
GM Ilmakis |

Welcome to Siege of Gallowspire!
My goal is for you to have fun while playing a balanced Pathfinder Society game.
Please review the below, which covers some special rules for the special as well as my expectations as a GM.
Siege of Gallowspire Rules
About Champion Mode
This event has two difficulties: Soldier and Champion. Soldier is slightly more challenging than a typical Pathfinder Society special event. Champion is this scenario’s “hard mode,” with increased challenge throughout. As usual for scenarios with increased difficulty, all players at the table must agree to that difficulty. Players who begin in Champion Mode who find the challenges too great can choose to switch to Soldier Mode.
This is a Soldier table.
Aid Characters
There are two kinds of character you can play during the special: a Primary Character (the PC who personally faces the scenario’s encounters and earns a Chronicle sheet at the end of the scenario), and an Aid Character, who helps with tasks and AiD Tokens throughout.
A player can designate up to 3 of their PCs of 5th level or higher as Aid Characters. Aid Characters must be different PCs from the Primary Character (the character playing the special). The player does not need all of their Chronicle sheets for their Aid Characters—they only need the Aid Character’s most recently earned Chronicle sheet. The only information from this sheet that is relevant is the Aid Character’s name, number, and level. The Chronicle sheet is also a place to record whether anything bad happens to the Aid Character in the course of the scenario. Note that all risks Aid Characters take are opt-in. Aid Characters have two functions in this scenario: to generate Aid Tokens, and to provide support in Aid Missions that occur during the adventure.
When the player designates a character as an Aid Character, the player chooses one of the following roles and assigns the character to that role. Each table may assign up to 5 Aid Characters to each role. This restriction represents the expedition’s need for agent to take on a balanced variety of roles, and also helps to ensure that there are enough Aid Characters of each type to succeed at Aid Missions.
Your Aid Characters cannot participate in other Pathfinder Society adventures while in the Siege, and risks death.
A character’s class and character build does not dictate what roles he can take, though players are likely to want to pick roles that fit with their characters’ themes. If a player does not have 3 Aid Characters available, she can fill any remaining slots with generic 4th-level NPC Pathfinders of any role. These 4th-level NPCs are less likely to succeed than PC Aid Characters at all tasks, but they give all players a way to participate in this scenario’s mechanics. The descriptions below give some examples of the types of routine tasks that Aid Characters in each role perform during the mission, but these characters also perform heroic actions when they grant Aid Tokens or attempt Aid Missions.
Guard: The combat encounters detailed in this scenario are handled by the Primary Characters, but there is still plenty of danger to deal with. A character assigned to this role helps provide security for the expedition. Characters in this role drive off minor threats that crop up, protect the rear of the expedition, and generally ensure the mission can continue unhindered.
Medic: Most of the healing resources in the expedition are wielded by the Primary Characters for the benefit of further advancing the mission, but the Aid Characters are likely to need healing too. An Aid Character assigned to this role treats wounds, cares for the bodies of the fallen, and dispenses medical supplies.
Muscle: Moving what is effectively a small army into hostile terrain is a challenging task. A character assigned to this role helps move heavy objects, clears passageways, and transports equipment.
Scout: Little is known about the Gallowgarden and the areas below Gallowspire, and what information does exist is often inaccurate. A character assigned to this role roams ahead of the main expedition, learning what threats are present and giving advice on how best to navigate them.
Spellcaster: The sheer number of Pathfinders on this mission presents a heavy demand for spellcasting, particularly spells that can protect agents from harm or remove conditions that they incur. Spellcasters meet up with Pathfinder agents between battles, helping prepare them for the dangers ahead. They may have their own innate spellcasting ability, or they might carry an arsenal of magic items for this purpose.
Aid Tokens
In this scenario, Aid Tokens work a bit differently from in past scenarios. Instead of having generic Aid Tokens that PCs can improve with their skills, each Aid Token represents the efforts of a specific Aid Character.
