Cleric of Brigh

Gizmo Ghizmadeus's page

62 posts. Alias of PJP.


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Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Dotting so I can hit this thread from my campaigns, as it seems truly dead. Thanks for the efforts to date, DireMerc - I hop all is well.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo tries to step through the wall.

Will Save: 1d20 + 2 ⇒ (15) + 2 = 17


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo doesn't see anything to act on, as far as I can tell.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Will Save: 1d20 + 2 ⇒ (13) + 2 = 15
Init: 1d20 + 2 ⇒ (12) + 2 = 14

Gizmo can't believe his eyes. "Spears don't just come out of the wall like that!"


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

”Should we knock?” Gizmo stands ready to follow in, not really expecting an answer.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

”Kinda expect to run into someone soon, right?”

Gizmo looks for any traps or alarms.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"What does 'tomorrow's humanity' mean?"


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"Yikes!"

Gizmoa backs up a step and tosses another bomb at the very close pile of metal marbles. He is careful not to splash it back on himself or any others nearby.

Ranged Touch: 1d20 + 7 ⇒ (19) + 7 = 26
Damage, fire: 2d6 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Assuming the bomb looks to be working, Gizmo gladly mixes some reagents and tosses another, careful to avoid splashing his friends.

Ranged touch attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage, fire: 2d6 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo tosses a bomb at the golem. He takes care to avoid splashing it on his friends.

Ranged touch attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage, fire: 2d6 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

”That is fabulous! Except that it probably wants to kill us now. But really neat!”

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

”Man, I signed up for some adventure, but mind-controlling fish that have the power to bring down the heavens?!? How can we be up for this? But who else is there? Fine, ok... I’m in. But I would feel better if we could find a way to combat mind control.”


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo might be interested in joining.

Meanwhile, he is now level 4, added +1 to Int which upped his splash damage and skills.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"Very well. And thanks for this gift."

Gizmo is leery about letting such creatures go free, but his is also not interested in keeping them here. Plus, an underwater hideout could prove handy later, perhaps.

"So, shall we go check out this 'observatory'?"


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"And how many of these slaves have you provided?" Gizmo has a clear sound of disgust in his voice.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Is the map up to date? Are we planning on taking out all of the grindylows?

If Gizmo can bomb one or more skum without damaging anyone else, he will.

Attack vs Touch AC: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 2d6 + 3 + 1 ⇒ (5, 4) + 3 + 1 = 13


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

I am mostly using splash damage here anyway, so ok by me.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo doesn't quite understand the relationship between these skum and the grindylow, but figures this is a mystery that can be solved after most of them are knocked out.

Aiming for the square 3 to the left of Gizmo on the map - should splash on 2 skum and 1 grindylow.

Throw bomb, Ranged touch vs AC 5, PBR: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Splash Damage: 7 = 7


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"We didn't expect to find your spies trying to hide among us."


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Getting ready for bed, Gizmo downs one of the CLW extracts he had for the day. Feeling much better, he hands the other to Derathil. "Drink this... you'll feel better in the morning."

Gizmo CLW: 1d8 + 3 ⇒ (7) + 3 = 10

Derathil CLW: 1d8 + 3 ⇒ (5) + 3 = 8

With a night's rest as well, that should put Gizmo at full hp, and Derathil at 22/24.

"Eww. Well, let's wrap them tight and drag them with a rope. I don't want to get caught in a fight underwater while wrestling with a body..."

Preparing extracts for the day, Gizmo works quietly until the rest of the group is ready to go.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"And then some rest. Perhaps tomorrow morning, we talk to the watery tart again and see what was up with these impostors."

I am good with resting up for the night and changing up some prepared extracts.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"Well, while we're here... a drink?"

Gizmo could use a few drinks, but also thinks it is worth a tour around the tavern talking with the sailors to see who could remember what about the three impostors.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"Neat trick. What are you?"

Seem to be lacking the knowledge skills I thought I might have...

Using his bombchucker, Gizmo lobs another bomb at the far one.

Ranged touch attack, PBR: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 2d6 + 3 + 1 + 1 ⇒ (6, 4) + 3 + 1 + 1 = 15

If miss:

Direction, if miss: 1d8 ⇒ 5
Should be directly behind him, so 6 splash damage


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"Keep one alive... I have questons."

Gizmo mixes up a concoction from his belt and tosses it at the back man.

