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Spellcraft:1d20 + 8 ⇒ (18) + 8 = 26
Perception1d20 + 7 ⇒ (8) + 7 = 15
"Looks like we might have some company." Grobnar snickers under his breath as he notices the chaos behind the hidden doors. Grobnar grasps a flask from behind his cloak with his open hand and throws it at k10 splash damage should affect k1 and k9.
To hit touch AC:1d20 + 9 ⇒ (6) + 9 = 15
Dmage fire: 1d6 ⇒ 4
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.