HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion aids Garekk as he searches for tracks. Survival check: 1d20 + 3 ⇒ (15) + 3 = 18 Flandrion says, "Well, if nothing else at least he will know that he has opposition and that will hopefully give him at least minor pause."
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion steps back away from the door, holding his morningstar in his right hand and his everburning torch in his left. He says to Draalush, "When Garekk is clear and you're ready to go again, be my guest."
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion readies his morningstar and proceeds to follow Garekk. Unless the door is locked, in which case Flandrion will say to Garekk, "Let me try this first." Flandrion will then see if he can somehow unlock the door. Disable Device check: 1d20 + 11 ⇒ (16) + 11 = 27
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
As Garekk approached the door, Flandrion said, "Wait a second or two please." Perception check: 1d20 + 9 ⇒ (3) + 9 = 12Specifically looking for traps, but with that result probably not finding any.
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion says, "Finding the master should be our first priority. I did not realize you had controlled one of the wolf skeletons. It should make a good scout. But beware should its original master regain control of it."
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion says, "I would not suggest doing that unless you view your minion as potentially expendable. It would end up depending on how stealthy it was, and if it wasn't stealthy enough, how fast it could run away."
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Obviously, in order to have taken a two handed grip on his morningstar, Flandrion would have had to drop his Everburning torch. Fortunately it will not go out, but Draalush or Hailey may want to grab it when they get the chance. Flandrion, seeing that he has his own wolf to deal with, attacks the one directly in front of him. Attack roll: 1d20 + 3 ⇒ (4) + 3 = 7 Sigh. At least he isn't hitting Garekk.
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Put Flandrion in I,7 next to Garekk. Flandrion would have his ever burning torch out, but covered so it is not giving off any light. On hearing that there are undead skeletons in the area Flandrion puts up longsword and readies his morningstar. He whispers to Garekk, "Let me know when you want me to shine the light."
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion says, "Going in would seem to be necessary. The only problem is that most of us will need light, which will alert the beast as we approach. Still, I guess there's no other real choice ..." Flandrion gets his everburning torch out of his backpack, and readies his longsword in a one handed grip. He looks the cave entrance over and assuming he finds nothing untoward says, "Shall we proceed?" Perception check: 1d20 + 8 ⇒ (13) + 8 = 21
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion says to Garekk, "If you're ready then? We'll work point as a team. You do most of the tracking, I'll watch out for ambushes and such." And hope that Hailey unjinxed the RNG. :-)
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion says, "Our decision not to follow the creature last night made sense. But it did not turn out well for these poor people. Some things only the gods can foresee." Flandrion searches the bodies and the camp site to see what he can learn of the victims. Perception check: 1d20 + 8 ⇒ (6) + 8 = 14
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion says, "I already know how to speak Orcish. While there is nothing wrong with everyone in the party learning to speak it, it might not serve that well as a secret language. The Necromancer made extensive use of orc mercenaries and there are likely to be a lot of people in the area who speak Orcish."
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion shrugs. He says, "Given that it decided not to bother us, I think we should just let it go and get back to sleep. I'm sure that we will have plenty of combat before we are finished with our quest anyway."
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion, who can understand orcish quite well, moves to support Garekk. Flandrion takes up a position slightly behind and to one side of Garekk with his bow pointed in the direction of the creature.
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Browman wrote:
Flandrion bows to the figure and says, "As you wish. That is most gracious of you." Flandrion leaves the shop and returns to the group. He says, "My errand in the village is finished. I regret that I wasn't able to find out any more about the necromancers, though I did find out something that could help with my personal quest later. For now, let's press on and see how far we can get in the time that remains today."
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion says, "I haven't found out that much. I was hoping you could provide me with some information. Granted that what the necromancers might be up to could be hard to figure out, but hopefully you might have a lead or two on people who collect old elven swords."
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Browman wrote:
The past few days at work have been a minor nightmare. But it looks like things are more or less normal now. Flandrion replies to the lady, "I would like a southern blend blanket."
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion says, "I would not be so quick to label everything part of the necromancer's plot. Sometimes stuff just happens. Regardless, if we are not going to track the creature, then I will head back to the village."
