Year of Our Lord 1437 Table 2 (Inactive)

Game Master Michael Johnson 66

Explore a sandbox setting that is a Swords & Sorcery version of Our own Earth! The campaign begins at level 1, at a start point chosen by the party.


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Second of two rounds, after Vanna, if still up:

Scuttling back five feet from Vanna, the drider mummy unleashes it’s third lightning bolt at the daring swashbuckler!

6d6 ⇒ (4, 3, 2, 6, 5, 6) = 26 electricity damage, Reflex DC 16 for half...


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

reflex: 1d20 + 10 ⇒ (11) + 10 = 21

Vanna darts into range and stabs at the beast. She then readies to fend off any incoming strikesToday, you die, fell monster!

attack: 1d20 + 13 ⇒ (8) + 13 = 211d6 + 7 + 5 ⇒ (3) + 7 + 5 = 151d6 ⇒ 2

p/r:
pr1: 1d20 + 13 ⇒ (17) + 13 = 301d20 + 13 ⇒ (7) + 13 = 201d6 + 7 + 5 ⇒ (3) + 7 + 5 = 151d6 ⇒ 1pr2: 1d20 + 13 ⇒ (8) + 13 = 211d20 + 13 ⇒ (12) + 13 = 251d7 + 5 ⇒ (4) + 5 = 91d6 ⇒ 2

reminder adamantine rapier and electric resistance 5


Giovanna di Domenico wrote:

[dice=reflex]1d20+10

Vanna darts into range and stabs at the beast. She then readies to fend off any incoming strikesToday, you die, fell monster!

[dice=attack]1d20+13; 1d6+7+5; 1d6

** spoiler omitted **

reminder adamantine rapier and electric resistance 5

GGGAAAAHH!!

Down 47 damage


Round 1:

Achiko hurls a shuriken, 1d20 + 9 ⇒ (4) + 9 = 13, missing the drider mummy...

Round 2:Seeing Wulfgar chase after the drider mummy, the ninja gives chase as well... Reflex 1d20 + 10 ⇒ (1) + 10 = 11 fails...and falls into the pit with Wulfgar when the stairs fall away!

Acrobatics 1d20 + 14 ⇒ (13) + 14 = 27 succeeds... She takes the fall a little more cat-like than Wulfgar... Taking 1d6 ⇒ 3 falling damage... Spikes attack 1d20 + 15 ⇒ (13) + 15 = 28, piercing her for 5d4 ⇒ (2, 2, 2, 4, 4) = 14 damage! but is still pierced by the spikes!

AAAIIIEEE!!

Down 17 of 60 hp...


retcon

Seeing Achiko fall into the pit with him, Wulfgar helps her de-impale herself, then he cast healing on her as well.

clw: 1d8 + 2 ⇒ (7) + 2 = 9

As the helm settles on his head, he gives Lord P a smile, "Thanks my little lord, I will try and fly us out of here." Quicly drawing his rope out of his pack he hands one end to Achiko. "I will fly out then hall you out, just hang onto the rope."

next round, (or which ever you deem is fit) if he can fly out with her he will, if not he will fly out and then hall her out.

How big are the tunnels? I'm assuming the drider is large and that Wulfgar will be able to enlarge without a problem


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Round OneMwikali throws her spell over the pit.

Fireball!!!!

damage: 6d6 ⇒ (1, 3, 4, 2, 5, 6) = 21
Reflex DC16 for half

By the heat of the desert wind, the blaze of the burning sun and The Mothers fiery passion I CLEANSE THEE of this INFECTION"

Round Two

Mwikali waits to see if another ball of Mother Africas passionate fire is needed. If not she'll grab her rope and read her animate rope spell on the former magical rope


Mwikali wrote:

Round OneMwikali throws her spell over the pit.

Fireball!!!!

