Geppa

Gunnz's page

1,521 posts. Organized Play character for Aerondor.


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Wayfinders

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Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz points out the window at the Drake, left behind on the asteroid.

"That is *NOT* my fault. I left it in *PERFECT* condition."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Season two is just so long ago, not sure I can remember all the details. But I did play 2-20. Is that the one where we learn he had three apprentices and they have to kill each other to get a shot at him?

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Come with us, we'll get you out. But you'll be telling us the full story on the trip back to Absalom station." says Gunnz

She eyes up the team trying to gather data, but ends up just yanking a pair of severs from a rack as she starts to herd the yoski character-assassins-in-training down the corridor.

"Try not to trip over the cables.." she calls out as a whole variety of them trail along behind her.

athletics: 1d20 + 18 ⇒ (17) + 18 = 35

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"I'm not sure that triggering a self-destruct is honorable.." mutters Gunnz as she races toward the hacking station.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Did you get that on the recorder?" asks Gunnz to her team..

"And the evidence? Will we be able to collect it from that room of proto-assassins we passed on they way to you?" she asks.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

dayjob(dancer): 1d20 + 20 ⇒ (13) + 20 = 33

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"And we need to know where to find hard evidence of Datch's activities." adds in Gunnz.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz looks on in horror as Kosigan is diced like a salad.

Continuing to slink around the edges of the battle she lines up another shot on the master assassin.

trick: 10 + 24 = 34
attack: 1d20 + 15 ⇒ (10) + 15 = 25
So damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10
tricky damage: 5d8 ⇒ (1, 1, 2, 1, 2) = 7 Plus off target vs everyone

But in the twisting melee it is hard to get a good shot in.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Don't wait too long to decide we are too much for you. Getting answers from a dead rat is harder than you would think." quips Gunnz.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

So the bonus damage etc works okay, but I don't get the extra +2 to hit?

Gunnz continues to maneuver around the 'head' of the rat, giving Dispassion another taste of sonic trouble.

trick: 10 + 24 = 34
attack vs EAC: 1d20 + 15 ⇒ (15) + 15 = 30
So damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13
tricky damage: 5d8 ⇒ (5, 7, 3, 7, 5) = 27 Plus bleed ten

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz continues to take advantage of her heighened speed and stealth to move around the 'rats head' trying to finish off the green duplicate with her pistol.

trickyness: 10 + 24 = 34
attack vs EAC FF: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
So damagte: 2d6 + 5 ⇒ (1, 1) + 5 = 7
tricky damage: 5d8 ⇒ (6, 1, 1, 8, 4) = 20 Plus 10 bleed

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Watch the hands!" snarls Gunnz.. :"And the outfit. This this costs heaps to repair."

DR reduces damage by 5. And her ;hands off' electrostatic field delivers a sharp rebuke worth electric: 2d6 ⇒ (4, 4) = 8 damage to her foe.

Continuing to back off No AOO as target of my trick attack she uses the shadows to try and fool the figment.

trick atk: 10 + 24 = 34
attack vs FF EAC: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
So damage: 2d6 + 5 ⇒ (3, 6) + 5 = 14
trick damage: 5d8 ⇒ (6, 7, 8, 3, 2) = 26 Plus bleed 10

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz continues to move up the stairs, firing at the red image as she goes.
trick: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34
So damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13
tricky dmage: 5d8 ⇒ (8, 4, 6, 6, 6) = 30 Plus 10 bleed

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz continues to slip up the stairs, giving a quick blast to the back of the blue cloaked yoski as she does so.

trick: 10 + 24 = 34
attack vs FF EAC: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
So damage: 2d6 + 5 ⇒ (4, 2) + 5 = 11
trick damage: 5d8 ⇒ (4, 4, 4, 6, 3) = 21 Plus bleed 10

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz once again cloaks up, and quietly ascends the stairs.
stealth: 1d20 + 23 ⇒ (17) + 23 = 40Plus bonus for invisibiilty

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz giggles.
"You are being foolish and revealing your own ignorance!"

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Is there no way for Var to sneak through without taking time for the grenade? I'm just noting we will be getting pretty close to the hour mark...

I mean, rooms full of folk staring at screens could easily have folk walk past them without noticing them. Happens to me all the time!

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"I think we may be on a bit of a tight time budget..." mentions the dancer. "You are pretty stealthy for a large lizard.. I'm sure we could sneak through while the others used invisibility."

