Geppa

Gunnz's page

1,637 posts. Organized Play character for Aerondor.


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Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Thanks for the game!

day job(dancer): 1d20 + 20 ⇒ (18) + 20 = 38

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz looks on, a satisfied look on her face.

"Just saves us the trouble. If he'd just spent more time listening to the Joy that is SMC, this could all have been avoided."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

I'm assuming I don't need an action to urge the prisoners to escape, but if I do, then I'll take that rather than trick attacking.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Quick, quick, run for it.." urges Gunnz as she dashes round the corner toward the dragon.

Dashes, but keeps to the shadows, she fires quickly, trying to wound the fell beast.
trickyness: 10 + 24 = 34
attack vs FF EAC: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
So damage (ignores 9 hardness): 2d6 + 5 ⇒ (4, 3) + 5 = 12
tricky damage: 5d8 ⇒ (2, 1, 4, 5, 6) = 18 Plus bleed ten

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

A bit retcon, as I don't think I've ever had a situation that it would be useful before, but as she doesn't think trick attack works, can I use tripple attack here?

second attack (@-4) vs EAC: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12
damage: 2d6 + 5 ⇒ (3, 1) + 5 = 9Ignores 9 points of hardness

triple attack (@-4) vs EAC: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22
damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8Ignores 9 points of hardness

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz stares daggers at the lock and blasts it a second time

attack vs EAC: 1d20 + 16 ⇒ (13) + 16 = 29
So damage (ignores 9 hardness): 2d6 + 3 ⇒ (1, 2) + 3 = 6
If trick attack works, then add 5d8, but likely it doesn't

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Irritated with the lock, Gunnz takes out her pistol and tries to remove the rusted think using "alternate methods"

attack vs EAC: 1d20 + 16 ⇒ (9) + 16 = 25
-So damage, ignores 9 points hardness: 2d6 + 5 ⇒ (1, 5) + 5 = 11
trick damage if allowd?: 5d8 ⇒ (3, 4, 5, 4, 1) = 17

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

I
;; be away for a couple of days.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

engineering: 1d20 + 15 ⇒ (1) + 15 = 16
Gunnz tries to work the rusty lock, but to no avail.

Really RNG, two ones? This is just embarrasing.
Giving it an incredibly dirty look she starts to point her pistol at the lock.

At it has the penetrating abilty, I'm hoping it will be able to overcome any hardness on the lock and destroy the thing. At the least it will "knock some of the rust off" when she next tries to open it.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz continues to work on the gate, trying to free the prisoners.

engineering: 1d20 + 15 ⇒ (1) + 15 = 16

"This lock is more rust than metal."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz tries to dodge this explosion as well...
ref, evasion: 1d20 + 13 ⇒ (8) + 13 = 21

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

ref, evasion: 1d20 + 13 ⇒ (13) + 13 = 26

Dodging the blast, Gunnz heads back to the cage to try and release the captives.

engineering: 1d20 + 16 ⇒ (5) + 16 = 21

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Using her invisibility and stealth skills, Gunnz tries to drop the close (white) ysoki.
trickyness: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
So damage: 3d6 + 9 ⇒ (4, 2, 5) + 9 = 20 Hopefully doesn't have hardness to ignore
tricky damage: 5d8 ⇒ (6, 5, 8, 6, 1) = 26 Plus bleed 10

She then dashes down the passageway and around the corner.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Did you want me back with the main group, or over by the cage?

Gunnz sighs as the brave Solarian messes with her plan. On the other hand, she admits, releasing the prisoners may have just put them in more danger as the trap was sprung.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz slinks away from the group, apparently defeated as she tries to blend into the darkness and shadows.

snea: 10 + 24 = 34
She is also keen to activate her Ghost ability to go invisible.

Once helpfully hidden, she makes her way toward the cage, trying to avoid notice and see if there is a way to release the captives.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz continues to dodge around, using her jetpack to good advantage as she tries to stay ahead of the tanky blasts. Which is not to say she doesn't blast it with some ripin SMC soundz of her own...

trickyness: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34
So damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17 Ignores 9 points hardness
trickyness damage: 5d8 ⇒ (1, 4, 4, 4, 2) = 15 [ooc]Plus off target[/ooc[

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz jets over toward another piece of machinery, trying to stay out of the tanks main sights. As she does so, she again blasts it with her pistol.

trickyness: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
So damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16 Ignnores 9 points of hardness
tricky damage: 5d8 ⇒ (2, 3, 7, 5, 5) = 22 Plus bleed ten?

