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dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() cool bonus :) Sheila's letter came with a small map of Kaer Maga with the location of Horus Ilaktya’s store in Ankar-Te clearly marked. "Well then as you are all ready," says the dwarf giving his beard one final pat (and his rings one final fourish). "I am Galdur Brassclaw the XXI, and I am to.... His eyes suddenly widen and he points to the elemental. "Shuler! Look out!" The massive elemental reaches its arms around everyone as rocks begin falling from overhead. It leans over the party to shield them from the avalanche. The thudding of heavy boulders reverberate through the element and it tips over rolling into the stony floor and carries the party with them. Everything is dark for a brief moment and Shuler is impossibly still the party still wrapped in his incredible arms. Then the thudding decreases and eventually stops. "Shuler?" asks Galdur. He is answered by a slight rumbling, like earth rolling off a plough or an ice-berg calving from a glacier. The elemental stands up and slowly spreads his arms to free the party. The dwarf's eyes twinkle in the sunlight. Yes, sunlight for the party no longer stands in the Emerald Heirloom but a place just outside Kaer Maga’s walls, atop the plateau that allows the city to tower over the surrounding landscape. He chuckles and flashes his masterpiece jewelry, "Such a handy thing teleport. To be honest I use it much more now then before I retired from the Pathfinders." he smiles. "As I was saying, I am Galdur XXI and I am to take you to Kaer Maga. he purses lips behind his beard. 'Which I have done." He fidgets with his braid again. "So I shall return back to work now. He points toward an open-air meat market, "Pass through there, it is called Meatgate, where poor farmers sell their wares for affordable prices. Just past Meatgate, you'll find The Gap, a large hole in the city's walls and into the city proper." Unless someone has questions for Galdur, he bids you good by and gestures again at his eidolon. The creature falls on top of him, pushing both into the earth and they are gone. ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() cool bonus :) Sheila's letter came with a small map of Kaer Maga with the location of the Freemen’s headquarters, a tavern called the Common House, clearly marked. "Well then as you are all ready," says the dwarf giving his beard one final pat (and his rings one final fourish). "I am Galdur Brassclaw the XXI, and I am to.... His eyes suddenly widen and he points to the elemental. "Shuler! Look out!" The massive elemental reaches its arms around everyone as rocks begin falling from overhead. It leans over the party to shield them from the avalanche. The thudding of heavy boulders reverberate through the element and it tips over rolling into the stony floor and carries the party with them. Everything is dark for a brief moment and Shuler is impossibly still the party still wrapped in his incredible arms. Then the thudding decreases and eventually stops. "Shuler?" asks Galdur. He is answered by a slight rumbling, like earth rolling off a plough or an ice-berg calving from a glacier. The elemental stands up and slowly spreads his arms to free the party. The dwarf's eyes twinkle in the sunlight. Yes, sunlight for the party no longer stands in the Emerald Heirloom but a place just outside Kaer Maga’s walls, atop the plateau that allows the city to tower over the surrounding landscape. He chuckles and flashes his masterpiece jewelry, "Such a handy thing teleport. To be honest I use it much more now then before I retired from the Pathfinders." he smiles. "As I was saying, I am Galdur XXI and I am to take you to Kaer Maga. he purses lips behind his beard. 'Which I have done." He fidgets with his braid again. "So I shall return back to work now. He points toward an open-air meat market, "Pass through there, it is called Meatgate, where poor farmers sell their wares for affordable prices. Just past Meatgate, you'll find The Gap, a large hole in the city's walls and into the city proper." Unless someone has questions for Galdur, he bids you good by and gestures again at his eidolon. The creature falls on top of him, pushing both into the earth and they are gone. ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Player Name/Alias: Scott/Curaigh
Galdur XXII is the nephew of my -1, Galdur the XXI, who recently became a Venture Captain. I am having difficulty creating this profile just now, so to keep things moving will use this alias. the problem: Making a -22 when my previous character is -7. I have used -22 when GMing and it will hopefully show up on the next update. ![]()
![]() Consider me humbled :) I thought I was on the bottom of the high tier, but clearly it will be a long time before my painting skills reach Seeker :) I'd be interested in seeing the character sheets & backstory for some of these. If your willing & have a profile, please post a link.
