My first Pathfinder Society / Pathfinder game EVER n my character is Dead


Pathfinder Society

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Grand Lodge ***** Venture-Captain, Arizona—Phoenix aka TriOmegaZero

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*takes notes about what not to do to new players*

Grand Lodge

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Pathfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
jtaylor73003 wrote:

Thanks for everyone who is posting.

I enjoyed the game up to the point of being slaughtered. Since I know nothing of Pathfinder I had to ask if this is a normal occurance. I played Dungeons and Dragons 5th edition the night before, and had a 1st level live even after facing down an Orge. I left hurt and confused, because I could compare the session to another system's session. I understand everyone opinion, especially those use to the system. I am simply am not, which would mean increase chances of die next session. This seems like the only Game Master in the area, and he said next week would be part 2.

Your experience varies. I had a bunch of people try 5th edition last Dreamation, and nearly all the tables run were TPKs.


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I don't know how helpful this is, but I played my first few Society games using pregens. Once I had the hang of things (for the most part, anyway), I built my first character.

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Chess Pwn wrote:

Sorry you feel that way, but if it's not fun for you then leave and play a different kind. My understanding is that 1 pathfinder is one of the more complex RPG games, and if you just throw something together it probably wont play too well. and 2 it's harder/you're more likely to die than other systems. For some this is why we like Pathfinder more than other systems.

but here are some notes about you're issues.

2) you could have purchased the PDF instead of the actual book putting the price a lot lower.

3) Did you ask the game master/others in the group to review or give advice on building your character? Also did you mention that you're really new? I know for me, if I was your GM, and you came with a character prepared I'm going to assume you made your character how you wanted.

3.b) Also there is a whole forum for advice. It's a great place to ask advice and get people's ideas about your character. I know you didn't know about it before, but now you do, so if you're interested we're here to help and explain things

7) I'm sorry you feel this way but I support that he felt his hands were tied, sometimes that means people die. I had it happen my second time playing, but me dying stopped the entire party from dying. But I do understand that once you're dead you feel left out.

8) I don't know what happened, but it could just be personality differences, like I said, if you hadn't asked me for advice and just shown up with a character I wouldn't have offered to look it over either. Also there's the time deal I don't know if you showed up early looking for advice, or showed up right as it started, because if it's time to start it's time to start and delaying is bad for all the other players.

10 Again, this very well could be a system that isn't right for you and that you'll never enjoy playing. Or it could be. But having a "casual and just for fun" attitude will probably lead to more character deaths than not in PFS.

I understand your response.

1. I used monetary values to show value to my time and resources. This was to counter that I was merely overreacting. It was highlight that a Roleplaying Game has a value that can instill strong feelings, both positive and negative.

2. If read my earlier posts then you would of saw I attend an Event called Pathfinder for Beginners. I was newest member of the group, clearly the outsider and clearly the least experienced.

3. Yes I made clear I was new to Pathfinder. The Game Master had me sign up for this site from his fun during the event. Now I have to ask are you suggesting that a Game Master shouldn't be responsible to ensure a brand new member and player to the Society has a legal character. I pointed out that I didn't learn my character was illegal to play till others pointed out through tips that it was so. I have thanked others for pointing this out, and admit that it might of had an effect on the game as a whole.

4. I did show up early. The Game Master is the one who showed up barely before event start time. I didn't mention this because to me it is irrelevant on the events that happen. I had posted before that the Event was called Pathfinders for Beginners. I am sorry that I expected that an experience Game Master would take time during an event like this to ensure I new player and member was both legal and given guidance on character creation. I will point out that if the Game Master had even made sure that my character was legal then he could point out the rule about favorite class.

I merely show why I came to the conclusion that I did. I am not trying to throw the Game Master or Pathfinder under the bus and claim it is just horrible. I am stating why I felt the things I felt during that moment which lead to this Thread which leads to my Statement. Next week is Part Two of the module where my character died in part one. Most likely the same Game Master, with a high possibility of dying again. I am now trying to decide if I should go back or not. Should I approach the Game Master about the issues I brought up here in the thread or not.

I am glad you understand that had a bad experience, and I understand you want to defend your chosen past time. I am not attacking your past time. I am stating how my experience has left me with a outlook on your past time, and getting opinions on whether I should continue to invest time in it.

*

LazarX wrote:
jtaylor73003 wrote:

Thanks for everyone who is posting.

I enjoyed the game up to the point of being slaughtered. Since I know nothing of Pathfinder I had to ask if this is a normal occurance. I played Dungeons and Dragons 5th edition the night before, and had a 1st level live even after facing down an Orge. I left hurt and confused, because I could compare the session to another system's session. I understand everyone opinion, especially those use to the system. I am simply am not, which would mean increase chances of die next session. This seems like the only Game Master in the area, and he said next week would be part 2.
Your experience varies. I had a bunch of people try 5th edition last Dreamation, and nearly all the tables run were TPKs.

Thank you for posting. I have to say if the situation had be reversed I would be on Dungeons and Dragons Encounters posting about my experience, asking them on their opinions of such a situation. If both Sessions had been negative then I wouldn't of even brother posting. I just wouldn't return to either Event, and give on trying out Tabletop Roleplaying Game, and stick to Video Games.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
jtaylor73003 wrote:
LazarX wrote:
jtaylor73003 wrote:

Thanks for everyone who is posting.

I enjoyed the game up to the point of being slaughtered. Since I know nothing of Pathfinder I had to ask if this is a normal occurance. I played Dungeons and Dragons 5th edition the night before, and had a 1st level live even after facing down an Orge. I left hurt and confused, because I could compare the session to another system's session. I understand everyone opinion, especially those use to the system. I am simply am not, which would mean increase chances of die next session. This seems like the only Game Master in the area, and he said next week would be part 2.
Your experience varies. I had a bunch of people try 5th edition last Dreamation, and nearly all the tables run were TPKs.
Thank you for posting. I have to say if the situation had be reversed I would be on Dungeons and Dragons Encounters posting about my experience, asking them on their opinions of such a situation. If both Sessions had been negative then I wouldn't of even brother posting. I just wouldn't return to either Event, and give on trying out Tabletop Roleplaying Game, and stick to Video Games.

You had the bad luck of running a first level character in a module that's more deadly than most. Usually things don't wind up that bad. I would suggest that you try to run your next character first in Confirmation, or the Quest of Perfection series.