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz flies through the air, with the greatest of ease. "Well, maybe not the greatest, that was on a planet that no longer exists.." she admits to herself.

Ducking through smoke and flying debris she directs another blast at the red tank.

sneakT10: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
So damage (ignore 9 hardness): 2d6 + 5 ⇒ (5, 1) + 5 = 11
trick damage: 5d8 ⇒ (3, 6, 3, 3, 7) = 22 Plus "bleed" 10, perhaps a cut oil line?

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

ref: 1d20 + 13 ⇒ (5) + 13 = 18

Distracted by one of her favorite hits, Gunnz is almost too late to respond to the incoming missile. However her dancers reflexes(tm) kick in at the last moment as she flips for cover! A moment after the explosion she pops her head up and looks around at the devastation and then leaps into the air, repeating one of her favorite SMC on-stage moments.

Evasion for no damage and then Activate jet pack

Ducking in and out of the smoke cloud left by the missile (and towering wrecked machinery) she fires off her pistol at the tank.
Going to stick with her perforator pistol to reduce the hardness of the tank

Trickyshot?: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
So damage, ignores 9 points of hardness: 2d6 + 5 ⇒ (2, 4) + 5 = 11
trickyness damage: 5d8 ⇒ (4, 6, 2, 3, 6) = 21 And lets see if bleed works on the tank, she could hit an oil line or something? 10 points bleed if it is effective

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Commiserations Kate. Losing a parent is never easy, and having it happening suddenly just makes it worse. I don't think any of us are in a hurry if you need more time.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Well, it's not Daimalko colossus." mutters Gunnz.

"I've I've seen inside one of them, where the sun doesn't shine, if you know what I mean."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"We greet you in the name of CAPTAIN*CARMINE, oh and the Starfinder society. We are here to help." calls out Gunnz. Who is totally prepared to put some more SMC on her external speakers to help prove that SMC is the way of Love and Peace. And Dancing.

diplomacy(aid): 1d20 + 9 ⇒ (12) + 9 = 21

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz seems perhaps more upset by the "death" of the pegasus than by the destruction its landing has caused. "[b]They are the most beautiful of ships.[/]b" she bemoans.

Still, with her hundreds of days of flight time, she knows the ship inside and out. And she knows the best place to look for survivers.

pilot: 1d20 + 24 ⇒ (1) + 24 = 25

RNG has been giving me lots of doubleups in games recently. Grr. Not so bad when they are 20s of course..

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz swaps her own pistol for the LFD if nobody else is interested, and then joins the rest of the team at the Sanctuary. Her training as a dancer certainly comes to the fore as she shows remarkable fortitude in removing rubble.

athletics: 1d20 + 18 ⇒ (1) + 18 = 19

Well, she does until she uncovers what at one time may have been a bit of a gym floor, but could equally have been a rehabilitative dance studio. Putting on her speakers she gets a bit distracted by working out to the latest SMC drop

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

and my bonus is +16 for 22 rather than 20, not sure what went wrong in my initial post

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Looks like Yuqab can auto assist. And should probably be leading with Gunnz doing the assist. Oh well.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"What.. why?" asks Gunnz. "I once hit delete on this Abyss head song that got into my tablet and it started to destroy my SMC collection instead. I think I learned something from that.."

computers: 1d20 + 14 ⇒ (6) + 14 = 20

"But maybe not enough..." Any aids?

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz emerges from the shadows and looks over the datapad..

computers: 1d20 + 16 ⇒ (14) + 16 = 30

"What do we have here?"

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz slips around behind the gnome and into the shadows... drawing her pistol as she does so.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz turns to face the gnome.
"You want us to split up, even though this whole place is under attack and the hospital was nailed shut. From the outside?"

SM: 1d20 + 16 ⇒ (5) + 16 = 21

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz eyes the gnome up a little suspiciously.

"That is what we are doing, but you need to get out too. If you are killed... who will be left to look after the archives?"

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz dithers for a moment, muting the soothing(???) tones of SMC a little before heading into the building to help.

She can do any of these, looks like we have two excellent "medics" already. I'll post a pilot, because she is Gunnz after all, but if we are short on moving folk, I'll add an alternate athletics under a spoiler tag.

After a moment though she directs down to the ambulance bay, locates the key box and quickly preps the vehicle for Patient Transport.

pilot: 1d20 + 24 ⇒ (19) + 24 = 43

Alternate activity if nobody wants to move patients:

Seeing others heading to the basement area and the ambulance bay, Gunnz sighs, and spots another thing with wheels. A stretcher with legs extended. With a grin on her face she starts to push it, looking for patients to move.

athletics: 1d20 + 18 ⇒ (2) + 18 = 20

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz eyes up the boarded up windows and entrance to the hospital. "It's almost as if they have turned it into a prison."

