Pass of Thaldor (Inactive)

Game Master OberonViking

The village of Cedarwood is isolated and unprotected. People have gone missing. What is happening on the Pass of Thaldor?

NOTE: the Campaign Info tab contains all the info relevant to the current encounter.


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Male Human Druid 3
GM post wrote:
Lorelei missed with her Burning Hands attack.

Burning Hands is a cone spell with no attack roll. Those in the spell's area make a reflex save for half damage. That's why she said she'd try to hit as few people as possible. Is this a house rule for your game?


Conner Nuadha wrote:
GM post wrote:
Lorelei missed with her Burning Hands attack.
Burning Hands is a cone spell with no attack roll. Those in the spell's area make a reflex save for half damage. That's why she said she'd try to hit as few people as possible. Is this a house rule for your game?

no, not a house rule, a mistake. I had the spell mixed up in my mind with another spell.

Lorelei, it would help greatly of you could post some info about the spell you're casting, especially the DC.
I'll make another post soon to correct this. It does mean that the spiders will be dead - Conner finished them off with his fire.


Lorelei's Burning Hands is a great idea against a swarm.
Reflex save 1d20 + 3 ⇒ (4) + 3 = 7 FAIL, full damage.

Jobo and Drakr also need to make reflex saves vs DC 15.

The spiders were burnt badly by the fire from Lorelei's fingers, but still they swarm and climb and bite at the the two fighters.

Conner's spell has the desired effect, and kills of so many more spiders that the few hundred that remain scatter and flee.

Jobo and Drakr do not need to make a second Fort save unless they fail the first one. They also do not take the 1 point of damage from round 2 as the spider swarm had been destroyed by then. They do still take the 6 points from Round 1.


Order
Jobo 19 <--------
Sounds of marching 13
Lorelei 9
Conner 8
Drakr 3
Grobnar - delay.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

HP: 16/33
Fort save: 1d20 + 6 ⇒ (16) + 6 = 22
Reflex Save: 1d20 + 3 ⇒ (10) + 3 = 13

Drakr pats some stubborn flames out and inspects his slightly singed beard all the whil coughing. " Thanks " he croaks. " Is that marching? " Skin blistered and bitten he looks pretty hurt as he takes a hold of the portcullis. Quick Jobo let's give these bar another go.

Strength check: 1d20 + 4 ⇒ (13) + 4 = 17 To assist


Male Human Barbarian 3

Lifting ST1d20 + 5 ⇒ (15) + 5 = 20
"Thanks Lorelei--I couldn't stomp em all, but you could burn em all" 40/46 hp


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

"Ooooh. Damn we almost had it. One more try? Ready 1, 2, 3, Lift!"

1d20 + 4 ⇒ (16) + 4 = 20


Male Human Barbarian 3

ST 1d20 + 5 ⇒ (16) + 5 = 21 "Aaarggg"

As Jobo tries to lift, he will ask for some help on the other side, if that doesn't work and he is sure raging will open the gate, he will rage.

REF save 1d20 + 2 ⇒ (6) + 2 = 8
Jobo is at 46-6-burning hands damage hp


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

I think the spiders did 12 Dmg to us... +5 from the burning hands, though you get a reflex save for half the fire Dmg.

While straining trying to lift the portcullis Drakr say through gritted teeth. " Conner, could you give us a hand? "


Male Human Druid 3

Can Conner get close enough to heal them or is the way blocked?

Grand Lodge

Grobnar has little to offer other than advice so he grabs a torch from his pack and begins to lit it in an attempt to scare off the spiders.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

we need a little help lifting the portcullis... Gm said two people could assist a third.


Some catching up:
Jobo's Fort Saves:
1d20 + 6 ⇒ (18) + 6 = 24 SAVE
1d20 + 6 ⇒ (7) + 6 = 13 SAVE
1d20 + 6 ⇒ (6) + 6 = 12 SAVE, just.

