I currently have 42 characters over on Homecoming
and I'm still loving it.
My maines right now are Stormfist (blueside) and Furyshock(redside) both are at around level 20 right now. Every other character is ranging from 10 to 2
Stormfist is a Police Officer who puts on a costume when the Law and Order isn't enough. So far he's taken down some high ranking members of the Skulls and broken their Dyne ring in King's Row and then battled Dr. Vasilok himself. (Science Blaster: Electric Blasts and Martial Combat)
Furyshock meanwhile has lead a small army of villains to take down a Longbow opperation to take over Cap au'Diablo. She is currently working herself up to punching and Elder Evil in the face before it tries to take over her body. (Science Brute: Electical Melee, Energy Aura)
I have really missed this game
Oh wow, that new trailer is something. Suddenly I am very excited for this and very glad to be Canadian cause We're getting it on our Space channel and I don't need to pay for a streaming service to watch it.
Also it's giving me a weird kind of Firefly vibe. This is not Picard on a Federation ship. This is a small ship with a much closer group of people. Not as clean, not as shiny but still people who are loyal to Picard the man, not the uniform.
There is also the Worldscape comic which includes several Earthlings (which I would very much like a supplement book for thank you very much). The default of the Worldscape is they go back where they came from and don't remember anything but special circumstances (IE: DM said yes) could get one to Golarion. Or a Martian for that mater.
One of my favorite Thor myths is about him and Loki going on vacation down south. Loki convinces Thor to leave his hammer, belt and gauntlets behind. Naturally they get into some trouble and Thor has to borrow some stuff from one of the local Gods. Gloves, Girdle and a Staff as I recall.
Yes. I only played the Ranger and gave up playing at all, mid way through the playtest. (Couple of factors, most notably had to move to another town for education)
I have tried several times to make other characters though and just got frustrated with the set up. Normally I really enjoy making new characters and exploring different options and ideas. I hate Level Gating of abilities, and I really hate than anything useful is fighting over Class Feat slots, you have to narrowly specialize or you end up good at nothing. I hate that to fit certain ideas I have to multiclass and I hate how multiclassing works.
This is not a flexible character creation system, and it is not something that allows for creativity. Hell I couldn't even do a really basic ranger concept of a Lawman woodsman and his faithful Wolf Companion. I was hoping for something closer to Rogue Genius games line of "Talented" classes and instead I got something that reminds me of the worst aspects of 4E.
I like the overall system of PF2. That is something I have said several times. I am very likely to adapt a lot of the core systems. But character creation they have come up with is not something I can enjoy, and is the key point that will keep me from buying the new game.
Instead I'm going to be working on a campaign based around Drop Dead Studio's Sphere system. It's much more open when it comes to representing interesting character concepts.
My Ranger felt lousy to play. He is pretty much the only experience I have with the characters because I really disliked the character creation and flat didn't want to make another character, so I just stuck with the one I had, and he never really got any better. He felt under powered, His Archery skills just never seemed to measure up and he had a poor excuse for a pet the entire playtest. It felt like if I wanted to be good at something I had to give up half my character concept. Either be an archer or a guy with a faithful wolf companion, but trying to maintain both at a decent level just seemed futile. Ultimately I just stopped wanting to play it.
I still think it's got a good system though. I like the combat and the general systems. The 10 above or below Crit Success/Fail is just fine.
I just can't stand the characters
This is the sort of thing I love making with the Spheres of Power books. Water Priests who use pools of water for teleporting and extra dimensional storage or Flesh Mages who grab you and pull you apart like taffey until you are a whole different creature. Orc Rot Shamen who dig an enchanted insect out of their flesh and throw it at you.
They have it on Amazon Prime
So damn hungry
For my own games. Feral Dragons are more common than True Dragons. This is because of the Horde. Metal absorbs magic, gold more so than other metals. True Dragons feed on magic as much as meat, so the Dragon Horde isn't about greed it's about food and it's growth in power. The older the Dragon the more magic it needs thus the bigger horde it needs.
A Dragon Egg raised not in a Horde will hatch a Feral Dragon. With no magic to feed on during their development they are more like animals. Big, Scaly, immensely dangerous animals. Most of these are Wyverns or Drakes but occasionally you get a Dragon with the Feral Dragon template.
A True Dragon only raises an Egg in it's horde when it truly wants progeny. If it doesn't care or sometimes just wants some extra guardians it raises the eggs outside of the treasure horde.
I also ruled that a True Dragon's color is determined by it's driving personality trait as it grows. Chromatics are driven by Sin while Metallics by Virtue. That way I can have a Red Dragon and a Gold Dragon be siblings or otherwise related in some way.
It's weird you know. This is a Game I think I would enjoy playing, but I never want to make a character for it.
The Core systems are good, and with a little polish now that they have a lot of playtest Data I'm convinced that they will be better.
but the systems they have chosen for Character design are just full of stuff I hate. I hate the level gating, the compartmentalization, the checklist of balance to make sure you have X-number of skill options and x-number of combat options and x-number of race options. I hate that all the options for actually customizing my character are fighting over the same real estate. Coming up with new characters and interesting combos was half the fun of the game for me and making a character in PF2 is not fun. It's this narrow, restrictive, color inside the lines, slog. and that pretty much ruins it for me.