Then with surprising skill for a dancer, she shows she knows exactly how to get into a place that looks secure.

athletics: 1d20 + 18 ⇒ (12) + 18 = 30

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz nods. "And we can play any patients some SMC to help cheer them up!"

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Get into cover, move yer Jeans." calls out Gunnz, as she activates her suits external speakers to bless the crowd with a burst of SMC to encourage them.

Or you'll get to heaven sooner than you were hoping.

She quickly lands and changes the battery in her sonic pistol.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz hits the boosters and heads straight toward the blue sniper.

double move

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz continues to duck around the AC vents, keeping herself concealed.
stealth for trick: 10 + 25 = 35
shoot vs EAC,FF: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
so damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13
trick damage: 5d8 ⇒ (3, 6, 6, 7, 8) = 30 Plus off target

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz ducks behind the AC vent as she directs a quick shot at the Assassin in white.

trickyness: 10 + 24 = 34
attack vs EAC,FF: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
So damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12 Plus bleed 10
trick damage: 5d8 ⇒ (4, 5, 2, 7, 1) = 19

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

That makes sense. Thanks! I think you may have forgotten to have the assassins fire at us..
Or do they need to spend a turn reloading?

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

I'm not sure what Finish means next to me? I though activating the jet pack was a standard action, if not, then I'm happy to double move with the jet pack to get closer (20' from) the same sniper that lady Shrike attacks.
Edit: looking at the map, I land on the nearby rooftop next to some cover I may be able to hide behind.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Wheeee" says Gunnz, activating her jet pack and taking the quick way upstairs. She heads towards the closest of the assassins.

With her skyjockey feat, this gives her a move of 40. I've not moved Gunnz on the map as I'm not sure where the actual assassins are.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

If only I could still fly.. thinks Gunnz. Then she remembers she can... well, with artificial aid.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

perception #1 DC24: 1d20 + 16 ⇒ (12) + 16 = 28
perception #2 DC 20: 1d20 + 16 ⇒ (14) + 16 = 30
perception #3 DC29: 1d20 + 16 ⇒ (17) + 16 = 33

Gunnz pales, looking through the dust and smoke. "Did... Did you see that? The dragonkin breathed lightening right into Markosi.. If we have to face them in close combat, I hope you all have some type of electricity protection in place."

She sighs seeing all the bodies lying around "We need to get ahead if we are to stop more of them.."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz turns around to see half of blue team buried in rubble.

She turns on her external speakers as she starts to jump from block to block trying to seek out team members who need help.

"My that was a Big Bang!"

acrobatics: 1d20 + 23 ⇒ (3) + 23 = 26

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz pauses for a moment, trying to recall the colour of the day, but the latest SMC single "Everyday is a Rainbow" keeps going through her mind.. "We're blue, right?" she checks.

Then the building next to her explodes.
acrobatics: 1d20 + 23 ⇒ (1) + 23 = 24 Just as well skill checks don't auto fail on a 1
The song seems to distract her, but her dancers body reacts to all the moving objects around her almost of its own violition.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz doesn't wait to be told twice. She slinks down the alley, not quite trusting it to be fully cleared.

stealth: 1d20 + 23 ⇒ (5) + 23 = 28

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz offers Ongie a smile and joins in the search...

per: 1d20 + 16 ⇒ (17) + 16 = 33

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz spins on the spot, dancing to a song only she can hear. Hiding in the ash dust kicked up, she takes a long shot at the remaining robot.

tricky attack: 10 + 24 = 34
attack vs EAC, FF,range(2): 1d20 + 16 + 2 - 4 ⇒ (18) + 16 + 2 - 4 = 32
So damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8 Plus off target
tricky damage: 5d8 ⇒ (4, 5, 1, 3, 2) = 15

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz continues to duck and dive creating a flurry of ash on the ground to hide in as she stalks closer to the robot.

tricky sneak: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
So damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15 Plus off target
tricky damage: 5d8 ⇒ (1, 7, 7, 1, 4) = 20

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunn slips closer to the central robot, trying to put it down before it can blast the team again.

Trickyness: 10 + 24 = 34
attack vs EAC,FF: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36 Ignores 9 hardness
So damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16 Plus off target
tricky damage: 5d8 ⇒ (8, 2, 8, 8, 2) = 28

Her blast this time is central and hopefully devastating.