Giovanna di Domenico |
reflex: 1d20 + 10 ⇒ (11) + 10 = 21
Vanna darts into range and stabs at the beast. She then readies to fend off any incoming strikesToday, you die, fell monster!
attack: 1d20 + 13 ⇒ (8) + 13 = 211d6 + 7 + 5 ⇒ (3) + 7 + 5 = 151d6 ⇒ 2
reminder adamantine rapier and electric resistance 5
Mummified drider |
[dice=reflex]1d20+10
Vanna darts into range and stabs at the beast. She then readies to fend off any incoming strikesToday, you die, fell monster!
[dice=attack]1d20+13; 1d6+7+5; 1d6
** spoiler omitted **
reminder adamantine rapier and electric resistance 5
GGGAAAAHH!!
Down 47 damage
Achiko of The Yellow Reed |
Round 1:
Achiko hurls a shuriken, 1d20 + 9 ⇒ (4) + 9 = 13, missing the drider mummy...
Round 2:Seeing Wulfgar chase after the drider mummy, the ninja gives chase as well... Reflex 1d20 + 10 ⇒ (1) + 10 = 11 fails...and falls into the pit with Wulfgar when the stairs fall away!
Acrobatics 1d20 + 14 ⇒ (13) + 14 = 27 succeeds... She takes the fall a little more cat-like than Wulfgar... Taking 1d6 ⇒ 3 falling damage... Spikes attack 1d20 + 15 ⇒ (13) + 15 = 28, piercing her for 5d4 ⇒ (2, 2, 2, 4, 4) = 14 damage! but is still pierced by the spikes!
AAAIIIEEE!!
Down 17 of 60 hp...
Wulfgar Ivarsson |
retcon
Seeing Achiko fall into the pit with him, Wulfgar helps her de-impale herself, then he cast healing on her as well.
clw: 1d8 + 2 ⇒ (7) + 2 = 9
As the helm settles on his head, he gives Lord P a smile, "Thanks my little lord, I will try and fly us out of here." Quicly drawing his rope out of his pack he hands one end to Achiko. "I will fly out then hall you out, just hang onto the rope."
next round, (or which ever you deem is fit) if he can fly out with her he will, if not he will fly out and then hall her out.
How big are the tunnels? I'm assuming the drider is large and that Wulfgar will be able to enlarge without a problem
Mwikali |
Round OneMwikali throws her spell over the pit.
Fireball!!!!
damage: 6d6 ⇒ (1, 3, 4, 2, 5, 6) = 21
Reflex DC16 for half
By the heat of the desert wind, the blaze of the burning sun and The Mothers fiery passion I CLEANSE THEE of this INFECTION"
Round Two
Mwikali waits to see if another ball of Mother Africas passionate fire is needed. If not she'll grab her rope and read her animate rope spell on the former magical rope
Mummified drider |
Round OneMwikali throws her spell over the pit.
Fireball!!!!
Reflex DC16 for half
By the heat of the desert wind, the blaze of the burning sun and The Mothers fiery passion I CLEANSE THEE of this INFECTION"
Round Two
Mwikali waits to see if another ball of Mother Africas passionate fire is needed. If not she'll grab her rope and read her animate rope spell on the former magical rope
Reflex 1d20 + 5 ⇒ (16) + 5 = 21 succeeds, so because vulnerable to fire, 15 damage taken, down 62 hp total...
AAAAAAARRRGGHH!!!
The drider mummy twists and writhes in the flames!
Michael Johnson 66 |
Round OneMwikali throws her spell over the pit.
Fireball!!!!
[Dice=damage]6d6
Reflex DC16 for halfBy the heat of the desert wind, the blaze of the burning sun and The Mothers fiery passion I CLEANSE THEE of this INFECTION"
Round Two
Mwikali waits to see if another ball of Mother Africas passionate fire is needed. If not she'll grab her rope and read her animate rope spell on the former magical rope
Round 2: The drider is still up... Another fireball? Or animate rope?
Mwikali |
Hitting it with another fireball
Seeing it not dead she blasts him again.
fireball: 6d6 ⇒ (4, 5, 5, 1, 6, 3) = 24
Lord Perpireen McGibel |
Lord P kicks as spike and, finds it lose.
he smiles with a wave of his hands sends it at the undead spidee.
Telekinetic projectile 1d20 + 1d8 + 2 ⇒ (14) + (6) + 2 = 22 DMG 1d6 + 2 + 2d6 ⇒ (6) + 2 + (6, 1) = 15
Mwikali |
"Foul creature. Staining The beauty and bounty of this land. It also seems we won a sword" she says with a smile as she looks at the others." Are you all alright?"
Once up she'll look over the others and nod." Need any healing, and are we gonna check to see if any more foul undead linger here?" she asked looking at the others.She was weak but despite her weakness she wanted to help these new friends with cleaning up the land for them as well as for there vision of a free Africa
Lord Perpireen McGibel |
Flies up and lands close to the ash. He kicks some.
