Lem

Grobnar Spinfoodle's page

69 posts. Organized Play character for Wareagle.


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Grand Lodge

Spellcraft:1d20 + 8 ⇒ (18) + 8 = 26
Perception1d20 + 7 ⇒ (8) + 7 = 15

"Looks like we might have some company." Grobnar snickers under his breath as he notices the chaos behind the hidden doors. Grobnar grasps a flask from behind his cloak with his open hand and throws it at k10 splash damage should affect k1 and k9.

To hit touch AC:1d20 + 9 ⇒ (6) + 9 = 15
Dmage fire: 1d6 ⇒ 4

Alchemist Fire:
You can throw a flask of alchemist's fire as a splash weapon with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.

Grand Lodge

Grobanr steps back to L20 continuing his valorous song over and over at the top of his lungs. He ready s another shot and fires at the nearest sleeping kobold. (K8?)

1d20 + 9 ⇒ (8) + 9 = 17
1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Bardic performance Inspire courage

Grobnar moves to M 29 continuing his song during his move he pulls out his shortbow and fires at the nearest group of kobolds aiming at one of the ones now sleeping soundly on the ground.

Hit:1d20 + 9 ⇒ (1) + 9 = 10
Dam:1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

"I hope you know what your doing." Grobnar says nervously as the battle begins.

He follow behind Conner (P10) and quaffs his potion of cats grace boosting dex to 20. and bursts into a vigilant song.

Due to the fact this was on surprise round would the improved dex go to my init? if so Init= 24.

Init:1d20 + 7 ⇒ (15) + 7 = 22

Attend the tale of a mighty soul
How bold and bravely he has fought
While standing tall against the foe
His name is Cannon Fodder Lot

An Orcish army he did confront
His fierce countenance held naught at bay
Of the attack he bore the brunt
A thousand arrows pierced him that day

Healed again and begun anew
Holy Avenger he did boast
An evil mage he did pursue
A fireball turned him into toast

How bold, how brave, how true
Oh Cannon Fodder Lot
Though paladin are you
A fighter you are not

Bedecked in armour brightly shining
Shield and halm with dragon's crest
A silken cloak with purple lining
And healing potions strapped to his chest

Once black dragon plagued the land
A dreadful evil to be killed
Lot stepped forth holding sword in hand
His smoking armour's melting still

A troll! He thought he could outwit
Sure a deed which all would laud
A friendly mage helped just a bit
And turned him into a lightening rod

How bold, how brave, how true
Oh Cannon Fodder Lot
Though paladin are you
A fighter you are not

With heartfelt determination
And fighting skills dutifully honed
He fought the beholder with elation
Who promptly turned him into stone

Though his name is Cannon Fodder Lot
And still his fate seems to be set
When he is down and is upsot
You'll hear him shout: "I'm not dead yet!"

Grand Lodge

Grobnar leans back against the wall his heart beating super fast as he whispers to himself. "My god am I a lucky gnome." He than makes his way quietly to the group to report what exactly they are up against.

Grand Lodge

"Allow this humble bard to take a scout ahead if you will." Grobnar sneaks to where the path turns and searches for any traps baddies etc.

Steathy approach:1d20 + 7 ⇒ (11) + 7 = 18
Perception:1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

"That my friend is a scroll of Gaseous form as far as I can remember it is touch based one willing creature is all afraid. Perhaps I can make way across those traps stately I don't way much more than a kobold." He says with a grin.

Grand Lodge

Grobnar listens carefully a moment as he catches onto something. "You hear that running from the left and there is a faint...chanting sound coming from the right I can not discern much more." Grobnar can cast light as well perhaps we can use the coppers found on the kobolds.

Grand Lodge

Both corridors have the same series of columns right?

"I putting my money on the right what da you lot think. If no one else (Drakr) is wounded should best be moving don't want to keep our company waiting for us now do we."

If Drakr is hurt I will give him a few hits o the wand as well if not we should best be moving

Perception:1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

Grobnar pulls out his used happy stick and gives Jobo a few zaps.

