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AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Ah, the DMPC - win some, lose some, occasionally in the same turn. Sorry for the absence. Harboth does a quick fist pump (but not a full-on Tiger Woods, as that would probably take up my standard action)at the falling fae. Ha haa! fort save: 1d20 + 5 ⇒ (4) + 5 = 9
At the sight of the little rock, he shouts, Ooh! The stone! Somebody - he looks around, realizing that he is the closest one to Opal - Oh. He then drops his bow, takes a step over to Opal, then retrieves his blanket and throws it over her. Sleep well, Opal. We'll get you up soon. P.S. love this typo: ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth jogs forward again, hoping to remain in "point blank" range. He draws back his stout bow and lets fly another shot. attack: 1d20 + 7 ⇒ (17) + 7 = 24
He yells HA! as his arrow appears to fly true toward its target. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth trots up from his spot next to Baz into a position between Opal and the central stone pillar (I went ahead and moved him on the map), then TWANNNGGGG!s another shot at the little fae. attack (PBS): 1d20 + 7 ⇒ (6) + 7 = 13
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AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() GM Burglar wrote: So I did mess up poisons a little, as per my wrongness-per-scenario quota. Sleepytime is a secondary effect. [dice=Fort for Opal to not be sleepy and only actually have 1 con damage]1d20+1 Not that it mattered too much! Opal, you can get a round of actions out from when you made your first save, but I do recall you were threatened, so it would likely have been a full retreat or 5 ft step and a heal or something. My bad on that. Kyo, you're feeling a little sleepy. You'll get a fort next round to not be unconscious for a gross amount of time. So I take it Opal is awake? ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth looks over at Opal, hopes someone else will heal her, and then shoots his arrows at the remaining big guy. attack 1: 1d20 + 5 ⇒ (17) + 5 = 22
attack 2: 1d20 + 5 ⇒ (2) + 5 = 7
Frustrated at the flight of his second arrow, he orders Grits to Get that little thing! handle animal: 1d20 + 5 ⇒ (19) + 5 = 24 ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Kn(nature) questions:
the spriggans - DR and spells/spell-like abilities Harboth fires at the non-hurt foe, shouting, They are spriggans - [insert result of Kn(nat) roll here] attack (incl PBS, rapid fire): 1d20 + 5 ⇒ (14) + 5 = 19
attack (incl PBS, rapid fire): 1d20 + 5 ⇒ (19) + 5 = 24
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AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth fires at the big thing trying to hurt Opal. attack (PBS, Rapid): 1d20 + 7 + 1 - 2 ⇒ (3) + 7 + 1 - 2 = 9
attack (PBS, Rapid): 1d20 + 6 + 1 - 2 ⇒ (11) + 6 + 1 - 2 = 16
Are these things "natural"? If so, I will check it: 1d20 + 5 ⇒ (12) + 5 = 17 ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth chuckles as Opal's spell takes effect. Ha! Looks like it's you whose plans will fail! Particularly when my pointy projectiles pierce your puny hide! Now where the f%&% are ya? As he proudly pontificates on the puncturing prowess of his potent pointies, Harboth stows his axe and enters the druid circle, looking for likely targets. Perception: 1d20 + 10 ⇒ (7) + 10 = 17 Moved my marvelous man across the map. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() It's going to be a busy-ass day, so I will go ahead and post Harboth's action: Harboth shouts, Ha haa! as he cuts himself free, then there is an, Oh, sh- cut off by the WHOMP! of him hitting the bridge, a slippery, scrabbling sound of half-orcness sliding across the wet bridge despite Harboth's best efforts, and finally a PLOOSH! as he plunges into the lake. Where does he land?: 1d6 ⇒ 2 Harboth then attempts to swim to shore whilst holding his weaponry.
On the assumption that that worked (calm water, right?), I went ahead and moved Harboth a square to the NE of where he landed in the water. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() That's RIGHT! ARGH! (argh more for forgetting the extra 1d12 + 6 ⇒ (2) + 6 = 8 when it's on my character sheet than for wasting the extra damage) At least I break free from the trap, que no? ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth wriggles about in the snare. He wrestles loose his greataxe and hacks away at the snare. attack: 1d20 + 7 ⇒ (20) + 7 = 27
confirm: 1d20 + 7 ⇒ (17) + 7 = 24
Did not have the axe out before, so my full-round escape action should end next turn. Cutting my way out of a trap isn't my favorite way to use a critical hit, but I'll take it. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Did I not post late yesterday? Guess not. Sorry, folks. Harboth and Grits each take a poke or two with the healy stick.