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jtaylor73003 wrote:
Sammy T wrote:
Was this an ideal first experience? No. But you seem to be taking this way too hard for a game.
I am sorry you feel this way. Let me break it down for you bit by bit.

I can't believe I'm going to defend Sammy T's very curt post, but judging by how dedicated you are to being upset about this, I think he might have some insight for you. I want to outline something for you. Consider your ideal outcome:


  • You show up and play your first game.
  • You participate in everything, get a chronicle sheet, and head home.
  • You show up to game 2 with your alchemist and play another time!
  • The books are a good purchase that see more use!

OK? I understand, that's what you wanted. Here is how you seem to be portraying what actually happened:


  • You show up and play your first game.
  • You were screwed over for playing and had to leave early.
  • People glared at you and said, "Don't come back."
  • The books are wasted.

I understand that those things didn't actually happen, but that's the level of "I am super upset about this" that seems to be showing. By that I mean, it comes off almost like something terrible and mean happened. However, it's just a matter of perspective, and it doesn't have to be that bad. Look at this, this can also be your reality, and look how close it is to your ideal game:


  • You show up and play your first game.
  • You participate in everything, but die in the final fight, and head home.
  • You show up to game 2 with a slightly improved alchemist and play another time!
  • The books are a good purchase that see more use!

Right? It's almost literally the same thing, minus the chronicle sheet. That's important: you are welcome to try again, and can come right back at it with almost the same exact sheet. In fact, it can be the same sheet with a different name, although as you've learned in this topic there are some ways to make the sheet better.

The setback is so minor!

So I don't like that Sammy T is kinda harsh, but I think maybe there is a point there. This is not that big of a deal. Either roll with the punches and get that new character sheet and keep going, or head out to play more D&D 5th edition. Nobody will be upset if you choose that. They're different games. If you like that more, do what you like more. But being super upset about this thing you can easily recover from? I don't know. I'm not sure it's worth that.

I wish you good gaming, even if it's not with us. Find what makes you happy, and enjoy it!

Silver Crusade *

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First: You bought not one, but two hardcover books for a system you weren't even sure you'd enjoy? And here I had to fight with myself for half a year to even purchase the CRB...

jtaylor73003 wrote:
I left hurt and confused, because I could compare the session to another system's session. I understand everyone opinion, especially those use to the system. I am simply am not, which would mean increase chances of die next session. This seems like the only Game Master in the area, and he said next week would be part 2.

I feel like this is being overlooked far too generously. The big problem to me doesn't seem to be a character dying in his first scenario (though this might have something to do with it), but how it happened.

Besides all the "S!@# happens, build a tougher character next time, I died in my first PFS scenario as well, sometimes the dice are against you" that's going on here (and that is not wrong, even though I myself have yet to see a character die - we're playing pretty soft in my area) we simply should not overlook this fact:
The game was advertised as "Pathfinder for Beginners".
No help was given for beginners.
The GM did not help in any way.
Now, we don't know anything about the GM in question - maybe he himself was a newbie, maybe he was quite busy at the moment, maybe jtaylor73003 didn't make it clear enough how much of a newbie he was - but really, the one problem going on here was a big difference in expectation from both sides.
You, jtaylor expected someone to hold your hand and guide you towards this system you were interested in. This is not unreasonable and in fact how most of my players were as well.
The GM seemed to expect something different - maybe because communication failed, maybe because he simply didn't have the time, maybe because he's lazy. We don't know and assuming anything does not help here.
This leaves open a big problem though - with all the help and all the tips, if you're going back in without talking to the GM beforehand you won't have much fun I'm afraid. Did you talk to him after the scenario? Writing him a (friendly and non-confrontational) email explaining what you expected could help far more than the whole discussion here. If he wasn't aware of how much of a newbie (and I mean this in the friendly way, not in the "Damn those Noobs!"-way) you were this should help. If he's a "Imma kill you all if you didn't memorize the CRB before your first game!" type of GM, cool, at least you know.

*

Blackbot wrote:

First: You bought not one, but two hardcover books for a system you weren't even sure you'd enjoy? And here I had to fight with myself for half a year to even purchase the CRB...

jtaylor73003 wrote:
I left hurt and confused, because I could compare the session to another system's session. I understand everyone opinion, especially those use to the system. I am simply am not, which would mean increase chances of die next session. This seems like the only Game Master in the area, and he said next week would be part 2.

I feel like this is being overlooked far too generously. The big problem to me doesn't seem to be a character dying in his first scenario (though this might have something to do with it), but how it happened.

Besides all the "S!@& happens, build a tougher character next time, I died in my first PFS scenario as well, sometimes the dice are against you" that's going on here (and that is not wrong, even though I myself have yet to see a character die - we're playing pretty soft in my area) we simply should not overlook this fact:
The game was advertised as "Pathfinder for Beginners".
No help was given for beginners.
The GM did not help in any way.
Now, we don't know anything about the GM in question - maybe he himself was a newbie, maybe he was quite busy at the moment, maybe jtaylor73003 didn't make it clear enough how much of a newbie he was - but really, the one problem going on here was a big difference in expectation from both sides.
You, jtaylor expected someone to hold your hand and guide you towards this system you were interested in. This is not unreasonable and in fact how most of my players were as well.
The GM seemed to expect something different - maybe because communication failed, maybe because he simply didn't have the time, maybe because he's lazy. We don't know and assuming anything does not help here.
This leaves open a big problem though - with all the help and all the tips, if you're going back in without talking to the GM beforehand you won't have much fun...

Honestly I don't know how experience he was, or even how experience was the group as whole was. I did expect a more tutorial type game play, like if I had brought a new video game. I admit that could been incorrect expectation, but was an expectation. I am torn do I approach the Game Master about this issue. He didn't seem to care that he slaughtered my character, and seemed okay that it was the 2nd time killing another player's character(rogue type). I just don't know if it is okay bring up this issue, since one of the themes in the thread is that dying often is part of Pathfinder Society.


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Hey, even though I died a bunch, that doesn't mean it was awesome and I kept my mouth shut. After I died the first time, I was pissed. Nobody had been mean to me, but I was told before the game that I would be "playing up" with my 1st level character, and that "it will be fine." I didn't know what that meant, but essentially, it means my 1st level character was matched up with a bunch of 4th level characters, and they went through the much harder version of the module, and it kicked my butt. I was not happy when I learned what had happened, and told my GM. He assured me that he was not trying to kill my particular character, and went out of his way to say as much out loud during the next game.