So my Plea - Find someway to open character creation up more and let it be fun. Let me color outside the lines
I would actually rather like something like that. Gain Class Points with each level and then Spend them on Class Feats when you want to. Some Class Feats could be discounted if you have certain earlier feats to represent those Feat Chains (Or even discounted for other reasons like your Ancestry or Archetype)
and errata wise some fixes could be as simple as increasing or decreasing the cost
When they announced how classes would work in 2E I was kind of hoping for something more like what Rogue Genius did with their "Talented Class" line of stuff. It allowed for a huge amount of variety and customization within a class, including some really outside the box ideas like a Cleric that doesn't cast spells but could be more Domain or Combat focused.
I've found what they did do for 2E to be very limiting, and as has been pointed out in a lot of cases your early choices lock you into a specific progression of feats and removes a lot of choices from you. Stray from that path and you end up with a sub-par character who can't really do much very well. My Ranger couldn't be an effective Archer and have an useful Animal companion. I was essentially stuck following one route or the other if I wanted to be useful(and it didn't help that the Archer route wasn't even available at 1st level when the playtest started)
The whole of Class design is really the only thing keeping from liking 2E.
Drop Vancian and you will lose a lot of people. Yeah there are a lot of different and better magic systems but Vancian is distinctly a part of D&D and by extension distinctly a part of Pathfinder. Drop it for something new and a lot of on the fence people will be done and gone.
Vancian as core and then introducing new systems later is probably their best choice. Personally I would love to see a more developed version of Words of Power from UM. It was a neat system that would have benefited from a bit more work and a few more options.
The biggest issue I see with 2E multiclassing is that ultimately you are always your first class. Which works fine with some concepts but not with ones where you turned your back on your old life to pursue a new one.
If my Rogue decides to give up his life of crime and devote himself to the church. He's never going to become a Cleric or a Paladin, he will always be a Rogue. He might pick up a few divine tricks but that's the best this system offers.
OMG I love Thunderbolt Fantasy.
But in crossing the uncrossable Wastelands, Shang crippled or killed so many monsters that they are now pretty damn easy to cross, allowing his enemies to follow him.
I found my Wolf companion on my Ranger to be all but useless. Now admittedly this was early in the playtest and the Ranger has had some improvements since then, but with the companion I found my ranger had too many commitments on his actions to be effective as an archer compared to the Elf Cleric in the group who was really nothing more than a Cleric with a bow. The two action the Wolf got for my 1 were generally a waste of effort and his ability to Hamper enemies was never useful. On top of that the Wolf ate up more of the party's healing than any other character because it kept getting knocked down.
I found the minion mechanic in general very frustrating and the companion itself felt like more of a liability than anything else.
For me the biggest issue is how boxed up everything is. The Core systems I think are great, it's the effort to carefully confine and control the sort of character people make that is getting to me.
My ideal change would be to get rid of that.
Pick the Feats you want, nobody will tell you what you have to take.
If you want to stack up on Ancestry feats you can
None of this; you get 2 of these, 3 of these and 1 of these.
That and prerequisites for the more powerful feats instead of level gating. F'K I hate level gating. Seriously a Feat chain of prerequisites gives the impression of learning and improving. Level Gating is like getting your ID checked at the bar.
In a perfect world we could get Matt Laurance and Tim Curry for the dub. It'll never happen but damn it would be great if it did.
Gotta say though, that purple haired girl is a damn scary one. I mean that is one hell of an escalation.
You mildly annoyed me, so I'm gonna send a giant monster to rampage through the city just to kill you, and then when reality resets you will be retroactively killed in the past so that you never annoyed me in the first place.
WTH, Girl?! Murder by Time travel, with bonus giant monster attack for Lols.
My theory on the frozen Kaiju that only the Main characters can see is that they are her previous attacks before Gridman showed up to fight against it all.
you don't need to give everyone training wheels in every skill to do that that. You just need to change your dice philosophy.
Stop worrying about Success/Fail mechanics and use dice rolls as narrative control. The Call of Cthulhu rpg does this very well.
You have a Locked Door and for the adventure to continue that door has to open. Players make a dice roll, but instead of the roll determining success or fail (because frankly fail means the adventure ends here) the roll is about who controls the narrative of the door opening. Player succeeds he gets to describe how he manages to decipher the sigils and solve the occult puzzle, and how his character is so very clever and awesome. Player fails the roll the DM describes how he clumsily fiddles with the sigils, is blasted with a nightmarish vision of cosmic evil but still manages to get the door open, now trembling in fear he peers into the darkness beyond.
Either way door is open and the adventure continues.
It's character creation that's the issue for me.
I like the core system. Combat is really good, magic, skills and proficiency need tweaking but I think they are going the right direction. The whole exploration and downtime modes need a bit of work but the ideas there are solid.
but I loath what they have done to character creation.
at present my "better version of 1E" is I keep character creation from 1E and adapt the core systems of 2E to work with it.