Each Aid Character role is associated with a specific benefit that Aid Character in that role can provide. After the players assign Aid Characters to roles, the Table GM should place the Aid Token Reference Sheet on the table, which details all of these benefits (Handout will be put on Slides after we assign). Table GMs should also distribute 3 Aid Tokens to each player, corresponding to their Aid Characters’ roles (see above). The player can then write in each of their Aid Characters’ names on the Aid Tokens. For the 4th-level NPC Pathfinders, players can invent names, or just write “Pathfinder.”
At this time, each player has the opportunity to commit any number of their PC Aid Characters to a more challenging, heroic task. This task provides greater benefits, but it also introduces a risk that the Aid Character may come to harm and therefore be unable to help out during later opportunities in this scenario.
Tasks are particularly difficult for lower-level Aid Characters, who are likely to be injured in the process. The 4th-level NPC Pathfinders are unwilling to attempt the heroic tasks.
My Table Expectations
Post Frequency
Be ready to post at least once a day.
Since this is a special, I will bot you if you do not post once every 24 hours.
Maturity and communicativeness go a long way! Please post here or in any supplemental channels, the group decides to use.
Botting
Include botting instructions in your profile. If you have a preference for who runs your character, write that down too. If you or your preferred botter have not posted in more than 24 hours, I will bot your character to keep the game moving.
Marching Order & Maps
To speed things up I ask the group for a marching order at the beginning of the adventure. Unless otherwise noted I will begin your PCs on the map in this order, where the scenario says to.
Initiative
I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters whose turn it is to act. I will include status of HP, etc.
When it is your turn to act, post. Do not wait for someone else to post just because they had a higher Initiative inside your initiative block. If you know what you want to do but want to wait for someone else’s action first, just say that. To encourage timely posting and avoid unnecessary delays, I will retroactively include bonuses where it makes sense for allies who are in the same initiative block, even if one player posts before getting that bonus. For example, if a fighter posts right before the bard, and the bard always Inspires Courage, I will include the inspire bonus in the fighter's attack and damage rolls even though the player didn't do so. Where possible, I will update initiatives and note the bonuses each player is receiving.
Rolling Saves
When asked to roll a save, it must always be the first dice roll on your next post. If you do not do this, I will roll the save for your PC.
Character Taglines & Profiles
Put your character's gender (so we know which pronouns to use), race (so we know what we see), class (optional) and their status in the fields labeled "Race" and "Class." Status usually means current/maximum hit points, ACs, Saving Throws witj modifiers, Spells or spell slots, and other resources. The status tagline might look like something this (copy/pasted from my oracle) — note that I have not only included spell slots and spell-likes, also important consumables (albeit abbreviated) such as the once-a-day mnemonic vestments and the character's current disguise (which might have an impact on how NPCs interact with them):
Gen. Neut. Oracle (they) | HP 56/56 | Init+ 5 | F:+9 R: +9 W: +10 (+18 vs chm/compul.; +12 vs illus/fear/desp.) | AC 21 T 16 F 19 | CMD 14 | Speed 20(30) | M. Bridge: 7/7 | Etern. Hope: 1/1 | Vest. 1/1 | V. Pool: 9/10 | Spells: 1: 6/8 2: 6/8 3: 6/7 4: 3/4 | Current disguise: Vonner Flay, Dogcatcher | Rerolls: 0/1 Active: Siv. Veils, Longstrider, Heroism, 6 Mirror Images, Shld. Faith, Death Ward
In your character profile, please include the complete stat block as well, so the GM can audit your character. Be prepared to scan or take pictures of any chronicle sheets or boons upon request.
Chronicle Information
In order to be able to generate a PFS chronicle, I ask that each character please provide me the following information here, in the discussion thread. I would also like you to provide the names and numbers of all Aid Characters, along with a link to their profile. You can fill in the Aid character info piecemeal, just as long as it's there.
Player Name:
Character Name:
PFS & Character Number:
Faction:
Day Job Roll:
Aid Character 1:
Aid Character 1 Character Number:
Aid Character 1 Profile link:
Aid Character 2:
Aid Character 2 Character Number:
Aid Character 2 Profile link:
Aid Character 3:
Aid Character 3 Character Number:
Aid Character 3 Profile link:
Rules Questions and OOC Information
Please post rules questions in the discussion thread. Try not to interrupt the flow of gameplay. Don’t hesitate to correct me if I make a mistake and/or PM me.
Taken from GM Doug

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Glad to be here! I have two juicy non-Core spells in my book, for any who want them.
My profile is just about up to date, tagline looks to fit your preference, GM. I'm going to hold off for a bit on posting my full Chronicle Information, until I can get it in one big block. I need to find information on one of my Aid Characters.

