Pathfinder Lost Omens, Rulebook Subscriber
1. The first diagonal step you take counts as 5ft per the movement rules thus yes you can take a diagonal 5ft step. No need for any further discussion than that. 2. Straight from Paizo's PRD:
So no, you need separate provoking actions for each AoO.
Pathfinder Lost Omens, Rulebook Subscriber
Didn't participate in the HB, but did notice all the insanity, including peoples delusional and insane expectations. It always impresses me how Paizo's IT, Customer Service, Designers, etc... work to try to put their best foot forward and have a fairly high success rate. Grace is not an easy thing to have in these times. So...thank you very much for keeping your cool, keeping people informed/in the loop, and putting forth your best efforts.
Pathfinder Lost Omens, Rulebook Subscriber
Characters advance from level 1 to 9 (or maybe 10) I believe, but use the SLOW track. The Levee AP is a 9 part AP thus far, I believe. You can do a search for it or look thru the updates on the Kickstarter. I don't recall the exact split between the setting and the AP. Might be able to find and post it later.
Pathfinder Lost Omens, Rulebook Subscriber
Blight Kickstarter Thread with some of Richard's Kickstarter updates giving samples of his prose, different things about the city, and what it's all about. Give it a glance.
Pathfinder Lost Omens, Rulebook Subscriber
Paizo, please DO NOT STOP improving the game via FAQ's that include clarifications, wording changes, OR changes to mechanics and requirements. Sometimes during the creation of feats, class abilities, or other game mechanics unintended effects happen which you will realize are best left out of the game as it is your game. Please fix these ASAP and without restriction. I will in turn realize that if the change is not what I want or, when I am the GM, not what my group wants we will work to modify the game as fits our needs as we do any of the rules in any of the books you publish. I appreciate seeing your modifications and updates of already published material to better understand there may be issues with rules including balance, unintended interactions of mechanics or fluff, alignment of items that are illogical or silly, or any other possibilities that I should like to be able to review and think about. Thanks for efforts and please keep the FAQ's coming.
Pathfinder Lost Omens, Rulebook Subscriber
Caster level has always implied to me a level in a casting class. I never thought it to be anything else by the very nature of the name of the gaming concept. With SLA's and such I've always interpreted the CL to be the effective CL since the designers didn't want to have to write out every SLA effect for every creature that has one when they could simply tie it to spells used by casters with class levels and then give an effective CL to determine the specifics of the SLA. Or quite simple, the CL convention for SLA's was a way to save a ton of word space and still make precise determinations of what a creature with innate magic could do. With that being my view it seems pretty obvious TO ME that all this CL for SLA's does is tell you what the SLA does and doesn't have any extension beyond that. Again, purely my view from my reading of how/why SLA's are setup the way they are. Honestly, I don't want to see a bunch of verbiage in the Core to explain this as word count translates to cost which translates to what I gotta pay and you can only spell out things so much. That's why RPG's are so difficult to make and interpret. I suppose if companies wanted to just make a list of rules it'd be shorter, but I think most people would balk at such a dead, lifeless, and dense creation and I think the folks at Paizo would balk at being in a business creating such a item. Just my 2 coppers on the deal.
Pathfinder Lost Omens, Rulebook Subscriber
Hmmm, I guess I don't understand all the issues with JT's complaints. Generally I don't like complainers, but here's what I see. He's outlined that he was a beginner going to a session supposedly for beginners where he received no help and found that his character was useless due to the no-friendly fire rules of PFS and splash rules for alchemist that he was not aware of cause he was new and had no help before the session commenced. I'm confounded as to how someone should be expected to have fun in these circumstances. Pathfinder is a complex game and if someone is going to title a session with the word "BEGINNER" anywhere in it they should dang well be expecting to help players along as should any experienced players at the table. Helping players along DOESN'T include repeated advice to have your character do nothing over multiple combats. These are the type of things that are inevitably going to bring about ill will and distrust even if your character lives. I don't think there's anything wrong with displaying disappointment with the results or trying to put a value to what you feel you lost. I don't evaluate my time the way JT does, but I sure do understand the sentiment and don't find it unreasonable. JT, as mentioned by others, this is a horrible scenario for 1st level PCs. Generally any scenario with negative channeling (which was fairly new when this scenario came out) can end very badly. Someone recommended another scenario with this element in it where my 1st level ninja spent almost the entire last fight unconscious and only survived because the 2 clerics at the table were kind enough to positive channel every round. Ended up being 1 hp from death IIRC. So a lot of your experience I'd chalk up to just a bad environment. Think your expectations were setup poorly by the organizer and the follow through of those at the table did not help. Based on my experiences in PFS and the many people who post of the board that play PFS I'd say your experience is more of an outlier than the norm. Obviously things vary from location to location, but I'd hope you can find an environment conducive to having fun based on what you seem to be looking for. I wouldn't give up just yet. Sebastian's post outlines a good method for moving forward. A lot of people involved in PFS want it to succeed and thus want the players to succeed which means have fun. Using what he has outlined should give you your best shot at getting assimilated. :) Here's hoping your 2nd experience will be better than your first.
