So the next Reaper Bones Kickstarter will be going live on October 1st. Just under a month to set aside cash monies for another giant pile of plastic
I will be setting aside much monies.
I've gotten in on every Bones kickstarter todate and I have not been disappointed once, and as a result I have a GIANT pile of minies. Frankly I'm amazed at how many of them I've actually gotten painted.
Best of all there has been at least 1 Great Old One with every set; Cthulhu, Shub-niggarath, Nyarlahothotep, and Mashaaf, plus Dagon for funsies. I look forward to adding another to the collection
Just picked up this addition for spheres of might over on drivethru.
It's basically a Sphere version of the Leadership Feat. Only given it a quick look but it has some very neat things in it and various options around Conhorts and Followers.
The Leadership sphere is not about leading people into battle (that's the Warleader Sphere). Instead it's about recruiting allies and leading organizations.
Has some neat Archetypes too.
Ok so it's been a while since I ran World of Darkness anything and I've been missing it (and discovering they are all up into a 2nd edition and everything).
I am out of practice for horror and have been doing lots of Pathfinder and Mutants& Masterminds. But the horror is calling to me
Here is the basics of the idea
At first I was thinking the House in question would be isolated like on an island in a lake or something. But I am wondering if it would be better to be closer or even in a city. I am also going to include some NPCs to serve as "competition". It starts with the show crew rigging the house with various scares but as things go the ghosts in the house start to actually get involved. At the climax people start dying.
News reports it as a horrible accident, show is cancelled, footage is buried, to be discovered years later by New PCs.
anyone have any extra advice or ideas for this?
For those of you using Spheres of Might in your games. How often do you give the monsters some sphere stuff. either with classes or with the Monster Traditions
For Example: early in the campaign I am currently making my Players will face a Giant Spider with the Behemoth Tradition (Brute Sphere: Smash, Stampede and Takedown talents)
also all the Goblins they run into will have
Martial Tradition: Goblin Tunnel Fighting
What sort of Martial Monsters have you hit your group with?
Just watched the first episode of Kingdom on Netflix and has made quite the impression. Well done, creepy as heck and it would make an interesting Pathfinder campaign.
Has English language track for those of you who don't like subtitles and the dubbing isn't bad.
A sick King
So damn hungry
Ok I recently started bouncing around an idea for Mutants & Masterminds. I want to run something heavily Jojo's Bizarre adventure inspired.
The Ideas I have for it so far
(for those not familiar with Jojo. The Stone Mask is used to turn a human into a Vampire, A vampire can then turn corpses into Zombies that are a kind of lesser Vampire. Vampires in this setting do a lot of Flesh shaping stuff, which is where the Fish men Zombies will come from.
Anyone have any ideas for fleshing things out?
Spheres of Adventure
Few House rules beyond using the Sphere stuff
I'll add the other players once they have their characters done.
Just a general public service annoucement in case anyone might be interested.
June 14th there is apparently a special Director's Cut release, in select movie theaters, of the classic Dr. Who episode Genesis of the Daleks, starring Tom Baker as the 4th Doctor.
I figured some people around here might want to know if they hadn't already heard
The Spheres of Power and Might system offers a lot of options for customization so I thought a workshop thread where people can post ideas they have come up with like new Traditions, Magic items, etc...
Here are a couple of items I'm working into my campaign
Black Feather Potion (CL: 5 Complexity: 5)
Soldier's Pot (CL: 5 Complexity 2)
So far they have told us about the rough outline for the new edition and then they gave us a Blog about the Action system.
What do we need to see first in future Blogs?
I know Paizo has their own idea on what info to give and when but there are a lot of implied things from what they have said and what people have heard in the podcast that people are jumping on, some of which judging from comments by Paizo stuff have surprised them.
So What needs to be cleared up first and what info do you want them to get to in a hurry?