Reflex DC16 for half

By the heat of the desert wind, the blaze of the burning sun and The Mothers fiery passion I CLEANSE THEE of this INFECTION"

Round Two

Mwikali waits to see if another ball of Mother Africas passionate fire is needed. If not she'll grab her rope and read her animate rope spell on the former magical rope

Reflex 1d20 + 5 ⇒ (16) + 5 = 21 succeeds, so because vulnerable to fire, 15 damage taken, down 62 hp total...

AAAAAAARRRGGHH!!!

The drider mummy twists and writhes in the flames!


M Human unchained monk 8/paladin 6
Mwikali wrote:

Round OneMwikali throws her spell over the pit.

Fireball!!!!

[Dice=damage]6d6
Reflex DC16 for half

By the heat of the desert wind, the blaze of the burning sun and The Mothers fiery passion I CLEANSE THEE of this INFECTION"

Round Two

Mwikali waits to see if another ball of Mother Africas passionate fire is needed. If not she'll grab her rope and read her animate rope spell on the former magical rope

Round 2: The drider is still up... Another fireball? Or animate rope?


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Hitting it with another fireball

Seeing it not dead she blasts him again.

fireball: 6d6 ⇒ (4, 5, 5, 1, 6, 3) = 24


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Lord P kicks as spike and, finds it lose.

he smiles with a wave of his hands sends it at the undead spidee.

Telekinetic projectile 1d20 + 1d8 + 2 ⇒ (14) + (6) + 2 = 22 DMG 1d6 + 2 + 2d6 ⇒ (6) + 2 + (6, 1) = 15


Mwikali wrote:

Hitting it with another fireball

Seeing it not dead she blasts him again.

Reflex 1d20 + 5 ⇒ (6) + 5 = 11 fails!

Mwikali’s second fireball incinerates the drider mummy, leaving only a charred skeleton and the shining greatsword Foecarver!

Well done!


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"Foul creature. Staining The beauty and bounty of this land. It also seems we won a sword" she says with a smile as she looks at the others." Are you all alright?"

Once up she'll look over the others and nod." Need any healing, and are we gonna check to see if any more foul undead linger here?" she asked looking at the others.She was weak but despite her weakness she wanted to help these new friends with cleaning up the land for them as well as for there vision of a free Africa


M Human unchained monk 8/paladin 6

Once Wulfgar has flown with the batwing helm out of the spiked pit, and hauled Achiko up with rope, and after Mwikali and Lord Perpireen have healed theirs and Lady Vanna’s wounds, they are ready to explore further, if they wish...


M Human unchained monk 8/paladin 6

The faint sound of sepulchral groans and shuffling can be heard from the darkness ahead at the bottom of the stairs...


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Flies up and lands close to the ash. He kicks some.

"If there is one thing we Fey dislike its the deadites, The dead should know when to move on to the other realms."

He looks towards the sound.

"and it sounds like there are move of them"

And takes to the air zipping that way.

Slinging light at the sound.


Hearing the combat end, Wulfgar finishes healing himself and Achiko as best as he can, turning to the Ninja, he nods towards the top, "Pardon me, Achiko, the easiest way up will be if I carry you while I fly." Lifting the slight woman in his arms, he activates the helm and flies up to the stairway leading down. Setting the woman on her own two feet.

Seeing the dead dryder, Wulfgar nods "Well done, you three, I apologize for running ahead, I too hat the undead."

Nearing the undead mummy, he draws out the sword he saw imbedded in it. "What do you all think of this?"

Realizing little Lord P has headed toward the sound, gripping the found sword in one hand and his own in the other he smiles and follows after the fey.

perception: 1d20 + 9 ⇒ (15) + 9 = 24 what can he tell by looking at the sword?


M Human unchained monk 8/paladin 6

Clearly, the sword Foecarver is extremely keen, even after so many centuries being lodged in the drider mummy.,. It is a +1 keen greatsword forged for crusaders in the twelfth century.


In the shadows of the corridor ahead, three ghasts creep toward the sounds of life and the light of the fey...


