Year of Our Lord 1437 Table 2 (Inactive)

Game Master Michael Johnson 66

Explore a sandbox setting that is a Swords & Sorcery version of Our own Earth! The campaign begins at level 1, at a start point chosen by the party.


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The Paiute medicine men summoned cunning and lethal Cougar out of the arid canyons!

GGRRRRRAAAAOOOOWWWW!!! In Paiute: I am Cougar, the Deep Biter, the Swift Scratcher! I have heard your call, old medicine men, and I have come! But tell me, why have you called? Do the evil Little People of the hills attack you again?


The Modoc medicine men conjure up clever and wily Raven!

CCRRAAAWWWWW!!! CRRAAAAWWWW!! In Modoc: So! Godzilla and Mothra have come to the Great Lands, aye? That’s not good... That’s not good at all... I hope Coyote and I can cook up some tricks to confound them...


The Karok shamans summon bold and brave Coyote, the Trickster, from out of the Wooded Hills...

OWOWOWOOOOOHH!! In Karok: Kaiju!? Here, in the Great Lands!? Craziness and chaos! I will find my old friend Raven, and together, we will trick the kaiju into a trap! I know just the place to lure them!


Stomping across rocky hills in the area that would one day be called Los Angeles, the King of Kaiju remembers his old friend, Rodan, the pterodactyl-like daikaiju who nests inside a volcano to the north, which men would someday call Mount Saint Helens...

BBBRREEEEAAAAAAARRRRRKKKK!!! BRRAAAAAAAAAAKKKK!!! YYYEEEAAARRRRKKKKK!!! Hey! We ought to go wake up old sleepy bones Rodan! Yeah! He’s missing out on all the rampaging!


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Mwikali will work her firey ball around Vanna to keep the Ghouls off her. using it to attack the nearest ones.

They take damage to have to get past it intentionally, otherwise its a normal Reflex 15 if I hit them


Flying around over Gojira, zapping him with the occasional bolt of lightning to try to stop his mayhem and carnage, Mosura does her best to minimize the destruction of the wanton King of Kaiju!

BBBZZZZZZZZZTTT!!! BBBBBZZZZZZZZZZTTT!!! BBBZZZZZZZZZZZ!!!

*BA-ZZZAAAAAPPPP!!!* crackles her lightning breath, which seems to have little effect on Gojira!


Mwikali wrote:

Mwikali will work her firey ball around Vanna to keep the Ghouls off her. using it to attack the nearest ones.

They take damage to have to get past it intentionally, otherwise its a normal Reflex 15 if I hit them

Reflex 1d20 + 4 ⇒ (20) + 4 = 24 succeeds.

The nearest ghast dodges the ball of flames...


The two ghasts in front of the pack (now numbering seven) attack Wulfgar in a savage frenzy!

Bite 1d20 + 5 ⇒ (4) + 5 = 9 misses!
Claw 1d20 + 5 ⇒ (1) + 5 = 6 misses!
Claw 1d20 + 5 ⇒ (18) + 5 = 23 barely misses!

Wulfgar easily evades the attacks from the ghast on his left...

Bite 1d20 + 5 ⇒ (2) + 5 = 7 misses!
Claw 1d20 + 5 ⇒ (12) + 5 = 17 misses!
Claw 1d20 + 5 ⇒ (7) + 5 = 12 misses!

The one on the Northman’s right gnaws ineffectually on his steel bracer, and claws his steel piece meal armor, which saves him from harm!

The five crowded behind the front two slaver and howl with impatience!


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Lord P takes out his magic wand of healing and flies at a Ghost, zaps it with positive energy.

TA 1d20 + 8 ⇒ (12) + 8 = 20 DMG 1d8 + 10 ⇒ (4) + 10 = 14


Lord Perpireen McGibel wrote:

Lord P takes out his magic wand of healing and flies at a Ghost, zaps it with positive energy.

TA 1d20+8 DMG 1d8+10

The ghast moans in pain as the divine light bursts from the wand to its undead flesh!

4th ghast down 14 hp...


Ghoul of the catacombs wrote:
Wulfgar Ivarsson wrote:

Shrugging at Mwikali, "My Battle lust would only aid me against ravenous horde of undead. But if you prefer, I will do this instead." He then releases a waive of energy at the undead.

Channel energy will save @ 15

Will save 1d20+7 fails! They take 4 damage!
Ghoul of the catacombs wrote:
Lord Perpireen McGibel wrote:

Lord P takes out his magic wand of healing and flies at a Ghost, zaps it with positive energy.

TA 1d20+8 DMG 1d8+10

The ghast moans in pain as the divine light bursts from the wand to its undead flesh!