Got into a talk about old TV shows people would like to see rebooted. Of course some of the obvious ones came up like Firefly, Farscape, Babylon 5, Buffy, Xena, Darkwing Duck etc...
but then the really old obscure stuff starts to show up; Things like Forever Knight, War of the Worlds and "Captain Power and the Soldiers of the Future"
So I just figured I'd see what I can dig out of the minds of folks around here and what do you think is worth ressurecting
So one of our group wants to gather up people who have nothing to do the last week of December and hard core 10 hours a day for a week run Curse of Srahd for 5E
I'm supposed to DM and a part of me sais "Awesome" the rest of me sais "You're OLD, that will kill you"
So regardless I'm getting myself ready for it.
Things I've decided so far
Milestone Level Advancement. Death House gets them to leel 3. Each Artifact is 1 more, finding the ally is another so that covers them to level 7 and they should be 9 once they head for the final battle. Need to decide 2 other milestoens that would be good. These are going to be the level 4-6 range because (the 3 Relics ended up in the 6-8 level range).
Using a stripped down version of the Middle Earth Journey system for travel (Hex size difference is 1/4 mile vs. 10 miles so straight port seems excessive), 0-1 encounters per journey. Encounter table built using the Random encounter tables from the adventure.
Need to make certain Strahd keeps bothering them, so makeing a few Encounters where he terrorizes the group just for fun.
and of course refreshing myself on the 5E rules
Now, dose anyone who's run this or played this already have any advice
Drop Dead Press has created a pretty good thing in their Spheres of Power and Spheres of Might books. One of the best world building tools in these books is the concept of Traditions that give you some background in how you were trained for Combat or Magic.
So I thought a workshop thread might be a neat thing to try.
Allow me to contribute
Martial Tradition: Bloodscar Savagery
Magical Tradition; Rot Shamen
Sphere Specific Drawbacks
So I figure we are going to have lots of Starfinder/PAthfinder debates going around for the next little while I might as well start one up myself.
Specifically would you want Paizo to introduce the idea of Character Themes to Pathfinder?
For those who don't have Starfinder a character Theme is a core part of your character creation. It affects your starting attributes as well as sets some abilities for your character, granting new stuff at 6th, 12th and 18th level. The abilities granted are largely non-combat. (The most combat focused theme grants abilities to carry heavier gear easily and to lead others in battle rather than actual combat bonuses)
A character theme reprisents a focus for your character, which may be a result of background, upbringing, training or mystic destiny.
Themes are pretty general and can work with any character class. The Themes in the core book are
So could that same concept be applied to Pathfinder in a way that improuves the game?
Personally I think it could Bounty Hunter, Mercenary, Outlaw, Priest and Scholar could be made to wrok for Pathfinder and there are plenty of other ideas that would fit for a Fantasy setting like Pathfinder.
For Example a Noble theme or an Artisan theme?
So, I've been painting huge pile of minies and I just finished a big one, so I figured I would start a game with it (as well as show off my paint job)
We are looking at a size Gargantuan monster but I don't think it matches anything in the beastiaries.
So here is the game.
A) If this was going to show up in your campaign how would you make stats for this monster. You can use the normal Beastiary rules or the Unchained simple monster rules or Rogue Genius' Talented Beastiary rules or even Green Ronin's Advanced Beastiary.
B) How would you use this monster in your campaign.
Feel free to do A or B or Both.
or post your own unknown beasties to add to the game (and show off your own stuff)
Starting a thread for this on it's own to pull the discussion away from another topic as well as to address comments made recently by Marvel and somewhat misinterprited by various comic news sites.
Personaly I think that Diversity in and of it's self is a good thing. The problem I feel is when it is pushed forward by sacrificing an existing character to make room for the "new and diverse" version. Marvel in particular right now I feel is seeing a bit of backlash on this.
The problem with "replacement" characters is that you are doing a disservice to both the old and new characters. Firstly you are shelving/killing/erasing a version that already has a fanbase be it large or small. Right there some people are going to get pissed off.
Creating new Diverse characters is a great move by both companies, but replacing existing characters who happen to be white guys is not the way to do it. To be honest race and gender don't even really matter.
Case in Point - DC's new version of Lobo. This was literally new version kills old version and takes over. The new one was same race, same gender, just an "new sleaker modern look" replacing the old grungy biker version.
and it failed utterly.
it didn't fail because of diversity because nothing had changed on that point. It failed simply because It Wasn't Lobo and it couldn't get a chance to become Lobo because it was hated before the first issue even hit the stands.
