Human on Flying Carpet

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Goblin Squad Member. Pathfinder Maps, Starfinder Maps Subscriber. ****** Venture-Captain, Massachusetts—Central & West 761 posts (765 including aliases). No reviews. No lists. 1 wishlist. 71 Organized Play characters. 2 aliases.


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Quote:
If you THROW THIS LETTER OUT then YOU will find NORGORBER in YOUR HOME in ONE WEEK!

The sound of Skinsaw cultists crumpling papers intensifies exponentially.

5/5 **** Venture-Captain, Massachusetts—Central & West

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I'm ready for the brain-in-a-jar of Grandmaster Torch to come back for his revenge!


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Serhak72 wrote:


Closest thing we got to Farming God is Erastil and arguably Cayden Cailean right?

There is an Azlanti goddess, named Jaidi, who is pretty much the harvest Goddess, but she's not worshipped much anymore, except in a few small pockets. It seems like there are a good many comparisons to these two.


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I'm giving it a try now. A little slow to get stuff entered, but seems worth the money. If anything, I'd suggest some way to make a character's turn "hidden" from players when rolling initiative. Sometimes players don't know all the enemies in the fight, and having 5 enemies on the tracker but only 3 visible might give info away. Also, a way to just flat out remove a single something from initiative order would be good. That way we don't have to skip over it.


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Essentially asking to use Channel Smite without having to take Channel Smite? That's pretty obviously not intended. I also don't think that a strike fulfills the requirements of a somatic component, because a providing a somatic component is a manipulate action and a strike is not. Making them openly interchangeable would not play well with grappling rules.

Also, what does Emblazon Weapon have to do with this? Nothing about emblazon weapon indicates the weapon replaces somatic components. The weapon becomes a divine focus and a divine focus replaces MATERIAL components.

Quote:

If you’re a cleric Casting a Spell from the divine tradition

while holding a divine focus (such as a religious symbol or
text), you can replace any material component the spell
requires by using the divine focus as a focus component
instead.

Emblazon weapon saves you from having to switch items around or drop your weapon if your second hand is unable to present your focus or provide material components, like if you've got a shield strapped on it.


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I'm a player in this AP, and we just got to the point where we are getting our agents, in our Cult of Personality. I decided to make some tables to generate descriptions and backgrounds for my agents, and threw together some tables. Hopefully this will make it seem more like a motley crew of locals throwing themselves in to help the cause than "you have some agents. They do things."

One note that didn't fit on the page with the table: For a more "courtly" agent set, use 76-100 on the "Commoner" table instead of the whole table.

War For The Crown Agent Tables

Feedback greatly appreciated, as this is my first stab at such a thing.


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As an Inquisitor, you've got access to lots of things!

Silence and Invisibility are second level spells for you. If you can get your hands on a Silent spell rod, and sneak into position, you can be a ball of caster-negation.

Also, remember you have Litany of Sloth, which can help. Yes, it's a Will save to negate, but it is worth the shot. It will completely shut down a caster if it sticks when paired with Step Up.


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Ravingdork wrote:
Aside from weapon damage, there really isn't a "starship scale."

Yes, there is. There's a whole sidebar that explains that starship scale is greater than creature/object scale on page 294 of the CRB.

Starship Scale wrote:


STARSHIP SCALE
Though the size categories of starships have the same names as the
size categories of creatures, they operate on completely different
scales.
Even within a size category, a starship’s exact measurements
might differ between base frames and manufacturers. The size of a
starship also modifies its Armor Class and Target Lock as indicated.


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It depends on what type of weapons your ship is equipped with, and where the missile is coming from! There's a a starship weapon property called Point that can shoot incoming missiles as they get close to you.

Point weapon property wrote:

Point

A weapon with this special property is always short range and
can’t be fired against targets that are outside the first range
increment. If a tracking weapon would hit a ship in an arc that
contains a weapon with the point special property, the gunner of
the targeted starship can attempt an immediate gunnery check
with the point weapon against the incoming tracking projectile
using the bonus listed in parentheses in the weapon’s Special
entry (instead of her usual bonus to gunnery checks). The DC for
this gunnery check is equal to 10 + the tracking weapon’s speed.
If the attack hits, the tracking weapon is destroyed before it can
damage the ship. A point weapon can be used to attempt only one
such free gunnery check each round, but this usage potentially
allows a point weapon to be fired twice in a single round.

While point weapons are great defensive measures, they are limited in offensive range and can only stop one missile per round. If you have two ships concentrating on one of your arcs with targeting weapons then your point weapon can only try to stop one of them each round.

