Genie

Geekyjockhips, Quarterback Guru's page

17 posts. Alias of captain yesterday.


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Tacticslion wrote:

Oh my word. Real Jamaican food by a real Jamaican ex-pat.

So good.

An ex-pat!?

Oh god, Tom Brady IS leaving for the Titans, isn't he!!


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The Vagrant Erudite wrote:
quibblemuch wrote:
The Vagrant Erudite wrote:
Unless you receive a paycheck from the NFL (or affiliated sports network for your fandom) you're greatly insulting the people who ARE on or related to the team for the hard work and perseverance and skill it took to get there.

Claiming insult on behalf of someone else for people being excited on behalf of someone else is at least 10,000 spoons' worth of irony.

And the "we" is a figure of speech. They're role-playing their game. It's not that different from me saying "we took over Thornkeep last week" even though all I did was roll dice and eat Cheetos...

I'll admit to the irony, but PF is a game and you DO control the players. Watching the NFL you can wish for a hail mary all you want, if the coach calls a run, they run.

I can tell you this much, we would've won the super bowl if that loser had called a f!#$ing run, I tell you what.


As someone that always started Doug Pederson in early Madden to get a high draft pick I welcome the results. :-)


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This isn't an update on Aaron Rodger's collarbone!!


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Oh come on! He threw that game on purpose!!

Tears up betting slips, kicks dirt in frustration.


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It's going to be a bleak day tomorrow in America's Dairyland.

Especially once they do the math and realize how long the rest of the season is.


Has the new season of Sportsball started!

Yay! Matriculate that ball!!


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Choking? Like the Buffalo Bills in the super bowl?


I stopped paying attention to football weeks ago.

If there was a less exciting season, I don't remember it.

Alright! Fine! The season the Ravens won the super bowl was pretty f#$@ing not exciting.


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They can come back, all they need is a touchdown.

Or maybe just nail a couple 3 pointers from behind the arc.


What's f#@@ed up is the fact that politics are more interesting than football this year.

It's gotta be the train wreck factor.


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I blame both coaches for how unwatchable the Dolphins-Seahawks (go Seahawks!!!) game was, I could've called a better game then that.


That was some Hall of Fame game last night! I was on the edge of my seat!

I bet they could've melted the paint more personally, but then the officials had to put the kabash on it.

Damn No Fun League amiright.


Clearly they all need to reticulate the ball down the field with a forward passing attack.

Running it just isn't going to put points on the board.


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Go Sportsball!!!


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For crying out loud, it's called Football!!!


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Go big or go home, No Fear!

Classes/Levels

HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

About Pemsworth Smith, Esq.

Pemsworth Smith, Esq.
NG Half Elf Male Rogue 2/Witch (winter Witch) 14
Init +8; Senses Perception +21 (+22 vs traps)
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 19, touch 14, flat-footed 15 (+4 mage armor, +4 dex, +1 natural)
hp 98 (2d8+6+2FC+14d6+28)
Fort +9, Ref +14, Will +15 ; immune to cold, SR 27
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee shortsword +10 (1d4)or icicle dagger +11 (1d4+2+1d6 cold)
Ranged +2 Nagant M1895 revolver +15 (1d8+2/x4), or icicle dagger +12 (1d3+1+1d6 cold)
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 12, Dex 18, Con 14, Int 26, Wis 14, Cha 10
BAB +8/3; CMB +9; CMD 22

Feats (1) Deft Hands, extra hex (ward), extra hex (evil eye), accursed hex, rime spell, spell focus (evocation), extra hex (witch's charge), extra hex (protective luck)

Skills (10 skills) Acrobatics +7*, Appraise +12, Bluff +11, Climb +3*, Craft (locks) +6, Diplomacy +20, Disable Device +26 (+28 w/ mwk tools), Escape Artist +15, Intimidate +9, Knowledge (Arcana) +24, Knowledge (Planes) +25, Linguistics +20, Perception +23, Sleight of Hand +11, Spellcraft +26, Stealth +11, Use Magic Device +12

Special Abilities: fearless, halfling luck, sure-footed, keen senses, trapfinding, sneak attack +1d6, cantrips, patron (winter), spells, familiar (artic hare named Flash), hex (frostfoot), ice magic (+1 Dc to cold spells), cold flesh (endure elements: cold; cold resistance 5), hex (healing), hex (ward; +3), hex (evil eye: -4, Will DC 26 reduces to 1 round, otherwise 7 rnds) , hex (tongues), hex (fortune; 2 rounds), hex (major hex:ice tomb), major hex: retribution, major hex (witch's charge), evasion, rogue talent (gun training), major hex (major healing)

