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This is probably not the thread for you then, as this is 100% the exact opposite of the way many of us feel.
I disagree IMMENSELY that it is not good in practice, because it HAS been good in practice for me time and time again.
Monsters working on different mechanics from PCs was an annoyance that added to the list of things that drove me away from 4e and it will do the same here to many others if that's the route they choose to go.
This is absolutely the correct thread for me to be in, as it is a thread about monster creation rules. And just because I say something different than the echo chamber, that doesn’t mean that I don’t deserve to be heard. If you don’t like a dissenting opinion, that is very literally your problem, not mine.
But I think there is a misunderstanding on what my wants for monster creation are, so let me clarify.
A 20th Level Wizard BBEG should absolutely be built using the PC creation rules, because it is a wizard—though that doesn’t preclude the GM from giving that BBEG additional abilities on top of the standard wizard stuff.
But there is no reason why an orc should be given feats and class levels. Orc warrior with a feat? Why? If I want to make an orc stronger, now I have to give them more levels, and figure out feats, and other abilities? Why? It’s an unnecessary headache, especially when trying to do it on the fly so that out of a group of 10 orcs, the one stronger leader orc I’ve got to increase its level and figure out feats, blah blah.
No. Tie combat ability/saving throws/XP to the number and type of HD that a creature has. Want to make orc #10 the group commander? Give it 3 HD. Boom. Done. Want it to also be a spell casting orc? Give it the spell casting monster ability, and then add the XP bonus for that ability to the total XP.
But I’m 99% certain Paizo isn’t going in this direction so it’s a pipe dream.
I should probably write my own RPG rules.