4th ghast down 14 hp...

isn't it down 18 HP?

Standing beside the fallen swordswoman, Wulfgar smiles, nodding to the little lord, "vaj loQ joH woDlu'chugh"He then swings the great sword at the nearest undead.

Rage, AC – 2, attack: ”Blitzenjaeger” PA
attack: 1d20 + 8 ⇒ (11) + 8 = 19 for damage: 2d6 + 1 + 9 + 6 ⇒ (1, 1) + 1 + 9 + 6 = 18 electrical: 1d6 ⇒ 4

celestial:
"Well cast little lord"

edit: I also just noted the 'near miss' his AC is -2 raging, so it's AC 22. I note the -2 on the ooc with move actions but not on the top. Do you want to roll damage and Wulfgar roll fort?


Wulfgar Ivarsson wrote:
edit: I also just noted the 'near miss' his AC is -2 raging, so it's AC 22. I note the -2 on the ooc with move actions but not on the top. Do you want to roll damage and Wulfgar roll fort?

Wulfgar is clawed for 1d6 + 3 ⇒ (2) + 3 = 5 slashing damage...Fort DC 15 or paralyzed for 1d4 + 1 ⇒ (3) + 1 = 4 rounds...


fort: 1d20 + 7 ⇒ (19) + 7 = 26


Two ghasts behind the front crouch behind their attacking fellows to crawl close enough to Vanna to drag her paralyzed body back into the hungry mob!

Full round action that provokes AoOs from Wulfgar...


"wej SeH ghaH SoH!" Wuflgar bellows at the two Ghasts, as he steps nearer, chopping at one and then the other.

AoO, combat reflexes, , AC – 2, Full attack: ”Blitzenjaeger” PA
attack: 1d20 + 8 ⇒ (11) + 8 = 19 for damage: 2d6 + 1 + 9 + 6 ⇒ (2, 3) + 1 + 9 + 6 = 21 electrical: 1d6 ⇒ 6
attack: 1d20 + 8 ⇒ (1) + 8 = 9 for damage: 2d6 + 1 + 9 + 6 ⇒ (2, 5) + 1 + 9 + 6 = 23 electrical: 1d6 ⇒ 3

Celestial:
"She does not belong to you!"


Wulfgar Ivarsson wrote:

"wej SeH ghaH SoH!" Wuflgar bellows at the two Ghasts, as he steps nearer, chopping at one and then the other.

AoO, combat reflexes, , AC – 2, Full attack: ”Blitzenjaeger” PA
[dice=attack]1d20 + 8 for [dice=damage]2d6 + 1 + 9 + 6 [dice=electrical]1d6
[dice=attack]1d20 + 8 for [dice=damage]2d6 + 1 + 9 + 6 [dice=electrical]1d6

** spoiler omitted **

Another one bites the dust!


M Human unchained monk 8/paladin 6

Six ghasts left!


Michael Johnson 66 wrote:
Six ghasts left!

I thought there was ten to start with, we had three dead, Lord P did 14 damage to one. ending it. Then Wulfgar killed two more, so six dead, four left? Or did I miss something?

Oh, good choice of songs....

or did Lord P and Wulfgar not kill on those attacks? (Wulfgar's first attack did 4 dmg to all of them, so I assumed Lord P's 14 + 4 would kill his.)


M Human unchained monk 8/paladin 6

Edit: 4 ghasts left...


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Mwikali moves the Flaming sphere into the huddled undead seeking to light them on fire.

FIRE: 3d6 ⇒ (5, 6, 3) = 14


Mwikali wrote:

Mwikali moves the Flaming sphere into the huddled undead seeking to light them on fire.

3d6

Reflex 1d20 + 5 ⇒ (3) + 5 = 8

The ghast erupts into flames, screeching its final frustration...

[ooc]3 left...


Mwikali wrote:

Mwikali moves the Flaming sphere into the huddled undead seeking to light them on fire.

3d6

Reflex 1d20 + 5 ⇒ (12) + 5 = 17 succeeds. The ghast evades Mwikali’s fire!


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Hits one again with the wand.

TH TA 1d20 + 8 ⇒ (7) + 8 = 15 DMG 1d8 + 10 ⇒ (3) + 10 = 13


Moving after the ghast that had tried to drag Vanna off, "Ha', ghaH yInISQo'" having caught up, he swings his sword at the undead.

Move, as far as it takes up to 25 ft. Rage, AC – 2, attack: ”Blitzenjaeger”
attack: 1d20 + 10 ⇒ (12) + 10 = 22 for damage: 2d6 + 1 + 9 ⇒ (5, 2) + 1 + 9 = 17 electrical: 1d6 ⇒ 5

Celestial:
"Let her go."


