Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese casually swings the machine gun over his shoulder, saying "It's aiming mechanism needs repairing." Arming himself with his pistol, he proceeds to Room 4 and tries to log onto the system, looking for logs explaining what happened here, and also alerts to security systems in place. Computers: 1d20 + 7 ⇒ (12) + 7 = 19
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese gives it another go, despite his lack of familiarity with his new weapon. He targets the red robot and fires. Squad Machine Gun attack: 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1 Damage: 1d10 ⇒ 1
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese moves forward and fires his new machine gun at the blue robot. Machine gun attack: 1d20 + 1 ⇒ (7) + 1 = 8 Damage per: 1d10 ⇒ 6
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese takes up to 4 incendiary grenades, depending on who else wants one. Froese takes up to 2 screamer grenades, depending on who else wants one. Froese will take the machine gun if nobody else takes it. Froese says "That sounds like a good plan, Catsial."
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese assists Ray. Computers and Engineering modifiers are the same, so either way I roll: Engineering: 1d20 + 7 ⇒ (18) + 7 = 25
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Rural New Zealand Internet has been acting up lately. Switching providers. I hope to be back online soon.
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese has 50 ft of rope. He throws one end to Morvuul and cries "Grab hold!" He looks for something nearby to use as leverage when pulling.
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese gives Hanae and Willow two-thumbs up, hoping it translates, and hops into the car, riding partly on the boot, with his legs in the backseat.
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese keeps an eye on the bartender so he's ready when she changes shifts. He says to the scholar, "Numeria. I'll have to remember that. I've never been there, and had heard it was mostly wasteland now. Have you been there yourself?"
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese subtly facepalms, then turns his attention to Hanae and Willow. He repeats their names, and slowly moves toward them.
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese tells the little aliens his name. To the rest of his party, he says "They seem to want us to follow them, and they seem harmless enough. They've probably lived here for centuries, and have likely come upon the outpost, even if they don't recognise it as an outpost."
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese scans the immediate area, concerned that these two aliens may be decoys with more of them hiding nearby, poised to attack. Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese again uses Target System to focus firepower on the space shark's "engine" system (or the cybernetic equivalent, anyway). Computers: 1d20 + 7 ⇒ (17) + 7 = 24
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese uses Target System to zero in on the space shark's power core. Computers: 1d20 + 7 ⇒ (13) + 7 = 20
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
I'd like to perform the Lock On action, but it requires the Enemy's countermeasure bonus. GM bigboom, can you roll that one for me? Confirm and I'll deduct a resolve point from my header. Froese frantically turns some knobs and presses some buttons.
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Froese stands. "Sounds easy. I've never been to this colony, and time's a-wasting. Let's go." He heads toward the door, then stops. "Uh, oh yeah. How're we getting there?"
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
I'll third the vote for the Drake. Froese has Engineer +7, so he could step up to Engineering role.
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
"Secure the site from what? Are we expecting somebody else to try an' make a claim? Or do you mean secure it from something already there? Or was that just protocol-speak?"
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
"Your old man sounds very wise. The lashunta have a similar saying: the early nyssholora gets the moonflower." Froese glances back at the speaker, notices the rifle. "Nice rifle."
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
The smell of grease and solder precedes Froese as he enters the room. He's dressed in a mechanic's jumpsuit, decorated mostly with burn marks and oil, and a stitched name tag reading "Frøese". On the back is a stencil reading "NO STEP", with a boot mark just below it. He wipes his brow, his lashunta antennae moving calmly to scan the new environment. Froese takes a seat, looks at the empty Venture Captain's chair, and says to the four already there, "I was afraid I was late. Years of space travel and I still can't adjust for local time." He takes a seat and glances around in hopes of snacks.
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
GM bigboom wrote: @Frøese For your inventory to be displayed in the character sheet, you probably need to 'Equip' the items in PCGEN first. That was hugely helpful. Thanks. Done, and done.
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
GM bigboom wrote:
That's weird. I purchased a gun and a grenade and a bunch of stuff. I've manually added my gear to the bottom of my profile now. Yes, this is my very first Starfinder Society character.
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
OK, just posted my PCGen-erated char sheet in Froese's profile and I believe my header is accurate now. Profession roll: Profession(Electrician): 1d20 + 6 ⇒ (5) + 6 = 11
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
GM bigboom wrote:
Argh, you're right. I'm using a spreadsheet to build, and I forgot to factor in the racial and class stuff. My modifiers are correct, so the rest of the math is valid, I just forgot to grab the score totals. Seeing your example character makes the PCGen advantage clear. I'll rebuild today with PCGen and paste the results into the Description field of the character profile. I'll reroll my profession in my final(?) post with all my updated information from PCGen, and I'll use the dice func as detailed by Seven of Eleven. This is great introductory information. I appreciate everyone's \[patient\] guidance.
Male LG damaya lashunta spacefarer mechanic 1 | SP 7/7 HP 10/10 | RP 2/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +0 | Init: +0 | Perc: +4, SM: +0 | Speed 30ft | At will: daze, psychokinetic hand 1/day: detect thoughts | Active conditions: None.
Thanks for the help GM bigboom. I think I've got everything configured correctly. Let me know if I'm missing anything. Day Job: Mechanic (specialist on part SKU F722EX-3). Rolled 11 +4 Profession → 15 |
