At long last, the gates of the Grand Lodge have been thrown open, offering an inside glimpse of the Pathfinder Society! Packed with information about the most famous group of explorers on Golarion, this 64-page sourcebook is a must for any campaign that involves the Society, whether as employers or rivals.
Inside, you’ll find:
How to join the Pathfinder Society, and the rights and responsibilities
of Society members
The origin and secrets histories of the Pathfinder Society
A detailed gazetteer covering the Pathfinder Society’s reception
and activities in every nation of the Inner Sea Region
Detailed maps and descriptions of the Grand Lodge of Absalom and the Society’s newest lodge in Magnimar, plus profiles of 15 high-ranking and notorious Pathfinders
Thirteen new kinds of mystical ioun stones, three new variants for each type, and rules on how to implant these bizarre magic items into living flesh
Rules for the mysterious compasses known as wayfinders, and how their ancient magic interacts with ioun stones
Three new Pathfinder prestige classes, along with sample characters for each
New feats and spells to help characters uncover ancient secrets—and protect their own!
This book is fully legal for play in Pathfinder Society Organized Play, Paizo’s massive world-wide organized play campaign. To learn more about Pathfinder Society Organized Play, visit paizo.com/pathfindersociety!
By Tim Hitchcock, Erik Mona, James L. Sutter, and Russ Taylor
I remember early on in the Pathfinder Society Organized Play circles, finding out what ioun stones did with wayfinders was a big deal. Strangely, that mystery seemed less important by the time this book came out, but the explanation was still a lot of fun.
While there are some very useful spells, magic items, and gear in the book, this is mainly a book to explain the history and mindset of the Pathfinder Society. While it would be very nice if people interesting in playing Pathfinders would get a feel for the organization, if someone isn't the type of player to care about that, they aren't really going to get that much out of the book.
Still, if you want to know how you may have been trained, how the organization started, what the lodges look like, and what the current clack within the Society might be, this is a good book to pick up.
The book does seem to meander a bit when it comes to describing how Pathfinders view different regions of the setting, because there seems to be little difference between what Pathfinders see in a region and what general adventurers see in that same region.
This book is a very interesting read. A lot of detail into the background of PFS. It is also a beautifully presented book. There is material in here that I will plug into the Magnimar leg of the RotRL campaign I am running.
I have marked it down to a 4 star product. Basically is it really worth the $20 that is being asked for it? I think $15 is closer the mark. I get excited when I start reading but as I near the end of the book I feel empty... as their is not a lot of mechanics for new feats/spells as this item's summary leads you to believe.
I would recommend this book to roleplayers who like details and background information for character development and to GM who want some details for PFS in their campaigns. This book is not for character optimisation.
I just finished reading Seekers of Secrets. What a great sourcebook. Very well written and interesting all the way thru.
There are many plots, NPC's, and adventure hooks to be found in this volume of the Pathfinder Chronicles line.
My only minor complaint is that in a few places, the authors used unnecessarily obscure words. I don't have the book handy right now or I would give you an example. It just seemed like a few "showing-off-my-huge-vocabulary" moments crept in a few times too many.
That said, this is a fantastic Pathfinder RPG book. It details the Pathfinder Society, which is a big part of the Pathfinder Campaign Setting, and does it well.
Buy this one!