We do need new Diverse characters but they have to actually be New Characters, not replacements for older ones that already have fans.
I just finished this nifty little series on Netflix. Based on the Douglas Adams books it follows the title character as he investigates a Murder involving a Mysterious Cult, a 19th century inventor, a poor down on his luck Bellboy, a missing rock star, a Corgi and a killer kitten.
This was interesting, strange and a mix of american and british storytelling. Not going to be for everyone, and I got the impression it's not following the books but is more using the books to make up it's own story. I enjoyed it though and looking forward to seeing season 2.
anyone else seen it?
So here is the idea I am currently working with. The players are going to explore a Kingdom of Slime.
Specifically it is the ruins of a city covered in an Ooze. The Ooze is a single massive creature who's core is located at the center of the city (IE: Final fight ofthe adventure) however it is able to create many peripheral bodies using the city's dead as templates. Basically as the players wander the city they will be fighting Ooze people; Ooze guards, Ooze Knights, Ooze Peasants, Ooze mages, etc....
Now the basic creatures I've got covered thanks to the advanced beastiary from Green Ronin. but what I am working on now is enviroment rules
The important thing to keep in mind is despite there being lots of Ooze people to fight it is actually only a single creature as big as a city, creating fake people to fight off the PCs and keep them from it's core.
Main points I'm working with
can you think of anything else that might be good to include
They come in many forms but the distinguished gentleman's gentleman being the most common. You know the type I'm talking about.
The Alfred, Sebastian, Albert, Jeeves
The ultimate Manservant, Always there with what his master needs. Often invisible until called. The Mentor, Bodyguard and Servant all in one package.
How would you create a Butler character for Pathfinder?
(Note: this is going to be for the Hell's Vengeance adventure path)
Of late I have been bouncing around different settings looking for something different from regular Golarion. I've gotten my hands on lots of great ones; Neo Exodus, Obsidian Twilight, Skybourn, Midgard and a few others. But nothing quite what I'm looking for right now.
So I've started jotting down some ideas for my own. I'm looking to do something a little on the gritty low fantasy side of things with a strong dose of Dark Fantasy horror in it. Little touch of Ravenloft, little touch of Lovecraft.
Idea list so far
I've also written up kind of an introduction to give to my players to give them a feel for things.
I'm looking for ideas, advice, opinions, suggestions, house rules, recommended books from Paizo, recommended 3rd party books and generally anything that might help me flesh this out. There is no hurry cause my group is going to be playing Hell's rebels for a while and probably Hell's Vengance afterwards
Kind of something that poped up in conversation on another thread that I though could be an interesting topic of conversation on it's own.
How would a campaign world look different if your group took the PC and NPC class difference more literally.
IE: What if only PCs in the world could take levels in the PC classes.
Everyone else in the world uses the NPC classes.
the most powerful spellcaster in the world = Level 20 Adept.
How many Paladins in the world. Exactly as many as are in your party. No more, no less.
DM still has access to the Class Templates from Monster Codex. So if he needs a horde of Orc Berserkers he can tack on the Barbarian Creature template. But no Orcs with levels in the Barbarian Class.
How would that reshape the world.
Right out the Gate your PCs are something unique to the world. Even at 1st level they are sitting on a very different scale from anyone else. Their potential exceeds that of anyone else in the world
With Adept being the only normal spellcasting class, Magic is capped out at 5th level spells. 6th level and higher spells are something seen only in powerful outsiders.
Would such a campaign style interest anyone? How do you think you would react to playing in such a world? What other kind of impact do you think that would have?
So post-Christmas I find myself owning a copy of the Tome of Adventure Design. It's pretty much a big book of random tables to spike the imagination when coming up with new adventures.
and after a couple of goes at it, it's actually quite fun
So far I've got myself a side-quest where the PCs help a smuggler rescue a freind from his former employers, in exchange for access to a Teleport Circle that will get them caught up to some enemies of theirs.
The 2nd is about a Tiefling planning revenge on a city. After murdering his mother and driving his grandfather mad he used their wealth and connections to fence stolen goods that his bandit gang have been stealing from other merchants. He is using that money to get slaves en-mass, that he tosses into a toxic pit he found in the ruins of an alchemical factory. The poluted slime of the pit takes over the bodies creating Slime Zombies, allowing him to build an undead army.
