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The introduction of hexploration should have at least included an explanation of forced march which would have made it possible for a party of normal speed to complete one of the Faction missions as outlined. The other option would have been to simply make the camels riding camels that can't be force marched which actually doesn't disrupt the possible scenario outcomes as intended and keeps parties equal.
The flavor and setup of the adventure was good with an interesting introduction and interesting NPC's. The scenario does require the GM to have a good understanding of hexploration and prevent parties from getting led astray by the way the dagger works. Parties are likely to miss some treasure which is a bit of a letdown, but not enough to dock a star. The complexity keeps it from being 5 star and overall I have it as a 3 1/2 rounded up.