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Player Name: AndrewW
Character Name: Anwar Ibn Jad
PFS & Character Number: 44523-25
Faction: Exchange
Day Job Roll: I get 75gp automatically
Aid Character 1: Grave Gallonica (Druid 15)
Aid Character 1 Character Number: 44523-9
Aid Character 2: Logan Gallonica (Sorcerer 11)
Aid Character 2 Character Number: 44523-11
Aid Character 3: Alonso Gallonica (Wizard 11)
Aid Character 3 Character Number: 44523-19
I dont have an up to date profile for my aid characters. This one should be mostly up to date but I may make some purhases.

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Hi all.
Just checking which tier we are in. Ideally I'll play Khellek as my main, but he is only 6th level.
I have some slightly higher level options, but they are mostly retired from active play and would be nice to reference as aid characters.
Options are
Auri (level 8 Pal/So/DD)
Prisim (level 6 sorcerer)
Oggil (level 8 monk)
And of course Khellek (level 6 bard)

GM Ilmakis |

It's 7-8, as it's the only CORE table, I have no problem for you to play this character.

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Player Name: B Viggers
Character Name:Khellek the historian
PFS & Character Number:100387-16
Faction: DarkArchive
Day Job Roll: by default takes ten on oratory, but if I have a reroll available will try rolling it.
default: 10 + 11 = 21 20 gp
Aid Character 1: Auriferous
Aid Character 1 Character Number: 12
Aid Character 1 Profile link: Auri
Aid Character 2: Prisim
Aid Character 2 Character Number: 14
Aid Character 2 Profile link: Prisim
Aid Character 3: Oggil Redhand
Aid Character 3 Character Number: 15
Aid Character 3 Profile link: The Pounamu sage

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Player Name: PJP
Character Name: August Dupine
PFS & Character Number: 150786-11
Faction: The Exchange
Day Job Roll: Profession (Merchant): 1d20 + 10 ⇒ (17) + 10 = 27
Aid Character 1: Zora Magda
Aid Character 1 Character Number: 13
Aid Character 1 Profile link: https://paizo.com/people/ZoraMagda
Role: Scout
Aid Character 2: Taerel Morganfrei
Aid Character 2 Character Number: 9
Aid Character 2 Profile link: https://paizo.com/people/TaerelMorgenfrei
Role: Spellcaster
Aid Character 3: Will Hawk
Aid Character 3 Character Number: 12
Aid Character 3 Profile link: https://paizo.com/people/WillHawk
Role: Guard or Scout

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Before I put my block down, I remember needing to bring along the last Chronicle sheet of each Aid Character last time. Is that still the case? I can't find the Emerald Spire sheets for one of mine, so I may have to drop him.

GM Ilmakis |

A link to your Aid [CORE] character will be enough here.
For them I will need their PFS# and their PP (If you need to raise/resurrect them) mostly.

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Player Name: Crunch
Character Name: Zephyr
PFS & Character Number: 150618-41
Faction: Sovereign Court
Day Job Roll: Craft (jewelry): 1d20 + 17 ⇒ (8) + 17 = 25
Aid Character 1: Forlorn Zamoros
Aid Character 1 Character Number: 51
Aid Character 1 Profile link: Forlorn Zamoros
Aid Character 2: Valrak Marblehold
Aid Character 2 Character Number: 52
Aid Character 2 Profile link: Valrak Marblehold
Will fill my third slot with a 4th-level NPC. I nearly leveled someone to 5, but quarantine got in the way.