1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (6) + 1 = 7

Jobo: 37/46

1d8 + 1 ⇒ (7) + 1 = 8

Jobo: 45/46

"Did anyone catch were they ran off I wouldn't want to walk into another of these fell traps of theirs." He says before taking a moment to search for any sign of were they fled.1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Actually I has two wands (Started with one and took the one we were given at the beginning.) and have only used them twice :) So I have a total of 65 charges of cure light left...should keep for a while ;)

Grand Lodge

Round 1 action

Summon a fire beetle to H10 for the purpose of light. If it can it will stand ground and bite at the nearest kobold.

Fire beetle:
This housecat-sized beetle is a dull brown color brightened by two glowing green-yellow spots on its carapace.

Fire Beetle CR 1/3

XP 135
N Small vermin
Init +0; Senses low-light vision; Perception +0
Defense
AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +0, Will +0
Immune mind-affecting effects
Offense
Speed 30 ft., fly 30 ft. (poor)
Melee bite +1 (1d4)
Statistics
Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7
Base Atk +0; CMB –1; CMD 9 (17 vs. trip)
Skills Fly –2
SQ luminescence
Ecology
Environment any
Organization solitary, cluster (2–6) or colony (7–12)
Treasure none
Special Abilities
Luminescence (Ex) A fire beetle's glowing glands provide light in a 10-foot radius. A dead fire beetle's luminescent glands continue to glow for 1d6 days after its death.

Although nocturnal, the fire beetle lacks darkvision—it relies on its own glowing glands for illumination. Caged fire beetles are a popular source of long-lasting illumination among eccentrics and miners.

Then on next round drop torch and pull out lute to play a mighty tune. (Inspire courage.)

When the enemy's surrounding,
and we think our nerves will fail,
when we hear the trumpets sounding,
and they make us quake and quail,
grab your mug and we'll be pounding
down another round of ale!

And we'll drink,
to the glory of adventure!

If there ever comes the day
when we think that we are lost,
when we think that we must pay
that most dear and final cost,
we'll just pass around the tray,
and feel better when we're sauced!

And we'll drink,
to the glory of adventure!

Grand Lodge

Grobnar has little to offer other than advice so he grabs a torch from his pack and begins to lit it in an attempt to scare off the spiders.

Grand Lodge

"There are to many your weapons will do nothing. Fire should do the trick."

Grobanr just sits back not wanting to near the dangerous swarm of spiders.

Grand Lodge

Grobnar stays on the flank and quietly whistles to himself as the party advances. He has his shortsword at hand something he has never used nor wishes to.

Grand Lodge

1d20 + 7 ⇒ (13) + 7 = 20

"Lets see what our friends have in store for us this time."

Grand Lodge

OberonViking wrote:
Standing behind a dwarf does t count for much, unless you're a gnome.

Than Drakr can be my personal meatshield.

Grand Lodge

Grobnar makes note of not telling the others of his find until pocketing a few of the items (1 Potion of Comprehend Languages, 1 Scroll of Glibness (Bard 3), 1 Potion of Cat's Grace and the note.) After taking his spoil he exits the rooms to report to the rest. "Looks like the kobolds have been hoarding their share of treasure." He says with a wry grin on his face witch soon disappears when he remembers the letter witch he displays to the others. "Oh and I found this, not sure quite what it means though but it sends a shivers down me spine." He lets the others investigate the note further and is satisfied with his share not that the others need know of it.

Grand Lodge

Grobnar grimaces at the sight of more dead and calls back to the rest before rushing in to examine the pouch pulling it from the dead mans hands and examines it's contents. "Hurry up you blokes times a wasting and these fiends are on the run."

Grand Lodge

1d8 ⇒ 1

re-roll:1d8 ⇒ 2

sigh.

Grand Lodge

"We have no time to spare I won't let those bastards get away after what they have done to us and..." Grobnar stops to look back down to his fallen companion and says nothing more. He takes a moment to catch his breath and silently makes his way to the open doors looking for the next trap the pests have placed but this time he will be prepared.I am not entering the room but searching from the doorway.