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![]() Matthew Downie wrote: Unless you're playing a Charisma-based caster, dwarves are pretty good. They have excellent saving throws (especially with the Steel Soul feat) and survivability. This is usually enough to make up for the +1 to hit or whatever you'd get with another class. I beg to differ, unless by 'caster' you mean 'blaster.' Casters aren't all about blasting, even though my favorite offense spell is create pit the save DC means little with improved bullrush & the push evolution. I wanted to make a tengu wizard, but worried about the Int. Then I realized I didn't have negative to Int & have enjoyed her ever since. I wanted to make a melee grippli but worried about the Str. minus & small weapon damage. Then I made a magus, where the spell trumps the weapon. Then PBP game day ran a side contest to create a GI Joe so I made a fun looking HALO jumper. I haven't played either yet, & I only have one grippli boon but both will be fun. Fun is the point. :) I am glad the community is in agreement: play what you want to play. ![]()
![]() Dang, I hoped this meant EDIT But my ![]()
![]() Ha Ha! Nope no crafting feats, but they would have seen more use than summoner's call which I took at first level (I've used it once). I can't say how often my 'dwarf feats' have been relevant (enough for me :). With aspect for racial bonus to a skill, I am up to a +30 on crafting Jewelry. Dwarf first, jeweler second, pathfinder third. Now my nephew, he is even more excited to be in the family business. He just might take a look at these... People have gotten mad (as in shouting something to their GM buddy at another table) that I didn't have haste. Of course that GM buddy cried out "I hate you" when I first introduced myself as a summoner for just the other reason. You can't win them all I suppose. ![]()
![]() Akari Sayuri "Tiger Lily" wrote:
I am jeweler first, and dwarf second and a pathfinder after that. Oh yeah and a summoner there too. Eidolons can't even grant a +2 for an aid, but I put it an evolution point in skilled because it fits. (Earth-elemental based critter should be good an cutting gemstones right?) I also spent an evolution point on me via aspect for skilled. :) My family made the crown sitting on Stavian's head after all. This is my -1 and is now level 11. I didn't quite make day job his focus, but I made it his primary RP characteristic. As my first his feats are kind of all over the place. I didn't really have anything to add to his eidolon so added it to me instead. Galdur XXII, his nephew, well he will be a little more focused on day job, but not a whole lot. :) ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Welcome back Wreck. If the others are interested take a look at Chris's playable scenarios, & PM me couple you would like me to run. It will be a week or two before I start recruitment, but I'll give y'all first seats. (Mists of Mwangi is an early season scenario that sets up the recurring location of Blackrose Museum. Surprised it on your list :) ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Thanks for GMing all three, it really helped build a story. :) I do wonder if the author plans a part 4. Something about a freed lich maybe? :)
I need a small break from PbP, but would like to return the favor. Is their a scenario you would like to play DM S? ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() "The corpse-lady has the means we seek. Rarely have we not destroyed the one holding such a means and just taken it. I look forward to balancing the scales against one of the Pathfinder's more loathsome reputations. We should accept the offer." in character I won't know her undead status, & ooc leave the final call to the paladin. If I did I'd add.... "Sir Omrax, I do not envy your choice, but support it either way. Like the golems, I am loath to destroy such a source of historic and arcane knowledge. Although what benefit to the world to unleash one immortal power just so we can better fight another?" ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() "Inperantike Severina Helsprex?" Galdur bows. "You already know we are Pathfinders, you may also know the threat now facing our world. We don't know what happened to your people, but we have reason to believe some of your advances would help us against this threat. In particular your golem soldiers and the ivory control rods." Kn(rel): 1d20 + 7 ⇒ (3) + 7 = 10 edit: OK, that's a cool map & picture. :) ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Dungeon Master S wrote:
Did you use a cure critical wounds Omrax? You might be able to get a second, from Ambusta. I know we used one for Wreck, but don't remember any others being used. Galdur casts a healing spell on the eidolon. rej eido: 1d10 ⇒ 1 ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Shuler! Spare the paladin!" Galdur twists an emerald on his rings and catches the light. The sparkle bursts and the eidolon appears next to the dwarf. Both move to surround the golem and the eidolon smashes a fist into the creature.
maker's call, both moving provoke AoO. Omrax I think we get one heal for each of us, unless it was one per party. Edit: Ninja'd by the GM! "Well done Omrax," the jeweler smiles. ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Another fist slams into the demon.
"Our odds improve friends. Bogipfen? Can any of your people turn these things off?" Galdur shouts to the morlocks even as he points the ring at the golem.
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dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() hp (103): 103 remaining
Summon Monster (5/day): 4 remaining Spells by level
Minor Metamagic rod (extend) 3/day: 2 remaining
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dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Shuler'de continue his earth-fisted assault!
"That's the way, we'll prevail yet," says the dwarf moving in to the nearest morlock.hammer: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15,whomp: 1d8 + 6 ⇒ (2) + 6 = 8
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dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Shuler moves around the demon and hits it with a massive fist.