Like any helpful random chart system it works by dumping a bunch of different things at your feet and then leaves it up to you to make sense of it all. It's a great help if you find yourself in a rutt or pressed for ideas.
Trying to work out a good Metamagiced-spell list for a Dwarf Cleric (Forgemaster archetype) making good use of their Divine Smith ability.
Divine Smith (Su): Whenever a forgemaster casts a spell that targets a weapon, shield, or armor, the spell takes effect at +1 caster level. If the spell has one or more metamagic feats applied, she reduces the total level adjustment to the spell by 1 (minimum 0).
Character is intended for Melee support, buffing party fighters or himself and fighting along side them.
Extended seems an obvious choice on a lot of things; Keen Edge, Magic Vestments, Magic Weapons, Lead Blades (Forgemaster adds it to their list)
Flaring or Burning Sun Metal seems like a neat idea
anyone got other ideas?
The Advanced Beastiary AKA the big book of Templates from Green Ronin has almost endless possiblities in it. I thought a thread sharing those terrible creations might be fun
Here is something my group of players may be foolish enough to fight next week
Base Creature = Giant Scorpion
A Deadly war machine created by a mad Azlanti artificer for his army of clockwork constructs. Designed to mimic a Scorpion it can change into a ball (covered in blades) to devastate enemy armies or a Drill form to burrow through enemy castles. When damages a swarm of clockwork spiders spill out to consume it's attackers.
Final CR: 10
This is a Campaign Journal of my current Campaign of Kingdom Death: Monster. Kingdom Death is a survival horror cooporative board game set in a dark world of monsterous horror.
Prologue the First Story
Once upon a time, there was a place of carved stone face. A man with a lantern lay sleeping a dreamless sleep. The man knew nothing.
One day the man woke up. He rubbed the dried ink caked over his eyes and opened them. Around him he saw other people stirring and beyond a horizon of unbroken darkness.
A Woman approached the man with the lantern. Her soft hand reached out to him. They had no words. They were a mystery to each other.
Suddenly, a monster emerged from the darkness, its eyes wild with unger. It attacked.
Overcome with terror and grief, the man with the lantern collapsed to the ground. Cold stone noses pushed into his sides. There was no escape
But the man did not want to die. Desperately grasping at the cold stone faces, he felt a crack and tore at it with all his might. A piece of stone came free. It was sharp and deadly
The man with the lantern scrambled to his feet, his weapon clenched in his fist. He took a deep breath and roared into the darkness.
Four survivors rush towards the Lion, though they have no language they have names Ala, Zantus, Brunhilde and Bertram. The Beast was quicker and leaped towards Ala, clawing at her head. Bloodied she fell to the ground. The other Survivors moved behind the lion readying their sharp stones. The Beast paid them no heed, choosing instead to maul the quivering prey at it’s feet.
The others rushed fond slashing with their stones and the beast lashed out at them, in pain it dashed away and turned to glare in fury. Ala slowly crawled to her feet. Ribs broken, bleeding from a dozen wounds but alive.
The Beast glared with rage and she stumbled back in fear. The others closed on the beast determined to bring it down. Zantus could not bring up the courage to face it head on, anxiety and panic filled his heart. Even as Ala regained her footing Brunhilde and Bertram tried to take the beast from behind.
But the Lion was cunning, it had their measure now. With darting claws it brought them to their knees and turned. With Zantus still quivering in fear only Ala was standing to face it’s rage.
As the others regained their footing it was too late. Ala’s corpse lay at the beast’s feet, her blood running down the stone faces on the ground. The Beast seemed to sneer at their mute rage. They rushed screaming, hacking tearing, slashing with their sharp stones not relenting for a moment until the monster lay unmoving at their feet.
It should be noted that this Lion is the weakest thing we will ever fight, so…that bodes well.