"If there is one thing we Fey dislike its the deadites, The dead should know when to move on to the other realms."
He looks towards the sound.
"and it sounds like there are move of them"
And takes to the air zipping that way.
Slinging light at the sound.
Wulfgar Ivarsson |
Hearing the combat end, Wulfgar finishes healing himself and Achiko as best as he can, turning to the Ninja, he nods towards the top, "Pardon me, Achiko, the easiest way up will be if I carry you while I fly." Lifting the slight woman in his arms, he activates the helm and flies up to the stairway leading down. Setting the woman on her own two feet.
Seeing the dead dryder, Wulfgar nods "Well done, you three, I apologize for running ahead, I too hat the undead."
Nearing the undead mummy, he draws out the sword he saw imbedded in it. "What do you all think of this?"
Realizing little Lord P has headed toward the sound, gripping the found sword in one hand and his own in the other he smiles and follows after the fey.
perception: 1d20 + 9 ⇒ (15) + 9 = 24 what can he tell by looking at the sword?
Wulfgar Ivarsson |
Clearly, the sword Foecarver is extremely keen, even after so many centuries being lodged in the drider mummy.,. It is a +1 keen greatsword forged for crusaders in the twelfth century.
So what kind of wizard do I need to find to combine ”Blitzenjaeger” and "Foecarver"? Maybe a wish, what kind of level wizard to I need for a 'wish' spell?
Michael Johnson 66 |
Michael Johnson 66 wrote:Clearly, the sword Foecarver is extremely keen, even after so many centuries being lodged in the drider mummy.,. It is a +1 keen greatsword forged for crusaders in the twelfth century.So what kind of wizard do I need to find to combine ”Blitzenjaeger” and "Foecarver"? Maybe a wish, what kind of level wizard to I need for a 'wish' spell?
Nicolas Flamel (high level wizard/alchemist) in Paris or Merlin (epic tiefling wizard) in Salisbury, England could do it... Pope Eugenius IV in Rome could have it done...
Michael Johnson 66 |
The Desert Jackals are about sixty feet from the ghasts, in a 10-ft-wide-by-10-ft-high corridor. There is darkness enveloping the ghasts, but as Lord Perpireen draws closer with his fairy light, they are revealed—pale, twisted, emaciated, eyes burning with hellfire, teeth and fingernails become canine fangs and claws, long purple tongues lolling with corrupt saliva dripping... Beyond them, the sprite’s light illuminates a circular chamber some thirty feet in diameter and fifteen feet high, domed ceiling...
Mwikali |
"Seems sporting to lure them towards us. I do have some more fire up my sleeves" She says with a giggle as she grips the spear and looks over at the Norseman.
"Just please try not to lose yourself to the battle lust. It no fun if such a fine figured fellow as yourself would succumb to the ravenous horde of undead. Especially after I have yet to have a taste" She winks at the end before she looks down the corridor mentally preparing another flaming sphere in her mind.
Ghoul of the catacombs |
As the Desert Jackals wait for the ghasts to become bold or desperate enough to come at them, the undead continue to hoot, howl, and muster, calling another three, for a total of ten ghasts!
Now they begin to advance, loping like canine creatures toward the adventurers!
Initiative 1d20 + 4 ⇒ (9) + 4 = 13
Lord Perpireen McGibel |
"I, them with out bodies can be hard to hurt. Hungry they are for life. So magic or magic blades will end them, but for now lets have some more light"
Lord casts Day light on the place where the ghosts are congratulating.
Mwikali |
Initative: 1d20 + 1 ⇒ (20) + 1 = 21
Mwikali Summons forth another ball of fire and lets it roll towards the oncoming dead like a spongey beachball of FLAMEY DOOM!!!
damage: 3d6 ⇒ (3, 5, 2) = 10
Reflex Save 15
Ghoul of the catacombs |
Mwikali Summons forth another ball of fire and lets it roll towards the oncoming dead like a spongey beachball of FLAMEY DOOM!!!
Reflex Save 15
The lead ghast attempts to bound over the flaming sphere...Reflex 1d20 + 4 ⇒ (2) + 4 = 6 fails...but finds itself engulfed in the flames instead!
YYEEEEAAAAAARRRRGHH!!! It howls in agony!
10 of 17 hp burnt away!
Volreg Sundek GM bot |
At that moment, while the Desert Jackals are fighting against the ghasts in the subterranean ruins, in the newly liberated port of Safi, an old acquaintance of theirs, trusted by the crew of the Alanquilis, boards the dhow, and greets the crew...
In Spanish:Hail, mates! The Desert Jackals sent me back to sail to Portugal and report to Prince Henry that Safi has been captured...in the name of Portugal!... I shall call the winds to fill our sails! Hoist anchor and set sail, mates!