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Ranged Touch Attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

If that missed (which is likely), it lands at the feet of the man to the left, giving each of them (and Diomedes and Bastien) splash damage of 6.
Miss location: 1d8 ⇒ 2


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo waits for them to get onto the deck, then approaches them. "Having fun tonight, boys? Any of that drink left?"


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo doesn't understand the language, but is a bit surprised that they don't speak aquan.

Gizmo whispers back. "What are these shellcrackers? This appears to be their home. Not sure us just telling them to move out is going to get very far."

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11

"Why did you take sailors? Surely they were not intruding on your area down here."

Diplomacy: 1d20 - 1 ⇒ (6) - 1 = 5
Hmmm, I may have just said her children are ugly...


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo heads to where Diomedes points, looking for dry land.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

I twiddled my thumbs.

Watching Deranthil, Gizmo muses I gotta get one of those crossbows.

Delay


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo shouts underwater, freaked out by the seemingly alien nature of this thing.

Grappled, he tries stabbing at the thing.

Attack, grappled: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
Damage: 1d4 ⇒ 4


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo holds his dagger menacingly, but also doesn't really have much else to use underwater.

He approaches the closest cautiously, and attacks.

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 4


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Aquan:

"So, talking could be a better first option, no?"

Init: 1d20 + 4 ⇒ (18) + 4 = 22

Gismo grabs his dagger in case one gets close, but he clearly isn't prepared to battle underwater.

Aquan:

"We would rather not harm you!"


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo drinks a monkey fish extract before entering the water, and has his crossbow wrapped.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Back and leveled up. Gizmo will be happy to take the masterwork chain, replacing his less fancy version.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

I am afraid this week just got away from me with so much to do as I will be travelling until March 25. I don't plan to have much time or access during, so please feel free to bot Gizmo as you see fit. Once I am back, life should balance much more than it has been.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"Thanks... that thing hits like a ton of bricks."

Gizmo picks himself up, and then retrieves hit crossbow.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo was standing back with his crossbow ready, watching for another one to come out of the burrow. So that probably means he was also closest.

If allowed a shot at the boar emerging:

Ranged attack, PBR: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d10 + 1 ⇒ (3) + 1 = 4


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo just stands ready, waiting to see if the creature escapes the net. If it does, he fires his crossbow.

Ranged Attack: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage: 1d10 + 1 ⇒ (10) + 1 = 11


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo prepares his heavy crossbow and had a bomb standing by. "If the female has young ones, she will be very fierce. So let's make this quick."


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Nice! I hate to point this out but I think the plant gets a chance to crit against me...


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

As Gizmo watches pull up her pants (I assume trow up is the opposite of dropping trow?, he jumps back and quickly mixes a few vials together and throws it at the plant thing.

Ranged Touch Attack: 1d20 + 3 + 1 + 1 ⇒ (18) + 3 + 1 + 1 = 23
Fire Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"Not sure even I could miss hitting a target that big. You know, when I was a kid, I learned to use a trident... any of those available?"

Assuming so, Gizmo will take three.

"I'm gonna prepare a couple pick-me-ups too, just in case."

Preparing 3 CLW extracts (with infusion) for the trip.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"I have never hunted dire boars before, are they big? Crossbow should work, though, right? But hunting for herbs to make potions, that's right in my wheelhouse!"

Gizmo takes the offered potions and checks them out. "What have you got for us here?"

Craft, alchemy: 1d20 + 8 ⇒ (3) + 8 = 11

Then he takes the papers, looks them over, and hands them to the next person.

"Bettre keep a guard watching the sides while we are gone."

Assuming we are all healed up, Gizmo is ready to go.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Have we explored the town fully? So now we are just searching the island?


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Any reason we can't rest up until back to full? And do we have a next thing to explore?


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"So, let's take all this back with us, shall we?"

Gizmo is particularly interested in the poison bombs and the fireworks.

"Now what?"

I am all for resting up and healing.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo steps back, not wanting to volunteer for lead position.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Looks like here is the damage totals:
diomedes: 7
gizmo: 7
Jordy: 8
Derantil: 5
I can use my extract...

Gizmo checks out his wound, and then mixes a few ingredients and drinks it down.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"Well, I must say, I have never seen such critters before. They were certainly not friendly. Is everyone ok?"

I think a few of us took some damage, no?


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

As the thing appears even slightly, Gizmo takes the shot.

Crossbow atack: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Miss Chance: 1d100 ⇒ 56


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"It's on the run!"

Gizmo aims hi crossbow at the darkness, and waits to follow the others in.

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