Drop Dead Press - Sphere traditon workshop


Homebrew and House Rules


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Drop Dead Press has created a pretty good thing in their Spheres of Power and Spheres of Might books. One of the best world building tools in these books is the concept of Traditions that give you some background in how you were trained for Combat or Magic.

So I thought a workshop thread might be a neat thing to try.

Allow me to contribute
The Bloodscar tribe
The Orcs of the Bloodscar tribe have always been a fearsome horde but since the Rise of Korgash One Eye as chieftain they have become particularly savage. Backed by the Rot Shamen, Korgash seeks to establish himself as a legendary war leader who will be remembered to all of history.

Martial Tradition: Bloodscar Savagery
The brutal tactics of the Bloodscar care little for their own safety, focusing instead of killing the enemy in front of them
Bonus Talents: Equipment – Orc Heritage
Equipment – Armor Training
Berserk Sphere
Variable: Either Shield Training or a talent from the Berserk Sphere

Magical Tradition; Rot Shamen
The Bloodscar Rot Shamen have forged unspeakable pacts with the spirits of death & decay in exchange for power. Their bodies become like corpses, infested with carrion vermin. Spellcasting is painful as the insects burrow out of their flesh only to be consumed by the shaman or hurled at the target of his spells

Drawbacks
Painful Magic
Somatic Casting (x1)
Verbal Casting

Sphere Specific Drawbacks
Enhancement: Bodily Enhancement
Mind: Animal Shaman

Boons
Deathful Magic
Bonus Spell Points: +1, +1/6 Class levels.
Note: Most of the Rot Shamen are Hedgewitches using the Black Magic (Hive Curse) and Spiritualism Traditions


This is one I'm going to have available to my PCs when the campaign I'm working on starts

Vird'eau Knife Games
The port city of Vird'eau, in the knightly kingdom of Beaumont is known for many things, but one of the most unsavory is what they call the Knife Games. Practiced in tavern basements and seedy abandoned warehouses the Knife Game is a gladiator sport for the rough and rowdy underbelly of society.

Bonus Talents; Equipment – Rogue Weapon Training
Duelist Sphere
Gladiator Sphere
Variable: select either the Scoundrel Sphere or a Talent from the Gladiator Sphere.


I'm thinking of a setting with Guns Everywhere and melee weapons being relegated to magic super-warriors:

[u]Modern Warrior[/u]
Almost everyone these days uses guns.
Prerequisites: Campaign must have the "Guns Everywhere" feature.
Bonus Talents:
* Equipment: Unarmored Training, Mechanical Savant
* Variable: One of the following: Expert Reloading, Fast Draw, Steady Shooting
* Variable: One of the following: Barrage sphere, Sniper sphere

-

[u]Ancient Weapon Master[/u]
Many ancient orders and cultures cling to their traditional close-range weapons, believing it is the movement and will of the warrior that allows them to more-easily manipulate magic.
General Drawbacks: Galvanized, either Emotional Casting or Mental Focus
Boons: Easy Focus

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