A couple of years later, he had TPK'd 5 different groups, and was "encouraged" to never GM again. You may indeed have a too-hard GM, and it may be that a year from now, he's ousted and you replace him. Who knows?

In any case, you should definitely talk to the GM. Nicely, of course. Explain that you were completely new, explain that it wasn't fun, and maybe even put things on him. I mean, say to him, "I don't know how to do this, and I don't know what I'm supposed to do to survive, so I'm hoping you will tell me or teach me."

That's perfectly fine. If you get into a bind and think your character is going to die again, it's reasonable to say to the GM, "I think I'm in trouble and I don't know how to get out of it. What should I be doing?"

If a player said all that to me, I'd instantly be like, "Have you explored these options? Try this thing or this other thing. Did you know this rule means you get to do this free action?" You know?

In Pathfinder, your character should never die as a "gotcha." For example, you should never die because you don't how to ready an action against a flyby attack (a creature flies past and gets a free attack but you cannot retaliate). If you are taking damage from repeated flyby attacks and you don't know what to do, the GM should not "win" by continuing and leaving you in the dark. The GM should immediately tell you, "A way to counter a flyby attack is to ready an action, so that you strike as the creature approaches." Then, if you still die anyway you at least died knowing the rules and using them to the best of your ability.

You should live or die because of choices. You should not die because you didn't understand the rule options in front of you. Or least, that should be rare. The GM shouldn't be withholding a rule that perfectly helps you, if you're asking about it.

So when you play, ask for options. Ask for rules. Say, "Is there any rule that helps me here?" You should get not only the GM but other players chiming in with options. In fact, it may be hard to shut them up once they get going.

*

OUTSHYN I understand we value are free time differently, and therefore are expectations of what is positive vs negative differ.

1. Yes I planned to show up, and be productive and inclusive part of the group.
2. Yes I got to be part of 4 or 5 encounters. I died in 4th encounter viciously, and seemly without remorse.
3. All my time and resources up to this point has been wasted.

4. I left. I COULD OF INSTEAD BEEN WORKING EARNING $30/HR, AND INSTEAD OF PLAYING A GAME.

I apologize if my anger or unhappiness seem misplace or unwarranted. It is hard to earn a dayshift position at my trade. I had to have the job for over 6 years to do it, after 4 years in the Military. I value my personal time highly, most likely higher than most. If I experience a negative experience then yes, I am going to say so. It will take a lot of rational arguments to turn this negative experience to positive. I already shown I am willing, otherwise I would never had posted. After I posted I could easily seen the first post, and took there advice. I listened. I have clarified. I have asked questions. I may not be as open as you like, but I am open. The more we discuss why I felt it was negative over how I can make it more positive is non productive. If one of solutions is the need to speak to the Game Master then that is what I might do. If one of the solutions is to grin and bear it, then most likely won't continue playing. If this was a rare experience of just extremely bad luck, then I can be forgiving and try again.


outshyn wrote:
Hey, even though I died a bunch, that doesn't mean it was awesome and I kept my mouth shut. After I died the first time, I was pissed. Nobody had been mean to me, but I was told before the game that I would be "playing up" with my 1st level character, and that "it will be fine." I didn't know what that meant, but essentially, it means my 1st level character was matched up with a bunch of 4th level characters, and they went through the much harder version of the module, and it kicked my butt. I was not happy when I learned what had happened, and told my GM. He assured me that he was not trying to kill my particular character, and went out of his way to say as much out loud during the next game.

My first experience in some previous organized campaign, not sure which one, but it was long before PF, was similar though I didn't die. Probably played the equivalent of a pregen, several levels below the rest of the group. Just sort of tagged along, stayed out of fights and didn't really do anything. Boring, mostly.

It was a Con game. Soured me on organized play as a concept for years.

*

outshyn wrote:

Hey, even though I died a bunch, that doesn't mean it was awesome and I kept my mouth shut. After I died the first time, I was pissed. Nobody had been mean to me, but I was told before the game that I would be "playing up" with my 1st level character, and that "it will be fine." I didn't know what that meant, but essentially, it means my 1st level character was matched up with a bunch of 4th level characters, and they went through the much harder version of the module, and it kicked my butt. I was not happy when I learned what had happened, and told my GM. He assured me that he was not trying to kill my particular character, and went out of his way to say as much out loud during the next game.

A couple of years later, he had TPK'd 5 different groups, and was "encouraged" to never GM again. You may indeed have a too-hard GM, and it may be that a year from now, he's ousted and you replace him. Who knows?

In any case, you should definitely talk to the GM. Nicely, of course. Explain that you were completely new, explain that it wasn't fun, and maybe even put things on him. I mean, say to him, "I don't know how to do this, and I don't know what I'm supposed to do to survive, so I'm hoping you will tell me or teach me."

That's perfectly fine. If you get into a bind and think your character is going to die again, it's reasonable to say to the GM, "I think I'm in trouble and I don't know how to get out of it. What should I be doing?"

If a player said all that to me, I'd instantly be like, "Have you explored these options? Try this thing or this other thing. Did you know this rule means you get to do this free action?" You know?

In Pathfinder, your character should never die as a "gotcha." For example, you should never die because you don't how to ready an action against a flyby attack (a creature flies past and gets a free attack but you cannot retaliate). If you are taking damage from repeated flyby attacks and you don't know what to do, the GM should not "win" by continuing and...

Thank you. I admit I just went with the flow of the other players. We had no issues till she was channeling every turn, which took out quick. I didn't know what to do or what to ask. I was lost. I will keep mind to do this in the future, and I like you suggestions of how to approach the Game Master.

Silver Crusade *

Outshyn did not say you did anything wrong. No need to resort to capslock. (EDIT: Oh, you referred to another post than I thought. Sorry. That's why quoting is such a great tool ;) )
But talking to your GM should really seem like a no-brainer. This will tell you pretty quickly whether he's someone you might want to play with again or not. If it turns out he's not willing to help you as much as you'd like to, or is more deadly than you'd like or something along those lines - great, now you now and you can do something better with your time. Play a video game, perhaps. Or go rock climbing. Or find another role playing game to play. Or a non-PFS-Pathfinder group willing to help you more. Or D&D Encounters.
Seems like a better use of your time (10 minutes to write a mail) than the alternative (another 5-hour-experience you possibly do not enjoy).

The Exchange ***** Venture-Captain, Ireland—Belfast aka heretic

Interesting read.