Jobo's Reflex save:
1d20 + 2 ⇒ (2) + 2 = 4 FAIL

Jobo has taken a total of 17 damage from the spiders (and Lorelei), and is now at 17/46.
Jobo, I do not enjoy having to look these things up for players, especially when you do not have the saves listed in your character sheet.


Male Human Teacher/11 | HP: 30/38 | AC: 9, T: 10, FF: 10 | CMB: 5, CMD: 4 | F: 5, R: 4, W: 9 | Init: +2 | Perc: +4
Conner Nuadha wrote:
Can Conner get close enough to heal them or is the way blocked?

You can get to them easily.


Drakr wrote:
we need a little help lifting the portcullis... Gm said two people could assist a third.

There is space for another to help. Aid Another is only DC 10, so there is a reasonable chance for any of the players to make a Strength check to assist Jobo and Drakr. They need it.

The sounds of marching seems to be about to emerge from the darkness. Grobnar has a small flame which is rapidly glowing on his torch.


Male Human Druid 3

Conner runs up to heal Jobo.

Healing 1d8 + 1 ⇒ (8) + 1 = 9 Is it possible to heal him more before the next event?


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

Looking a bit embarrassed, Lorelei looks over her slightly burned companions. "Sorry about singeing you guys a bit, but I really don't like spiders."

Lorelei keeps her crossbow out and keeps looking through the bars of the portcullis, ready to fire on any kobolds that she can see as the menfolk try to lift up the gate.


Male Human Druid 3

Lorelei, I cannot heal and lift at the same time. You might want to try an assist check or allow the guy with the Str penalty to do it.


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

Ok, slight change in actions then...
Str check to assist 1d20 ⇒ 16

After apologizing for the burning, Lorelei hesitantly puts up her crossbow and moves up by Jobo and Drakr to try to help them lift the gate up.


Grobnar's torch flares to life as the timers catch and begin to ignite the tar-soaked timbre and cloth.
On Drakr's count of three, Jobo, Lorelei and the dwarf lift together and the portcullis yields back into the ceiling. 
Conner moves forward to heal Jobo. It took two rounds to life the gates, give another shot of healing if you like. Grobnar could manage another action too.  

The marching turns to a ramble, a wild run, accompanied by screaming and yelling of war cries. Suddenly kobolds are clear against Grobnar's light - charging forward in leather armour, both hands on their spears.

There are around 2 dozen kobolds charging down the corridor. The encounter begins with the first two kobolds 35' away.
Kobold initiative 1d20 + 3 ⇒ (20) + 3 = 23 
Please roll initiative and post and action if you beat the kobold's initiative. There is no surprise round as both parties were aware of each other.
I'll make a map soon. For now, know that it this is occurring in the same 10' corridor.
EDIT: oh wow. That's a high initiative.
Also, being realistic, I will do the map in the morning, in around 12 hours from now.
 


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

HP: 16/33. AC: 20. Initative: 1d20 + 2 ⇒ (11) + 2 = 13

Drakr calmly bends to Ready his shield and pick up his axe ready for combat. this is two move actions that provoke AoO's. He does this regardless of what the kobolds are doing when it comes to his turn.


Male Human Barbarian 3

Init 1d20 + 1 ⇒ (4) + 1 = 5
Jobo calmly picks up his polearm (move) and readies an attack towards the kobolds (std).
29/46hp (17hp damage) - AC17 - 4/10 rage rnds


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

Initiative 1d20 + 3 ⇒ (4) + 3 = 7

Lorelei will cast Glitterdust in the 10 ft radius spread occupied by the foremost goblins during her turn.

Lorelei also appears calmer in the face of the approaching kobolds than she did when faced with the swarm of spiders...