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Player Name: Scorch
Character Name: Roan Corran
PFS & Character Number: 41759-11
Faction: Exchange
Day Job Roll: Prof Barrister
1d20 + 15 ⇒ (18) + 15 = 33
Aid Character 1: Lartes
Aid Character 1 Character Number: 3
Aid Character 1 Profile link: Link
Aid Character 2: Andracar
Aid Character 2 Character Number: 6
Aid Character 2 Profile link: Link

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I'm going to have to change up one of my aid characters, because I am using it in another table. I will probably need a lvl 4 pregen instead, because I don't think I have another core level 5 or up. But I need to check to see if I have any not yet applied chronicles (which I often do...)

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Unfortunately, I don't have another level 5+ core character to contribute, so I will be substituting level 4 Merisiel to replace my #1 Zora Aid character.

GM Ilmakis |

No worries.
Do your best!
@ALL I've put a link to more easily remember witch character you will use as Aid.

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If we are short on medic aids, then most of mine could move into that roll (depending on what is actually required to succeed in it, if it is a heal check that might be difficult for many of them).

GM Ilmakis |

The roll depends on your character level, not on your character abilities.
The final result for each aid mission will depend of the House, rather than a table.
Once you have chosen your Aid character, you have the opportunity to commit any number of your Aid Characters to a more challenging, heroic task.
This task provides greater benefits, but it also introduces a risk that the Aid Character may come to harm and therefore be unable to help out during later opportunities in this scenario.
These tasks are particularly difficult for lower-level Aid Characters, who are likely to be injured in the process.
4th-level NPC Pathfinders are unwilling to attempt the heroic tasks.
For each Aid Character attempting a heroic task, please roll :
- 3d6 for a 5th-to 8th-level Aid Character,
- 4d6 for a 9th- to 12th- level Aid Character,
- 5d6 for a 13th- to 16th-level Aid Character,
- 6d6 for a 17th- to 20th-level Aid Character.
The results for each Aid Character depend upon the results of their roll.

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Do we want to consider purchasing a casting of heroes feast before we head off, assuming their is time to do so. It would cost a total of 660gp and lasts 12 hours. It would give 1d8+5 temp HP, a +1 morale bonus to will saves and attack rolls and a +4 morale bonus to poison and fear saves.

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And for the roll, are we aware of any modifiers?
Does Prisim (STR 6) have the same bonus as Auriferous (STR 25) in a "Muscle" task - level aside?
@Anwar.. I got the feeling that this is a "long term" mission kind of like the four part one from season 8. But I could we wrong about that.

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Re purchases: I have some free magical or alchemical items from my faction. Any preferences?

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Whatever you think. I am grabbing some holy water and additional alchemical fires for myself.
I vote yes for the heroes feast. This sounds from the briefing that we are charging right in, and even if it doesn't last the whole time, if we split it we gain a lot for a little cost.
Purchases:
Add +1 enhancement to Amulet of Mighty Fists (6000 to go to +2)
Upgrade cloak of resistance to +2 (3000)
Trade in nunchaku for an adamantine version (3001)
Trade in kamu for a silver version (91)
Buy cold iron brass knuckles (2)
4 more alchemists fire (80)
4 Holy water (100)
Total: 12,274

GM Ilmakis |

@Khellek no modifier, everyone has the same bonus depending of the aid character's level.

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Right. No worries. I'll give us another healer then, I think we might need them.

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Just to note we don't get to use the aid tokens we generate. We create them to give to other tables.

GM Ilmakis |

Yes, the goal is to :
Use your Aid Character during certain mission.
To send your Aid Character as Aid Token to other tables.

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Zephyr will pick up the following off of Chronicles:
That'll bring me up to 12 Antiplagues, I'll gladly lend everyone 2 just in case.

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I can do two other extended heroisms. Good for +2 to hit, saves and skill checks. Probably best for those with lots of attacks, or high damage potential.
Suggestions as to who would most benefit? August and Shimmer?

