
GM post |

GM post wrote:Lorelei missed with her Burning Hands attack.Burning Hands is a cone spell with no attack roll. Those in the spell's area make a reflex save for half damage. That's why she said she'd try to hit as few people as possible. Is this a house rule for your game?
no, not a house rule, a mistake. I had the spell mixed up in my mind with another spell.
Lorelei, it would help greatly of you could post some info about the spell you're casting, especially the DC.I'll make another post soon to correct this. It does mean that the spiders will be dead - Conner finished them off with his fire.

GM post |

Lorelei's Burning Hands is a great idea against a swarm.
Reflex save 1d20 + 3 ⇒ (4) + 3 = 7 FAIL, full damage.
Jobo and Drakr also need to make reflex saves vs DC 15.
The spiders were burnt badly by the fire from Lorelei's fingers, but still they swarm and climb and bite at the the two fighters.
Conner's spell has the desired effect, and kills of so many more spiders that the few hundred that remain scatter and flee.
Jobo and Drakr do not need to make a second Fort save unless they fail the first one. They also do not take the 1 point of damage from round 2 as the spider swarm had been destroyed by then. They do still take the 6 points from Round 1.

Drakr |

HP: 16/33
Fort save: 1d20 + 6 ⇒ (16) + 6 = 22
Reflex Save: 1d20 + 3 ⇒ (10) + 3 = 13
Drakr pats some stubborn flames out and inspects his slightly singed beard all the whil coughing. " Thanks " he croaks. " Is that marching? " Skin blistered and bitten he looks pretty hurt as he takes a hold of the portcullis. Quick Jobo let's give these bar another go.
Strength check: 1d20 + 4 ⇒ (13) + 4 = 17 To assist

Drakr |

I think the spiders did 12 Dmg to us... +5 from the burning hands, though you get a reflex save for half the fire Dmg.
While straining trying to lift the portcullis Drakr say through gritted teeth. " Conner, could you give us a hand? "

GM post |

Some catching up:
Jobo's Fort Saves:
1d20 + 6 ⇒ (18) + 6 = 24 SAVE
1d20 + 6 ⇒ (7) + 6 = 13 SAVE
1d20 + 6 ⇒ (6) + 6 = 12 SAVE, just.
Jobo's Reflex save:
1d20 + 2 ⇒ (2) + 2 = 4 FAIL
Jobo has taken a total of 17 damage from the spiders (and Lorelei), and is now at 17/46.
Jobo, I do not enjoy having to look these things up for players, especially when you do not have the saves listed in your character sheet.

GM post |

we need a little help lifting the portcullis... Gm said two people could assist a third.
There is space for another to help. Aid Another is only DC 10, so there is a reasonable chance for any of the players to make a Strength check to assist Jobo and Drakr. They need it.
The sounds of marching seems to be about to emerge from the darkness. Grobnar has a small flame which is rapidly glowing on his torch.

Lorelei |

Looking a bit embarrassed, Lorelei looks over her slightly burned companions. "Sorry about singeing you guys a bit, but I really don't like spiders."
Lorelei keeps her crossbow out and keeps looking through the bars of the portcullis, ready to fire on any kobolds that she can see as the menfolk try to lift up the gate.

Lorelei |

Ok, slight change in actions then...
Str check to assist 1d20 ⇒ 16
After apologizing for the burning, Lorelei hesitantly puts up her crossbow and moves up by Jobo and Drakr to try to help them lift the gate up.

GM post |

Grobnar's torch flares to life as the timers catch and begin to ignite the tar-soaked timbre and cloth.
On Drakr's count of three, Jobo, Lorelei and the dwarf lift together and the portcullis yields back into the ceiling.
Conner moves forward to heal Jobo. It took two rounds to life the gates, give another shot of healing if you like. Grobnar could manage another action too.
The marching turns to a ramble, a wild run, accompanied by screaming and yelling of war cries. Suddenly kobolds are clear against Grobnar's light - charging forward in leather armour, both hands on their spears.
There are around 2 dozen kobolds charging down the corridor. The encounter begins with the first two kobolds 35' away.
Kobold initiative 1d20 + 3 ⇒ (20) + 3 = 23
Please roll initiative and post and action if you beat the kobold's initiative. There is no surprise round as both parties were aware of each other.
I'll make a map soon. For now, know that it this is occurring in the same 10' corridor.
EDIT: oh wow. That's a high initiative.
Also, being realistic, I will do the map in the morning, in around 12 hours from now.