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion replies, "Thank you for your time." Flandrion waits a moment to see if anybody else has anything to say, then he heads back to the inn. When he joins up with the rest of the party and gets them in relative privacy he says, "Some of the information I was looking for will not be available before noon tomorrow, so we will not be able to leave until some time after then. I have also heard that in general problems with necromancers increase as one heads northwards. Though other than that there is no easily discernable pattern to what is happening."
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion says, "I will likely be leaving here tomorrow or the day after. My companions and I will be headed north. I realize that does not give you much time. Is there someone I could talk to in town during the day or would I have to come back here tomorrow night?"
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion replies, "I know little more of the blade than that it is at least of masterwork quality and has the House coat of arms inlaid into the hilt as well as having the House motto engraved into the blade itself. There was information about the blade that was only supposed to have been passed down from one sword bearer to another, but that information has been lost." "As far as necromancers go, I take it they have been more active than usual lately?"
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion replies, "My name is Flandrion and as you can probably guess I am from Kyonin. I seek nothing more than a trade of money for information. I will throw in as a freebie that unguilded thieves have been operating on the road between the village and the ranch where they raise and sell horses." "As for the information I would like to get I have two main areas of interest. The first is that I would like to know if you have been having any problems with necromancers in the area. The people I am with have been tasked with trying to put a stop to that sort of thing and any good information I could get about what's going on in that regard would be most helpful." "The second thing I am interested in involves a personal quest. 900 years ago my great grandfather and great grand uncle joined the Shining Crusade against Tar Baphon. Neither they nor the people they were serving with came back to Kyonin. After the passage of so much time I doubt that I will be able to find out much about what happened to them. However, my great grand uncle who was the older brother was carrying the heirloom longsword of our House. There is a very small chance that the sword may be findable. So, what do you know of any good quality elven longswords that may be in the area?"
HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2
Flandrion will get himself settled in the Second Pint, possibly taking a room with some of the other party members if they want to. But Flandrion's main concern is going to be making contact with the local thieves guild behind the church.
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Please fill out RPG Chronicles and enter your information on the Slides (both will be linked above) prior to the start of Gameday on September 8th. Any GM Glyphs to share, or anything else I should know about your character before we begin? Feel free to start introducing your characters in the Gameplay thread.
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This game is part of Outpost VII. Don't sign up here--sign up here first! Any GM Glyphs to share?
In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I will bot that character. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, please include them in your profile! On the Slides (linked in the header), you'll find space to add your character information and token and to set a general marching order.
Make sure there's a character sheet accessible in your profile.
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Paizo Handle:
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A Pathfinder Society Scenario designed for levels 3-4. In the jungles of the Mwangi Expanse, a large group of Pathfinders stands ready to travel beyond a magical gateway whose mysteries stymied a group of the Pathfinder Society's founders. What lies beyond the doorway is also the crux of the plot of an ancient evil fey, the Thorned Monarch. Will the Pathfinders unlock lost fey magic, restore buried secrets from the Society's history, and purge the world of the Monarch's evil, or will they fall before the fey's minions and tricks?
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Paizo Handle:
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A Pathfinder Society Scenario designed for levels 1–4 (subtiers 1–2 and 3–4). Swindler, rogue, and occasional Pathfinder ally Guaril Karela has approached the Society with an opportunity that Valais Durant, the leader of the Society's Radiant Oath faction, can't refuse. Guaril has been charging refugees to sneak them out of Xin Edasseril, a city ruled by the Runelord of Envy, and now it looks like Guaril won't be able to fulfill his contracts. Society agents are charged with sneaking into the dangerous city and sneaking out with a handful of its citizens before their absence is noticed so that the Radiant Oath can help them find new lives beyond their current ruler's tyrannical reach.
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A Starfinder Society Scenario designed for levels 7-10. During a routine investigation on the false moon of Salvation's End, the PCs encounter an emissary from the vault's mysterious guiding intelligence. Directed to stop an ongoing invasion of another vault, the PCs find themselves caught in the middle of a conflict that could determine the fate of the false moon. Only through the PCs' actions can the machinations of the mysterious Vault Lord be halted.