There are campaigns out there where the GM writes stories for the PCs to play in and he or she is no keener to lose their dramatis personnae than the players are. In this kind of campaign a happy ending is very much the order of the day and threats to the PCs' survival is about as real as threats to the lead character in the average TV action show.

Society play is not like that. The chance of character death is real and can happen due to bad choices or just plain bad luck. PFS is in general far from deadly though there are some encounters that more likely to kill than others.

There is a general desire to avoid killing new players' PCs because it leaves a bad taste in everyones' mouths just as it did in that of the OP. Hence our intro adventures, the recommended approach to new players' characters surviving and attempts to seat balanced tables.

This scenario combined with a mixed party of experienced players & beginners with no healer was a helluva baptism of fire. It was a bit of a perfect storm where a GM bound by the tactics and the terrain had little leeway to fudge things for the new player. I suspect the provoked AoOs were an ill fated attempt to help.

Thing is: I am not sure that the grievances listed here would be any less keenly felt if this had happened in session 3 or 4 where there would have been no presumption to 'softball'. The character would have been just as dead and the dollar value calculated would be greater still.

All that said PFS is great fun and the sense of satisfaction that you overcame the BBEG's best efforts to do you in only comes if we know that the threat was real.

W

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Blackbot wrote:

Outshyn did not say you did anything wrong. No need to resort to capslock. (EDIT: Oh, you referred to another post than I thought. Sorry. That's why quoting is such a great tool ;) )

But talking to your GM should really seem like a no-brainer. This will tell you pretty quickly whether he's someone you might want to play with again or not. If it turns out he's not willing to help you as much as you'd like to, or is more deadly than you'd like or something along those lines - great, now you now and you can do something better with your time. Play a video game, perhaps. Or go rock climbing. Or find another role playing game to play. Or a non-PFS-Pathfinder group willing to help you more. Or D&D Encounters.
Seems like a better use of your time (10 minutes to write a mail) than the alternative (another 5-hour-experience you possibly do not enjoy).

I wanted to only reply to small portion of Outshyn post. I don't know how to make that happen yet so I did what I could.

I find that people tend to find me confront them to be scary, even if they are bigger than I am. I can be quite forceful, might be because of time in Military, which seems to cause problems. I don't have his email, unfortunely written isn't an option. I also didn't want to make this a bigger issue then needs to be. According to the other players dying was constant which co-inside with what some have posted. Others say that the situation could been handle better. Somewhere in middle of all this is what I am suppose to do. I like Outshyn idea of reinforcing that I am new to Pathfinder/Pathfinder Society. I could of inadvertly done things, like having my character mostly prepared, which of would given the Game Master the impression I am more skilled than I am. I still concern that went to an Event called Pathfinders for Beginners, but, as with many things with people, things aren't oblivious.

Sovereign Court *

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jtaylor73003 wrote:


3. All my time and resources up to this point has been wasted.

4. I left. I COULD OF INSTEAD BEEN WORKING EARNING $30/HR, AND INSTEAD OF PLAYING A GAME.

Sorry man, but El Oh El at these points of view.

"I died so the entire time was a waste!"

"omg playing a game instead of earning income!"

Yeah if that's really how you feel, this probably isn't for you at all. Good luck in your future gaming endevors.


@jtaylor73003:

I am not a participant in PFS, but an interested party. Sometimes the dice fall badly. Sometimes the odds are stacked against us. Sometimes the game is rigged unfairly.

Think about the game you played up until the point where your imaginary character died. If you enjoyed that, and if you understand that what happened (your imaginary character's demise) was an outlier incident then perhaps you can reconcile yourself to the fact that you enjoyed the concept of your imaginary character, the game was compelling and enjoyable, and that you might be able to find yourself another game of Pathfinder equally as fun and enjoyable.

Regardless of what you might have been able to do with the time you spent in your first experience of PFS, and regardless of the end result (the untimely and possibly unfair demise of your imaginary character) do you see a future for yourself there?

Are you interested in playing more Pathfinder games, whether or not they are PFS? If yes, then move on from that first experience, and go on to bigger, better, and more fulfilling things.

Alchemists sound like a lot of fun. :)

Silver Crusade *

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jtaylor73003 wrote:

I wanted to only reply to small portion of Outshyn post. I don't know how to make that happen yet so I did what I could.

You click "reply" on the post you want to quote and delete everything you do not want to quote. It's like carving a duck out of a piece of wood: Take the wood and remove everything not looking like a duck. ;)

And I seem to be mixing up threads (4 a.m. in my time zone) - didn't you say something about talking to him beforehand and he told you to just register or something like that? I can't seem to find it again, so it might've been another thread...

Quadstriker wrote:

Sorry man, but El Oh El at these points of view.

"I died so the entire time was a waste!"

"omg playing a game instead of earning income!"

Yeah if that's really how you feel, this probably isn't for you at all. Good luck in your future gaming endevors.

While I understand where you're coming from, try to remember how cheated you can feel when a film has a really disappointing ending. While you might've enjoyed the movie up to this point, the ending just makes it feel like a waste. Same here.

I can absolutly understand his feelings (to a certain degree). I'd be pissed too if I spent a day figuring out a new gaming system, play it, lose without the ability to do anything about it and getting told "Sorry, that's the game!"
Or another example: You joined a "Magic The Gathering for Beginners" event to try out the game, can't play the cards you wanted to play because your grasp of the rules isn't firm and get wrecked by a You-die-in-round-3-300$-deck multiple times in a row. Would this be typical for Magic? Maybe, I haven't played Magic in a long while. Is it Beginner friendly? No. Would you feel like it has been a waste of time even though you "played" 3 hours? Probably.

*

Blackbot wrote:
jtaylor73003 wrote:

I wanted to only reply to small portion of Outshyn post. I don't know how to make that happen yet so I did what I could.

You click "reply" on the post you want to quote and delete everything you do not want to quote. It's like carving a duck out of a piece of wood: Take the wood and remove everything not looking like a duck. ;)

And I seem to be mixing up threads (4 a.m. in my time zone) - didn't you say something about talking to him beforehand and he told you to just register or something like that? I can't seem to find it again, so it might've been another thread...

I stated that he had me register for this website during the Session. Shortly after the Session, I made this thread. I did so because everything was fresh and could do my past to give details to any questions that might arise. I haven't finish exploring the cite, so still learning things.

Silver Crusade ***** ⦵⦵ Venture-Captain, Germany—Bavaria

@Jtaylor73003 (Btw not an ideal user name, you can of course always choose another alias under your profile).