Drakr |

HP: 16/33. AC: 20. Initative: 1d20 + 2 ⇒ (11) + 2 = 13
Drakr calmly bends to Ready his shield and pick up his axe ready for combat. this is two move actions that provoke AoO's. He does this regardless of what the kobolds are doing when it comes to his turn.

Lorelei |

Initiative 1d20 + 3 ⇒ (4) + 3 = 7
Lorelei will cast Glitterdust in the 10 ft radius spread occupied by the foremost goblins during her turn.
Lorelei also appears calmer in the face of the approaching kobolds than she did when faced with the swarm of spiders...
Will save DC: 16
Glitterdust
School conjuration (creation); Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (ground mica)
Range medium (100 ft. + 10 ft./level)
Area creatures and objects within 10-ft.-radius spread
Duration 1 round/level
Save Will negates (blinding only); SR no
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.
Any creature covered by the dust takes a –40 penalty on Stealth checks.
Is the above an ok way to list the spell and dc for you?

Kobolds |

Round 1
”Itrewic nomenes darned mitneic stoda! Jaka! Thric mitneic persvek tenpiswo! Hak svent astahi,” a voice from among the crowd yells, towards the back.
They all rush forward. And they continue to surge forward, stabbing at our heroes with their spears.
They all wear the same leather armour, and are all holding good quality Small spears.
Kobolds 1 & 2 (AC 13)
Both provoke AoOs from Jobo and Drakr. EDIT: no they don't - Jobo and Drakr are unarmed.
Charging Attacks:
1 - vs Jobo - 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
2 - vs Drakr - 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: PCs are flat-footed until they act.
1 - 1d6 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12
2 - 1d6 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9
Kobolds 3 & 4 try to avoid AoOs from Jobo, vs CDM = DC 18:
3 - 1d20 + 6 ⇒ (19) + 6 = 25
4 - 1d20 + 6 ⇒ (11) + 6 = 17
The rest of the kobolds continue to surge forward.

Drakr |

HP: 15/33. AC: 20. Initative: 1d20 + 2 ⇒ (11) + 2 = 13
Drakr takes a hit from the kobolds spear as he calmly bends to ready his shield and pick up his axe ready for combat. Though as he straightens up axe in hand his eyes go wide! "Crap! It's the whole lot of them!"
This is two move actions that provoke AoO's. He does this regardless of what the kobolds are doing when it comes to his turn.
oops forgot about being flat footed.

Drakr |

Both provoke AoOs from Jobo and Drakr.
I'm wondering why? They charged us with spears in their hands while we were unarmed...

GM post |

Round 1
Initiative order:
Kobolds 23
Conner 14
Drakr 13
Lorelei 7
Jobo 5
Gobnar - delay
Conner gives another healing to Drakr: 8 hp worth.
Drakr retrieves his shield and axe from near his feet. Two move actions, as you said.
Kobold 1 & 2 make AoOs:
1 - 1d20 + 5 ⇒ (2) + 5 = 7
2 -1d20 + 5 ⇒ (7) + 5 = 12
Damage:
1 - 1d6 + 3 ⇒ (5) + 3 = 8
2 - 1d6 + 3 ⇒ (2) + 3 = 5
Neither hits.
Lorelei probably takes a 5’ step then casts Glitterdust right in front of her.
I’ve placed it where I have on the map assuming that Drakr and Jobo will cream the first two before Lorelei acts. I considered that they may slaughter the first 4, but I had to draw the line somewhere…
3 - 1d20 + 0 ⇒ (16) + 0 = 16
4 - 1d20 + 0 ⇒ (16) + 0 = 16
5 - 1d20 + 0 ⇒ (13) + 0 = 13
6 - 1d20 + 0 ⇒ (17) + 0 = 17
7 - 1d20 + 0 ⇒ (3) + 0 = 3
8 - 1d20 + 0 ⇒ (7) + 0 = 7
9 - 1d20 + 0 ⇒ (18) + 0 = 18
10 - 1d20 + 0 ⇒ (7) + 0 = 7
Kobolds 5, 7, 8, 10 are now blind. Well done! One of my favourite spells too.
Jobo picks up his polearm (unfortunately the kobolds have run out of AoOs), and attacks one of them.
I’ll ask you to make this attack roll from round 1.
Grobnar stays back, holding tightly to his torch, looking a little scared. I’m happy to include your Round 1 action, provided you can get it in before I make the next full GM post, which should be about 16 hours from now.
I will post again for the beginning of Round 2 in the morning. That gives time to resolve Round 1 fully first of all.