Spell + DC:

Will save DC: 16

Glitterdust

School conjuration (creation); Level bard 2, sorcerer/wizard 2

Casting Time 1 standard action

Components V, S, M (ground mica)

Range medium (100 ft. + 10 ft./level)

Area creatures and objects within 10-ft.-radius spread

Duration 1 round/level

Save Will negates (blinding only); SR no

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a –40 penalty on Stealth checks.

Is the above an ok way to list the spell and dc for you?


Male Human Druid 3

Before combat starts, Conner uses the healing wand one more time on Drakr.

Healing 1d8 + 1 ⇒ (7) + 1 = 8

Init: 1d20 + 2 ⇒ (12) + 2 = 14

Waiting on action since I cannot beat a 23.


The Map is ready now.

Lorelei - we can hold off on the spell placement, even the choice of action till the Kobolds have moved.
Same with anyone really.


Round 1
”Itrewic nomenes darned mitneic stoda! Jaka! Thric mitneic persvek tenpiswo! Hak svent astahi,” a voice from among the crowd yells, towards the back.

Draconic:
Get those darned lights off! Now! No lights in here! Then kill them.

They all rush forward. And they continue to surge forward, stabbing at our heroes with their spears.
They all wear the same leather armour, and are all holding good quality Small spears.

Kobolds 1 & 2 (AC 13)
Both provoke AoOs from Jobo and Drakr. EDIT: no they don't - Jobo and Drakr are unarmed.
Charging Attacks:
1 - vs Jobo - 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
2 - vs Drakr - 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: PCs are flat-footed until they act.
1 - 1d6 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12
2 - 1d6 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9

Spoiler:
[ooc]no need for this as you are unarmed...
Kobolds 3 & 4 try to avoid AoOs from Jobo, vs CDM = DC 18:
3 - 1d20 + 6 ⇒ (19) + 6 = 25
4 - 1d20 + 6 ⇒ (11) + 6 = 17

The rest of the kobolds continue to surge forward.


In Summary:
Jobo is hit for 12.
Drakr is hit for 9 (before you have your shield ready)

Kobold 3 provokes an AoO from Jobo.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

HP: 15/33. AC: 20. Initative: 1d20 + 2 ⇒ (11) + 2 = 13

Drakr takes a hit from the kobolds spear as he calmly bends to ready his shield and pick up his axe ready for combat. Though as he straightens up axe in hand his eyes go wide! "Crap! It's the whole lot of them!"

This is two move actions that provoke AoO's. He does this regardless of what the kobolds are doing when it comes to his turn.

oops forgot about being flat footed.


hang about. More to come.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
GM Post wrote:
Both provoke AoOs from Jobo and Drakr.

I'm wondering why? They charged us with spears in their hands while we were unarmed...


Round 1
Initiative order:
Kobolds 23
Conner 14
Drakr 13
Lorelei 7
Jobo 5
Gobnar - delay

Conner gives another healing to Drakr: 8 hp worth.

Drakr retrieves his shield and axe from near his feet. Two move actions, as you said.
Kobold 1 & 2 make AoOs:
1 - 1d20 + 5 ⇒ (2) + 5 = 7
2 -1d20 + 5 ⇒ (7) + 5 = 12
Damage:
1 - 1d6 + 3 ⇒ (5) + 3 = 8
2 - 1d6 + 3 ⇒ (2) + 3 = 5
Neither hits.

Lorelei probably takes a 5’ step then casts Glitterdust right in front of her.
I’ve placed it where I have on the map assuming that Drakr and Jobo will cream the first two before Lorelei acts. I considered that they may slaughter the first 4, but I had to draw the line somewhere…

Will Saves, DC 16:

3 - 1d20 + 0 ⇒ (16) + 0 = 16
4 - 1d20 + 0 ⇒ (16) + 0 = 16
5 - 1d20 + 0 ⇒ (13) + 0 = 13
6 - 1d20 + 0 ⇒ (17) + 0 = 17
7 - 1d20 + 0 ⇒ (3) + 0 = 3
8 - 1d20 + 0 ⇒ (7) + 0 = 7
9 - 1d20 + 0 ⇒ (18) + 0 = 18
10 - 1d20 + 0 ⇒ (7) + 0 = 7

Kobolds 5, 7, 8, 10 are now blind. Well done! One of my favourite spells too.