Lord Perpireen McGibel wrote:

Hits one again with the wand.

TH TA 1d20+8 DMG 1d8+10

The ghast falls as the Fey Lord touches it with the wand!


Wulfgar Ivarsson wrote:

Moving after the ghast that had tried to drag Vanna off, "Ha', ghaH yInISQo'" having caught up, he swings his sword at the undead.

Move, as far as it takes up to 25 ft. Rage, AC – 2, attack: ”Blitzenjaeger”
[dice=attack]1d20 + 10 for [dice=damage]2d6 + 1 + 9 [dice=electrical]1d6

** spoiler omitted **

Wulfgar’s magic lightning blade shears off the ghast’s head!


One by one, the undead fall before the efficient, relentless violence of the Desert Jackals, leaving two left...

One attempts to catch the deadly, hornet-like sprite that flits about with its lethal wand...
Bite 1d20 + 5 ⇒ (17) + 5 = 22 deals 1d6 + 3 ⇒ (6) + 3 = 9 damage plus Fort DC 15 or paralyzed 1d4 + 1 ⇒ (4) + 1 = 5 rounds! (Wow! I think that might be the first damage Lord P has taken in this campaign!)...
Claw 1d20 + 5 ⇒ (2) + 5 = 7 misses...
Claw 1d20 + 5 ⇒ (18) + 5 = 23 deals 1d6 + 3 ⇒ (2) + 3 = 5 damage plus Fort DC 15 or paralyzed for 1d4 + 1 ⇒ (2) + 1 = 3 rounds!

The other throws itself at Wulfgar, in hope of a last taste of living flesh before it is destroyed...
Bite 1d20 + 5 ⇒ (11) + 5 = 16 misses...
Claw 1d20 + 5 ⇒ (9) + 5 = 14 misses...
Claw 1d20 + 5 ⇒ (10) + 5 = 15 misses!


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

While aiming another hit with the wand, Lord P is dances out the Teeth of ghost who chomps but fails the see the claw coming his way, which sends him spinning off to one side.

Lard P's AC is 22, I think ghosty has to beat that, not match it. So I think the bite is a miss. However the claw is a hit. Load P has DR2/cold iron so that's 3DMG and Fort save DC15 1d20 + 2 ⇒ (19) + 2 = 21 O ya shrugs it off

"Tá mé ag dul chun an roth seo a chaitheamh síos do mhuineál!!."

And he is back in the fight.

TA 1d20 + 8 ⇒ (17) + 8 = 25 DMG 1d8 + 10 ⇒ (2) + 10 = 12


M Human unchained monk 8/paladin 6
Lord Perpireen McGibel wrote:

While aiming another hit with the wand, Lord P is dances out the Teeth of ghost who chomps but fails the see the claw coming his way, which sends him spinning off to one side.

Lard P's AC is 22, I think ghosty has to beat that, not match it. So I think the bite is a miss. However the claw is a hit. Load P has DR2/cold iron so that's 3DMG and Fort save DC15 1d20+2 O ya shrugs it off

"Tá mé ag dul chun an roth seo a chaitheamh síos do mhuineál!!."

And he is back in the fight.

TA 1d20+8 DMG 1d8+10

Matching AC hits actually, so that’s two hits on Lord P...


Lord Perpireen McGibel wrote:

While aiming another hit with the wand, Lord P is dances out the Teeth of ghost who chomps but fails the see the claw coming his way, which sends him spinning off to one side.

Lard P's AC is 22, I think ghosty has to beat that, not match it. So I think the bite is a miss. However the claw is a hit. Load P has DR2/cold iron so that's 3DMG and Fort save DC15 1d20+2 O ya shrugs it off

"Tá mé ag dul chun an roth seo a chaitheamh síos do mhuineál!!."

And he is back in the fight.

TA 1d20+8 DMG 1d8+10

The ghast screeches as the Fey Lord whacks away a chunk of rotten flesh with the healing wand! RRRREEEEEEEEKK!!!


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"We need to get you all back across. The button seems to be some sort of conjuration magic. Possibly, and I am taking a guess here opens maybe a gate or teleports either whoever pushes it, or brings something to us."She says from the other side clutching her new spear.

"Also do you need me to come over and help heal? I saw Vanna go down and as for our Deadly Lotus I have yet to see her after that last attack"


Mwikali wrote:
"Also do you need me to come over and help heal? I saw Vanna go down and as for our Deadly Lotus I have yet to see her after that last attack"

As if awaiting a cue, the “Deady Lotus” appears out of thin air next to one of the remaining two ghasts, thrusting her wakizashi 1d20 + 11 ⇒ (19) + 11 = 30 into the gray, undead flesh, dealing 4d6 + 3 ⇒ (1, 2, 3, 1) + 3 = 10 slashing damage!