5/5 **** Venture-Captain, Massachusetts—Central & West

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I've been using this blog post from the devs which says that it's twice its tier (emphasis mine):

Quote:
Computers themselves are defined in their own section in the equipment chapter. In general, a computer has an item level equal to double its tier. A tier 1 computer might be something as simple as a common datapad, while a tier 10 computer may be running an entire space station or handling major systems for a large company. Beyond its tier, a computer is defined by its size, user interface, access and authorization, basic function, modules (which define what the computer can do or control beyond its basic functions, and may include controlling other devices or computers), and countermeasures.

I don't see that in the CRB though, sadly. Between the quoted, and the needing ranks equal to twice the tier, I believe we've narrowed the intent.


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I agree with others that this is looking like you threaten both. I imagine that devs intended to specify somewhere that you only getting 5 ft. or 10 ft. and needing to switch your grip on your weapon to go between the two. Doesn't look like that made it in. Since they changed the action to switch your grip to a swift action (so you can only switch once on your turn and eat up your swift action) that may have been what they were going for. That's probably how I'm going to run it. But being able to threaten both at the same time probably isn't what they wanted.

5/5 **** Venture-Captain, Massachusetts—Central & West

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First off... *marks down to take a drink when not at work*

Second, it's all based on intent in using such an item. My paladin has a hat of disguise. He doesn't use it to fool people or even fake his finery. He does it more to illustrate his points better. People usually know he's "in disguise" and there's no deceit to it at all. For example, a recent interaction was trying to get some info from some "less-than-bright" townsfolk, as we were chasing a man who went by several aliases.

Paladin: Have you seen a man who looks like this? *hat of disguise to take a similar shape to the person we're looking for, and follows it with a pretty decent disguise check*
Townsfolk: Yep! That's him!


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11) There are no space bulls.


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Gummi Ships, anyone? No? Just me? ... okay...

5/5 **** Venture-Captain, Massachusetts—Central & West

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I noticed that Sheila's briefings usually involve light snacks and/or refreshments, so characters around here love her. Pathfinders don't turn down free meals.

5/5 **** Venture-Captain, Massachusetts—Central & West

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claudekennilol wrote:
Nefreet wrote:

Only VOs have access to it.

It can't be casually downloaded.

So basically I should bring up with my VO the fact that he's never given it to a new player in the ~2 1/2 years I've been gaming at my location?

The boon hasn't been around for that long. It's relatively new.

5/5 **** Venture-Captain, Massachusetts—Central & West

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Or you could keep Confirmation as is, then give them transfer orders to Varisia shortly after completion of their mission.

In character, Sheila's lodge is in need of plenty of agents around the time that Shattered Start starts, chronologically. Then you can them travel on the Throaty Mermaid to Varisia with an elven wizard and his bodyguard. When they get off in Varisia, another team gets on to ride with the elven delegates.


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I'm running a group through an adventure path and at every level I give out up two little cards with a quill on it that give players a direct way to influence the story or characters. At every level players have a little election to give one quill to who they thought deserved a quill, for whatever reason. If there aren't a ton of quills floating out there, I choose one of the remaining players for whatever reason I choose. Example, while level 1 the barbarian started a great in-joke that the party still uses to this day (three years later, and currently level 12) and got himself one of the first quills.

Players can cash in their quill to ask if small details can change. As example, the half-orc barbarian wanted to marry into nobility to claim a title. She's a human, and he's a half-orc that hates humans because humans are so prejudiced against half-orcs. The NPC as written would have been very okay with it, because she got to keep a title (her husband died). So the barbarian traded in his quill to make the noblewoman unhappy with this marriage. And now they're both unhappily married in-character, but it gives more plot points that are in the player control.

It's helped reward people that the party felt carried their weight or added to the fun, and it's helped me draw some players out of their shells and into the game a bit more.

5/5 **** Venture-Captain, Massachusetts—Central & West

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Dunesparrow wrote:

Hey there

No one in my group has ever played OP, but we are considering it while we wait for Mummy's Mask to be released.

We did not realise there were any character restrictions.

I will finally read through the OP rules, but could you please confirm there are Character restrictions and offer any insight as to Why?

Thanks

Hello! Thanks for considering giving OP a shot.

The characters that are used for OP are from the respective class decks. If there's a copy of your character in a base set, then you can use them as instead of the one from your class deck. For example, you could use Kyra from the Rise of the Runelords or Wrath of the Righteous base sets with the class deck because Kyra appears in the class deck.


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Ridiculon wrote:
Why wouldn't it apply to number 3? Can you not persuade someone to tell you something they know?

Because it explicitly says it doesn't.