Jobo picks up his polearm (unfortunately the kobolds have run out of AoOs), and attacks one of them.
I’ll ask you to make this attack roll from round 1.

Grobnar stays back, holding tightly to his torch, looking a little scared. I’m happy to include your Round 1 action, provided you can get it in before I make the next full GM post, which should be about 16 hours from now.

I will post again for the beginning of Round 2 in the morning. That gives time to resolve Round 1 fully first of all.

The Map.


Drakr wrote:
GM Post wrote:
Both provoke AoOs from Jobo and Drakr.
I'm wondering why? They charged us with spears in their hands while we were unarmed...

I forgot about the unarmed part. I'll EDIT that ASAP.

Done - I've edited the Kobold's post. Thanks Kip. Drakr's backpack is 1 gp heavier.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
GM post wrote:
Drakr wrote:
GM Post wrote:
Both provoke AoOs from Jobo and Drakr.
I'm wondering why? They charged us with spears in their hands while we were unarmed...

I forgot about the unarmed part. I'll EDIT that ASAP.

Done - I've edited the Kobold's post. Thanks Kip. Drakr's backpack is 1 gp heavier.

'Tips hat' No worries... You know me. Always using the rules to nerf the players out of options :D


Drakr wrote:
GM post wrote:
Drakr wrote:
GM Post wrote:
Both provoke AoOs from Jobo and Drakr.
I'm wondering why? They charged us with spears in their hands while we were unarmed...

I forgot about the unarmed part. I'll EDIT that ASAP.

Done - I've edited the Kobold's post. Thanks Kip. Drakr's backpack is 1 gp heavier.
'Tips hat' No worries... You know me. Always using the rules to nerf the players out of options :D

SRB


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

Thank you dear, the placement is fine.


Male Human Teacher/11 | HP: 30/38 | AC: 9, T: 10, FF: 10 | CMB: 5, CMD: 4 | F: 5, R: 4, W: 9 | Init: +2 | Perc: +4
Lorelei wrote:
Thank you dear, the placement is fine.

Cor, she called me dear. Wipes nostalgic tear from eye.

It's a pity they rolled so well! By averages only one or two should have made the save.


Male Human Druid 3

Conner's eyes widen as more of the kobold's appear, ready to kill. He quickly heals Drakr again.

Wand 1d8 + 1 ⇒ (6) + 1 = 7
I'll have to get the chart of my spells up later, sorry. Did I still use Produce Flame or did Lorelei's Burning Hands do the trick before my turn? I'll update all this later today. IIRC, this is my fifth wand charge. I'll go back and double check that later too.


We did need your Produce Flame to finish off the spiders. Burning Hands fell short by two or three hp.
Though that was only about three rounds ago - could Produce Flame still be active?
.
Should I take this as your Round 2 action, Conner, or do you want to use Produce Flame?


Male Human Druid 3

i'll heal for now. Produce flame is active for two minutes after my attack on the spiders.


Male Human Barbarian 3

AC 17 - 26/46hp - mwork ranseur in hand
cleaving second row 1d20 + 9 ⇒ (9) + 9 = 181d20 + 9 ⇒ (12) + 9 = 212d4 + 7 ⇒ (2, 4) + 7 = 132d4 + 7 ⇒ (4, 3) + 7 = 14

Grand Lodge

Round 1 action

Summon a fire beetle to H10 for the purpose of light. If it can it will stand ground and bite at the nearest kobold.

Fire beetle:
This housecat-sized beetle is a dull brown color brightened by two glowing green-yellow spots on its carapace.