Harboth then sets off at the head of the group, bow in hand. He keeps up a quick pace (maybe 7 on a scale of 1-10, with 1 being a group of preteen girls at the mall and 10 being a run - think walking with a sense of urgency, not quite or maybe just a light jog), looking back occasionally to make sure that no one is lagging too far behind. He uses no light. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() That is grim news, but no more so than I had expected. I'm sure their bodies have been taken by the beasts of the forest by now. Do you think it was indeed the fae that slaughtered them? After hearing the gnome's response to this last question, Harboth will hustle back to the group, not wanting to delay them any further. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth replies to Baz, Indeed. To answer your question, my goal is to discover the fate of one Thaven Lumberbeard and his band of forest- Stopping mid-sentence, he has a flash of realization and calls to the leader of the gnomes, or any other gnome close enough for him to get their attention. HEY! Hey there! Before you go - did any of you see a group of foresters in here recently? Perhaps led by a strapping man who carried a wicked-looking red-and-yellow axe? ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth gives Kyo an inquisitive look. He turns to Baz and mutters, What do you suppose that is all about? Before Baz can respond, he calls after Kyo, Don't take long! We have to get moving to stop the destruction of the Lorestone! ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Attacks by whom? Hunting Cyflymder is not our ultimate goal, but we understand that he-, sh-, um, Cyflymder may be headed to the Druidic Circle north of here to destroy the Lorestone. It is the Stone we are looking for. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth does his best to look non-threatening. He pets Grits and whispers to whomever is close enough (Kyo?), I see eight of them. He looks around at the gnomes, hoping to gauge their mood and intentions. sense motive: 1d20 + 3 ⇒ (5) + 3 = 8 ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth and Grits join Kyoshiro in the lead. As Kyo eyes his wayfinder, Harboth watches their surroundings for other sapient life. Perception if useful: 1d20 + 10 ⇒ (14) + 10 = 24 ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth is also interested in said axe, so perhaps we could split up the gathering of things? Also, note that gm wrote: You would take 1d6 per square (individually, for resistance purposes) so it looks like, rather than 6d6, you would take (2d6 - resistance) + (1d6 - resistance)+ (1d6 - resistance)+ (1d6 - resistance)+ (1d6 - resistance). that could end up being more like 1 or 2d6 total. Just sayin'. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() I like it. Even better: Round 2 drop bow safely outside(free), move in (move 1), pick up dog (move 2). Round 3 pick up satchel in other hand (move 1) and come back out (move 2). Does that work? ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Round 3
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AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Thanks, Chels! Harboth rushes in - just as he is about to get his healy stick, he sees Chelsea getting Infernal with his puppy (not what it sounds like, gutter-brains!) Instead, he points out the door and tells Grits to Get out of here, boy! Handle Animal: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20 I think that's two moves, so I'm fresh out of actions to pick up stuff and run back out. Otherwise, that's exactly what I'd do! ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() I assume the bad guys are not of the human subtype. If so, I get +2 to attack and damage. Go Rangers! Harboth yells at his mates as he takes a step backwards, Those unseelie things are resistant to cold! Use silver if you have it! He then draws a silver-tipped arrow, takes a rapid shot at the bad guy in his face, then does it again! attack (point-blank, rapid): 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
attack (point-blank, rapid): 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
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AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth points at the creatures (which he would attempt to identify with knowledge(nature): 1d20 + 5 ⇒ (12) + 5 = 17), and hollers at Grits to Git those things! handle animal (move action): 1d20 + 5 ⇒ (20) + 5 = 25 Harboth then takes aim at the one on the left, draws back his bowstring, and fires:
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AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth hustles behind Baz and Kyo, drawing his bow and scanning the hut for anything other than fire and bodies, particularly if it is moving. perception: 1d20 + 10 ⇒ (10) + 10 = 20 gm: He will also keep an eye out for Thaven Lumberbeard's axe. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth largely ignores the conversation at this point as he switches his fur-spangled axe for a wand and taps it thrice upon Grits. zip!: 1d8 + 1 ⇒ (3) + 1 = 4
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AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth yells, Grits! Noooo! as his canine friend falls under the onslaught of gnawing teeth and dirty claws. He remains fixated on the swarm, hacking his way toward the dog. attack: 1d20 + 7 ⇒ (4) + 7 = 11
Dude, really? I can't get a good roll just for some dramatic effect? ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Man, I thought a rat swarm was only Tiny! I would prefer to murder the bat, in that case. Also, just for kicks here's a couple of knowledge(nature) rolls for the rats and the bat: Kn(N): 1d20 + 5 ⇒ (9) + 5 = 14
So it sounds like I took a point of nonlethal, which was healed by Baz's healy stick, along with some of my lethal damage. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() I have neither combat reflexes nor a melee weapon drawn, dangit! sense motive: 1d20 + 3 ⇒ (1) + 3 = 4
Harboth wails Blaaaugh! as the rats and the bat assault him, nipping at his flesh and stealing his hat. My hat! You little s##$! He draws his greataxe and slashes through the rats. attack: 1d20 + 7 ⇒ (8) + 7 = 15
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AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth stops at his faction lodge, then returns to the group's meeting point. He is playing with a wayfinder, turning it over and studying it like a child with a new Rubik's cube. Grits barks and nips him as they meet the rest of the party. Oh, hi. Ready to go, then. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Once the VC is out the door, Harboth jerks a thumb in his direction. Nice guy, eh? More like a tin can with an attitude, if you ask me. He greets his once and future colleagues warmly, then says, I hear we're off to Andoran. Is that right? ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Just as Hamshanks finishes saying, Gnomes with animals, a muscular and well-armed half-orc crashes into the room, panting. He is dressed simply, though his green felt hat looks a bit out of place, and his boots appear to be made of some reptile's skin. A longbow roughly the size of a maple sapling lies across his back. The large dog next to him looks around excitedly. He huffs, Did I miss anything? Late again! Always late! Dammit, Harboth! ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Harboth (hair restored) is up for this one (and his little dog, too!), so that should secure the higher tier, and might even give others more flexibility in whom to bring. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() I might sit this one out, but please let me know when the next one comes around - this is a great group and I've enjoyed playing in it. That said, if you need a fifth and don't find a good one, I'm sure I could be convinced (or bribed, cajoled, blackmailed, bullied, etc.) to step back in with Harboth or with one of several 1st-level characters and/or concepts. Cheers! ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() aid another craft maps: 1d20 ⇒ 10 Well then...many thanks for your map-making skill. Clearly mine is nil. Man! That looks great! I didn't know you were such a cartographer, Ander - there is no way I could have made a map that useful. ![]()
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
![]() Potion of Crafter's Fortune added to wish list at Marty's Magic-O-Rama. Unless anyone else wants to help with the map-making, I will roll aid another to help Ander make a map, if Ander is so inclined.
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