Achiko of The Yellow Reed wrote:
Mwikali wrote:
"Also do you need me to come over and help heal? I saw Vanna go down and as for our Deadly Lotus I have yet to see her after that last attack"
As if awaiting a cue, the “Deady Lotus” appears out of thin air next to one of the remaining two ghasts, thrusting her wakizashi 1d20+11 into the gray, undead flesh, dealing 4d6+3 slashing damage!

Already missing a chunk from Lord Perpireen’s healing wand, this ghast makes a natural target for the ninja assassin! It falls, gurgling, eviscerated...

And then there was one...


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

one round left i think for my paralysis


Realizing it is the last of its kind still standing, and that these relentless slayers offered a final escape from the endless torment of undeath and hunger for flesh, the final ghast falls on its knees and stretches out its pale neck for Wulfgar to end its miserable existence with a decapitating stroke of his lightning zweihander Blitzenjaeger!

The entire colony of ghasts is destroyed by the Desert Jackals!


M Human unchained monk 8/paladin 6

Would you like to explore the circular chamber at the back of the corridor the ghasts came from? Or return back across the pit up the stairs and investigate the button on the podium further?


M Human unchained monk 8/paladin 6
Giovanna di Domenico wrote:
one round left i think for my paralysis

After a few more seconds, Vanna regains mobility...


Seeing the Ghast fall to it's knees waiting for eternal rest, Wulfgar obliges, removing it's head. Releasing the rage as he turns, nodding to Achico, "Well struck." he quickly checks on Giovanna.

Picking up the greatsword he dropped, he attaches it to his pack, quickly checking the bodies of the undead, gesturing toward the Circular chamber, [b]"Let is inspect the chamber before we return to the podium.

He will take 10(19) on perception searching the bodies and the chamber


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"Okay" She says propelling her self over the pit summoning the spiritual winds to carry her across.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Fort save, 1d20 + 2 ⇒ (2) + 2 = 4 fail 1d3 ⇒ 2 rounds

Load P falls to the ground and is still for a shot while before getting up again and With a bite and a slash lord P uses the wand once more.
Heal 1d8 + 10 ⇒ (2) + 10 = 12 making 4 uses of the wand

"Well now they where little bissesis"

And up into the air once more he springs.


M Human unchained monk 8/paladin 6

The circular chamber contains dozens of ancient bones of the undeads' past victims.

Among this detritus rests a cobwebbed chest with brass lock and fittings.

After a careful search for traps, a springloaded blade trap hidden in the lid of the chest is detected and disarmed by Achiko of the Yellow Reeds.

Within are 30 platinum coins of ancient Minoan mint, 357 golden coins of Phoenician mint, 710 silver coins of Ancient Eqypt, and 433 copper coins of Saxon mint, plus a collection of gems and jewels (44 separate pieces) worth a combined total of 7,600 gp!


M Human unchained monk 8/paladin 6

Once the adventurers have looted the treasure and informed the lizard kings that their undead problem has been solved, their pact with the Dunecrawlers is sealed, and they can proceed with their mission in Marrakech...

The Desert Jackals reach the teeming desert metropolis of Marrakech on the 19th of January. They wait in line with a caravan of merchants outside the sunbaked city walls for several minutes as gate guards inspect the travelers seeking admission and charge them a gate toll of one silver shekel per head.

The Desert Jackals enter Marrakech at Bab Ighli gate at the south edge of the city, opening into the famous Kasbah of Marrakech...


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Keeps out of sight, as they enter.


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

thought we were gonna push the button


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Once inside the town Lord P says.

"Well I would like to do some shopping and find some thing good to use."


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Did I have enough time to read and memorize those spells I wanted from the book?


M Human unchained monk 8/paladin 6
Mwikali wrote:
Did I have enough time to read and memorize those spells I wanted from the book?

Yes.


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Awesome Kiku is holding more spells...MUWAHAHAHAHAH


Nodding at Lord P, "Well, if it's for sale, we should be able to find it in the Kasbah of Marrakech. Just remember the watch will have our description so be careful."


As the Desert Jackals pass the guards at the gatehouse...

Knowledge (local) vs DC 20 to identify the outlaw Desert Jackals 1d20 + 5 ⇒ (3) + 5 = 8 fails...

...They are able to pass unrecognized by the lazy and bored guardsmen...

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