Apparently you had a pretty bad time at your first PFS/Patfhinder experience, an I am very sorry about that.

Here is how the PFS experience should work:

BEFORE YOU PLAY:

Find an event, the Paizo event locator , works, but is by no means the only source. A number of game stores don't advertise there.

Ideally find an event for new players, yes you actually tried to do that, but while I don't want to throw the GM under the bus for his running of the scenario.... the choice if scenario is a bit questionable.
There are quite a number of beginner friendly scenarios and quests (most if not all have been posted here already) however the scenario you have played has kind of a reputation for being deadly.
I would never have chosen it for beginners, but that is a personal opinion.
Ideally an event for beginners should include a short but sweet scenario, and enough time to show new players to ropes, fill out chronicle sheets etc. Checking if the character you have brought to the tables was legal is the GMs job, especially for new players.
I don't know why your GM did not do this, or why he was late, but sometimes life just throws a wrench in your plans, he might have had a bad day.

Ok back to prep, ideally you should be able to read the guide to organized play, but for a new player like you even that isn't a great idea. Ideally I would sit you at the table with a pregenerated character, with a couple of experienced players to show you the ropes.

After the first scenario or two there is still plenty of time to create your character.

And since you did beat those first scenarios, you get a chronicle sheet for all of them, that you can apply to your real character.

---

Asking someone for help is the next good step, this board has plenty of places where you can find good advice on character creation and the forum members are usually very welcoming to new players.

Of course creating a character with an experienced player/GM with you really is the ideal way to do this.

I am currently preparing material for an upcoming convention, and I will be bringing all the pregenerated characters and plenty of character sheets if players want to create a quick character (the fact that you can pretty much remake the entire characters before level 2 really helps new players, since they can fix mistakes).

This is really basic stuff, most players should be able to explain at least the basics.

---

If you need/want a beginner friendly experience, try to contact your local venture captain or venture lieutenant (without knowing your city, I really can't help you there, but the guide to organized play includes a list - alas it is not up to date), he or she will be able to recommend groups/conventions for people like you.

We usually try to be as inclusive as possible, since Pathfinder can be a bit intimidating for new players.

A convention is usually not a bad place to start.

---

Plan to arrive at the location early, and ideally if you have a way to contact the GM (many groups like to plan player attendance days or weeks in advance, it helps) do so and explain your situation. The GM might be able to arrive early, or schedule an appointment for him (or someone else) to help you with character generation and explain questions.

WHAT TO BRING:

Bring yourself, enough time, ideally a pen or two, something to write notes and your dice. That is everything you really need to start with PFS.
Since you wanted to play an alchemist, you also need the advanced players guide, and it is always nice to have your own Core Rulebook at the table.

Most GMs will have pregenerated charactes available, but you can always just download them on this site and print them yourself.

If you already started your character creation, bring along what you have and ask the other players to help you (nicely) in 99% of cases they should be able to help you.

WHAT TO DO AT THE LOCATION:

Ideally you should already have contacted the GM, or pre-registered yourself for the event, but walk ins aren't that unusual in quite a number of locations.

The first step is to approach the GM (remember he is investing quite a lot of time into this) introduce yourself and ask if he has a spot left for a new player.
Ideally he should be able to say yes, but in some cases watching a scenario (and creating a character) can work too - of course getting to play "something" is of course better.

Apparently the GMs at the D&D 5 event did a lot of things right, and without knowing the details of your experience, a similar level of attention for the new players should be the target for most organizers.

-------------------

Now what?:

Obviously your first experience was far from perfect, but after reading your posts here, it seems like a terrible waste to lose such an engaged player.

So here are my suggestions:

- Look for another game, I don't advise against going back to the old one, but let's just say that not giving players proper after care, after their character has died, doesn't really inspire me to suggest it.
Your local Venture Officer, should be able to recommend games in your area, and you always try your luck at conventions.

- Try different GMs, they tend to differ quite a bit, some will be more mechanically focused, others will really get into role playing their characters, some really twist and turn to keep their players alive ... and others delight in the bloodshed. Personally I prefer a bit of a middle ground, occasionally players die, it happened to my own character not that long ago.

Sometimes players die, usually from a combination of stupidity (Oh I have been guilty of that one) and sometimes the dice just hate you. I think it is part of the appeal, but there will always be those deaths that seem just random.

When it comes to new players, yeah, even I am a but (lot) more forgiving than usual, there are usually ways to keep the players alive, even after a stupid decision or a string of unlucky rolls.

-----

The most important piece of advice I can give you is this:

Keep asking others for help, and don't let the bad experiences ruin it for you, there are a lot of good people in this hobby.

In the decades I have been playing this hobby, I have experienced terrible GMs, ghastly players and worse, but for every bad experience, I have met plenty of inspiring GMs and awesome players.

Silver Crusade ***** ⦵⦵ Venture-Captain, Germany—Bavaria

jtaylor73003 wrote:
Blackbot wrote:
jtaylor73003 wrote:

I wanted to only reply to small portion of Outshyn post. I don't know how to make that happen yet so I did what I could.

You click "reply" on the post you want to quote and delete everything you do not want to quote. It's like carving a duck out of a piece of wood: Take the wood and remove everything not looking like a duck. ;)

And I seem to be mixing up threads (4 a.m. in my time zone) - didn't you say something about talking to him beforehand and he told you to just register or something like that? I can't seem to find it again, so it might've been another thread...

I stated that he had me register for this website during the Session. Shortly after the Session, I made this thread. I did so because everything was fresh and could do my past to give details to any questions that might arise. I haven't finish exploring the cite, so still learning things.

Your GM might actually have been new. Once a GM creates an event, he can print out 10 business card sized PFS numbers. That number alone could would have been enough to report the evening and allow you to play indefinitely.

Ideally you should go to this site and use that number to create an account, so you can be part of the community and benefit from a couple of other advantages.

Forcing players to do this at their first event, is unnecessary, but I feat, that the option to print those numbers is badly advertised.

*

Quadstriker wrote:
jtaylor73003 wrote:


3. All my time and resources up to this point has been wasted.

4. I left. I COULD OF INSTEAD BEEN WORKING EARNING $30/HR, AND INSTEAD OF PLAYING A GAME.

Sorry man, but El Oh El at these points of view.

"I died so the entire time was a waste!"

"omg playing a game instead of earning income!"

Yeah if that's really how you feel, this probably isn't for you at all. Good luck in your future gaming endevors.