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Get a Ring of Delayed Doom? Or just pack some potions of Lesser Restoration?


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Sundering, or at least use it very sparingly. As a GM, I can throw monster after monster at them, with little/no loss when they get ripped to shreds. But permanently damaging a character's weapon is a bit harsh when they cannot find a caster high enough level to Make Whole a high level weapon.

5/5 **** Venture-Captain, Massachusetts—Central & West

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All of the Advanced Players Guide iconic characters* (Alchemist, Cavalier, Inquisitor, Oracle, Witch) are being worked on. See blog post here.

*NOTE: The Summoner has an Unchained pregen available in Fane of Fangs, but given its legality in PFS now, the APG one is probably not going to be a thing.

Edited to add: You may want to look at the materials the pregen for Master of Fallen Fortress has, as a base. That may have not been available to you at the time, though.

5/5 **** Venture-Captain, Massachusetts—Central & West

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I'm personally against it. I feel like a lot of adventures make balance assumptions based on what players are able to bring to the table. It's almost imperative that writers have some sort of assurance as to what players will and will not have access to.

As an anecdote, I've seen a 1-7 scenario (people will probably be able to guess which one it is) almost ruined in premise because a level 7 cleric had access to a particular 3th level cleric spell played down to tier 3-4. I mean, it wasn't a matter of being more effective in combat. It was a matter of major plot points gone in a few minutes. Things like this are the reasons why the tiers have started to shrink a bit since the start of Pathfinder Society. Not just combat-wise, but skill and ability wise, it's hard to challenge things as the levels increase. A 50-foot drop in your way is a killer for level 1-2, and a bruiser for levels 4-5. At 7, players may have flight, feather fall, great climb scores, earth manipulation, magical ropes that they can just thrown about.

5/5 **** Venture-Captain, Massachusetts—Central & West

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After some messy splattering of enemy combatants, my gnome wizard headed into the hallway and had to take his pants off after combat. Shortly thereafter, more people rush into the hallway. To play it off and stall before the NPCs could get into the room, the gnome starts dancing. It's now known as Magic Mike XXS.

5/5 **** Venture-Captain, Massachusetts—Central & West

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Nefreet wrote:
All Rouge Talents are banned in PFS play.

But... but... I look like a perfect blushing blossom...

5/5 **** Venture-Captain, Massachusetts—Central & West

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Personally, I think the restrictions make it much easier to actually do the stat-wise construction of a Summoner. After reading it over, I'm not as reticent to introduce newer players to the Unchained Summoner. That's a bit of relief.

I think the biggest challenge is negotiating flavor. I had a blob of GM credit sitting at 2nd level (not yet played at 2nd, sadly) that I was going to make a fiery dragon-riding LG halfling holy crusader. All good fluff-wise, but literally unable to make with Unchained Summoner rules. I think that it stand at odds with the flavor of the original class ("I made this with my imagination, and it likes me!") that someone Lawful Good cannot imagine a mount.

5/5 **** Venture-Captain, Massachusetts—Central & West

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(Before going any further... look at the post date!)

It seems there's a Venture Officer in the Metro Boston area who's been running a lot of games. While this person's done a lot of work organizing events at area stores, it's becoming painfully obvious that no one's enjoyed themselves at his games.

Hmm? That whole laughing thing? Obviously forced, to spare his ego and all. Obviously.

What? He's got over 250 tables of GM credit?! *shrug*
Hmm? He's encouraged several new players to try GMing? ... I mean, that's not that impressive at all.

It's my extreme displeasure to announce that VL R. Diaz will never... evereverever... get his fifth GM Star. EVER!

Congratulations to our VL, R. Diaz, on earning his fifth GM star. He's had his 150 total game count for some time now, but he's recently gotten his specials count up to the mandatory 10!

Thanks for all the hard work!

5/5 **** Venture-Captain, Massachusetts—Central & West

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No one's pointed out Refine Improvised Weapon yet? It's pretty much what the spell's made for.

Quote:

Refine Improvised Weapon

School transmutation; Level cleric 1, inquisitor 1, ranger 1, sorcerer/wizard 1

Casting Time 1 standard action

Components V, S, DF

Range touch

Target one improvised weapon

Duration 1 hour/level (D)

Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality. This effect does not alter the weapon's shape or appearance in any way. For example, if this spell is cast on a chair leg, a butter knife, or a pitchfork, the items function as a masterwork club, a masterwork dagger, or a masterwork trident, respectively, but the items look no different than they did before the spell was cast.

I've got an inquisitor bonking things over the head with a waffle iron.

5/5 **** Venture-Captain, Massachusetts—Central & West

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BigNorseWolf wrote:
Slave pits of absolom with Abraham Lincoln,john brown, George Washington and Thomas Jefferson.