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Welcome to Siege of Gallowspire! My goal is for you to have fun while playing a balanced Pathfinder Society game. Please review the below, which covers some special rules for the special as well as my expectations as a GM. Siege of Gallowspire Rules About Champion Mode This event has two difficulties: Soldier and Champion. Soldier is slightly more challenging than a typical Pathfinder Society special event. Champion is this scenario’s “hard mode,” with increased challenge throughout. As usual for scenarios with increased difficulty, all players at the table must agree to that difficulty. Players who begin in Champion Mode who find the challenges too great can choose to switch to Soldier Mode. This is a Soldier table. Aid Characters There are two kinds of character you can play during the special: a Primary Character (the PC who personally faces the scenario’s encounters and earns a Chronicle sheet at the end of the scenario), and an Aid Character, who helps with tasks and AiD Tokens throughout. A player can designate up to 3 of their PCs of 5th level or higher as Aid Characters. Aid Characters must be different PCs from the Primary Character (the character playing the special). The player does not need all of their Chronicle sheets for their Aid Characters—they only need the Aid Character’s most recently earned Chronicle sheet. The only information from this sheet that is relevant is the Aid Character’s name, number, and level. The Chronicle sheet is also a place to record whether anything bad happens to the Aid Character in the course of the scenario. Note that all risks Aid Characters take are opt-in. Aid Characters have two functions in this scenario: to generate Aid Tokens, and to provide support in Aid Missions that occur during the adventure. When the player designates a character as an Aid Character, the player chooses one of the following roles and assigns the character to that role. Each table may assign up to 5 Aid Characters to each role. This restriction represents the expedition’s need for agent to take on a balanced variety of roles, and also helps to ensure that there are enough Aid Characters of each type to succeed at Aid Missions. Your Aid Characters cannot participate in other Pathfinder Society adventures while in the Siege, and risks death. A character’s class and character build does not dictate what roles he can take, though players are likely to want to pick roles that fit with their characters’ themes. If a player does not have 3 Aid Characters available, she can fill any remaining slots with generic 4th-level NPC Pathfinders of any role. These 4th-level NPCs are less likely to succeed than PC Aid Characters at all tasks, but they give all players a way to participate in this scenario’s mechanics. The descriptions below give some examples of the types of routine tasks that Aid Characters in each role perform during the mission, but these characters also perform heroic actions when they grant Aid Tokens or attempt Aid Missions. Guard: The combat encounters detailed in this scenario are handled by the Primary Characters, but there is still plenty of danger to deal with. A character assigned to this role helps provide security for the expedition. Characters in this role drive off minor threats that crop up, protect the rear of the expedition, and generally ensure the mission can continue unhindered. Medic: Most of the healing resources in the expedition are wielded by the Primary Characters for the benefit of further advancing the mission, but the Aid Characters are likely to need healing too. An Aid Character assigned to this role treats wounds, cares for the bodies of the fallen, and dispenses medical supplies. Muscle: Moving what is effectively a small army into hostile terrain is a challenging task. A character assigned to this role helps move heavy objects, clears passageways, and transports equipment. Scout: Little is known about the Gallowgarden and the areas below Gallowspire, and what information does exist is often inaccurate. A character assigned to this role roams ahead of the main expedition, learning what threats are present and giving advice on how best to navigate them. Spellcaster: The sheer number of Pathfinders on this mission presents a heavy demand for spellcasting, particularly spells that can protect agents from harm or remove conditions that they incur. Spellcasters meet up with Pathfinder agents between battles, helping prepare them for the dangers ahead. They may have their own innate spellcasting ability, or they might carry an arsenal of magic items for this purpose. Aid Tokens In this scenario, Aid Tokens work a bit differently from in past scenarios. Instead of having generic Aid Tokens that PCs can improve with their skills, each Aid Token represents the efforts of a specific Aid Character. Each Aid Character role is associated with a specific benefit that Aid Character in that role can provide. After the players assign Aid Characters to roles, the Table GM should place the Aid Token Reference Sheet on the table, which details all of these benefits (Handout will be put on Slides after we assign). Table GMs should also distribute 3 Aid Tokens to each player, corresponding to their Aid Characters’ roles (see above). The player can then write in each of their Aid Characters’ names on the Aid Tokens. For the 4th-level NPC Pathfinders, players can invent names, or just write “Pathfinder.” At this time, each player has the opportunity to commit any number of their PC Aid Characters to a more challenging, heroic task. This task provides greater benefits, but it also introduces a risk that the Aid Character may come to harm and therefore be unable to help out during later opportunities in this scenario. Tasks are particularly difficult for lower-level Aid Characters, who are likely to be injured in the process. The 4th-level NPC Pathfinders are unwilling to attempt the heroic tasks. My Table Expectations Post Frequency Be ready to post at least once a day.