Michael Johnson 66 wrote:
Clearly, the sword Foecarver is extremely keen, even after so many centuries being lodged in the drider mummy.,. It is a +1 keen greatsword forged for crusaders in the twelfth century.

So what kind of wizard do I need to find to combine ”Blitzenjaeger” and "Foecarver"? Maybe a wish, what kind of level wizard to I need for a 'wish' spell?


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
Michael Johnson 66 wrote:
Clearly, the sword Foecarver is extremely keen, even after so many centuries being lodged in the drider mummy.,. It is a +1 keen greatsword forged for crusaders in the twelfth century.
So what kind of wizard do I need to find to combine ”Blitzenjaeger” and "Foecarver"? Maybe a wish, what kind of level wizard to I need for a 'wish' spell?

Nicolas Flamel (high level wizard/alchemist) in Paris or Merlin (epic tiefling wizard) in Salisbury, England could do it... Pope Eugenius IV in Rome could have it done...


The ghasts in the darkness hoot and howl, calling another couple, so that five now wait in the darkness for their hunger to overcome their fear of blades and light...


M Human unchained monk 8/paladin 6

The Desert Jackals are about sixty feet from the ghasts, in a 10-ft-wide-by-10-ft-high corridor. There is darkness enveloping the ghasts, but as Lord Perpireen draws closer with his fairy light, they are revealed—pale, twisted, emaciated, eyes burning with hellfire, teeth and fingernails become canine fangs and claws, long purple tongues lolling with corrupt saliva dripping... Beyond them, the sprite’s light illuminates a circular chamber some thirty feet in diameter and fifteen feet high, domed ceiling...


Wulfgar smiles and asks, "Shall we wait here for them, so they can't surround us?"


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"Seems sporting to lure them towards us. I do have some more fire up my sleeves" She says with a giggle as she grips the spear and looks over at the Norseman.

"Just please try not to lose yourself to the battle lust. It no fun if such a fine figured fellow as yourself would succumb to the ravenous horde of undead. Especially after I have yet to have a taste" She winks at the end before she looks down the corridor mentally preparing another flaming sphere in her mind.


As the Desert Jackals wait for the ghasts to become bold or desperate enough to come at them, the undead continue to hoot, howl, and muster, calling another three, for a total of ten ghasts!

Now they begin to advance, loping like canine creatures toward the adventurers!

Initiative 1d20 + 4 ⇒ (9) + 4 = 13


M Human unchained monk 8/paladin 6

Please generate your own initiatives again...


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

"I, them with out bodies can be hard to hurt. Hungry they are for life. So magic or magic blades will end them, but for now lets have some more light"

Lord casts Day light on the place where the ghosts are congratulating.


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Initative: 1d20 + 1 ⇒ (20) + 1 = 21

Mwikali Summons forth another ball of fire and lets it roll towards the oncoming dead like a spongey beachball of FLAMEY DOOM!!!

damage: 3d6 ⇒ (3, 5, 2) = 10
Reflex Save 15


Mwikali wrote:

Mwikali Summons forth another ball of fire and lets it roll towards the oncoming dead like a spongey beachball of FLAMEY DOOM!!!
Reflex Save 15

The lead ghast attempts to bound over the flaming sphere...Reflex 1d20 + 4 ⇒ (2) + 4 = 6 fails...but finds itself engulfed in the flames instead!

YYEEEEAAAAAARRRRGHH!!! It howls in agony!

10 of 17 hp burnt away!


At that moment, while the Desert Jackals are fighting against the ghasts in the subterranean ruins, in the newly liberated port of Safi, an old acquaintance of theirs, trusted by the crew of the Alanquilis, boards the dhow, and greets the crew...

In Spanish:Hail, mates! The Desert Jackals sent me back to sail to Portugal and report to Prince Henry that Safi has been captured...in the name of Portugal!... I shall call the winds to fill our sails! Hoist anchor and set sail, mates!

