Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz looks on, a satisfied look on her face. "Just saves us the trouble. If he'd just spent more time listening to the Joy that is SMC, this could all have been avoided."
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
I'm assuming I don't need an action to urge the prisoners to escape, but if I do, then I'll take that rather than trick attacking.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Quick, quick, run for it.." urges Gunnz as she dashes round the corner toward the dragon. Dashes, but keeps to the shadows, she fires quickly, trying to wound the fell beast.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
A bit retcon, as I don't think I've ever had a situation that it would be useful before, but as she doesn't think trick attack works, can I use tripple attack here? second attack (@-4) vs EAC: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12
triple attack (@-4) vs EAC: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz stares daggers at the lock and blasts it a second time attack vs EAC: 1d20 + 16 ⇒ (13) + 16 = 29
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Irritated with the lock, Gunnz takes out her pistol and tries to remove the rusted think using "alternate methods" attack vs EAC: 1d20 + 16 ⇒ (9) + 16 = 25
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
I
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
engineering: 1d20 + 15 ⇒ (1) + 15 = 16
Really RNG, two ones? This is just embarrasing.
At it has the penetrating abilty, I'm hoping it will be able to overcome any hardness on the lock and destroy the thing. At the least it will "knock some of the rust off" when she next tries to open it.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz continues to work on the gate, trying to free the prisoners. engineering: 1d20 + 15 ⇒ (1) + 15 = 16 "This lock is more rust than metal."
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz tries to dodge this explosion as well...
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
ref, evasion: 1d20 + 13 ⇒ (13) + 13 = 26 Dodging the blast, Gunnz heads back to the cage to try and release the captives. engineering: 1d20 + 16 ⇒ (5) + 16 = 21
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Using her invisibility and stealth skills, Gunnz tries to drop the close (white) ysoki.
She then dashes down the passageway and around the corner.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Did you want me back with the main group, or over by the cage? Gunnz sighs as the brave Solarian messes with her plan. On the other hand, she admits, releasing the prisoners may have just put them in more danger as the trap was sprung.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz slinks away from the group, apparently defeated as she tries to blend into the darkness and shadows. snea: 10 + 24 = 34
Once helpfully hidden, she makes her way toward the cage, trying to avoid notice and see if there is a way to release the captives.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz continues to dodge around, using her jetpack to good advantage as she tries to stay ahead of the tanky blasts. Which is not to say she doesn't blast it with some ripin SMC soundz of her own... trickyness: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz jets over toward another piece of machinery, trying to stay out of the tanks main sights. As she does so, she again blasts it with her pistol. trickyness: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz flies through the air, with the greatest of ease. "Well, maybe not the greatest, that was on a planet that no longer exists.." she admits to herself. Ducking through smoke and flying debris she directs another blast at the red tank. sneakT10: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
ref: 1d20 + 13 ⇒ (5) + 13 = 18 Distracted by one of her favorite hits, Gunnz is almost too late to respond to the incoming missile. However her dancers reflexes(tm) kick in at the last moment as she flips for cover! A moment after the explosion she pops her head up and looks around at the devastation and then leaps into the air, repeating one of her favorite SMC on-stage moments. Evasion for no damage and then Activate jet pack Ducking in and out of the smoke cloud left by the missile (and towering wrecked machinery) she fires off her pistol at the tank.
Trickyshot?: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Commiserations Kate. Losing a parent is never easy, and having it happening suddenly just makes it worse. I don't think any of us are in a hurry if you need more time.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Well, it's not Daimalko colossus." mutters Gunnz. "I've I've seen inside one of them, where the sun doesn't shine, if you know what I mean."
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"We greet you in the name of CAPTAIN*CARMINE, oh and the Starfinder society. We are here to help." calls out Gunnz. Who is totally prepared to put some more SMC on her external speakers to help prove that SMC is the way of Love and Peace. And Dancing. diplomacy(aid): 1d20 + 9 ⇒ (12) + 9 = 21
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz seems perhaps more upset by the "death" of the pegasus than by the destruction its landing has caused. "[b]They are the most beautiful of ships.[/]b" she bemoans. Still, with her hundreds of days of flight time, she knows the ship inside and out. And she knows the best place to look for survivers. pilot: 1d20 + 24 ⇒ (1) + 24 = 25 RNG has been giving me lots of doubleups in games recently. Grr. Not so bad when they are 20s of course..