Maturity and communicativeness go a long way! Please post here or in any supplemental channels, the group decides to use. Botting Include botting instructions in your profile. If you have a preference for who runs your character, write that down too. If you or your preferred botter have not posted in more than 24 hours, I will bot your character to keep the game moving. Marching Order & Maps To speed things up I ask the group for a marching order at the beginning of the adventure. Unless otherwise noted I will begin your PCs on the map in this order, where the scenario says to. Initiative I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters whose turn it is to act. I will include status of HP, etc. When it is your turn to act, post. Do not wait for someone else to post just because they had a higher Initiative inside your initiative block. If you know what you want to do but want to wait for someone else’s action first, just say that. To encourage timely posting and avoid unnecessary delays, I will retroactively include bonuses where it makes sense for allies who are in the same initiative block, even if one player posts before getting that bonus. For example, if a fighter posts right before the bard, and the bard always Inspires Courage, I will include the inspire bonus in the fighter's attack and damage rolls even though the player didn't do so. Where possible, I will update initiatives and note the bonuses each player is receiving. Rolling Saves When asked to roll a save, it must always be the first dice roll on your next post. If you do not do this, I will roll the save for your PC. Character Taglines & Profiles Put your character's gender (so we know which pronouns to use), race (so we know what we see), class (optional) and their status in the fields labeled "Race" and "Class." Status usually means current/maximum hit points, ACs, Saving Throws witj modifiers, Spells or spell slots, and other resources. The status tagline might look like something this (copy/pasted from my oracle) — note that I have not only included spell slots and spell-likes, also important consumables (albeit abbreviated) such as the once-a-day mnemonic vestments and the character's current disguise (which might have an impact on how NPCs interact with them): Quote:
In your character profile, please include the complete stat block as well, so the GM can audit your character. Be prepared to scan or take pictures of any chronicle sheets or boons upon request. Chronicle Information In order to be able to generate a PFS chronicle, I ask that each character please provide me the following information here, in the discussion thread. I would also like you to provide the names and numbers of all Aid Characters, along with a link to their profile. You can fill in the Aid character info piecemeal, just as long as it's there. Player Name:
Rules Questions and OOC Information Please post rules questions in the discussion thread. Try not to interrupt the flow of gameplay. Don’t hesitate to correct me if I make a mistake and/or PM me. Taken from GM Doug
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Chronicle : What chronicle number will this be for your character?
Purchases: Any purchases you wish to make from your initial funds, before the start of the game.
Please introduce yourself in gameplay. Please also add an icon for your character to the first page of the map. Ideally this will be the same as the one you post with. Taken from GM Aerondor
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In order to retrieve valuable resources necessary to repair the Wayfinders' flagship, the PCs follow-up on another team's investigative mission to a long-abandoned Starfinder Society lodge on a world in the Vast. Finding the lodge submerged and already partially flooded, the PCs quickly realize they are far from alone in the depths of the distant world's ocean. Scenario Tags: Faction (Wayfinders)
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Chronicle : What chronicle number will this be for your character?
Purchases: Any purchases you wish to make from your initial funds, before the start of the game.