Gunnz follows Varuthalla, activating her cloaking field as she slips through the room.

stealth: 1d20 + 23 ⇒ (13) + 23 = 36 Possibly +20 for field

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Four inivisible and Gunnz with her cloak. Can one other person sneak really well?

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"They might just be the Accounting Department, finishing off end of year taxes.." notes Gunnz.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Did I notice a fire-alarm or anything like that in the room?

"Sleeping gas would be ideal here.." notes Gunnz.

"I don't suppose an impromptu dance party would be enough to exhaust them all? What say I sneak through the room to block the exit, and then the rest of you enter and tell them to put their hands in the air and away from the keyboards if they want to keep their fingers?"

Gunnz is a Ghost operative, she has a cloaking field.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

culture: 1d20 + 10 ⇒ (18) + 10 = 28

Office workers.... though those apples worry me. Something almost ritual about them. Lets go back to the others. she taps back.

Once with the others, Gunnz explains the set up. "Looks like admin staff to me."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Want me to scout ahead?" asks Gunnz, who for once has turned down the external speakers on her suit. Not that sound would carry in a non-atmosphere.

"Actually... odd we can hear them... must be atmosphere here. Of course I don't speak yoski.." she mentions. Over suit coms

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Think we will be finished by Outpost?

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

per: 1d20 + 16 ⇒ (5) + 16 = 21

"Did we miss a turn somewhere?" she asks.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz pockets a couple of high capacity batteries, making sure her pistol is topped up. Then she follows Sefel, sticking to the shadows.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

From the shadows Gunnz fires at the last of the yoski before retreating back into deeper shadow.

trickyness: 10 + 24 = 34
attack vs EAC,FF: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
[So damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9
trick damage: 5d8 ⇒ (5, 6, 2, 8, 7) = 28 Plus bleeed 10

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Slipping silently around the edge of the combat, Gunnz fires a second time at the yoski in red fur. Which is rapidly turning redder by the moment as the bleeding wound surely takes its toll.

trick: 10 + 24 = 34
atkj vs EAC: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
So damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12
sneaky damage: 5d8 ⇒ (6, 5, 6, 5, 7) = 29 Plus FF vs everyone

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz slips into the nearby shadows and takes a quick shot at the red rat.

tricky: 10 + 24 = 34
attack vs EACm,FF: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
So damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12
tricky damage: 5d8 ⇒ (4, 6, 6, 2, 2) = 20 Plus bleed 10

"Tricky little things aint they."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

oopse, no, so just a simple attack, which is likely a miss

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

With the yoski unaware, Gunnz fires a quick shot into them.

stealth trick attack: 10 + 24 = 34
attack vs FF EAC: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13
tricky damage?: 5d8 ⇒ (6, 4, 1, 2, 6) = 19 And bleed 10

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

engineering: 1d20 + 16 ⇒ (5) + 16 = 21

"Good spotting on those eyes in the wall. Very creepy." notes Gunnz as she slips along near the front of the party.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"That would also explain the dwarves... they are renown miners. Odd that they would be using manual labor rather than bots for a task like this though.." mentions Gunnz.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"If I were designing a maze ..." says Gunnz.

"And I know people tend to try to keep left... or keep right. I'd have the path alternate through the maze. Also makes it easier to find my own way..."

She checks with Varuthalla. "So left was right.. that is correct the first time, and right was ahh correct the second time. Lets try left this time."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz eyes up the dead bodies from afar. "Think they just ran out of life support?"

medicine(aid): 1d20 + 6 ⇒ (6) + 6 = 12
life science(aid): 1d20 + 10 ⇒ (6) + 10 = 16

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz, when not playing loud music, can be quite the quiet lass. She nods to Varuthalla and starts to sneak past the rats.

stealth: 1d20 + 23 ⇒ (16) + 23 = 39

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

SM: 1d20 + 16 ⇒ (12) + 16 = 28

"Quiet everyone. I think they are afraid of us... we could try to bypass them. If you try to kill them, they will likely flee, but when they do... they might flee to something bigger for protection. I think if we were to be very careful, we could sneak past them."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz, slowed down by the descent... or maybe it is just the latest SMC download watches as the "Easy" bit of the job is done. Then with a sigh checks her harnesses before retrieving a black, very, very black, pistol.

"This baby was designed for work like this" she says

attack vs EAC: 1d20 + 15 ⇒ (12) + 15 = 27
S damage (perforating pistol, ignores 9 points of hardness): 2d6 + 5 ⇒ (1, 5) + 5 = 11

Not sure if trick damage can be applied here, but if it can (thinking targetting soft points in the door)
tricky damage: 5d8 ⇒ (1, 6, 5, 6, 4) = 22

If not, can we full attack, or is it just a single attack each round?