Fire Beetle CR 1/3

XP 135
N Small vermin
Init +0; Senses low-light vision; Perception +0
Defense
AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +0, Will +0
Immune mind-affecting effects
Offense
Speed 30 ft., fly 30 ft. (poor)
Melee bite +1 (1d4)
Statistics
Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7
Base Atk +0; CMB –1; CMD 9 (17 vs. trip)
Skills Fly –2
SQ luminescence
Ecology
Environment any
Organization solitary, cluster (2–6) or colony (7–12)
Treasure none
Special Abilities
Luminescence (Ex) A fire beetle's glowing glands provide light in a 10-foot radius. A dead fire beetle's luminescent glands continue to glow for 1d6 days after its death.

Although nocturnal, the fire beetle lacks darkvision—it relies on its own glowing glands for illumination. Caged fire beetles are a popular source of long-lasting illumination among eccentrics and miners.

Then on next round drop torch and pull out lute to play a mighty tune. (Inspire courage.)

When the enemy's surrounding,
and we think our nerves will fail,
when we hear the trumpets sounding,
and they make us quake and quail,
grab your mug and we'll be pounding
down another round of ale!

And we'll drink,
to the glory of adventure!

If there ever comes the day
when we think that we are lost,
when we think that we must pay
that most dear and final cost,
we'll just pass around the tray,
and feel better when we're sauced!

And we'll drink,
to the glory of adventure!


Grobnar Spinfoodle wrote:

Round 1 action

Summon a fire beetle to H10 for the purpose of light.

Cool song. Again. Well done.

What of the torch you recently lit and were carrying?


Round 1
Grobnar begins casting Summon Monster to help illuminate the area.
This spell has a 1 Round casting time, so it will appear on your turn in Round 2.
Thanks for pasting the Fire Beetle's stats for me.


Round 1
Jobo hits one of the kobolds in the second row, as that is where his polearm is most effective, and cleaves it into the second. They both drop to the floor with their ribs broken and exposed through slashed armour.


Round 2

Kobolds 5, 7, 8 and 10 drop their spears and scratch at their eyes. They back away slowly from the enemy, at half speed.

Kobolds 1 & 2 attack the adventurer in front of them…
1 vs Drakr - 1d20 + 5 ⇒ (2) + 5 = 7
2 – vs Jobo - 1d20 + 5 ⇒ (20) + 5 = 25
Damage:
1 vs Drakr - 1d6 + 3 ⇒ (6) + 3 = 9
2 vs Jobo - 1d6 + 3 ⇒ (1) + 3 = 4

… as everyone else moves forward.
No AoOs have been provoked, so far as I can tell.


Round 2
Kobolds 23 – acted above
Conner 14 - healing
Drakr 13 <-- your turn.
Lorelei 7
Jobo 5
Gobnar Your Fire Beetle will appear at the start of your turn.

Conner uses the Happy Stick again, for 7 points to Drakr, I believe.

The Map


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

HP: 22/33. AC: 23

" Thanks " Drakr nods at Conner as he makes the final adjustment to his shield. He turns towards the Kobolds K1 swinging his axe " Roooaaaagghh "

Power Atk: 1d20 + 8 ⇒ (16) + 8 = 24
Dmg: 1d10 + 6 ⇒ (1) + 6 = 7


Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8

Lorelei draws and fires her crossbow at one of the kobolds not currently engaged in melee.

attack 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Barbarian 3

"Please leave Drakr and I room to step back."
Jobo cleaves into the second row again.
1d20 + 10 ⇒ (16) + 10 = 261d20 + 10 ⇒ (18) + 10 = 282d4 + 7 ⇒ (1, 3) + 7 = 112d4 + 7 ⇒ (3, 3) + 7 = 13
AC=15 (cleave -2) HP=22/46


Male Human Druid 3

Yes, the healing was for Drakr. Jobo, does that mean you want Conner to stop healing for now to leave room for the warriors to fall back with 5-foot steps? If so, I'll throw my remaining flames next turn. Waste not, want not.

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