Please introduce yourself in gameplay. Please also add an icon for your character to the first page of the map. Ideally this will be the same as the one you post with. Taken from GM Aerondor
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Recovering from its recent trials in the Scoured Stars, the Starfinder Society finds itself the target of a vicious media smear campaign. To combat this unexpected threat, the Society sends a group of agents to build up some standing in the Pact Worlds by taking part in a series of televised events orchestrated by the undead media mogul, Zo!. What these heroic agents don't know, is that their competition is willing to do whatever it takes to stop them from restoring the Society's tattered image. Scenario Tags: Faction (Acquisitives)
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Welcome to Siege of Gallowspire! My goal is for you to have fun while playing a balanced Pathfinder Society game. Please review the below, which covers some special rules for the special as well as my expectations as a GM. Siege of Gallowspire Rules About Champion Mode This event has two difficulties: Soldier and Champion. Soldier is slightly more challenging than a typical Pathfinder Society special event. Champion is this scenario’s “hard mode,” with increased challenge throughout. As usual for scenarios with increased difficulty, all players at the table must agree to that difficulty. Players who begin in Champion Mode who find the challenges too great can choose to switch to Soldier Mode. This is a Soldier table. Aid Characters There are two kinds of character you can play during the special: a Primary Character (the PC who personally faces the scenario’s encounters and earns a Chronicle sheet at the end of the scenario), and an Aid Character, who helps with tasks and AiD Tokens throughout. A player can designate up to 3 of their PCs of 5th level or higher as Aid Characters. Aid Characters must be different PCs from the Primary Character (the character playing the special). The player does not need all of their Chronicle sheets for their Aid Characters—they only need the Aid Character’s most recently earned Chronicle sheet. The only information from this sheet that is relevant is the Aid Character’s name, number, and level. The Chronicle sheet is also a place to record whether anything bad happens to the Aid Character in the course of the scenario. Note that all risks Aid Characters take are opt-in. Aid Characters have two functions in this scenario: to generate Aid Tokens, and to provide support in Aid Missions that occur during the adventure. When the player designates a character as an Aid Character, the player chooses one of the following roles and assigns the character to that role. Each table may assign up to 5 Aid Characters to each role. This restriction represents the expedition’s need for agent to take on a balanced variety of roles, and also helps to ensure that there are enough Aid Characters of each type to succeed at Aid Missions. Your Aid Characters cannot participate in other Pathfinder Society adventures while in the Siege, and risks death. A character’s class and character build does not dictate what roles he can take, though players are likely to want to pick roles that fit with their characters’ themes. If a player does not have 3 Aid Characters available, she can fill any remaining slots with generic 4th-level NPC Pathfinders of any role. These 4th-level NPCs are less likely to succeed than PC Aid Characters at all tasks, but they give all players a way to participate in this scenario’s mechanics. The descriptions below give some examples of the types of routine tasks that Aid Characters in each role perform during the mission, but these characters also perform heroic actions when they grant Aid Tokens or attempt Aid Missions. Guard: The combat encounters detailed in this scenario are handled by the Primary Characters, but there is still plenty of danger to deal with. A character assigned to this role helps provide security for the expedition. Characters in this role drive off minor threats that crop up, protect the rear of the expedition, and generally ensure the mission can continue unhindered. Medic: Most of the healing resources in the expedition are wielded by the Primary Characters for the benefit of further advancing the mission, but the Aid Characters are likely to need healing too. An Aid Character assigned to this role treats wounds, cares for the bodies of the fallen, and dispenses medical supplies. Muscle: Moving what is effectively a small army into hostile terrain is a challenging task. A character assigned to this role helps move heavy objects, clears passageways, and transports equipment. Scout: Little is known about the Gallowgarden and the areas below Gallowspire, and what information does exist is often inaccurate. A character assigned to this role roams ahead of the main expedition, learning what threats are present and giving advice on how best to navigate them. Spellcaster: The sheer number of Pathfinders on this mission presents a heavy demand for spellcasting, particularly spells that can protect agents from harm or remove conditions that they incur. Spellcasters meet up with Pathfinder agents between battles, helping prepare them for the dangers ahead. They may have their own innate spellcasting ability, or they might carry an arsenal of magic items for this purpose. Aid Tokens In this scenario, Aid Tokens work a bit differently from in past scenarios. Instead of having generic Aid Tokens that PCs can improve with their skills, each Aid Token represents the efforts of a specific Aid Character. Each Aid Character role is associated with a specific benefit that Aid Character in that role can provide. After the players assign Aid Characters to roles, the Table GM should place the Aid Token Reference Sheet on the table, which details all of these benefits (Handout will be put on Slides after we assign). Table GMs should also distribute 3 Aid Tokens to each player, corresponding to their Aid Characters’ roles (see above). The player can then write in each of their Aid Characters’ names on the Aid Tokens. For the 4th-level NPC Pathfinders, players can invent names, or just write “Pathfinder.” At this time, each player has the opportunity to commit any number of their PC Aid Characters to a more challenging, heroic task. This task provides greater benefits, but it also introduces a risk that the Aid Character may come to harm and therefore be unable to help out during later opportunities in this scenario. Tasks are particularly difficult for lower-level Aid Characters, who are likely to be injured in the process. The 4th-level NPC Pathfinders are unwilling to attempt the heroic tasks. My Table Expectations Post Frequency Be ready to post at least once a day.