Init:1d20 + 7 ⇒ (14) + 7 = 21
Steath attempt:1d20 + 7 ⇒ (20) + 7 = 27
Perception:1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Grobnar is caught in shock as he watches another of his friends plummet to his death he feels helpless and sorrow inside but nevertheless he does not down his guard and continues singing his bolstering song as loud as he can for his allies.

Grand Lodge

Sorry DM was in a bit of a rush and didn't want to hold up combat.

Come my round Grobnar will sit back and let the muscle take out the feral dogs as well as play a little tune for his fellows to bolster their strength.

Five foot back to H11 and begins performance he will lay back until a dire situation calls for him.

Grendls are a shade of brown,
with pretty little wings.
They flit around like hummingbirds,
investigating things.

Grendls are a friendly sort,
and like to gossip, too.
But don't make fun of Grendls, or
they won't be nice to you.

Grendls are voracious tykes,
and eat an awful lot.
Although they like most anything,
their favorite foods are hot.

Grendls are inquisitive;
a quite precocious breed,
with burning curiosity
matched only by their greed.

Grendls are so sensitive,
and cuddly and cute,
you really shouldn't yell at them
for pilfering your loot.

Grendls often lust for gems,
and jewelry and such.
They really can't control themselves,
so don't blame them too much.

Grendls are remarkable;
they simply are the best.
So if you have one as a friend,
then count yourself as blessed.

Grand Lodge

"Having any trouble up there." Grobnar sarcastically calls out before climbing up as fast as his small frame can carry him. For action will cast grease hoping to drop a few of the dogs.

Grand Lodge

Grobnar mostly stays quiet but then walk over to the Tied kobolds. "The one in the fez appears to be their leader, perhaps we can get a word or two out of him eh."

He also turns his attention to the soldier. "Least we can do is give him a proper burial everyone deserves that."

He also gives himself a zap from his wand.1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Grobnar drops a sleep on the kobolds if targeted in the middle should catch all of them but to a max of 4HD of dudes.

Grand Lodge

Move action moves for cover behind the barrels (H10)

Grand Lodge

Grobnar grunts as the arrows pelt into him and curses the dice gods for the kobolds awesome rolls :) I just had to break the fourth wall there.

he looks at the minor wound and hopes that the same poisons are not tipped on the three bolts now sticking out of him. He thinks fast and makes up some magic lights (Dancing lights) and causes them to fly over across the makeshift bridge and reveal what lye's in the darkness. Th lights will only last 2 rounds or until Grobnars 3rd.

"Six of them over yonder." He yells to the group when the lights reveal the kobolds he does a little point as well.

Grand Lodge

Grobnar accepts the shortsword and says."I am pretty sneaky too and will hope I will not have to us your blade Jobo."

On turn after Lorelei removes the grease I will sneak into the room and search for any activity or awaiting traps the kobolds may be setting up.

On turn:

Moving to K7

Perception:1d20 + 6 ⇒ (1) + 6 = 7
Sneak:1d20 + 7 ⇒ (13) + 7 = 20

May or may not do some magic depending on what I see inside.

Grand Lodge

"Wait! The kobolds could use the tight space to there advantage and be waiting on the other side. Perhaps I should go first and scout the area."

Grand Lodge

"There could be more awaiting us inside be wary." Grobnar says as he sees the kobold retreat. "Perhaps another trap awaits us."

Grand Lodge

Do I have to roll again or can I use one from earlier?

Survival:1d20 - 1 ⇒ (9) - 1 = 8

Grand Lodge

Perception:1d20 + 6 ⇒ (16) + 6 = 22

"Looks like I scarred them off oh well perhaps we will meet them along the road yet."

Grand Lodge

Grobnar reaches into a small pouch at his side and pulls out a pinch of sand as he whispers an enchantment. [Casting sleep on the kobold will try to get as many as possible in the burst.DC 16 will.] he then says to the group "Hurry for we have only a few minutes to spare before they shall wake again."

Grand Lodge

"The lizard folk may not look much but they are actually quite smart. They have very dangerous and devious tactics there could be a trap waiting for us so...be careful."