I don't understand what is your issue with this statement. Does your work not offer overtime or require it? Would you whether do something unfun for free vs getting paid for the same 3 hours? I mean I whether work the overtime, improve my status at work, increase my skill in my trade, and have more money overall then play a game that wasn't fun. This game turned unfun at the end when my character was slaughtered.


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jtaylor73003 wrote:
This game turned unfun at the end when my character was slaughtered.

[Emphasis mine]

My previous post was essentially saying - if it was FUN up until that point, and you think you could have more of the same FUN again, then do so and enjoy it! :)

Silver Crusade ***** ⦵⦵ Venture-Captain, Germany—Bavaria

Quadstriker wrote:
jtaylor73003 wrote:


3. All my time and resources up to this point has been wasted.

4. I left. I COULD OF INSTEAD BEEN WORKING EARNING $30/HR, AND INSTEAD OF PLAYING A GAME.

Sorry man, but El Oh El at these points of view.

"I died so the entire time was a waste!"

"omg playing a game instead of earning income!"

Yeah if that's really how you feel, this probably isn't for you at all. Good luck in your future gaming endevors.

I think, that it really doesn't matter all that much, what happened, rather than how it happened.

From his point of view, he prepared as well as he could (even bought the books first) he created a character according to the rules (the brew potion thing is a bit buried in the rules, so who can blame him) only to be confronted with a GM that arrived to late to properly deal with a new player.
The event was advertised for new players, but the scenario was not a great choice, the character was killed in a way that made the OP feel quite unwelcome at that particular table, and apparently the GM didn't manage, to explain why to the player.

A simple, "sorry I had to follow the adventure as written, and sometimes the dice just hate players, but I hope you had fun" would have helped.

The argument " I could have been working" or doing something constructive with my time, isn't new and while I usually reserve it for things that legitimately waste my time, in this case the OP felt like his time was wasted.
Putting a dollar value next to it doesn't help, but he came to the legitimate conclusion, that using this time to work, get paid and use that money to have fun, would have been a better use of his time.

It is not a great argument, but he just didn't enjoy his time, and frankly my first time PFS event was way better, I am not sure if I would every have tried it again after the bad experience the OP had.
Of course he came here, that is a great step.

**

Well, jtaylor is likely experiencing "peak-end" phenomenon. There is a basic truth about human psychology that we tend to remember two things about an experience: that event at its most intense and the feeling at the end. This is why things that are physically painful can be remembered fondly if at the end there is a feeling of euphoria. This is also why things that are mildly pleasurable for their entire duration don't make such a lasting impression.

As for it being "just a game" I tend to agree that the social element changes that dynamic to a degree. Personally, I have no interest in Pathfinder as "just a game". If I play a computer RPG I can control the whole party! They sometimes die but can come back. Very different feel than many tabletop RPGs can have.

Even so, I agree that perspective is also important. As you reflect on your experience, I too encourage you to consider which experiences will bring you the most value to your life, whether or not it can be measured in dollars. Maybe PFS just isn't a good fit for you. Maybe the local PFS folks aren't a good fit.

I have often weighed my own time as you do yours. Currently my employer does not allow overtime (My job is one that is traditionally paid a salary, not wages). But I get where you're coming from. My advice woukd be to give yourself the time you need to look back with less emotion and more perspective.

I do hope you find something to scratch the " itch" as it were!

Grand Lodge **** Venture-Agent, Colorado—Denver aka roll4initiative

Jtaylor, maybe you should try joining or getting together a non-PFS Pathfinder game. This way you can play at a more comfortable pace and learn things as you go. Even doing this along with some PFS games here and there will help you learn quite a lot about various rules and how the system works.

*

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PFS is pretty rad
except when it is not

Grand Lodge ***

Harpies suck...... Bad situation when I encountered them at level three and died. Everyone chipped in for the resurrection, but it left me with the mentality of, eff harpies.


1 person marked this as a favorite.
jtaylor73003 wrote:

3. All my time and resources up to this point has been wasted.

4. I left. I COULD OF INSTEAD BEEN WORKING EARNING $30/HR, AND INSTEAD OF PLAYING A GAME.

I think that means that there's a fundamental incompatibility here. I think a game run by various random GM's with various levels of quality cannot consistently meet the standards and expectations that you have expressed. For example if I were the GM of your next game and I heard that you were going to say it was a waste of time and you "should have been working instead" if the game turned out to be brutal or deadly, I would have to say as kindly as possible, "I can't guarantee the kind of game you want, so you should probably go do your jobs and earn your money instead." I would be inclined to say that even if the module seemed easy, since the randomness of the dice can sometimes throw things off!

A storytelling game can focus on the characters and often ensure the characters survive to see the next session, but this is a different kind of game. It is more like gambling where you are leaving your character's fate to your skill and the roll of the dice. In such a game your characters may die, and if that's going to be as upsetting as it seems then I don't think it's a good match. I think this is a good moment to get out and head to a different kind of game. Or at the very least tell the GMs you feel this way so that they can then back out of running for you, if they feel they cannot live up to that expectation (which I certainly could not).

Silver Crusade ***

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The GM could have also spent that time earning money. Instead, he chose to devote that time to providing free entertainment for strangers.

Sovereign Court *

If a game not going very well is going to cause you this amount of angst about the money you could have made instead, how all your time was wasted, etc. etc. then you're probably not the sort who should be pursuing public gaming.

*

The Fox wrote:
The GM could have also spent that time earning money. Instead, he chose to devote that time to providing free entertainment for strangers.

I don't understand your point. I understand that the Game Master using his personal time to run the Session, but I didn't request him to do this. I went to a pre-scheduled Event offered at local Gaming Store. The Event was called Pathfinder for Beginners, there was two tables that played that night. He would of been there if I had came or not. He will be there next week whether I am there or not. I started this thread trying understand why what started as fun not, and ended so horrible for me. I wanted to know was this how Pathfinder Society just was, some has posted so, and I shouldn't return. Was what happen because the Game Master made mistakes, so have posted so, and if so how should handle that issue. Also I learned from this thread how I might myself improve my experience.

The point of showing that I would of rather been at work, which isn't fun for me but at least I get paid, vs having spent time just have a strong negative experience that I paid for. This is way simplify my complex feelings to my personal time, and give others some understanding of why this negative experience provided a strong reaction. To truly understand what those complex reasons are then I would have provided too much private info to strangers I don't know.