Bluff 1d20 + 13 ⇒ (3) + 13 = 16


Sense Motive 1d20 + 1 ⇒ (13) + 1 = 14

In Spanish: Huh? Really? I thought it was to be a free city, not another Portuguese colony... Well, okay, if our bosses really want that... Hoist anchor and set sail!


M Human unchained monk 8/paladin 6

Captained by a Portuguese doppelgänger spy posing as Volreg Sundek, the Alanqilis sets sail for Portugal under suspiciously random winds for a ship supposed to be driven by conjured winds...


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

init: 1d20 + 8 ⇒ (7) + 8 = 15

Vanna takes a flask of blessed water from her bandolier. She mumbles a quick prayer and launches it at the undead monsters.

splash!: 1d20 + 10 ⇒ (17) + 10 = 272d4 ⇒ (2, 1) = 3


Giovanna di Domenico wrote:

[dice=init]1d20+8

Vanna takes a flask of blessed water from her bandolier. She mumbles a quick prayer and launches it at the undead monsters.

[dice=splash!]1d20+10; 2d4

The burning ghast shrieks again as the holy water seems to burn it nearly as much as the witch’s fire!

Lead ghast down to only 4 hp!


init: 1d20 + 2 ⇒ (4) + 2 = 6

Shrugging at Mwikali, "My Battle lust would only aid me against ravenous horde of undead. But if you prefer, I will do this instead." He then releases a waive of energy at the undead.

Channel energy will save @ 15
Channel energy: 1d6 ⇒ 4


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

zios away behind the others Init now 1


The two foremost ghasts attack Lady Giovanni...

Bite 1d20 + 5 ⇒ (2) + 5 = 7 snaps on empty air...
Claw 1d20 + 5 ⇒ (18) + 5 = 23 deals 1d6 + 3 ⇒ (6) + 3 = 9 slashing damage and paralysis Fort DC 15 resists...
Claw 1d20 + 5 ⇒ (15) + 5 = 20 deals 1d6 + 3 ⇒ (6) + 3 = 9 slashing damage and paralysis Fort DC 15 resists...

...and Wulfgar...

[ooc]Bite 1d20 + 5 ⇒ (8) + 5 = 13 snaps on empty air...
Claw 1d20 + 5 ⇒ (11) + 5 = 16 whiffs!
Claw 1d20 + 5 ⇒ (3) + 5 = 8 whiffs!

The foremost ghasts ravage Vanna with their claws, but fail to make an impact on Wulfgar!


Wulfgar Ivarsson wrote:

Shrugging at Mwikali, "My Battle lust would only aid me against ravenous horde of undead. But if you prefer, I will do this instead." He then releases a waive of energy at the undead.

Channel energy will save @ 15

Will save 1d20 + 7 ⇒ (4) + 7 = 11 fails! They take 4 damage!


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

forts: 1d20 + 3 ⇒ (11) + 3 = 141d20 + 3 ⇒ (19) + 3 = 22


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Mwikali continues to roll the fiery ball in front of her comrades hoping to burn more and more of the evil vile creatures.

Fire BURN: 3d6 ⇒ (3, 6, 3) = 12
[ooc]Reflex 15 to all in its path[ooc]


M Human unchained monk 8/paladin 6
Giovanna di Domenico wrote:

Lady Vanna goes rigid with rigormortis for 1d4 + 1 ⇒ (3) + 1 = 4 rounds...


Mwikali wrote:
Mwikali continues to roll the fiery ball in front of her comrades hoping to burn more and more of the evil vile creature

Reflex 1d20 + 5 ⇒ (19) + 5 = 24 succeeds!

The cunning ghasts evade Mwikali’s witch fire!


Suddenly, Achiko appears out of the shadows next to a ghast, thrusting her wakizashi at it...1d20 + 11 ⇒ (20) + 11 = 31...opening a gash in the corrupt flesh for 4d6 + 3 ⇒ (5, 6, 3, 6) + 3 = 23 slashing damage!