Galdur moves toward the paladin though his short legs can't carry him all the way. He points with the ring again and unleashes another creature of power at the second golem. The horns on this one resemble a hammer-head shark, much like his outsider friend.
FWIW: falling into the pit does
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dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Galdur nearly cheers. GM:
Does a large creature need to occupy all four squares of the create pit to be affected? The bull rush (any CM) negates the need for a reflex save. Depending on timing, it may not be a viable target for other attacks. That complicates in PBP, so however you rule works fine. I doubt the pit will do any harm to the golem, but I hope it reduces the number of combatants. :) EDIT: And then he does cheer, "It finally worked!"
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dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Dungeon Master S wrote:
Enemy goes before me right? but here's my R2. 3 charges from the ring. Galdur slips a ring from his finger. It magic stops functioning but allows one of the remaining rings to become active. He points a fist at the golem and unleashes a nearly invisible force of energy. What is visible resembles a giant ram's head complete with large curving horns.
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![]() Scott LaBarge wrote: Curaigh would be a great choice. So would Feros, if other nominations are welcome.... Feros was going to be my nomination for a people's choice award and here is why. 6! Critique on every contestant's every entry: (32+32+16+8+)
Whether or not this title gives one access to the Guild Hall I think Feros deserves at least this bit of recognition and is my nomination for People Choice award. It's not like you can even pronounce that other guy's name! :) ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Galdur is listed in the surprise round. If you need an action he will cast spiked pit (DC 15) on the eastern golem. Shuler will charge that same golem if it is still around. I want Alan to go first so as not to block or drop him. ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() "Depending on how far apart* the two trails take us, Schuler'De & I can coordinate the attacks." *a hundred feet is the maximum and still be able to hit hard. Galdur will use the back door, Schuler the front. I am OK with everyone using the back door if we think the other splits the party too much. ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Galdur's expendables:
Summon Monster (5/day): 4 remaining
Minor Metamagic rod (extend) 3/day: 2 remaining
Shuler'de's hp
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dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Galdur pulls out a metal rod then scrapes some earth from the ground. He rubs it against an emerald and adds some magic to make it mud. He applies the mud to Wreck's bicep making the arm bulge even more. The dwarf continues adding earth letting it meld with the half-orc's flesh until his size doubles. meta magic extend rod ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() The dwarf thanks the tall Morlock for showing them the backdoor. Shuler grumbles something earthy and Galdur responds in common, "it might be too tight if I do, but perhaps one of us others? What do you think Omrax, Wreck, Alan, would you like to be size of Shuler?" He follows Omrax lead and casts protection spell on himself. Enlarge person anyone? Has the 10 minute fly on Omrax expired? ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Dungeon Master S wrote: For successfully managing to secure the greatest possible help from the Shoanti... XP: 3,000 bonus to each PC guess we can retire now :) "An entire army of magical creatures brought us here. These people are threatened by a demon. One who is raising an army under your very feet. Is that not counter to Chelaxian concerns enough to sway you?" Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27 ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Galdur tries not to seem too eager. "I have often wondered about your people's closeness to the golems. Can you tell me any more on that?" Any other preparations we might make? How might we avoid frightening your people before getting attacked by them?" ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() "Thank you Bogipfen. Is he scared of us or someone else? Where are the morlocks stuck? Who do the morlocks plan to fight with this golem?
someone else want to talk to the Pathfinder? ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() no under common, but
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dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Cursing himself for forgetting Galdur plans to grab the non-magical cold iron hammer he picked up back in that Sanos mission. "Cold iron is best, unless you have the divine connections that Omrax does," ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() Galdur's dwarven heritage fights the spell's onslaught. "Knock knock," says the dwarf as he indicates the demon standing in the door. "Clear the door Shuler!" Shuler continues his strange weeping sound as he slowly moves up and slams a massive fist at the demon blocking the door. Galdur steps forward and swings his hammer at the demon closest to Wreck. G's Will: 1d20 + 7 + 4 + 2 ⇒ (20) + 7 + 4 + 2 = 33 Shuler at transparent? grey? border fist: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26, THWAP: 2d8 + 9 - 2 ⇒ (4, 1) + 9 - 2 = 12, plus push 1d20 + 19 ⇒ (20) + 19 = 39
v. teale hammer 1: 1d20 + 11 ⇒ (17) + 11 = 28, thud: 1d8 + 4 ⇒ (8) + 4 = 12
also KN (planes): 1d20 + 9 ⇒ (17) + 9 = 26 EDIT: Natural 20! *fist bump*... followed by a nat 1! :) ![]()
dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
![]() A stranger gurgling erupts from the massive hammerheaded creature. "Don't let it get to you friend. We've done worse before."
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