimate Combat did. Honestly my favorite Hobgoblin feat is the Teamwork Feat Spirit of the Corps, which was introduced in the Monster Codex but honestly feels better suited for PCs than the Hobgoblin feats introduced in the Advanced Race Guide AND doesn't require you to be a Hobgoblin to take it. Also, a lot of this was copy-pasted from another post, but this thread reminded me of another feat I forgot before which I really, really like - Cunning ![]()
![]() Exactly what it says in the title. What feats are your favorite? Honestly I really like Cosmopolitan. It's an excellent way to make your characters a bit more flexible while also giving you two free bonus languages. Empath is also fun if you're running an Occult game, and you can never go wrong with Skill Focus. Splintering Weapon has limited utility at higher levels, but is really fun for lower level characters and can be a nasty surprise for the PCs when a Villainous NPC has it. Noble Scion and Racial Heritage can be great for flavor, though I honestly dislike how the latter is limited to humans. Gruesome Shapechanger is also really, really neat, though unfortunately it is incredibly situational and, being a horror adventures feat, is better for enemies than players. The same cannot be said for my second favorite Horror Adventures feat, Disconcerting Knowledge, which is much better for PCs than monsters in addition to having amazing flavor and can really feel like a "Oh how the tables have turned" moment if pulled off right. When it comes to metamagic, I really like Elemental Spell. It has limited utility but a lot of flavor and can be amazing in some specific situations. I also remember really liking a bunch of Story Feats from Ultimate Campaign but I forgot most of them. Unfortunately, even though Hobgoblins are my favorite race, most of their feats are rather disappointing. The whip fighting feat chain (Demoralizing Lash, Taskmaster, and Terrorizing Dislpay) is decent mechanically, but incredibly narrow and only really fits with a specific build. In addition, flavor-wise it'd be a better fit for a BBEG than a PC, which kinda annoys me in this particular instance because the Advanced Race Guide felt more geared towards Players than Horror Adventures or even Ultimate Combat did. Honestly my favorite Hobgoblin feat is the Teamwork Feat Spirit of the Corps, which was introduced in the Monster Codex but honestly feels better suited for PCs than the Hobgoblin feats introduced in the Advanced Race Guide AND doesn't require you to be a Hobgoblin to take it. |