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92 posts. Alias of Himyulmaion.


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Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I'm afraid I'm going to need to bow out for similar reasons. The pace of this has slowed substantially, and I'm not sure why we're doing any of these encounters. It's been a fun ride, but I think it's time to get off.

Catch you all on the forums.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I'll move the moonbeam onto the roc.

radiant: 4d10 ⇒ (3, 10, 9, 10) = 32


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Init: 1d20 + 3 ⇒ (14) + 3 = 17

I'll try a moonbeam on the specters.

radiantDamage: 4d10 ⇒ (4, 5, 1, 9) = 19 Con save DC 16 for half


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I have no context on any of these decisions, so do whatever.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Told you wizards can handle themselves :P.

Fhern shouts at the now distant wizard. "Neat trick! If you can do that, why haven't you killed the vampire yourself yet?"


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

init: 1d20 + 3 ⇒ (15) + 3 = 18

Wizards can handle themselves. Call lightning on the yetis.

lightning damage: 4d10 ⇒ (9, 1, 2, 7) = 19 (Dex save = 16 for half)


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

surprise!: 1d3 ⇒ 2


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Can magic items be purchased?


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

"For no particular reason, I suggest the ruins. All the civilized places around here have turned out to be havens for evil, maybe the ruins will actually be a nice place."


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Fhern is now lvl 8.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

"Why do I get the feeling that we haven't seen the last of this guy?"

I'll turn into a giant badger to aid in the process. They're described as having "shovel-like claws" so I don't think I'll need to use a shovel.

STR: 1d20 + 3 ⇒ (1) + 3 = 4
CON: 1d20 + 3 ⇒ (15) + 3 = 18


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Noting that their pincers aren't doing much damage, Fhern will direct the centipedes to drag him out from against the wall.

Grapple Attempt: 1d20 + 2 ⇒ (9) + 2 = 11
Grapple Attempt: 1d20 + 2 ⇒ (4) + 2 = 6
Grapple Attempt: 1d20 + 2 ⇒ (14) + 2 = 16
Grapple Attempt: 1d20 + 2 ⇒ (15) + 2 = 17

He can resist those with an athletics or acrobatics check.

If he fails any of those, then they will drag him 15 ft away from the wall, which should give the melee folks attacks of opportunity.

Then, I'll have the other six move in and attempt to knock him prone.

Shove Attempt: 1d20 + 2 ⇒ (1) + 2 = 3
Shove Attempt: 1d20 + 2 ⇒ (10) + 2 = 12
Shove Attempt: 1d20 + 2 ⇒ (10) + 2 = 12
Shove Attempt: 1d20 + 2 ⇒ (2) + 2 = 4
Shove Attempt: 1d20 + 2 ⇒ (2) + 2 = 4
Shove Attempt: 1d20 + 2 ⇒ (2) + 2 = 4

If he is knocked prone, he gets disadvantage on attacks and people in melee get advantage on attacks. Since he is still grappled (if everything has gone to plan), he cannot get up until he spends an action to break the grapple, since getting up requires using movement, and grappled sets movement to 0.

-------

For my bonus action, I'll cast healing word on Ago as a 2nd lvl spell.

Healing: 2d4 + 4 ⇒ (2, 4) + 4 = 10


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

As a bonus action, I'll cast a 3rd lvl healing word on Fang.
healing: 3d4 + 4 ⇒ (2, 4, 2) + 4 = 12

For my standard action, I'll direct the centipedes to advance. Since they're technically small creatures, I imagine I can crowd two of them into a 5 foot space, meaning four can get to the Deva.

Centipede attacks:
ToHit: 1d20 + 4 ⇒ (10) + 4 = 14
ToHit: 1d20 + 4 ⇒ (7) + 4 = 11
ToHit: 1d20 + 4 ⇒ (18) + 4 = 22
ToHit: 1d20 + 4 ⇒ (6) + 4 = 10
dmg: 1d4 + 2 ⇒ (4) + 2 = 6
dmg: 1d4 + 2 ⇒ (1) + 2 = 3
dmg: 1d4 + 2 ⇒ (1) + 2 = 3
dmg: 1d4 + 2 ⇒ (1) + 2 = 3


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I noticed that last attack was a crit.
crit dmg: 1d4 ⇒ 4 + 3 = 7 dmg from that last hit.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Fhern lets some bugs out of his pack and casts Giant Insect, making ten giant centipedes (AC 13, HP 4).

Attacks on left mongrel:
Centipede attack: 1d20 + 4 ⇒ (19) + 4 = 23
Dmg: 1d4 + 2 ⇒ (3) + 2 = 5 (If hit)

Attacks on right mongrel:
Centipede attack: 1d20 + 4 ⇒ (9) + 4 = 13
Dmg: 1d4 + 2 ⇒ (3) + 2 = 5 (If hit)

Centipede attack: 1d20 + 4 ⇒ (18) + 4 = 22
Dmg: 1d4 + 2 ⇒ (2) + 2 = 4 (If hit)

Centipede attack: 1d20 + 4 ⇒ (13) + 4 = 17
Dmg: 1d4 + 2 ⇒ (3) + 2 = 5 (If hit)

Centipede attack: 1d20 + 4 ⇒ (19) + 4 = 23
Dmg: 1d4 + 2 ⇒ (3) + 2 = 5 (If hit)

Attacks on left zombie:
Centipede attack: 1d20 + 4 ⇒ (17) + 4 = 21
Dmg: 1d4 + 2 ⇒ (4) + 2 = 6 (If hit)