Edit: correct wouldn't to would of

Grand Lodge **** Venture-Agent, Colorado—Denver aka roll4initiative

jtaylor73003 wrote:

Edit: correct wouldn't to would of

Sorry to be a grammar freak, but correctly it should be 'would have'.

Anyway, try a non-PFS Pathfinder game for a bit then go into PFS later when you have more rules knowledge. It helped me immensely.

*

Quadstriker wrote:
If a game not going very well is going to cause you this amount of angst about the money you could have made instead, how all your time was wasted, etc. etc. then you're probably not the sort who should be pursuing public gaming.

You have a point that public gaming may not be for me, then again in contrast my experience with Dungeons and Dragons 5th Encounters might say otherwise. I like to point out that this isn't about whether public gaming is for me, but whether Pathfinder or Pathfinder Society is for me. Yes I value my personal time, and yes I gave an objective view of that value because one of the criticism of my strong reaction to my fictional character dying. I like focus on whether Pathfinder/Pathfinder Society is a fit for me. I like to focus on if my negative experience was fluke or common occurance.


Well it can't be too common if thousands of people keep turning up to PFS. Either that or they are masochists. Or okay with their imaginary character dying all the time.

Silver Crusade ***

jtaylor, I don't actually believe that PFS is a good fit for you. That's okay. It isn't a good fit for everyone. Play D&D 5th Encounters. It sounds like you had a lot of fun doing that. Continue doing that and continue having fun. That sounds like a better fit for you.


Oceanshieldwolf wrote:
Well it can't be too common if thousands of people keep turning up to PFS. Either that or they are masochists. Or okay with their imaginary character dying all the time.

I'll go with the bolded part, though maybe not all the time. :)

I was playing with a friend last week and when his character died, he just added the number 2 after the name on the character sheet and announced, "Gentlemen, let me introduce Reginald the 2nd. He will be joining you for the next game, and will be hellbent on revenge for Reginald the 1st. Thank you."

He did that while smiling and not being upset. I think that's a good quality to have if you're going to play PFS, especially if you are playing with a killer GM similar to the one OP has to deal with.

Anyway, I've posted too much to this topic. It's time to go do other things. Enjoy the conversation, everyone. Have fun gaming.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
wraithstrike wrote:
Muser wrote:
But many enemy clerics don't have symbols. It's not cheating when the scenario itself is written wrong.
It is still cheating because the rules say you can't channel without a holy symbol so the GM can not let the cleric channel, or he can say the symbol is there. Holy symbol drawn on clothes can not be used to channel or cast spells. Many NPC's don't have things they should such as holy symbols or spell component pouches listed.

The silly obvious stuff is assumed to be there to save word count. You'd really have to be a Nigglemeister to harp on this.

Silver Crusade ***

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outshyn wrote:
I was playing with a friend last week and when his character died, he just added the number 2 after the name on the character sheet and announced, "Gentlemen, let me introduce Reginald the 2nd. He will be joining you for the next game, and will be hellbent on revenge for Reginald the 1st. Thank you."

A player local to me had a character named Primus. When Primus met his horrible, yet inevitable end, the player started anew with the exact same build. The new character's name was Secundus; he was the younger brother of Primus. Last I heard, that player was happily playing Tertius, the third brother in that family.

***** ⦵⦵⦵

jtaylor73003 wrote:
Quadstriker wrote:
If a game not going very well is going to cause you this amount of angst about the money you could have made instead, how all your time was wasted, etc. etc. then you're probably not the sort who should be pursuing public gaming.
You have a point that public gaming may not be for me, then again in contrast my experience with Dungeons and Dragons 5th Encounters might say otherwise. I like to point out that this isn't about whether public gaming is for me, but whether Pathfinder or Pathfinder Society is for me. Yes I value my personal time, and yes I gave an objective view of that value because one of the criticism of my strong reaction to my fictional character dying. I like focus on whether Pathfinder/Pathfinder Society is a fit for me. I like to focus on if my negative experience was fluke or common occurance.

Except on an incredibly local basis, its going to be almost the same game with the exact same types of people.

**

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Hmmm, I guess I don't understand all the issues with JT's complaints. Generally I don't like complainers, but here's what I see.

He's outlined that he was a beginner going to a session supposedly for beginners where he received no help and found that his character was useless due to the no-friendly fire rules of PFS and splash rules for alchemist that he was not aware of cause he was new and had no help before the session commenced. I'm confounded as to how someone should be expected to have fun in these circumstances. Pathfinder is a complex game and if someone is going to title a session with the word "BEGINNER" anywhere in it they should dang well be expecting to help players along as should any experienced players at the table. Helping players along DOESN'T include repeated advice to have your character do nothing over multiple combats. These are the type of things that are inevitably going to bring about ill will and distrust even if your character lives.

I don't think there's anything wrong with displaying disappointment with the results or trying to put a value to what you feel you lost. I don't evaluate my time the way JT does, but I sure do understand the sentiment and don't find it unreasonable.

JT, as mentioned by others, this is a horrible scenario for 1st level PCs. Generally any scenario with negative channeling (which was fairly new when this scenario came out) can end very badly. Someone recommended another scenario with this element in it where my 1st level ninja spent almost the entire last fight unconscious and only survived because the 2 clerics at the table were kind enough to positive channel every round. Ended up being 1 hp from death IIRC.

So a lot of your experience I'd chalk up to just a bad environment. Think your expectations were setup poorly by the organizer and the follow through of those at the table did not help. Based on my experiences in PFS and the many people who post of the board that play PFS I'd say your experience is more of an outlier than the norm. Obviously things vary from location to location, but I'd hope you can find an environment conducive to having fun based on what you seem to be looking for. I wouldn't give up just yet.

Sebastian's post outlines a good method for moving forward. A lot of people involved in PFS want it to succeed and thus want the players to succeed which means have fun. Using what he has outlined should give you your best shot at getting assimilated. :) Here's hoping your 2nd experience will be better than your first.

*

LazarX wrote:
wraithstrike wrote:
Muser wrote:
But many enemy clerics don't have symbols. It's not cheating when the scenario itself is written wrong.
It is still cheating because the rules say you can't channel without a holy symbol so the GM can not let the cleric channel, or he can say the symbol is there. Holy symbol drawn on clothes can not be used to channel or cast spells. Many NPC's don't have things they should such as holy symbols or spell component pouches listed.
The silly obvious stuff is assumed to be there to save word count. You'd really have to be a Nigglemeister to harp on this.

Your response to this is interesting. According to other players at the event and many people posting here, that a Game Master hands can be tied because must follow what is written in the module. This is in an attempt to provide a similar experience to a wide variety of players, according to what was posted.