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Aid Token
Type: Burst of Healing
Generated By: Archaememnon
Heroic? Yes
Effect: Azamzama performs a healing ritual by opening himself to the powers of life and death, taking the risk of slipping behind the veil, restoring 8d6 hit points to each PC.
Passing From: GM Lorenzo
Passing To: GM Ilmakis

GM Ilmakis |

Ok, no heroic characters.
You can send one of your Aid Character to another table !

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Happy to send Prisim on a healing mission. She wants to become a Paladin.
Yes, a paladin with a strength of 6. It's all about attitude.

GM Ilmakis |

The specific missions will be announced by the Overseer.
For now, your characters are used as aid token for another table ;-)
EDIT: Token passed to GM Ietsuna's table (7-8)

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Just as a note for the aid token we just received, the healing amount looks wrong. As I understand them the healing is based on our tier, not the level of the aid character or their table If it is heroic then for tier 7-8 it should be 6d6, not 8d6.

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Have we used the healing aid token? Because now would be good time if we havn't. Stop everyones bleeding and cures. Shimmer is looking sad.

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Yes, we should use the aid token. I am going to roll the healing now as I am about to post my action and Shimmer very much needs it.
Healing: 6d6 ⇒ (4, 2, 3, 5, 4, 6) = 24

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I am taking this here to avoid clogging up the gameplay thread. You most certainly do threaten while grappled.
Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity
You threaten all squares into which you can make a melee attack.
Threatening does not require you to be able to make opportunity attacks.
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.
Nothing in the grappled condition prevents you from threatening.

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Before I act again, I need to know how this plays out.
First, is the no sneak just based on the flank/no flank question?
Second, can I tell what the DR is? My hands are considered +2 weapons and bludgeoning, so if it is a metal type, I may not know, but if slashing or piercing would be more effective, I have other options.
Once we determine the ruling on threat, on flanking I was under the impression that
1. Large flankers count from any space they occupy
2. Flanking occurs if you can draw a line between the two characters that crosses opposite corners or opposite sides. This would mean that it does not necessarily need to cross the middle point.
I don't mean to be troublesome, but a fair amount of my character's usefulness will be based on us being on the same page here.
Thanks!

GM Ilmakis |

When you are the one who grapple, you can't attack and you don't threaten.
@August Yes, it was the fact that you were not able to flank.

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You absolutely can attack while grappling or you could not maintain a grapple as combat maneuvers are attack rolls. While I dont want to be awkward this could be a fairly important issue in this game.

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I did some googling to see what I could find, and it seems this particular part of it is debated. I did not see any clear consensus (not that you often do in these cases). I think it is a little more odd in that both participants here are large and also sharing some but not all of the same space.
My two cents is that since the grappled can attack the grappler and no one else, then they do threaten the grappler (and no one else), even though they don't get AoO. That's the way I am going to rule on my table, but I will defer to the GM in this game how he wants to run it.

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My understanding is:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.
That would tend to indicate that you can attack (albeit not with a two handed weapon, or two weapon fighting) - but at a penalty.
It is when you move up to pinned that things get worse.
A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.
While it doesn't state that you can't attack, the implication is you can yell for help (verbally or mentally) but not do anything that involves moving (so no giving the fingers!) or physically attacking.

GM Doug H |

Aid Token
Type: Guard
Generated By: Narayan
Heroic? No
Effect: Great genera Kulga Gruenakslag helps a PC use the best tactics. She assists a PC in performing a combat maneuver or attack roll. The PC must choose to use this Aid Token before rolling. If they do, they can roll twice and take the better result.
Passing From: GMDougH
Passing To: Ilmakis

GM Ilmakis |

My two cents is that since the grappled can attack the grappler and no one else, then they do threaten the grappler (and no one else), even though they don't get AoO. That's the way I am going to rule on my table, but I will defer to the GM in this game how he wants to run it.
For the ease of the game, I will do that.

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@GM: I thought I had fully healed Shimmer, do you object to me spending another charge on her?
CLW: 1d8 + 1 ⇒ (6) + 1 = 7