Maturity and communicativeness go a long way! Please post here or in any supplemental channels, the group decides to use. Botting Include botting instructions in your profile. If you have a preference for who runs your character, write that down too. If you or your preferred botter have not posted in more than 24 hours, I will bot your character to keep the game moving. Marching Order & Maps To speed things up I ask the group for a marching order at the beginning of the adventure. Unless otherwise noted I will begin your PCs on the map in this order, where the scenario says to. Initiative I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters whose turn it is to act. I will include status of HP, etc. When it is your turn to act, post. Do not wait for someone else to post just because they had a higher Initiative inside your initiative block. If you know what you want to do but want to wait for someone else’s action first, just say that. To encourage timely posting and avoid unnecessary delays, I will retroactively include bonuses where it makes sense for allies who are in the same initiative block, even if one player posts before getting that bonus. For example, if a fighter posts right before the bard, and the bard always Inspires Courage, I will include the inspire bonus in the fighter's attack and damage rolls even though the player didn't do so. Where possible, I will update initiatives and note the bonuses each player is receiving. Rolling Saves When asked to roll a save, it must always be the first dice roll on your next post. If you do not do this, I will roll the save for your PC. Character Taglines & Profiles Put your character's gender (so we know which pronouns to use), race (so we know what we see), class (optional) and their status in the fields labeled "Race" and "Class." Status usually means current/maximum hit points, ACs, Saving Throws witj modifiers, Spells or spell slots, and other resources. The status tagline might look like something this (copy/pasted from my oracle) — note that I have not only included spell slots and spell-likes, also important consumables (albeit abbreviated) such as the once-a-day mnemonic vestments and the character's current disguise (which might have an impact on how NPCs interact with them): Quote: Gen. Neut. Oracle (they) | HP 56/56 | Init+ 5 | F:+9 R: +9 W: +10 (+18 vs chm/compul.; +12 vs illus/fear/desp.) | AC 21 T 16 F 19 | CMD 14 | Speed 20(30) | M. Bridge: 7/7 | Etern. Hope: 1/1 | Vest. 1/1 | V. Pool: 9/10 | Spells: 1: 6/8 2: 6/8 3: 6/7 4: 3/4 | Current disguise: Vonner Flay, Dogcatcher | Rerolls: 0/1 Active: Siv. Veils, Longstrider, Heroism, 6 Mirror Images, Shld. Faith, Death Ward In your character profile, please include the complete stat block as well, so the GM can audit your character. Be prepared to scan or take pictures of any chronicle sheets or boons upon request. Chronicle Information In order to be able to generate a PFS chronicle, I ask that each character please provide me the following information here, in the discussion thread. I would also like you to provide the names and numbers of all Aid Characters, along with a link to their profile. You can fill in the Aid character info piecemeal, just as long as it's there. Player Name:
Rules Questions and OOC Information Please post rules questions in the discussion thread. Try not to interrupt the flow of gameplay. Don’t hesitate to correct me if I make a mistake and/or PM me. Taken from GM Doug
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Please, give me : Player name:
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The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society's relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point?
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Chronicle: What chronicle number will this be for your character?
Purchases: Any purchases you wish to make from your initial funds, before the start of the game.
Please introduce yourself in gameplay. Please also add an icon for your character to the first page of the map. Ideally this will be the same as the one you post with. Taken from GM Aerondor
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Chronicle: What chronicle number will this be for your character?