Also, did it look like the force damage was especially effective, or the perforating property? As I might want to switch to my force baton if it looks like that is more effective.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Sorry, away for the weekend, back now.[

Gunnz finds all the trecking over the asteroid... boring... and tiring..
forrt: 1d20 + 8 ⇒ (17) + 8 = 25 Plus more four if Toughness applies

As the team approaches the entrance she is more than happy to activate her jetpack to help in the endeavor.

acrobatics: 1d20 + 23 + 5 ⇒ (7) + 23 + 5 = 35

"This reminds me of a gig I did doing a dance number in zero g... that was exciting."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

While on one hand I tend to agree with the "avoid starship combat tags if you don't like it" argument... I also note there are very very high level scenarios available for a level 12 to play. Being restricted from playing them just because you don't enjoy the subsystem seems harsh.

That said, just being upfront about it is always good. "[b]I don't like starship combat, please either bot me for the combat[b]" would be good. As suggested, just put in an RP post about quivering in fear as the ship is rocked by near-miss shots. Or the waft of -non damage induced- smoke coming from your room. Once a day or so to keep up the RP side of things.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Please add three if I am allowed to use a node from the Drake for this.

"This place looks like the bottom of an ashtray after an allnight dance-a-thon of DeathMetlers.[p/b]" sighs Gunnz as she tries to boss around the Bus.

"[b]See, a Pegasus is much better for missions like this, delicate, refined handling.."

It's almost as if she prefers the Pegasus over the Drake. Who would have guessed?

pilot: 1d20 + 24 ⇒ (5) + 24 = 29 +3 if node allowed

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz casts a disappointed look back at the pilots seat of the Drake. It maybe a bus, but at least it is flying.

She follows Gil's example and goes through her own suits checklist, and doublechecks her weapons and batteries are all ready.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

See, Gunnz loves starship combat. She only does Starship (and sometimes vehicle) scenarios.

I found starship combat a chore to begin with, but now I really love it.

I'm going to be away over the weekend, so feel free to bot me for the next few days.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz continues to circle.

"I'll keep us facing her, but let me know if you want to give our forward shields a break ...."

The music continues to rock in time with the blasts of space combat.

"Wheeee. Time to say Aloha!"
evade DC25: 1d20 + 24 ⇒ (3) + 24 = 27

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Moved

"If our esteemed first Seeker really wanted a fly by, we'd have been given a Pegasus. Now that baby can fly past anything." says the saddened Gunnz who can't quite bring the bus around in a tight enough curve to literally fly a ring around it.

Not that is stops her putting in a gratuitously large number of twists and turns... all in name of "evasion". "They docked my pay last time I returned a ship all banged up." she explains over the loud sounds of SMC/.

evade DC25: 1d20 + 24 ⇒ (6) + 24 = 30

init, round 6, node: 1d20 + 24 + 3 ⇒ (11) + 24 + 3 = 38

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

round 5 init, node: 1d20 + 24 + 3 ⇒ (9) + 24 + 3 = 36
As the Drakes admittedly impressive array of weapons starts to play its deadly tale of destruction one the drones, Gunnz continues to try and predict their moves.

"Busses have their place." admits Gunnz. "But it is the school run, not the race track. Let's see if they want to try and park in front of me this time. We'll run them over just like the First Seeker wanted."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

I assume from the diagonals on the map they are both facing the rear of the Drake?

Twisting around around Gunnz finds no opportunity for a flyby this time, but twists and turns to get out of their forward arcs.

So evade makingour AC 29 for this round.

Wayfinders

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Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Well, if there are direct orders" says Gunnz, who doesn't seem at all upset by the possibility...

And she may also have the "signature stunt(flyby)" exploit...

"Best set up the right music..." she adds.

"Let's see how they like that!"

Assuming one of the drones is kind enough to 'force' us into the dangerous stunt...

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Let me know when they have moved so I can. Unless things are very strange, she will likely do an evade. I'll use whatever this roll is if she needs a different stunt.

likely evade DC10+10*1.5=25: 1d20 + 24 ⇒ (17) + 24 = 41

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Drives like a sick dog." mutters Gunnz as she tries to get the drop on the drones.

init, node: 1d20 + 24 + 3 ⇒ (12) + 24 + 3 = 39

Having now got up to speed on the battle plan, she twists and turns, outfoxing the drones..

Yay, they move first. Have we got a scan to tell which arcs they don't have weapons on?