Larur Feldin

Gullyble Dwarf - Lvl 7 DM's page

Goblin Squad Member. Pathfinder Lost Omens, Rulebook Subscriber. ** Pathfinder Society GM. 159 posts. 1 review. 1 list. 2 wishlists. 12 Organized Play characters. 1 alias.



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Hexploration Needed more outlining

4/5

The introduction of hexploration should have at least included an explanation of forced march which would have made it possible for a party of normal speed to complete one of the Faction missions as outlined. The other option would have been to simply make the camels riding camels that can't be force marched which actually doesn't disrupt the possible scenario outcomes as intended and keeps parties equal.

The flavor and setup of the adventure was good with an interesting introduction and interesting NPC's. The scenario does require the GM to have a good understanding of hexploration and prevent parties from getting led astray by the way the dagger works. Parties are likely to miss some treasure which is a bit of a letdown, but not enough to dock a star. The complexity keeps it from being 5 star and overall I have it as a 3 1/2 rounded up.


Full Name

Sion of Pitton

Race

Human

Classes/Levels

lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |

Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Gender

male

Size

medium 6' 190 lbs

Age

19

Special Abilities

Armor Expert , Affable, Combat Reflexes (3 AoO/round), Favored Enemy (Humans +2) (Ex), Hero Points (1), Mounted Combat (1/round), Track +1, Animal Companion link

Alignment

NG

Deity

Celtic Christian

Location

Salisbury County

Languages

Cymric, Literate

Occupation

squire/aspiring knight

Strength 16
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 10
Charisma 11

About Sion of Pitton

Sion of Pitton
NG Male Human Ranger 1
Age 19 height 6' weight 190lbs
Hair brown eyes Blue
Honor 75
Hero Points 1
Favored class Ranger
Init +2
Senses Perception +4
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Defense
--------------------
AC 20, touch 12, flat-footed 18 (+4 armor, +2 Dex)
Vig 16 (1d10)
Wnd 28 (Threshold 14)
Fort +5
Ref +5
Will +0
--------------------
Offense
--------------------
Speed 30 ft in armor 20 ft.
Guantlets+5 (1d3+3/x2)
dagger +5 (1d4+3/19-20/×2)
lance +5 (1d8+4/×3)
longsword +5 (1d8+3/19-20/×2)
composite Longbow str +1 +4 (1d8+1 x3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 16
Dex 15
Con 14
Int 12
Wis 10
Cha 11
Base Atk +2
CMB +5
CMD 17

Feats: Combat Reflexes, Mounted Combat, Ride-by Attack
Traits: armor expert, Affable

Skills 18 ranks (6 ranger +1 human +1 int +1 favored class)
(0)Appraise +1
(1)Climb +1
(2)Diplomacy +2(+4 to gather information)
(1)Handle Animal +4
(1)Heal +4
(1)Intimidate +4
(1)Knowledge (geography) +5
(1)Knowledge(local)+5
(1)Knowledge(nature)+5
(1)Knowledge (nobility) +2 (+4 vs. humans)
(2)Perception +5 (+7 vs. humans)
(0)sense motive +0
(1)Ride +4
(2)Stealth +1
(1)Survival +4 (+6 vs. humans, +5 to track)
(1)Swim +1

Languages Cymric, Literate
SQ hero points, track, wild empathy
Gear and possessionsChainmail, Tabard, guantlets, Dagger, Lance, Longsword, Heavy wooden shield, Belt pouch (1 @ 0 lbs), Flint and steel
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Affable You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ride-By Attack can move, attack and move again during charge actions when mounted
Track +1 Add the listed bonus to survival checks made to track.
Animal Companion Link (Ex) You have a link with your Animal Companion.

other gear:
Backpack (13 @ 31 lbs), Bedroll, Bit and bridle, Courtier's outfit, Mess kit, Pot, Riding saddle, Rope, Saddlebags (8 @ 14 lbs), Torch (10), Trail rations (5), Waterskin, Composite Longbow, 20 Arrows

encumberance:

Sion of Pitton
max 230 lbs
current load 69.56 lbs

light =up to 76 lbs
medium = up to 153 lbs
heavy = up to 230 lbs

Pwyll
max 690 lbs
total current load 340.56 lbs
gear = 81 lbs
rider= 259.56 lbs

light = up to 228 lbs
medium = up to 459 lbs
heavy = up to 690 lbs

--------------------

Mount:

Pwyll
Horse, light (combat trained)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
Vig 15 (2d8) Wnd 34 (Threshold 17)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee
2 hooves +3 (1d4+3/×2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Perception +6
SQ combat riding, hero points
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Hawk:

-------------------------
Rhianwen
Hawk (Peregrin Falcon)
N Small animal
Init +2; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 size, +1 natural)
Vig 7 () Wnd 26 (Threshold 12)
Fort +4, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 10 ft., fly 80 ft. (average)
Melee bite +2 (1d4/×2)
2 talons +2 (1d4/×2)
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Toughness
Tricks Attack [Trick], Attack Any Target [Trick], Come [Trick], Distract [Trick], Down [Trick], Fetch [Trick], Swooping Charge [Trick]
Skills Fly +8, Survival +3
SQ attack any target, come, distract, down, fetch, hero points, swooping charge
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Distract [Trick] The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Swooping Charge [Trick] The falconer's bird companion flies up and then swoops down into a charge. To perform this trick, the companion must be able to fly, and it must be outdoors or someplace with enough room for the bird to fly great distances in (a grand cathedral may have enough room)

Background
Sion of Pitton son of Pedr and Eilir, grandson of Meredudd first lord of Pitton who was raise from the yeomanry for his valor in battle by the father of Uthor Pendragon. Being the second son Sion had no expectation of inheriting his father's lands and title. At twelve his parents sent him to Amesbury Abbey to be trained as a priest.

The quiet contemplative life at the abbey quickly proved to be a poor fit for Sion. He fought with the other initiates, he skipped prayers to climb trees in the orchard. He ran away from the Abbey twice, one time he managed to get all the way to Sarum before one of the brothers caught up with him. Despite the trouble he cause most of the brothers at the abbey liked Sion. Sion was returned home halfway through his second year at the Abbey. Nearly setting fire to the abbey library was too much for the abbot to take. The abbot still feels less than kindly towards Sion, which is understandable considering he nearly destroyed a fortune in books some of which were irreplacable. Sion's time at the abbey wasn't a complete waste of time he did manage to learn to read and write while he was there a skill set that few outside the clergy have mastered.

When his brother Meredudd was knighted, Sion was made his squire and has been serving in that position since. With Meredudd only six years older than Sion, most of Sion's martial training was carried out by his father and his father's senior armsmen. Sion is almost ready to become a knight himself. Unable to provide him with an inheritance Sion's father had arranged for to receive a position with the Earl's Knights under the command of Sir Amig.

The Battle of St. Albans was a disaster for Sion's family. Sion's Father and brother were in the fore of the battle with their most experienced arms-men. Sion's father was the only one to survive the battle and he was gravely injured. He lived long enough to ensure that the Earl would recognize Sion as his heir before succumbing to his wounds. He had no way to know that the Earl would shortly follow him to the grave along with the King leaving the fate of the entire country in doubt.

Appearance:
Sion is an ordinary looking young man with brown hair and blue eyes. He is lean and fit as anyone that spends most of their time training for battle would be. He has deep set eyes and his nose is a little too big for him to be called handsome but he isn't a bad looking young man. When he grow out his beard it is thin and patchy so he prefers to be clean shaven.

contacts:
none