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz swaps her own pistol for the LFD if nobody else is interested, and then joins the rest of the team at the Sanctuary. Her training as a dancer certainly comes to the fore as she shows remarkable fortitude in removing rubble. athletics: 1d20 + 18 ⇒ (1) + 18 = 19 Well, she does until she uncovers what at one time may have been a bit of a gym floor, but could equally have been a rehabilitative dance studio. Putting on her speakers she gets a bit distracted by working out to the latest SMC drop
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
and my bonus is +16 for 22 rather than 20, not sure what went wrong in my initial post
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Looks like Yuqab can auto assist. And should probably be leading with Gunnz doing the assist. Oh well.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"What.. why?" asks Gunnz. "I once hit delete on this Abyss head song that got into my tablet and it started to destroy my SMC collection instead. I think I learned something from that.." computers: 1d20 + 14 ⇒ (6) + 14 = 20 "But maybe not enough..." Any aids?
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz emerges from the shadows and looks over the datapad.. computers: 1d20 + 16 ⇒ (14) + 16 = 30 "What do we have here?"
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz slips around behind the gnome and into the shadows... drawing her pistol as she does so.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz turns to face the gnome.
SM: 1d20 + 16 ⇒ (5) + 16 = 21
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz eyes the gnome up a little suspiciously. "That is what we are doing, but you need to get out too. If you are killed... who will be left to look after the archives?"
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz dithers for a moment, muting the soothing(???) tones of SMC a little before heading into the building to help. She can do any of these, looks like we have two excellent "medics" already. I'll post a pilot, because she is Gunnz after all, but if we are short on moving folk, I'll add an alternate athletics under a spoiler tag. After a moment though she directs down to the ambulance bay, locates the key box and quickly preps the vehicle for Patient Transport. pilot: 1d20 + 24 ⇒ (19) + 24 = 43 Alternate activity if nobody wants to move patients: Seeing others heading to the basement area and the ambulance bay, Gunnz sighs, and spots another thing with wheels. A stretcher with legs extended. With a grin on her face she starts to push it, looking for patients to move. athletics: 1d20 + 18 ⇒ (2) + 18 = 20
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz eyes up the boarded up windows and entrance to the hospital. "It's almost as if they have turned it into a prison." Then with surprising skill for a dancer, she shows she knows exactly how to get into a place that looks secure. athletics: 1d20 + 18 ⇒ (12) + 18 = 30
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz nods. "And we can play any patients some SMC to help cheer them up!"
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Get into cover, move yer Jeans." calls out Gunnz, as she activates her suits external speakers to bless the crowd with a burst of SMC to encourage them. Or you'll get to heaven sooner than you were hoping. She quickly lands and changes the battery in her sonic pistol.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz hits the boosters and heads straight toward the blue sniper. double move
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz continues to duck around the AC vents, keeping herself concealed.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz ducks behind the AC vent as she directs a quick shot at the Assassin in white. trickyness: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
That makes sense. Thanks! I think you may have forgotten to have the assassins fire at us..
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
I'm not sure what Finish means next to me? I though activating the jet pack was a standard action, if not, then I'm happy to double move with the jet pack to get closer (20' from) the same sniper that lady Shrike attacks.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
"Wheeee" says Gunnz, activating her jet pack and taking the quick way upstairs. She heads towards the closest of the assassins. With her skyjockey feat, this gives her a move of 40. I've not moved Gunnz on the map as I'm not sure where the actual assassins are.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
If only I could still fly.. thinks Gunnz. Then she remembers she can... well, with artificial aid.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
perception #1 DC24: 1d20 + 16 ⇒ (12) + 16 = 28
Gunnz pales, looking through the dust and smoke. "Did... Did you see that? The dragonkin breathed lightening right into Markosi.. If we have to face them in close combat, I hope you all have some type of electricity protection in place." She sighs seeing all the bodies lying around "We need to get ahead if we are to stop more of them.."
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz turns around to see half of blue team buried in rubble. She turns on her external speakers as she starts to jump from block to block trying to seek out team members who need help. "My that was a Big Bang!" acrobatics: 1d20 + 23 ⇒ (3) + 23 = 26
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz pauses for a moment, trying to recall the colour of the day, but the latest SMC single "Everyday is a Rainbow" keeps going through her mind.. "We're blue, right?" she checks. Then the building next to her explodes.
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz doesn't wait to be told twice. She slinks down the alley, not quite trusting it to be fully cleared. stealth: 1d20 + 23 ⇒ (5) + 23 = 28
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz offers Ongie a smile and joins in the search... per: 1d20 + 16 ⇒ (17) + 16 = 33
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz spins on the spot, dancing to a song only she can hear. Hiding in the ash dust kicked up, she takes a long shot at the remaining robot. tricky attack: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunnz continues to duck and dive creating a flurry of ash on the ground to hide in as she stalks closer to the robot. tricky sneak: 10 + 24 = 34
Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)
Gunn slips closer to the central robot, trying to put it down before it can blast the team again. Trickyness: 10 + 24 = 34
Her blast this time is central and hopefully devastating. |