Purchases: Any purchases you wish to make from your initial funds, before the start of the game.
Please introduce yourself in gameplay. Please also add an icon for your character to the first page of the map. Ideally this will be the same as the one you post with. Taken from GM Aerondor
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To make it easy for me to fill in the chronicles, could you please provide for the character you want to credit this to... Chronicle: What chronicle number will this be for your character?
Purchases: Any purchases you wish to make from your initial funds, before the start of the game.
Please introduce yourself in gameplay. Please also add an icon for your character to the first page of the map. Ideally this will be the same as the one you post with. Taken from GM Aerondor
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Please put your character's info here Player Name:
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Each of you received the same missive directing you to the Grand Lodge in Absalom. These messages were hand-delivered by couriers to wherever you were in the world. As each of you arrives at the grounds of the Grand Lodge, you’re informed that Marcos Farabellus, the Master of Swords, awaits at the Wall of Names. As you arrives at the Wall of Names, you spot Farabellus pacing the length of the wall, inspecting the names inscribed upon it with grim solemnity. By the time you approaches, Farabellus nears the end of the wall, and the most recent inscriptions.
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The City of Absalom is abuzz with excitement. The streets are full of revelers and feasting, as residents celebrate the city’s independence from tyranny. All seem most eager to witness the evening’s biggest event, the annual Passion of the First Siege of Absalom, where hundreds dress in elaborate costume, don fake armor and weaponry, and crowd the Irorium floor to participate in a mock combat, reenacting the first siege of Absalom.
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To make my life easier when it comes to filling in chronicles, if you could each put in a single post with: Chronicle: What chronicle number this is for the character
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The Mendevian Crusade draws heavily on the Pathfinder Society’s resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father’s goodwill and support in upcoming endeavors.
Hi, fellow DM I just finish running the Midnight Mirror module. Spoiler:
All players except for one survive but they let escape the other BBEG who just kill Anya and Stepan. They manage to save the boy and after discovering the truth about the "true heir" decide to let him become the next Baron Boroi. So, how can I manage the result in PFS ? I think they all earn their 3 XP, but I think they don't deserve their 4 PA. Can I gave only 2 PA for this module, or 3 or 1 ? The guide doesn't gave any answer to my thought ...
PFS Blog wrote: (...) Keep in mind you may still only perform the free action on your turn, so even if your animal wins initiative, it's not going to automatically do what you want before can you order it. This sentence on the newest PFS blog make me think at a rule question I just asked on the Rules messageboard, here. Can I, in PFS, make a free action as part of an AoO ? I know that no FAQ answered this question, but what's your opinion on this topic fellow MJ ?
Yesterday, during a PFS session, I had an argument with a player on the fact that I can use the grab hability (which is a free action) of a monster as part of its AoO. I know that the only free action you can do - when it's not your turn - is speaking a short sentence.
PRD wrote: Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally Make me think that I was right to do that (using a free action as a part of another action which is an AoO). But when I searched this messagebord for an obvious answer (and may be an official), I found only speculation and hot debate. So I was wondering if I was wrong or not. Did somebody have an official answer / ruling which can close this argument between my player and I ? Or it's a DM call ?
Hi everybody, Hello, I have a question for the imp as a "companion animal". The PrC Diabolist give an Imp as companion animal with the level from PrC and the class. But this Companion Imp is still a creature of the Devil, outsider, Evil and Law types ? If it is, he gain all the benefits and drawbacks of theses types of creature right ? (immunity to fire and poison, see in darkness and others) If not what type of creature is it ? Only outsider or a mix between outsider and an animal ? Thanks for yours answers
Hi everybody, I live in Paris, France and my local retailer can't sell me your fantastic miniatures from wizkids for the simple reason that noone distribute them in France. So my question is, for me and my local retailer : Where can I command or find these miniatures in France or in Europe ? Thanks for your answer
Hi everybody During one of our session my Asmodeus Cleric wanted to use its channel negative energy against Vermin (in this case some Spider).
My question is : Is the daze effect of this variant channeling a mind affecting effect or some Negative Energy effect of the channeling ? Thanks for your answer. |