Converting 1E characters to 2E?


Pathfinder Second Edition General Discussion


Okay, so Pathfinder 1E was my first TTRPG ever. I love it so much and know most of the base game books like the back of my hand.

However, even a person as stubborn as me can see when the times are changing, and while I don't like the artstyle for Pathfinder 2E, a lot of the races and feats and stuff seem legitimately really cool.

In addition, it looks like 2E will get a surge in players due to WotC's OGL shenanigans meaning I have a chance to actually play in a game instead of DMing like I literally always have to for my friends even though I know I suck at it (for some reason they disagree but I can't even do voices ffs)

However, there is still an issue - I have a character idea that I really really want to play, but this character is very heavily rooted in the rules of 1E.

This character is a Crossblooded Sorcerer with the Maestro and Aberrant Bloodlines, plus a dip into Eldritch Heritage for some Impossible Bloodline powers.

The character is heavily inspired by the video game Control, and in 1E, I intend on taking the 1st, 3rd, and 9th Level powers of the Maestro Bloodline, the 15th and 20th level powers of the Aberrant Bloodline, and using Eldritch Heritage to scoop up the 1st, 9th, and 15th level powers of the Impossible Bloodline.

Is there any way to convert this character to 2E while still retaining most of their abilities?


Probably Aberrant Bloodline Sorcerer. You can get most of the Maestro powers that you want from skill feats, and several of the Impossible powers don't really work.

Beguiling Voice: Daze is a cantrip. It doesn't work quite the same - it does damage instead of preventing actions. Though there is a rare chance that it will prevent an action too.

Fascinate: There is a skill feat Fascinating Performance

Perfect Voice: The skill feats Multilingual and Legendary Linguist. There is also the Linguist archetype that can get that effect earlier, but it costs class feats instead of skill feats.

Alien Resistance: Spell resistance doesn't really exist in PF2.

Aberrant Form: Aberrant Bloodline will give you Aberrant Form as a focus spell, so you can cast it all day.

Disorienting Touch: I don't know of any player character options that give Sickened on a regular basis. That doesn't mean that there isn't something.

Distracting Pattern: I think the closest parallel for this is the Witch Hex Shroud of Night, but you can't get that unless you start as a Witch. Can't get that through Witch Archetype. You might look into Shadowcaster archetype - it has some things in there that are similar. As well as a bunch of other things that are rather cool on their own.

Relativity: Basically this gives Spider Climb. There are a couple of ancestries that give a climb speed. There are also some Athletics skill feats that can make you better at climbing and jumping.


breithauptclan wrote:

Probably Aberrant Bloodline Sorcerer. You can get most of the Maestro powers that you want from skill feats, and several of the Impossible powers don't really work.

Beguiling Voice: Daze is a cantrip. It doesn't work quite the same - it does damage instead of preventing actions. Though there is a rare chance that it will prevent an action too.

Fascinate: There is a skill feat Fascinating Performance

Perfect Voice: The skill feats Multilingual and Legendary Linguist. There is also the Linguist archetype that can get that effect earlier, but it costs class feats instead of skill feats.

Alien Resistance: Spell resistance doesn't really exist in PF2.

Aberrant Form: Aberrant Bloodline will give you Aberrant Form as a focus spell, so you can cast it all day.

Disorienting Touch: I don't know of any player character options that give Sickened on a regular basis. That doesn't mean that there isn't something.

Distracting Pattern: I think the closest parallel for this is the Witch Hex Shroud of Night, but you can't get that unless you start as a Witch. Can't get that through Witch Archetype. You might look into Shadowcaster archetype - it has some things in there that are similar. As well as a bunch of other things that are rather cool on their own.

Relativity: Basically this gives Spider Climb. There are a couple of ancestries that give a climb speed. There are also some Athletics skill feats that can make you better at climbing and jumping.

Ancestries are races, right? Cos my character is literally just a human and I do not intend to change that.


Ancestries are the new name for races, yes.

And even being a Human there are options. Versatile Heritages can open up a lot of things. Sylph heritage can give a fly speed for example.


breithauptclan wrote:

Ancestries are the new name for races, yes.

And even being a Human there are options. Versatile Heritages can open up a lot of things. Sylph heritage can give a fly speed for example.

Im NGL it's always frustrating converting stuff to a new system but that's actually really cool.

I really really really like 1E's racial heritage feat but I remember being disappointed that you couldn't transfer racial traits and stuff.

Thanks a lot. Still not sure if I'm gonna convert this character to 2E but you've given me a lot of help and a lot to consider.


Pathfinder Rulebook Subscriber

Sorcerers do get the closest thing the game has to spell resistance, actually. https://2e.aonprd.com/Feats.aspx?ID=616


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Sounds like an aberrant sorcerer with Bard Dedication to me.


Disorienting Touch: I don't know of any player character options that give Sickened on a regular basis. That doesn't mean that there isn't something.

Goblin Pox

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