The Vagrant Erudite wrote:
I can tell you this much, we would've won the super bowl if that loser had called a f!#$ing run, I tell you what.
About Pemsworth Smith, Esq.Pemsworth Smith, Esq.
Feats (1) Deft Hands, extra hex (ward), extra hex (evil eye), accursed hex, rime spell, spell focus (evocation), extra hex (witch's charge), extra hex (protective luck) Skills (10 skills) Acrobatics +7*, Appraise +12, Bluff +11, Climb +3*, Craft (locks) +6, Diplomacy +20, Disable Device +26 (+28 w/ mwk tools), Escape Artist +15, Intimidate +9, Knowledge (Arcana) +24, Knowledge (Planes) +25, Linguistics +20, Perception +23, Sleight of Hand +11, Spellcraft +26, Stealth +11, Use Magic Device +12 Special Abilities: fearless, halfling luck, sure-footed, keen senses, trapfinding, sneak attack +1d6, cantrips, patron (winter), spells, familiar (artic hare named Flash), hex (frostfoot), ice magic (+1 Dc to cold spells), cold flesh (endure elements: cold; cold resistance 5), hex (healing), hex (ward; +3), hex (evil eye: -4, Will DC 26 reduces to 1 round, otherwise 7 rnds) , hex (tongues), hex (fortune; 2 rounds), hex (major hex:ice tomb), major hex: retribution, major hex (witch's charge), evasion, rogue talent (gun training), major hex (major healing) Spells/Day (6/6/6/6/5/5/4, DC 19+level)
Traits: Helpful (halfling) (+4 when aiding another), adaptive magic Language: Common, Halfling, Dwarven, Elven, Skald, Iobarian, Draconic, Triaxian, Russian Possessions (140 gp) shortsword (10 gp), sling, 20 bullets (2 sp), leather armor (10 gp), Pathfinder's kit (12 gp), masterwork thieves tools (100 gp), artisan's tools (5 gp), waterproof bag (5 sp), 34,595.7 gp Loot: icicle dagger (31 charges), robe of useful items (2 Daggers, 2 Bullseye lanterns (full and lit), 2 Mirrors (a highly polished 2-foot-by-4-foot steel mirror), 2 Poles (10-foot length), 2 Hempen ropes (50-foot coil), 2 Sacks, with extra patches for a ladder, a potion of cure serious wounds, a rowboat, and a window), elixir of fire breath, scroll of threefold aspect, scroll of irriseni mirror sight, headband of intelligence +6, burglar's bracers, ioun torch, grim lantern, +2 Nagant M1895 revolver with 70 metal cartridges, rod of lesser maximize Witch gifts: belt of spirit vines, a propitious metumbe, a uniform that is actually a witching gown, a witchmask with inset glowering eyes (see below), vampiric gloves and a set of restless lockpicks. Witch gifts:
Witchmask Price 50,000 gp; Slot head; Aura moderate illusion; CL 7th; Weight 2 lbs. Exaggerated humanoid and animal features — a bulging chin below a fang-filled snout topped with wide, almond-shaped eyes — adorn this oversized wooden mask. Three times per day, the wearer can create an illusory coven, manifesting two duplicates for up to seven minutes, as the spell mirror image. The duplicates cast spells along with the wearer, making her spells treated as they were cast at +2 caster level. Each image destroyed reduces this bonus by 1 for any further spells the wearer casts, though it does not affect already-cast spells; if an image is destroyed during the casting of a spell, it is cast at the reduced level. The duplicates are also treated as adjacent allies for the purpose of any of the wearer's magic-related teamwork feats (such as Allied Spellcaster or Shielded Caster). In addition, the mask grants the wearer an enhancement bonus to Intelligence of +4. Treat this as a temporary ability bonus for the first 24 hours the mask is worn. Construction
-- Glowering Eyes
------------------------------------------------------------------------ Stat Math:
ARCTIC HARE (FLASH)
War Spells Prepared: WAR :
0 level - ray of frost, detect magic, light, message 1st level - snowball ()(), ray of enfeeblement, ear-piercing scream ()(), icicle dagger 2nd level - resist energy (cold), flurry of snowballs ()(), cure mod wounds ()() 3rd level - fly, lightning bolt, ice storm x2 4th level - black tentacles, phantasmal killer x2, wall of ice, neutralize poison 5th level - cure crit wounds, cone of cold, feeblemind, suffocation 6th level - freezing sphere, true seeing, summon monster VI, slay living 7th level - heal, heal, chain lightning |