Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Hmm, have I used my reroll yet? It says so in my tag line, but I sometimes forget to reset it. Edit: Did a quick search and didn't notice it. So on the off chance that I still have it available. Not that with a +6 bonus I have that much chance for any success, but... Inspired by the music Gunnz considers her past. reroll, 2 nova: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 Well, that was a bust. Worth a try though.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
It looks like Gunnz +6 Mysticism is sadly the best equal of anyone in the group, so I'd may as well try it. Especially as Yuqab has a much, much better bluff. If anyone has a better skill and I missed it, then I'll do a bluff instead to distract everyone with a new SMC mix. As the chaos erupts behind the ship Gunnz has a quick image of Kurt, an old boyfriend of hers. "He would have loved this experience. Of course, he would probably have stayed behind to watch..." mysticism: 1d20 + 6 ⇒ (3) + 6 = 9 Ut oh. Now the 3 comes out. Sorry.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Reaching for her release straps, Gunnz suddenly realises that she was not buckled in to begin with. "I can get there!" she says, hitting the SMC logo on her ship suite, which looks suspiciously like her regular SMC #1 fan t-shirt. One wonders whether she got an environmental upgrade to deal with smell and sweat... but onto the task at hand. She swoops through the ship like a graceful ballerina. acrobatics: 1d20 + 23 ⇒ (14) + 23 = 37
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz jinks left, twists right and then does something that seems more related to the current song on the playlist than anything else in the area... pilot,pegsus: 1d20 + 24 + 1 ⇒ (11) + 24 + 1 = 36
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
She can pilot a ship. and she is the Strawberry Machine Cake #1 fan. "Did I tell you about the time I got to dance of stage with SMC? So Cool!"
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Wheeee!" says Gunnz who seems to have forgotten to put on her safety harness. pilot,pegasus: 1d20 + 24 + 1 ⇒ (17) + 24 + 1 = 42 "Now THIS is why I like the Pegasus!" One hand on the controls she fumbles around for an appropriate SMC track to be played at an inappropriate volume. Although this one may be slightly slower than her regular combat mix. "Hey... external speakers. SMC could be the first music this new god ever hears. AWESOME!"
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"They are weirdos... but we shouldn't just leave them to die." says Gunnz dipomacy (aid, could also be intimidate aid with same bonus) - or lead if nobody has a better bonus: 1d20 + 9 ⇒ (10) + 9 = 19 "Come with us... we have SMC playing for the whole trip home!"
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Wait one moment... is it Nyarlathotep being reborn... or someone/something else?" asks Gunnz. "I mean we are hearing a lot about Shelyn and whisperer is here... is she being reborn?"
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz quickly flies down to examine the woman slumped on the altar.
Even as she is talking, she is looking for a way to get her off the altar.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz continues to flitter in and out of the vents of smoke, glad of her armors environmental protections and the anti-gravity belt. Lining up the lead cultist she takes another careful shot at him. As the cultist is already bleeding from her earlier attack, she aims for a leg to reduce his mobility and help the others hit him. trickyness: 10 + 14 = 24
Ohh, level 10, I've been forgetting that my weapon focus bonus improved! Hurrah!
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz continues to duck in and out of steam vents, loving the freedom of flight. Seeing the cultist in red still more than active, she flicks in his direction, opening fire on him. trickyness T10: 10 + 14 = 24
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz tries flying left to avoid the stream of acid..
Easily dodging it, she continues to duck in and out of smoke plumes, this time directing her pistol onto the green cultist. stealth trickiness: 10 + 14 = 24
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
With the cultist in red already bleeding (although not as badly damaged as she expected), Gunnz shifts aim to the draconic figure and fires again. Flying through plumes of ash she does her best to keep her attack a surprise. trickiness: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz continues to fly over the rugged terrain, enjoying the freedom granted by the Whisperer or souls as she hides amongst the smoky plumes. She takes aim at the leading cultust tricky: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz leaps into the air, ducking and diving through the plumes of smoke and steam to try and stay hidden. As she closes on the cultists, she fires off a quick shot at them.' stealth: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz, increasingly distracted, continues her ascentino of the hill. At least she doesn't need to tire her legs, as she finds flying much easier. That doesn't help as another shudder runs through the very air she flies through. fort: 1d20 + 8 ⇒ (1) + 8 = 9
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
will: 1d20 + 9 ⇒ (4) + 9 = 13 Gunnz covers her head with her hands and screams, it helps lessen the pain...
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Lets get there... fast!" says Gunnz. She quickly dashes back to the Pegasus...
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Continuing to move in the shadows, Gunnz tries to finish off the white Orocoran. trickyness: 10 + 24 = 34
"I'd hate to see what Whisperer could do to a starship.."