Drakr |

Drakr wrote:GM Post wrote:Both provoke AoOs from Jobo and Drakr.I'm wondering why? They charged us with spears in their hands while we were unarmed...I forgot about the unarmed part. I'll EDIT that ASAP.
Done - I've edited the Kobold's post. Thanks Kip. Drakr's backpack is 1 gp heavier.
'Tips hat' No worries... You know me. Always using the rules to nerf the players out of options :D

GM post |

GM post wrote:'Tips hat' No worries... You know me. Always using the rules to nerf the players out of options :DDrakr wrote:GM Post wrote:Both provoke AoOs from Jobo and Drakr.I'm wondering why? They charged us with spears in their hands while we were unarmed...I forgot about the unarmed part. I'll EDIT that ASAP.
Done - I've edited the Kobold's post. Thanks Kip. Drakr's backpack is 1 gp heavier.
SRB

OberonViking |

Thank you dear, the placement is fine.
Cor, she called me dear. Wipes nostalgic tear from eye.
It's a pity they rolled so well! By averages only one or two should have made the save.
Conner Nuadha |

Conner's eyes widen as more of the kobold's appear, ready to kill. He quickly heals Drakr again.
Wand 1d8 + 1 ⇒ (6) + 1 = 7
I'll have to get the chart of my spells up later, sorry. Did I still use Produce Flame or did Lorelei's Burning Hands do the trick before my turn? I'll update all this later today. IIRC, this is my fifth wand charge. I'll go back and double check that later too.

![]() |

Round 1 action
Summon a fire beetle to H10 for the purpose of light. If it can it will stand ground and bite at the nearest kobold.
Fire Beetle CR 1/3
XP 135
N Small vermin
Init +0; Senses low-light vision; Perception +0
Defense
AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +0, Will +0
Immune mind-affecting effects
Offense
Speed 30 ft., fly 30 ft. (poor)
Melee bite +1 (1d4)
Statistics
Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7
Base Atk +0; CMB –1; CMD 9 (17 vs. trip)
Skills Fly –2
SQ luminescence
Ecology
Environment any
Organization solitary, cluster (2–6) or colony (7–12)
Treasure none
Special Abilities
Luminescence (Ex) A fire beetle's glowing glands provide light in a 10-foot radius. A dead fire beetle's luminescent glands continue to glow for 1d6 days after its death.
Although nocturnal, the fire beetle lacks darkvision—it relies on its own glowing glands for illumination. Caged fire beetles are a popular source of long-lasting illumination among eccentrics and miners.
Then on next round drop torch and pull out lute to play a mighty tune. (Inspire courage.)
When the enemy's surrounding,
and we think our nerves will fail,
when we hear the trumpets sounding,
and they make us quake and quail,
grab your mug and we'll be pounding
down another round of ale!
And we'll drink,
to the glory of adventure!
If there ever comes the day
when we think that we are lost,
when we think that we must pay
that most dear and final cost,
we'll just pass around the tray,
and feel better when we're sauced!
And we'll drink,
to the glory of adventure!

Kobolds |

Round 2
Kobolds 5, 7, 8 and 10 drop their spears and scratch at their eyes. They back away slowly from the enemy, at half speed.
Kobolds 1 & 2 attack the adventurer in front of them…
1 vs Drakr - 1d20 + 5 ⇒ (2) + 5 = 7
2 – vs Jobo - 1d20 + 5 ⇒ (20) + 5 = 25
Damage:
1 vs Drakr - 1d6 + 3 ⇒ (6) + 3 = 9
2 vs Jobo - 1d6 + 3 ⇒ (1) + 3 = 4
… as everyone else moves forward.
No AoOs have been provoked, so far as I can tell.

Drakr |

HP: 22/33. AC: 23
" Thanks " Drakr nods at Conner as he makes the final adjustment to his shield. He turns towards the Kobolds K1 swinging his axe " Roooaaaagghh "
Power Atk: 1d20 + 8 ⇒ (16) + 8 = 24
Dmg: 1d10 + 6 ⇒ (1) + 6 = 7