Achiko of The Yellow Reed wrote:
Suddenly, Achiko appears out of the shadows next to a ghast, thrusting her wakizashi at it...1d20+11...opening a gash in the corrupt flesh for 4d6+3 slashing damage!

URK!!

The ghast drops and the ninja vanishes once more into shadow...


Ghoul of the catacombs wrote:

The burning ghast shrieks again as the holy water seems to burn it nearly as much as the witch’s fire!

Lead ghast down to only 4 hp!

Ghoul of the catacombs wrote:
Wulfgar Ivarsson wrote:

Shrugging at Mwikali, "My Battle lust would only aid me against ravenous horde of undead. But if you prefer, I will do this instead." He then releases a waive of energy at the undead Channel energy will save @ 15

Will save 1d20+7 fails! They take 4 damage!

so that's two down?

Seeing Giovanna fall, Wulfgar drops the new sword. Stepping over her body he begins to rage, attacking the nearest undead with Blitzenjaeger.

move action: not sure how many feet, Rage, AC – 2, attack: ”Blitzenjaeger” PA
attack: 1d20 + 10 ⇒ (10) + 10 = 20 for damage: 2d6 + 1 + 9 + 6 ⇒ (4, 1) + 1 + 9 + 6 = 21 electrical: 1d6 ⇒ 2


Wulfgar Ivarsson wrote:
Ghoul of the catacombs wrote:

The burning ghast shrieks again as the holy water seems to burn it nearly as much as the witch’s fire!

Lead ghast down to only 4 hp!

Ghoul of the catacombs wrote:
Wulfgar Ivarsson wrote:

Shrugging at Mwikali, "My Battle lust would only aid me against ravenous horde of undead. But if you prefer, I will do this instead." He then releases a waive of energy at the undead Channel energy will save @ 15

Will save 1d20+7 fails! They take 4 damage!

so that's two down?

Seeing Giovanna fall, Wulfgar drops the new sword. Stepping over her body he begins to rage, attacking the nearest undead with Blitzenjaeger.

move action: not sure how many feet, Rage, AC – 2, attack: ”Blitzenjaeger” PA
[dice=attack]1d20 + 10 for [dice=damage]2d6 + 1 + 9 + 6 [dice=electrical]1d6

Wulfgar hacks down the ghast attempting to eat Vanna...


M Human unchained monk 8/paladin 6

At that moment, halfway around the globe, on the west coast of the New World, the Great Land that would one day be named North America, and specifically in the territory that men would name California, the Shoshone, and other Native Tribes, flee in terror before the destructive wrath and chaos of Gojira and Mosura, mighty kaiju from the Land of the Rising Sun!

The shamans call upon their animal spirits to protect them—Wolf, Raven, Coyote, Cougar, Badger...


Ghoul of the catacombs wrote:
Wulfgar hacks down the ghast attempting to eat Vanna...

so three are down, and we're at the top of the order?


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
Ghoul of the catacombs wrote:
Wulfgar hacks down the ghast attempting to eat Vanna...
so three are down, and we're at the top of the order?

Correct


Michael Johnson 66 wrote:

At that moment, halfway around the globe, on the west coast of the New World, the Great Land that would one day be named North America, and specifically in the territory that men would name California, the Shoshone, and other Native Tribes, flee in terror before the destructive wrath and chaos of Gojira and Mosura, mighty kaiju from the Land of the Rising Sun!

The shamans call upon their animal spirits to protect them—Wolf, Raven, Coyote, Cougar, Badger...

The Shoshone shamans call brave and fierce Wolf out of the Redwoods!

AAAAWOOOOOOOOOOHHH!!! In Shoshone: I am Wolf! The Swift Runner! The Moon Howler! I have answered your call, Old Shamans! But why have you called me here!? What is the danger this time? Is it the bloodthirsty Little People of the hills again?

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