Bluff 1d20 + 13 ⇒ (3) + 13 = 16
Giovanna di Domenico |
init: 1d20 + 8 ⇒ (7) + 8 = 15
Vanna takes a flask of blessed water from her bandolier. She mumbles a quick prayer and launches it at the undead monsters.
splash!: 1d20 + 10 ⇒ (17) + 10 = 272d4 ⇒ (2, 1) = 3
Ghoul of the catacombs |
[dice=init]1d20+8
Vanna takes a flask of blessed water from her bandolier. She mumbles a quick prayer and launches it at the undead monsters.
[dice=splash!]1d20+10; 2d4
The burning ghast shrieks again as the holy water seems to burn it nearly as much as the witch’s fire!
Lead ghast down to only 4 hp!
Ghoul of the catacombs |
The two foremost ghasts attack Lady Giovanni...
Bite 1d20 + 5 ⇒ (2) + 5 = 7 snaps on empty air...
Claw 1d20 + 5 ⇒ (18) + 5 = 23 deals 1d6 + 3 ⇒ (6) + 3 = 9 slashing damage and paralysis Fort DC 15 resists...
Claw 1d20 + 5 ⇒ (15) + 5 = 20 deals 1d6 + 3 ⇒ (6) + 3 = 9 slashing damage and paralysis Fort DC 15 resists...
...and Wulfgar...
[ooc]Bite 1d20 + 5 ⇒ (8) + 5 = 13 snaps on empty air...
Claw 1d20 + 5 ⇒ (11) + 5 = 16 whiffs!
Claw 1d20 + 5 ⇒ (3) + 5 = 8 whiffs!
The foremost ghasts ravage Vanna with their claws, but fail to make an impact on Wulfgar!
Mwikali |
Mwikali continues to roll the fiery ball in front of her comrades hoping to burn more and more of the evil vile creatures.
Fire BURN: 3d6 ⇒ (3, 6, 3) = 12
[ooc]Reflex 15 to all in its path[ooc]
Wulfgar Ivarsson |
The burning ghast shrieks again as the holy water seems to burn it nearly as much as the witch’s fire!
Lead ghast down to only 4 hp!
Wulfgar Ivarsson wrote:Will save 1d20+7 fails! They take 4 damage!Shrugging at Mwikali, "My Battle lust would only aid me against ravenous horde of undead. But if you prefer, I will do this instead." He then releases a waive of energy at the undead Channel energy will save @ 15
so that's two down?
Seeing Giovanna fall, Wulfgar drops the new sword. Stepping over her body he begins to rage, attacking the nearest undead with Blitzenjaeger.
move action: not sure how many feet, Rage, AC – 2, attack: ”Blitzenjaeger” PA
attack: 1d20 + 10 ⇒ (10) + 10 = 20 for damage: 2d6 + 1 + 9 + 6 ⇒ (4, 1) + 1 + 9 + 6 = 21 electrical: 1d6 ⇒ 2
Ghoul of the catacombs |
Ghoul of the catacombs wrote:The burning ghast shrieks again as the holy water seems to burn it nearly as much as the witch’s fire!
Lead ghast down to only 4 hp!
Ghoul of the catacombs wrote:Wulfgar Ivarsson wrote:Will save 1d20+7 fails! They take 4 damage!Shrugging at Mwikali, "My Battle lust would only aid me against ravenous horde of undead. But if you prefer, I will do this instead." He then releases a waive of energy at the undead Channel energy will save @ 15
so that's two down?
Seeing Giovanna fall, Wulfgar drops the new sword. Stepping over her body he begins to rage, attacking the nearest undead with Blitzenjaeger.
move action: not sure how many feet, Rage, AC – 2, attack: ”Blitzenjaeger” PA
[dice=attack]1d20 + 10 for [dice=damage]2d6 + 1 + 9 + 6 [dice=electrical]1d6
Wulfgar hacks down the ghast attempting to eat Vanna...
Michael Johnson 66 |
At that moment, halfway around the globe, on the west coast of the New World, the Great Land that would one day be named North America, and specifically in the territory that men would name California, the Shoshone, and other Native Tribes, flee in terror before the destructive wrath and chaos of Gojira and Mosura, mighty kaiju from the Land of the Rising Sun!
The shamans call upon their animal spirits to protect them—Wolf, Raven, Coyote, Cougar, Badger...
Wolf Animal Spirit |
At that moment, halfway around the globe, on the west coast of the New World, the Great Land that would one day be named North America, and specifically in the territory that men would name California, the Shoshone, and other Native Tribes, flee in terror before the destructive wrath and chaos of Gojira and Mosura, mighty kaiju from the Land of the Rising Sun!
The shamans call upon their animal spirits to protect them—Wolf, Raven, Coyote, Cougar, Badger...
The Shoshone shamans call brave and fierce Wolf out of the Redwoods!
AAAAWOOOOOOOOOOHHH!!! In Shoshone: I am Wolf! The Swift Runner! The Moon Howler! I have answered your call, Old Shamans! But why have you called me here!? What is the danger this time? Is it the bloodthirsty Little People of the hills again?