Spells/Day (6/6/6/6/5/5/4, DC 19+level)
0th level (-): ray of frost, detect magic, light, message
1st level (5): chill touch, cure light wounds*, snowball*, hex ward, icicle dagger, unshakeable chill, ear-piercing scream, ray of enfeeblement
2nd level (2): summon swarm, touch of idiocy, flurry of snowballs, resist energy (cold only), cure moderate wounds
3rd level: lightning bolt, ice spears, ice storm*, fly, barrow haze
4th level: mirror transport, phantasmal killer, wall of ice*, neutralize poison, black tentacles
5th level: cure critical wounds, feeblemind, cone of cold*, baleful polymorph, cloudkill, suffocation
6th level: slay living, true seeing, freezing sphere*, summon monster VI
7th level: heal, ice body, control weather*, chain lightning, waves of ecstasy

Traits: Helpful (halfling) (+4 when aiding another), adaptive magic

Language: Common, Halfling, Dwarven, Elven, Skald, Iobarian, Draconic, Triaxian, Russian

Possessions (140 gp) shortsword (10 gp), sling, 20 bullets (2 sp), leather armor (10 gp), Pathfinder's kit (12 gp), masterwork thieves tools (100 gp), artisan's tools (5 gp), waterproof bag (5 sp), 34,595.7 gp

Loot: icicle dagger (31 charges), robe of useful items (2 Daggers, 2 Bullseye lanterns (full and lit), 2 Mirrors (a highly polished 2-foot-by-4-foot steel mirror), 2 Poles (10-foot length), 2 Hempen ropes (50-foot coil), 2 Sacks, with extra patches for a ladder, a potion of cure serious wounds, a rowboat, and a window), elixir of fire breath, scroll of threefold aspect, scroll of irriseni mirror sight, headband of intelligence +6, burglar's bracers, ioun torch, grim lantern, +2 Nagant M1895 revolver with 70 metal cartridges, rod of lesser maximize

Witch gifts: belt of spirit vines, a propitious metumbe, a uniform that is actually a witching gown, a witchmask with inset glowering eyes (see below), vampiric gloves and a set of restless lockpicks.

Witch gifts:

Witchmask
Price 50,000 gp; Slot head; Aura moderate illusion; CL 7th; Weight 2 lbs.
Exaggerated humanoid and animal features — a bulging chin below a fang-filled snout topped with wide, almond-shaped eyes — adorn this oversized wooden mask.
Three times per day, the wearer can create an illusory coven, manifesting two duplicates for up to seven minutes, as the spell mirror image.

The duplicates cast spells along with the wearer, making her spells treated as they were cast at +2 caster level. Each image destroyed reduces this bonus by 1 for any further spells the wearer casts, though it does not affect already-cast spells; if an image is destroyed during the casting of a spell, it is cast at the reduced level. The duplicates are also treated as adjacent allies for the purpose of any of the wearer's magic-related teamwork feats (such as Allied Spellcaster or Shielded Caster).

In addition, the mask grants the wearer an enhancement bonus to Intelligence of +4. Treat this as a temporary ability bonus for the first 24 hours the mask is worn.

Construction
Requirements Craft Wondrous Item, Heighten Spell, mirror image,
Cost 25,000 gp

--

Glowering Eyes
Aura faint necromancy; CL 5th
Slot eyes; Price 6,500 gp; Weight ZZ lbs.
Description
These plain lenses are designed to be set into a pair of frames or a mask. Three times per day, the wearer can choose to apply the effects of Accursed Hex or Split Hex to his evil eye.
Construction
Requirements Craft Wondrous Item, bestow curse; Cost 3,250 gp

------------------------------------------------------------------------

Stat Math:
Str 12 (2 points)
Dex 18 (10 points +2 racial)
Con 14 (5 points)
Int 26 (5 points +2 Baba Yaga +4 headband +1 8th level +1 12th +1 16th +2 Baba Yaga)
Wis 14 (3 points +1 4th level)
Cha 10 (0 points)

ARCTIC HARE (FLASH)
N Tiny animal
Init +3; Senses low-light vision; Perception +6
DEFENSE
AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 39 (12d8)
Fort +1, Ref +5, Will +2
OFFENSE
Speed 50 ft.
Melee bite +6 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 16, Con 9, Int 9, Wis 12, Cha 5
Base Atk +1; CMB +2; CMD 8 (12 vs. trip)
Feats Run
Skills Stealth +15 (+19 in snow); Racial Modifiers +8 Acrobatics when jumping, +4 Stealth in snow
SQ Improved Evasion, Share Spells, Empathic Link, deliver touch spells

War Spells Prepared:

WAR :

0 level - ray of frost, detect magic, light, message
1st level - snowball ()(), ray of enfeeblement, ear-piercing scream ()(), icicle dagger
2nd level - resist energy (cold), flurry of snowballs ()(), cure mod wounds ()()
3rd level - fly, lightning bolt, ice storm x2
4th level - black tentacles, phantasmal killer x2, wall of ice, neutralize poison
5th level - cure crit wounds, cone of cold, feeblemind, suffocation
6th level - freezing sphere, true seeing, summon monster VI, slay living
7th level - heal, heal, chain lightning