So today I was in the comic store and something caught my eye. Aliens vs. Vamperella Couldn't help myself, had to get it. What happens when a Face Hugger Glomps a Vampire. Turns out they can survive a chest burster, making them re-usable hosts. On the flip side, a Vampire's instinct to bite their enemies....not such a good option
I love Crossover comics, the weirder the better. My old school had this big comic in the library of Superman and Spider-Man. It was great seeing them trade enemies.
Anyone else have a favorite Crossover event
What happens when a Generator Invoker casts a spell with the Lingering Spell Meta-magic feat.
Lingering Evocations (Su): Any evocation spell you cast with a duration greater than instantaneous lasts an additional number of rounds equal to 1/2 your wizard level (minimum +1). At 20th level, any dispel checks made against your evocation spells must be rolled twice, and your opponent must use the less favorable result.
Specific example8th level Generator casts Lingering Fireball
begins in 3 Weeks 4 Days
at least according to the count down timer on Reaper's main web site....
I know I shouldn't, I know I already have way more miniatures than I can paint in a year
but I also know I now have 3 weeks to set aside several hundred dollars because my will is weak and I am so going to buying into this
So with the Convergence story over DC has fully restored it's pre-Crisis multiverse and then some.
I'll be honest with you, I am more interested in these new Multiverse worlds than I am in their new 52 world.
For one, while we didn't get to see what happened, the end of Crisis on Infinite Earths is now different, Instead of collapsing into a single new Earth, the Multiverse was saved because of the addition of a married Superman and Paralax-Hal Jordan.
I kind of want to see that. How did the story change and how did that world move forward from there.
We have an Earth 5 out there where Captain Marvel (Shazam) is actually done right instead of as the man-child version DC seems to have been obessing over for years.
Better beleive I want to see that.
I'm glad to see Earth 2 is going to continue so I'll be buying that but...
I'm not really interested in Jim Gordon as mecha-Batman or no-power Superman on a motorcycle.
but give me a book where Superman and Lois are raising their son and Hal Jordan has to look at a dark future reflection of himself or a world with a well written Captain Marvel and I'd be willing to give you more of my money
So I recently got my hands on an old 2E D&D box called Masque of the Red Death. It was an alternate Ravenloft setting using Victorian gothic horror and set on earth during the 1890s. With the impending arrival of Occult Adventures I thought. "This could be cool" and plunked down my money for it.
So I am going to set about converting this for Pathfinder. At present I am still flipping my way through the pages of the various books and enjoying all the little tidbits I am finding, but before I begin the task in earnest I was wondering if anyone had some suggestions of any other things I might want to get my hands on, borrow, read or watch that would help be capture the mood properly
So I've been putting together an Echo Wood sandbox campaign for my group, and one of the things I'm including is a bunch of Goblin tribes. I'm going to an effort to make each tribe somewhat unique. Mostly fluff text, swaping some Racial traits and the default goblin feat (Improved Initiative) for something else, followed by a handful of boss goblins.
So far I have
The Bonedancers - Came across a temple of Urgothoa and misinterprited her as "The Goddess of Eating", After a huge feast in her honor (and some bad mushrooms) they had a holy vision and became full on fanatics. Leaders are a Goblin Antipaladin and a Goblin Cleric of Urgothoa. Tribe also has several Goblin Rattlebones (Dirge bards) and has started creating Goblin Ghouls.
I need at least 5 more tribes though so I'm looking for ideas, is anyone willing to offer up some for me
one of the neat things about the new Spheres of Power book is the ability to create spell casting traditions. They have a very open ended system for this and I figured it might be a good idea to have a thread where we could exchange ideas.
To start off with I offer
Drawbacks: Magical Signs (Manifested Spirit), Skilled Casting (Diplomacy or Intimidate), Verbal Casting, Wild Magic
Bonus: Easy Focus
This may be the best Captain Marvel has been written by DC in I don't know how long.
I don't know, DC has been so bad at Captain Marvel for so long, maybe my standards are low but this was a damn fine book. An excellent portrayal of the Captain not as a man-boy but as the Hero he is supposed to be.
the legion of Multiverse Sivannas was interesting too. Covered every possible extreme from the Noble Prize winning physicist who is probably going to go nuts on discovering that every other version of himself is a crazed supervillain to that one psycho version that even the others are disturbed by.
did anyone else check this out