Grand Lodge

"We gnomes are not exactly very...tall if you didn't know a hit from your wand would be very nice." Grobnar fiddles around with his lute he has no tune to play this time though and just fiddles with it.

Grand Lodge

Grobnar sets his tent up a ways from the rest he will begin to gather wood for the fire and find a log for a seat and begin to quietly write down some notes in his notepad.

Grand Lodge

Con save:1d20 + 3 ⇒ (8) + 3 = 11

Grobnar begins to tire but try's to ignore it after seeing most of his companions tire as well he then decides it may be a good Idea to rest.

Grand Lodge

Grob will take the middle and keeps an eye on the road.

Perception:1d20 + 6 ⇒ (4) + 6 = 10
Con:1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

At this point Grobnar puts away his lute and yells to the group though he doesn't help in slaying the beasts. "Burn their corpses and they shan't rise again."

Heal:1d20 - 1 ⇒ (2) - 1 = 1

Grand Lodge

Grobnar pretty much just sits back and sings if he sees an opening he will try to get an arrow in with his bow.

Grand Lodge

Grobnars turn when it comes run up beside Lorelei and start his performance.

Copper's good for making things,
But hardly fit for kings or popes.
Silver's good for chains and rings,
And also killing lycanthropes.
Electrum is a novelty,
But seems to lack a certain flair.
Platinum shines regally,
Nobility beyond compare.
Mithril is a magic ore,
So bright and difficult to scratch.
Gems that sparkle, I adore,
And jewelry can have no match.
But for a Grendl's happiness,
There's one more thing that I require;
One more thing I must possess,
To feed the flames of my desire.
Gold, I love the gleaming!
Gold, of you I'm dreaming!
Gold, for you I'm scheming!
Gold, for you I'm screaming!
I can't be happy 'til I've rolled
Through mounds and mounds of shining gold!
Gold gold gold gold gold gold gold!
Mine! It's all mine! Ha ha ha ha ha!

Grand Lodge

Grobnar readies his shortbow and tries to concentrate on what is under the bridge.

Perception:1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

I had forgot it is rounds per day in pathfinder guess it was cheap in 3.5 that by 20 you could use perfomance like 20 or more times per day :)

Anyhow seeing as there are no enemys really as of yet Grob will not start his performance just yet but move to a nearby hiding position were he can see what it is under the bridge.

Stealth:1d20 + 6 ⇒ (20) + 6 = 26

Perception:1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Would me starting my song be my action or did that count as before combat?

Grand Lodge

"Now, would they be hiding if they were friendly" Grobnar says quite sarcastically before beginning his song.

Copper's good for making things,
But hardly fit for kings or popes.
Silver's good for chains and rings,
And also killing lycanthropes...

Grand Lodge

As I appear to be first in initiative once party is ready to do battle will start Inspire courage.

Grand Lodge

Init:1d20 + 7 ⇒ (16) + 7 = 23
Perception:1d20 + 6 ⇒ (13) + 6 = 19
Know (Engineering)1d20 + 3 ⇒ (7) + 3 = 10
Know (Nature)1d20 + 3 ⇒ (15) + 3 = 18

"Something disturbing has clearly stuck here were are all the animals on a nice day like this perhaps we should check it out to guaranty whatever has scarred the animals may still stir stat cautious folks." He whispers a small incantation to himself to attempt to detect any source of magic not focusing on any one thing or place just his general surroundings. [Using detect magic]

Grand Lodge

Finding nothing special about it he finally says. "Nice brooch." and puts it on if none object.

He stands and returns to the others. "Don you worry blokes me and my bow took care of it nonetheless there are people in need and we should be off as soon as we can." That's how he explains the whole situation.

Grand Lodge

"A shame he wouldn't talk perhaps he was headed somewhere or worse perhaps there is a goblin camp nearby, if so we should be cautious." Grobnar scurry's over to the goblins corpse and grabs the brooch holding it aloft and attempts appraise it.

1d20 + 1 ⇒ (15) + 1 = 16

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