Jefferson Davis and Robert E. Lee run up to the table: "Is there still room?"

5/5 **** Venture-Captain, Massachusetts—Central & West

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Guide to Organized Play, page 38 wrote:

A GM may apply credit for running a scenario, module,

or Adventure Path in any of the same ways a player can, and
must follow the same rules as a player when applying credit
to a character. When you choose to take a Chronicle sheet for
GM credit, you must decide which of your characters receives
the Chronicle sheet when you fill out the tracking sheet for
that table. You must apply Chronicle sheets in the order they
are received.
The only exception is when you hold a highertier
Chronicle for a lower-tier character.

You have to apply them in the order you run them for credit. That does not stop you from running a scenario for no Chronicle sheet credit, running other scenarios, and then running that scenario again at a later day when the character is at a higher tier though.

5/5 **** Venture-Captain, Massachusetts—Central & West

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From Inner Sea Gods, there's Zelishkar (NE deity of arson, burning alive and Cremation) which gives Animal, Evil, Fire, and War domains.

You may want to try the Seperatist Archetype of Cleric if you have Ultimate Magic.

5/5 **** Venture-Captain, Massachusetts—Central & West

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Whoo! Welcome aboard, Bill!

5/5 **** Venture-Captain, Massachusetts—Central & West

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While she physically left us to move to Redmond months ago, Linda Zayas-Palmer has still been a figurehead in our lodge over here in Massachusetts! One of the founding members of the lodge, Linda's been fundamental in getting one of our largest stores, Pandemonium Books and Games, up and running Pathfinder Society. Not only has she provided a fun and thorough GM, she has inspired several gamers to step up and take the mantle of GM.

Though she's now moved, she's run several games for the lodge over the internet! She's also served as remote overseer during the Siege of the Diamond City.

She's earned her fifth star, and I'm very proud to congratulate Linda Zayas-Palmer on her achievement!

5/5 **** Venture-Captain, Massachusetts—Central & West

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Check out this FAQ (with bolding for emphasis):

Quote:

It is intended that animal companions or familiars can not activate magic items. An animal companion could benefit from an item with a continuous magical effect like an amulet of natural armor if its master equipped the item for the animal companion. Animal companions of any type may not use manufactured weapons.

Animal companions are also limited by their individual anatomies. In Pathfinder Society Organized Play, animal companions always have access to barding and neck-slot items so long as they have the anatomy. For example, a horse and pig can always have access to barding and neck-slot items. A snake does not have access to either. However, an item called out to be used by a specific animal is usable by that animal regardless of slot.

Additionally, animal companions have access to magical item slots, in addition to barding and neck, as listed on the inside front cover of the Animal Archive so long as they select the Extra Item Slot feat. The Animal Magic Item Slots table found in Animal Archive is not a legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature’s anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source. If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

An animal or familiar has to have an intelligence of 3+ to activate an ioun stone. If the animal or familiar has less than a 3 intelligence, they may not activate an ioun stone.

The brownie, faerie dragon, imp, lyrakien azata, mephit, quasit, sprite familiars, granted by the Improved Familiar feat, use the Biped (hands) section of the chart. The carbuncle and voidworm protean, familiars granted by the Improved Familiar feat, uses the Serpentine section of the chart. If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

5/5 **** Venture-Captain, Massachusetts—Central & West

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Your build is so overly complicated, my Oracle can take it as her Mystery.

5/5 **** Venture-Captain, Massachusetts—Central & West

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The general consensus is "This is a cooperative game. If your build is getting in the way of your party's enjoyment, then you may want to rethink it."

That said, depending on the table, those still may be very effective options and definitely welcomed. Just be able to operate without it. I've had an entire scenario where no one was hit because all of the PCs could deal with the Darkness cast by a PC, and NPCs could not.

5/5 **** Venture-Captain, Massachusetts—Central & West

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Dual-Cursed Oracles using a ability called Misfortune on their allies in hopes that they'll roll higher?

5/5 **** Venture-Captain, Massachusetts—Central & West

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Don't forget the 4-15 Cyphermage Dilemma! Pirates abound!

5/5 **** Venture-Captain, Massachusetts—Central & West

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Serious note to all clerics that haven't given up their second domain: Give a serious look at the Pyxes of Redirected Focus. Help yourself avoid that moment where having "that" domain spell instead of "this" spell meant the difference between life and death.

