Fun unarmed build? Help with a NPC.


Advice


I'm making a trio of NPCs for my party to eventually face, but are otherwise heroes in the world I'm DMing. They are all unarmed builds for story reasons are being built for level 13-16.

I have a Champion of Irori, a Sylvan Trickster Rogue using Hex Strike, and no ideas for a third NPC. I was looking for a fun or interesting unarmed build that wawsn't monk, since Champion of Irori is close to being "a normal monk". A brawler is also out since I don't feel like doing that paperwork for an NPC.


Constructed Pugilist Brawler doesn't have bookkeeping to do, should be pretty simple.

Brawling Blademaster Samurai is also fun, although it's a bit wearysome to keep track of Challenge stats. You can fight with unarmed + cestus to get full use of a Harmonious Flow.

A simple one that has a lot going for it is an unarmed Nature Fang Druid. With Ranger Combat Style feats, you can pick up Irori's Favored Combat Style, and get access to Monastic Legacy for scaling damage dice, and using Druid spells to boost the unarmed damage of the whole team.


How about a Fighter using Ascetic Form to combine as many of the Stunning Fist-ish feats available into one horrific unarmed attack?


Wonderstell wrote:

How about a Fighter using Ascetic Form to combine as many of the Stunning Fist-ish feats available into one horrific unarmed attack?

Isn't the point of Ascetic Form to use things exclusive for unarmed strikes with weapons?


You also count your total level as monk levels for the purpose of feats that depend on them.

Ascetic Form wrote:
In addition, you are treated as a monk with a level equal to your character level for the purpose of determining the number of times per day that you can use feats with uses per day that depend upon your monk level, such as the Stunning Fist or Perfect Strike feats.

Grand Lodge

10+ levels Breaker Liberator Barbarian
- Breaker Archtype: Suffers no penalty on attack rolls when using an improvised weapon and +½ dm./level at sunder maneuvers.
- Liberator Archtype: Ignore amount of hardness equal to ½ charcter level.
Rage Powers: Body Bludgeon (Needs 10 levels Barbarian)
Feats: Improved Unarmed Strike, Improved Grapple, Greater Grappler, Rapid Grapple, Lunge, Power Attack, Improved Sunder
Enlarge Person helps alot - find a way to add this.

Charge the wizard - Grapple him and use his body as improvised weapon to sunder the fighters greatsword and platemail.


*Khan* wrote:
Rage Powers: Body Bludgeon

For more fun with Body Bludgeon, become mythic and take the Limitless Range champion ability. Then take Mythic Far Shot as a mythic feat. Congrats, you can now expend one use of mythic power to ignore range penalties, and your attacks no longer have a maximum range increment.

So pick someone up with Body Bludgeon and throw them into the sun.


There are unarmed magi who can punch with vast amounts of electricity, or use the likes of force hook charge or (greater) bladed dash to throw themselves around.

TheGreatWot wrote:
*Khan* wrote:
Rage Powers: Body Bludgeon

For more fun with Body Bludgeon, become mythic and take the Limitless Range champion ability. Then take Mythic Far Shot as a mythic feat. Congrats, you can now expend one use of mythic power to ignore range penalties, and your attacks no longer have a maximum range increment.

So pick someone up with Body Bludgeon and throw them into the sun.

One of the narrative rules you are unwise to ignore is that an enemy dropped off a cliff and not found will come back stronger than before. I think the same would apply here.


I'd second the unarmed magus. Iron-Ring Striker I think is a pretty potent NPC class: the list of abilities they can use their arcane pool for is pretty good!


Luchiadors without a Tetori Monk or Kraken Caller Druid are no Luchiadors, at all...

If you are going to lucha libre, then lucha libre to its fullest.

Take teamwork feats to represent your acrobatic/dynamic positioning off your environment, or the repositioning of your enemies.

Red Rover, Red Rover, Send "THAT GUY" right over... into the joined-arm clothesline of your teammates' arms...

Backflip off the wall to bodyslam "THAT GUY", Acrobatics check, Grapple check, Unarmed damages, that MF is prone! So are you, but you have that MF grappled...


I second the tetori monk. They are quite a riot.


They always try to grapple either the weakest or the strongest, depending on the situation...

If a grapple fails, they dynamically regroup, rolling, flipping, bouncing off the walls... but they always single out a shared target, just mashing on the target relentlessly. One after another.

The Throat Slicer feat just takes it to another level, if they all have it, and they all are grappling a single target...


HAve you tried a CMBrawler? As is, an unarmed fighter with all the improved/greater disarm, trip, graple, and steal? How would one attack you hero if they don't have weapons and are down on the ground?


The exemplar trait "Artist of Battle in All Forms" combined with dirty fighting is a good way to do a character that can do several manuvers without having to 8nvest an inordinate amount of feats. The their will love you too for setting up flanks.

As to the OP look at the phantom blade spiritualist. If you keep your phantome weapon harbored you do damage as a monk - 2 levels (if I remember right) and you get all the juicy goodness of spell combat while still being in medium or heavy armor (with a feat). It's a great unarmed "magus."


Double Cursed Ascetic Oracle can be like monkis magus(like Esoteric magus) but with more monk abilities(bonus speed, bonus armor, unarmed damage) with spellcasting, magus spellstrike,spell deflection(destroying spell is wow) and misfortune and fortune like which hex

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