If the Game Master is so bound to what is written in the module, and can't make personal decisions based on outside factors, then why the fact that the NPC shouldn't be able to channel without their focus which has been failed to be detailed a worthless criticism?

I understand that it might be consider a technicality. So allow it to use a Real World example of this issue. Parts are made off of blueprints(production shops) which gives sizes in various forms to guide the Machinist on how to make said part. A special part is Requested by the Customer for which a blueprint is draw up, either by the customer or the shop. This blueprint is to a Machinist what a module is to a Game Master, if change things then part might not work which hurts your reputation with the customer. Now on this blueprint it states that the part must be 1" long vs 1.000". The part is made which the length is measured at 0.992", and shipped to the customer. The part fails due to the length being two short. The Company wants to hold the Machinist responsible for incorrectly making the part, yet we have an issue. The blueprint stated 1" not 1.000" and under reading blueprints when no tolerance is given then an assumed tolerance must be used. The assumed tolerance for 1" is +/- 1/64"(+/- 0.015") vs the assume tolerance of 1.000" is +/- 0.003". Now the part is useless, is it the fault of Machinist who could of kept that part in a tighter tolerance ensuring a better product or the blueprint which should stated the correct tolerance for the part.

Sorry long example, but a Real Situation where if what is written is to followed could lead to issue arriving outside of what is expected. So question is if the Game Master is able excuse using a ability that kills the party without mercy because the module says so, why can't players hold the Game Master to the same standard of not using abilities if the module doesn't state they have the approiate materials?

Edit: I forgot a important point of reference. 1/64" equal 0.015"

**

You don't want to go here JT. The run as written law of PFS is actually more there to protect players from GM's with high system mastery who will use it optimally to murderize PC's. It's to create a playing field where the vast majority of players will usually succeed.

Not having the holy symbol is either an oversight or left out to decrease word count, cause it's assumed any cleric is going to have a holy symbol. Personally, if a player forgot to get one for his cleric and we got into combat and he needed it, it'd be something I'd hand wave and allow him to ret-con buying if I were the GM.

Also, comparisons to real world are not going to be your friend in general with discussion of a fantasy RPG. The goal is to have fun. If we're going to treat it like everything has to be up to code that is going to be much harder to accomplish.

Dark Archive *

I think its fair to say nearly every player and GM alike here agrees that having your character die isn't an enjoyable experience (self sacrifice aside of course). With that said I think its ridiculous to get into a mindset that there MUST be something wrong with the system, the GM or the scenario because "PFS scenarios are designed to kill players". I have GM'd scenarios where I was sure that some PC would die and at the end of the night, the group amazed me with their creative thinking and survived with grand experiences and memories of the events.

All in all, why play the scenario at all if you are so unwilling to accept character death as a possibility? Why not just print out a copy of the chronicle sheet, fill it out yourself and stuff it in a binder and pretend you played the scenario. Risk vs. Reward.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
jtaylor73003 wrote:
LazarX wrote:
jtaylor73003 wrote:

Thanks for everyone who is posting.

I enjoyed the game up to the point of being slaughtered. Since I know nothing of Pathfinder I had to ask if this is a normal occurance. I played Dungeons and Dragons 5th edition the night before, and had a 1st level live even after facing down an Orge. I left hurt and confused, because I could compare the session to another system's session. I understand everyone opinion, especially those use to the system. I am simply am not, which would mean increase chances of die next session. This seems like the only Game Master in the area, and he said next week would be part 2.
Your experience varies. I had a bunch of people try 5th edition last Dreamation, and nearly all the tables run were TPKs.
Thank you for posting. I have to say if the situation had be reversed I would be on Dungeons and Dragons Encounters posting about my experience, asking them on their opinions of such a situation. If both Sessions had been negative then I wouldn't of even brother posting. I just wouldn't return to either Event, and give on trying out Tabletop Roleplaying Game, and stick to Video Games.

Thing is however... the players of those TPKs. All of them still felt that they had a good time and none of them were grumbling about "time wasted." Sometimes in D+D, and other games... you lose. If that is going to be a problem, maybe you ARE better off not playing.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Gullyble Dwarf - Lvl 7 DM wrote:

You don't want to go here JT. The run as written law of PFS is actually more there to protect players from GM's with high system mastery who will use it optimally to murderize PC's. It's to create a playing field where the vast majority of players will usually succeed.

Not having the holy symbol is either an oversight or left out to decrease word count, cause it's assumed any cleric is going to have a holy symbol. Personally, if a player forgot to get one for his cleric and we got into combat and he needed it, it'd be something I'd hand wave and allow him to ret-con buying if I were the GM.

Also, comparisons to real world are not going to be your friend in general with discussion of a fantasy RPG. The goal is to have fun. If we're going to treat it like everything has to be up to code that is going to be much harder to accomplish.

It's not mentioned because the average cleric is going to have a holy symbol too cheap to be considered treasure. So yes, it's not listed.

Liberty's Edge *****

In 58 tables of credit as GM, I've only managed to outright kill two characters. (Lots have been below zero.). I'm far from the best tactician, and I'm probably a softie. And, yet, still, if I got to a table and discovered the OP was one of the players, I'd recommend he not play with me. If for no other reason, I worry about the repercussions that would fall on me if something weren't to go right.

Shadow Lodge ***** Regional Venture-Coordinator, Southwest

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jtaylor73003 a whole lot of stuff has been thrown at you in this thread and I will add my voice to the chorus that states that the experience you had is not the norm for most Pathfinder Society (PFS) play.

The flavor of each local community varies as you move from region to region, judge to judge, and table to table. In general areas tend to have a reasonably consistent style/flavor. I would strongly suggest reaching out to your local venture captain to let them know about the experience you had with this game. Such feedback is incredibly valuable and helps the local community improve by highlighting any potential 'bad actors' and allowing the early mitigation of their impact.

I would also echo the others who have suggested trying to find a game with a different GM in your area. If this is the only GM in your area please consider investigating online play or play by post. Both of these options allow you to connect with other wonderful members of the larger PFS community.

I sincerely hope that you give PFS another chance. It is a great way to meet a bunch of amazing new people and have a great fun time.

If you need any help in connecting with your local venture officer, finding other games in your area, or getting connected with the PFS online community please drop me a private message and I would be happy to help out.

It really is a fun ride to be part of this vast, diverse, and thriving community of gamers.

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