Quote:

PYXES OF REDIRECTED FOCUS

PRICE 1,000 GP
AURA moderate transmutation CL 9th WEIGHT —
This round metal container is just large enough to contain
the wooden, coin-sized token inside. Each side of the token
is inscribed with a different prayer. Once per day, a cleric
(or other class with cleric domains) may activate the pyxes
and may select any one of her prepared domain spells and
replace it with the domain spell of that level from her other
domain. For example, a cleric with the Fire and Luck domains
could switch her 1st-level prepared burning hands domain
spell to true strike. The pyxes has no effect on creatures with
no domain spells or only one domain.

5/5 **** Venture-Captain, Massachusetts—Central & West

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I'll just take these onyx gems... *yoink*

As for your question... that's pretty much the Magus' bread-and-butter.

5/5 **** Venture-Captain, Massachusetts—Central & West

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You can find such information on the Pathfinder Society Additional Resources page:

http://paizo.com/pathfinderSociety/about/additionalResources


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Pathfinder Maps, Starfinder Maps Subscriber

On a personal note, I just wanted to thank Mark and his girlfriend Linda for working so hard to get Boston PFS to where it is today. When I first started playing, there were only four or five people showing up at Pandemonium, and not always on a regular basis. In my very first session, I had the pleasure of having Linda turn half of our party into monkeys and have the rest of us fear anything remotely foggy. Mark was very encouraging of my horribly ineffective dwarven cleric who could do nothing but ask "Do I heal now?" as Mark's character got tossed around by a crocodile and a sorcerer peeled back his eyelids and stretched out his arms a lot. With their work, we've gone from wondering if we'd get three or four people to play each week, to trying to figure out how to split three or four tables a week. Your presence will be greatly missed. I know a lot of players in the area are voracious consumers of Pathfinder rules and/or lore thanks to watching you two and what you can do with it. You will most definitely be missed. Feel free to stop by and join a game!

5/5 **** Venture-Captain, Massachusetts—Central & West

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There's an unnecessary space in there.

Linkified for your enoyment

5/5 **** Venture-Captain, Massachusetts—Central & West

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FLite wrote:
I don't believe you can upgrade an unnamed magic item to a named magic item.

Yes, you can. See this FAQ.

Quote:

Can I Upgrade a Named Magic Item?

Named magic items—including specific armor and specific weapons—are not upgradeable. Non-magic specific armor and specific weapons may be upgraded normally. Magic armor and weapons may be upgraded to named versions if they are the same basic material and shape as, and meet but do not exceed the enhancement bonuses of the named versions. Wondrous items whose names include a +X value (such as bracers of armor, headband of vast intelligence, amulet of might fists, etc.) may also be upgraded following the rules for upgrading magical items on page 19 of the Guide to Pathfinder Society Organized Play.

Upgraded versions of named magic items may appear on Chronicle sheets.

Intelligent magic items are not available for purchase unless they appear on a Chronicle sheet or are provided as part of a class or archetype (such as the black blade magus archetype).

5/5 **** Venture-Captain, Massachusetts—Central & West

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Chris Mortika wrote:

Hey, David, super job.

I was wondering:as you've seen 150 tables come and go, have you noticed any trends? Are players acting differently now than they did a couple three years ago? Are they bringing a different type of character to the table? (And yes, there are more gunslingers now than there were 4 years ago. That's not what I mean!!)

Actually, we don't have that many gunslingers running around Boston. And if we do, they're usually not full Gunslingers. I would say, if anything, there's been a growing trend in the Cleric dip, so players can be more proactive in taking care of their own healing, as well as being able to use some protective wands like Protection from evil.

Chris Mortika wrote:


What's the best thing that the Boston PFS Lodge can teach / model for the rest of us?

Um... How to pawk ouwah caws in da Hawvuhd Yawd? Joking aside, I think a lot of our players, definitely not all, like to build there characters with levels of power built in. We can sit back and not super-wipe the older easier scenarios, and still turn it up to full-on cheese monster when the going gets tough.

Also, from what I hear, we have a very strong GM pool compared to some other places, so come visit us in Boston!

5/5 **** Venture-Captain, Massachusetts—Central & West

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Michael Brock wrote:
WinterwolfNW wrote:

I have seen 5 PFS regulation characters DIE in the last 3 months... They just POP right up after spending some 5000 Gold and 8 Prestige. There is no RISK OF DEATH (at least not permanent) in PFS scenarios! Those of you who believe there is, are living in a world of Illusion..!

Mention that to the 11.2 rogue that was disintegrated in a scenario I ran a year or so ago.

I personally got run over by a giant stone hamster ball that my witch animated out of a Wall of Stone to get through a Cloudkill cast by an enemy.

Moral of the story: SAVE UP FOR THE RESURRECTION!


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