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Diego Rossi wrote: Held charges aren't held in your hand. Nowhere the rules says that, and you can discharge them with a kick, a nudge, or even licking someone (work better if you are a toad with a tongue attack). Fair enough, but you still can't use spellstrike to make touch attacks through the weapon without making a normal (not touch) attack. (as was suggested by Ryze Kuja.) ![]()
Yes, Spellstrike does give the magus more options for delivering touch spells.
You can't use the sentence "spellstrike gives the magus more options" to use options it doesn't actually give. ![]()
You are correct in that it does not change the normal rules for using touch spells in combat and if the magus wants to touch them he can totally still touch the subject WITH HIS HAND to discharge the spell. Nothing in any of the rules allows the magus to deliver touch spells through his weapon without an attack at full AC. If it did reach based magi would be able to buff party members at reach without having dealing damage to them. ![]()
Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. It only lets you discharge the spell as part of a normal attack.
The charge is held IN YOUR HAND. Making an attack with the weapon (i.e. you have to hit their AC) allows you to discharge the charge held IN YOUR HAND though the weapon.
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Ryze Kuja wrote: And the FAQ confirms that if a Magus misses with the attack and clangs off the armor/shield, he has the option to discharge the spell through the weapon like a normal touch attack. That's actually not what the FAQ says at all. The FAQ says if your attack clangs off the armor you still have the charge held IN YOUR HAND.
The FAQ says that you have to touch something other than a weapon with your HAND to discharge it as a touch attack.
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Maybe this will help answer the question. One of the Spellstrike FAQs says : Magus: Can a magus use spellstrike (page 10) to cast a touch spell, move, and make a melee attack with a weapon to deliver the touch spell, all in the same round? Yes. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat (Core Rulebook page 185). So, just like casting a touch spell, a magus could use spellstrike to cast a touch spell, take a move toward an enemy, then (as a free action) make a melee attack with his weapon to deliver the spell. On a related topic, the magus touching his held weapon doesn’t count as “touching anything or anyone” when determining if he discharges the spell. A magus could even use the spellstrike ability, miss with his melee attack to deliver the spell, be disarmed by an opponent (or drop the weapon voluntarily, for whatever reason), and still be holding the charge in his hand, just like a normal spellcaster. Furthermore, the weaponless magus could pick up a weapon (even that same weapon) with that hand without automatically discharging the spell, and then attempt to use the weapon to deliver the spell. However, if the magus touches anything other than a weapon with that hand (such as retrieving a potion), that discharges the spell as normal. Basically, the spellstrike gives the magus more options when it comes to delivering touch spells; it’s not supposed to make it more difficult for the magus to use touch spells. posted February 2012 | back to top The second paragraph says that weapon is not the object holding the charge. It's still in the hand like for a normal caster. So even if the GM says you hit a table, or you get disarmed you still have your held charge. ![]()
A couple of questions. Is there going to be an update to the multiclass archetypes to go with the updated classes? Some, like alchemist, do not work anymore without fiddling a bit. Or is it OK to guess on what the intended changes would be on them? Second, on page 13 it mentions bards getting free cantrips based on their muses, but the only free spells I see for them are first level spells. Summon Monster, Soothe, and True Strike. Did i miss something somewhere? Or is this a mistake? ![]()
I was thinking about spellcasting and how having most spells having verbal and somatic components required them to be 2 actions. What if it was changed so that there was only a single type of casting action, and verbal, somatic and material became traits.
1) It would cut down on the action types for spellcasting. (I honestly think having 3 different action types for spellcasting and 3 more types for item use is a bit much) 2) It would free up design space for more single action (or variable action) spells without requiring them to be verbal or somatic only. 3) It would make spells follow the same format as weapon actions. They just list how many actions it takes and have stuff like Attack, Open, Stance, etc. in the trait list. ![]()
My group is taking turns running Doomsday Dawn.
We are a large group with 6 PCs.
For groups of monsters this is easy (just add more). And for single enemies its easy enough (add a second, possibly weaker one).
So my question is this:
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Is it still possible to cast (or memorize) a spell (not heightened) in a higher level spell slot?