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz continues to duck and weave, slipping from shadow to shadow, as she draws a line on the unsuspecting blue creature... trickyness: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz continues to duck and dive, trying to weaken the alien hoard as fast as she can. sneaks trick attacky: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
The stealth for trick shot... wow, should be 10+24=34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz looks for a bit of the ruin to hide in, as she takes a potshot at the closest of the aliens. stealth for trickshot: 1d20 + 24d1d20 + 15 + 2 ⇒ (1) + (20, 8, 17, 8, 2, 12, 15, 7, 10, 4, 3, 3, 8, 19, 4, 13, 4, 19, 17, 6, 17, 20, 7, 6) + 15 + 2 = 267
"Nice work" she calls out to the artefact.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz gags even inside her armour. Flying is fun, but the rest... not something she was expecting when she signed up for the mission. wil: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Yeap, but... I can see really well in the dark now... and feel so light on my feet!" Gunnz springs into the air, doing a complex set of dance moves and then.... stays there. "Wooooooooooooooooooooooo"
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
GM:
I'll take a point of CHA damage "Wow... the world looks... different.." Then out loud, but almost to her self, she asks "Can you still hear me?"
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Wow, umm... sure. Like I can share the music of SMC with you!" says Gunnz, new priest of the church of Cake. You know, I never really thought about whether intelligent weapons would have souls...
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz continues to to talk to the Glaive, trying to encourage it with some of the lyrics from that most upbeat of all possible sources. Strawberry Machine Cake. "I went crazy over you (Ah, ah)
Apologies to BlackPink
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Wow..." says Gunnz. "I totally get suffering for your art. You should see my feet sometimes after dancing the night away. But that is something else. So... What happened to Zon-Shelyn? And were you not wielded by each of them individually? Why did they not reclaim you when they merged?"
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Yeap, if someone else wants to lead, Gunnz would definitely be aiding instead of leading.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz looks worriedly at the Glaive. "You know Shelyn went looking for her lost brother. She must have felt quite alone at times.." culture, aid: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"So, I've told you about this guy, Kurt that I dated for a while once? He was into ley lines and I'm sure he said something about.. about.." mysticism: 1d20 + 6 ⇒ (10) + 6 = 16 She sighs. "Biggest problem was he spent more time examining those ley lines than he did my lines.." She adds her own thoughts toward the Glaive "We totally do want to help. Hey, didn't Shelyn want to help people?" Auto aid on diplomacy
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Anyone else feel... uneasy?" asks Gunnz. Then she adds out loud. "Umm, I can't speak into your mind, although I'll play some Strawberry Machine Cake for you if you like. I like to think that talks directly to the soul!" She switches on her external speakers, and blesses the planet with perhaps its first ever SMC soundtrack. "What is your unfinished business? And might we help with it?"
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Well.." notes Gunnz.
She dials the volume up to 9 for the last of SMC as she brings the Pegasus in to land. I'm assuming we can recharge our belts in the Pegasus while we are flying, same with environmental protections and batteries.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Are we afoot or in the Pegasus?
Prepared for the scream, or maybe inured to the sound from listening to a little too much Abysshead ("not voluntarily, I can assure you!") Gunnz takes the sound in her stride. "[b]Black, green and the standard ichor. If this planet really is the "Egg" of a god, then maybe there are twins about to come out of it.[/]b" muses Gunnz.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"I don't know about you, but I would feel better flying there. Walking will take forever and the environmental protections on our armor - or our belts - won't last forever." she points out.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"We should keep moving. Don't want any more of those wheels appearing.." suggests Gunnz.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Cross post, check above...
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Ducking behind a tree branch, Gunnz fires at the closest wheel, the one that burns red like lava.. Stealth T10 for trickyness: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
" these things are native creatures called Carrion Wheels. They're not resistant to any type of damage, but those tentacles are highly toxic!" Calls out Gunnz.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz tries to get to more stable ground where she can be concealed, firing once more at the green wheel. trickyness T10: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz, regaining her feet, takes a quick shot at the closest wheel. attack(Perforator pistol, refraction) vs EAC: 1d20 + 15 ⇒ (17) + 15 = 32
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
fort vs shaking: 1d20 + 8 ⇒ (3) + 8 = 11 Gunnz tumbles to the ground as she considers the creatures.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Gahh" exclaims Gunnz. "This reminds me of Doug. He was totally into conservation and was into eating molds and fungi as well as "higher" plants. Although ones that move might be beyond even his palate." life science: 1d20 + 10 ⇒ (14) + 10 = 24 She activates her anti-gravity belt while she considers what they might be.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz eyes up the odd dwarf warily... SM: 1d20 + 16 ⇒ (9) + 16 = 25 Her senses, made keen by several years of unwanted attention, allows her to draw some conclusions from the dwarfs actions. "Look, that leaf... it looks a bit like the coastline we flew over. I wonder where the plant comes from... surely not here. I think we need to head bend of the coastline between Grindhold and the Toothy Menhirs due northeast." She smiles a thanks to the dwarf.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Hello... Uhlsemet" says a slightly subdued Gunnz. "Are you the gardener here?"
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz nods. "The town is creeping me out."
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunns offers a (well armored) high-five to the odd creatures as they hand over the bag. "Thanks!" she says.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Wow, they look like a giant Weta missing some legs "So I dated this doctor once. Byron. Actually he was a medical examiner, spent more time with dead bodies than live ones.." starts Gunnz. life science: 1d20 + 10 ⇒ (13) + 10 = 23
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