Pathfinder Lost Omens, Rulebook Subscriber
Except that the mechanics can be boiled down to equations cause math. There's nothing wrong with that either. The issues I see here is really what Liz said. People playing differently which is fine except it becomes difficult when people in the same group want to play vastly differently. Noone is right or wrong, but the whole thing tends to not gel very well. And generally people who play vastly different from one another have fairly different personality types and you get a fair amount of misunderstanding which leads to annoyance and snowballs into hostility in one form or another quite often. This is why GM's and players should discuss what type of game is going to be had. What level of mechanical system mastery are we going to be playing at? Are we going to go heavy on the roleplaying? Are we going to be more like tabletop tactical game with minor story/plot points? None of those things are wrong. But you have to have an understanding with one another in order for everyone to have fun. If you think you're just gonna show up all with your characters and new GM and just start playing and everything is gonna be peachy then you're doing yourself and fellows a disservice. There's a lot of variation in Role Playing games do to the sheer amount of options and ways to play.
Pathfinder Lost Omens, Rulebook Subscriber
Thought Society followed the year of release rule, but not having luck finding anything concrete on Modules or PFS Scenarios. So with further searching. Mark Moreland has this to say:
I'm assuming this applies to most Golarion relevant Modules and definitely to PFS Scenarios.
Pathfinder Lost Omens, Rulebook Subscriber
Uh, where are you pulling that from in the first place? Per the Core Rulebook:
I see appearance in there, but no mention of beauty (physical or otherwise).
Pathfinder Lost Omens, Rulebook Subscriber
Enjoyed and had no issues with Alien3 and 4, but definitely was hoping for more of Aliens in Alien3 and sure did miss Hicks. I'll be bummed if they don't get Biehn back to play Hicks. Wonder if makeup can get them back to looking the way they did, too. Seems really late in the game to be trying this.
Pathfinder Lost Omens, Rulebook Subscriber
S0-04 The Frozen Fingers of Midnight
Shades of Ice Part I and pieces of Frostfur Captives do take place in the Land of the Linnorm Kings, so definitely have some Viking flavor. Shades Part II is in Irrisen and III in the Realm of the Mammoth Lords IIRC.
Pathfinder Lost Omens, Rulebook Subscriber
Man, so what I'm hearing is most GM's sound like this:
And I thought I was a GM lacking some chops. Easily a keeper for my characters. Already used them to get a captive out of her hideout by putting a bag over her head and SoMG to change into Guard tabards and we walked out the front door. Worth the 200gp on that experience alone. Of course, we had a pretty good GM, so YMMV.
Pathfinder Lost Omens, Rulebook Subscriber
Provoking an Attack of Opportunity: Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing certain actions within a threatened square. Moving: Moving out of a threatened square usually provokes attacks of opportunity from threatening opponents. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action. I would disagree and say the section above you are referencing discusses how an individual provokes by their action to move RAI. Furthermore I'd say he's not moving, but being grappled which involves changing his location which I view as an important distinction. Every action that I can find (Bull Rush, Reposition, etc...) where you can move someone states they don't provoke which I'd suggest means they're setting a standard to make clear moving an individual is not the same as them taking a move action and thus doesn't automatically provoke. The fact that most of these require 2 feats in order to make them provoke I find telling as well and would say you'd have a game balance issue if grapple worked as you're saying. I haven't found anything bomb proof RAW that spells this out, though. So I'd say it's open to GM interpretation. Someone more savvy than me might be able to find some text that does, though.
Pathfinder Lost Omens, Rulebook Subscriber
Aelryinth wrote:
Actually it turns out that this is incorrect. Been waiting for something to indicate whether you use the weight of the mithril item or the original and finally we have it. According to Ultimate Equipment Guide a pot weighs 4lbs and costs 8SP. A mithril pot weighs 2lbs and costs...1001gp, thus the cost of items (including weapons) made of mithril is indeed 500gp * mithril item's weight. The mithril waffle iron also shows this. The results I was hoping for and which in fact makes the most sense to me. Why pay for the weight of an item you're not buying, after all. Hooray! Mithril Wakizashi's here I come. Yours and others' suggestions of a min wt of items and weapons (I wouldn't include ammo) for the price calculation does seem logical though. 1lb would make sense as any item would thereby cost more than the normal MW equivalent, but as it stands there doesn't seem to be anything in the rules to enforce this. I do disagree with your mass equals damage statement, though. Force is generally considered the driver behind damage. The equation for force is F=1/2 mv^2 thus you actually get more force out of velocity and of course it's easier to get a lighter weapon to higher speeds. Mithril items are stated as being as strong at their iron counterparts thus the decrease in weight making them weaker seems to be a non factor as well. That's my 2 cents on all things mithril. |