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Hi,
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Hi, I don't post much, but I found an interaction with the new power attack and +1 weapons that i think is unintended. This has nothing to do with old power attack at all. NOTE: I do not mean this negatively at all.
It seems to me that if you have a +1 weapon, then power attack is less useful especially if you only have 2 actions to attack with, but sometimes even if you use all 3 to attack. Going under the following assumptions. Power attack adds base weapon damage.
Assume a weapon does base damage X and extra damage added to the attack form anything else is Y.
NOTE: If power attack with a +1 weapon does 4X+Y, then all this math is meaningless. (but it was still fun) Lets assume 20 rounds of combat with each attack roll getting every number exactly once for ease of math. I'll list 3 columns, the number needed to hit in the first, the damage with power attack in the second, and the total damage from both single attack actions in the third. 20+, 6X+2Y, 8X+4Y only crits
As you can see not using power attack usually is better, with a few possible exceptions around the 15-16 range if X>Y. Possibly 13-17 if X is significantly better than Y. Now for the 3 action attack routine.
20+, 6X+2Y, 8X+4Y only crits
So now that we have the chart lets solve each one and see what ratio of X to Y we need for each one for power attack to be good. 20+, 6X+2Y, 8X+4Y
17, 15X+5Y, 14X+7Y
16, 18X+6Y, 16X+8Y
15, 21X+7Y, 18X+9Y
14, 24X+8Y, 20X+10Y
13, 27X+9Y, 22X+11Y
12, 30X+10Y, 24X+12Y
11, 33X+11Y, 26X+13Y
10, 36X+12Y, 28X+14Y
9, 42X+14Y, 34X+17Y
8, 48X+16Y, 40X+20Y
7, 54X+18Y, 46X+23Y
6, 60X+20Y, 52X+26Y
5, 66X+22Y, 58X+29Y
4, 72X+24Y 64X+32Y
3, 78X+26Y, 70X+35Y
2, 84X+28Y, 76X+38Y
So in the cases above it can be more useful to use power attack depending on the ratio of X to Y.
I realize I have no idea how much static damage players get so I've no idea what Y could be. I hope i didn't bore anyone too much and if i made any mistakes let me know. Again, this is not a complaint or meant negatively in any way. I just saw this and it looked unintended, so i wanted to mention it. ![]()
There are 2 things about crafting staves you missed. First all spells in the staff need the to have the same caster level and second the minimum caster level for spells in staves is 8. So what you're looking at for a cost is 400 x 2 x 8 = 6400
for a grand total of 14,400. Staves are expensive. ![]()
I would have to go with a "NO" here also. This is for two reasons. One:
Two:
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Creating a gestalt character isn't really about making two single class characters and combining them (though that approach can work) so much as it is designing your character level by level and choosing 2 classes each level. Every level you look at what you have so far and you can use it all to qualify for either class you take. So yes you can use both classes to qualify for nature warden in your case. Also you have to look at what each class grants you each level and if they ever grant the same thing you only get the better progression of that thing. In the case of animal companions it can and will vary by DM because different DM's have animal companions stack differently. By RAW (non gestalt) animal companion levels stack only if the animal you have is acceptable to both classes. This can lead to some cases where you end up with 2 low level animals. Some GM's however go the reverse and allow them to stack regardless.
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erik542 wrote:
Just think about the precident of having UMD change if you're a valid target. Someone casts Hold person on you from an item. "I use UMD to fool it into thinking I'm an outsider, so now I'm not a valid target." Its just not how its meant to work.![]()
Charisma wrote:
actually no. A witch's familiar acts as a spellbook of sorts and you have to add spells to it by brewing it "potions." Its in the sidebar on page 68 of the APG. they start with 3+int mod spells known. thats on page 67 under Witch's Familiar. ![]()
Actually I would say that the monk gets a few more attacks with flurry of blows than just 15/15/10/10 as a 10 monk 10 shadowdancer. The effective BAB for flurry of blows would be 10 from monk and 7 from shadowdancer, giving a 17 bab for 4 regular attacks plus the 2 extra attacks at the 2. for a total of 15/15/10/10/5/0. Sign in to create or edit a product review. |