Centipede attack: 1d20 + 4 ⇒ (6) + 4 = 10
Dmg: 1d4 + 2 ⇒ (4) + 2 = 6 (If hit)

Centipede attack: 1d20 + 4 ⇒ (7) + 4 = 11
Dmg: 1d4 + 2 ⇒ (3) + 2 = 5 (If hit)

Attacks on right zombie:
Centipede attack: 1d20 + 4 ⇒ (2) + 4 = 6
Dmg: 1d4 + 2 ⇒ (4) + 2 = 6 (If hit)

Centipede attack: 1d20 + 4 ⇒ (20) + 4 = 24
Dmg: 1d4 + 2 ⇒ (1) + 2 = 3 (If hit)


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I am leveled up too.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Going up against a Deva, even at lvl 7, seems like long odds to me, but it'll at least be interesting.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Might as well keep the moonbeam on it.

radiant Dmg: 3d10 ⇒ (2, 9, 3) = 14


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I'll moonbeam them.
radiantDmg: 3d10 ⇒ (2, 5, 2) = 9 DC 15 CON save for half


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Persuasion: 1d20 ⇒ 18
Advantage: 1d20 ⇒ 15

"Aren't Devas nearly godlike powerful divine beings? Wouldn't a Deva just be able to smite Straud instead of trying to appease him? Wouldn't a Deva just be able to simply resurrect a person without golemcraft? ....Just how are you so sure this guy is what he says he is?"


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

"Back to life for reals, or as an undead monstrosity like everything else? Ehh, doesn't matter at this point, I suppose. We don't want any bloodshed, and unless you're illusions or conjurations yourselves, that's what's going to happen if you press the issue out of blind racism rather than evidence. We're honestly not worth your trouble, and team, that body honestly isn't worth ours. Let's just all walk away today. Deal?"


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Since they're moving in and out around us so much, I'll lay down a different spike growth under the densest group I can get.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

It's hard to know where to put it for maximum effect without a map, but I'm going to throw down a spike growth in front of us to slow them down.

It's a 20ft radius of difficult terrain and 2d4 damage for every 5ft moved through.

Fhern calls out after the priest. "Thank you!"


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

"It would be much easier for us if you just attacked us now, so we could tell ourselves this was all self defense. This land has made a habit of convincing us violence is the only answer, you see. It's important for our self image to continue thinking we're doing the right thing, and that would be harder if we had to murder you in cold blood."


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

"ehhh... I can't speak for all of us, but I'm pretty sure that's a bit ghoulish for our taste. I'd be okay with leaving you to your work, but I'm guessing some of our more zealous members might be more interested in stopping your work."


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

"Fair enough. Lead on, magnificent beast!"


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Fern rolls his eyes at the goatman. "I didn't know that vampire lords had trouble getting dates. I know they're not known for their mercy or sense of fair play, though. Is this going to be a thing, or are you willing to return to your master empty handed?"


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

"Hey, hold on, don't rush to judge! This may be the local custom."


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I think I'm the only one, but I'm not going far, just the stables.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

"This place is too crowded for me. I'd rather converse with the horses and sleep in the stables. I'll be there if you're looking for me."


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I'll throw down a moonbeam on the two next to Cherry.

Radiant Damage: 3d10 ⇒ (1, 8, 7) = 16

DC 15 CON save for half damage. Since they're shapechangers, they get disadvantage on this roll, and if they fail their save, they revert back to their normal form as long as they're in the moonbeam.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Init: 1d20 + 3 ⇒ (4) + 3 = 7


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I wondered this too. I figured it was just applying the one from lvl 4 that he didn't get around to when he jumped two levels.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

"Okay, Debbie downer. Sure thing.

I'm up for hunting some dogs, but those of you who apply direct physical violence might want to make sure you bring some silvered weapons. Rumor is, that's kind of important."


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I hate to bring it up, but Hold Person and Spirit Guardians are both concentration spells. You can only have one or the other.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I've lost track of where they're still clumped up, but I'll aim the moonbeam at four needle blights clumped up, then move into Orsik's protective aura.

RadiantDamage: 3d10 ⇒ (6, 10, 3) = 19(DC 15 CON save for half)


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I'll throw down a 3rd lvl moonbeam (should hit four at once, if they're clumped up).

RadiantDamage: 3d10 ⇒ (8, 9, 6) = 23 DC 15 CON save for half


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Around here, who can say? If I understood him right, though, the three he mentioned were not the 9+ one. Wine is fine with me.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I'll safely set off a few victory lightning bolts in the distance.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Assuming the necro and her skeletons are all adjacent, I'll call lightning on them, otherwise, I'll call lightning on Izek.

Call Lightning: 3d10 ⇒ (5, 4, 6) = 15 (DEX save DC 15 for half dmg)

Then I will separate from the party and go 35 ft southwest.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Boards have been a bit wonky. I'm still here, and will level up some time today.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Woo! You know you're playing the game right if the carnies need to change the rules after you.

I feel like I should let others participate in some of the other games, but while I'm a horse, I could help someone out with the mounted archery competition. Presumably you wouldn't need to do the handle animal check while riding me.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

If hiding the flags is too out of the box, I'd do this instead.

Wild shape into a riding horse, wearing the flags externally, which has +3 str and 60ft move speed. That should give me a +15 bonus on athletics checks.

Athletics: 1d20 + 15 ⇒ (9) + 15 = 24
Athletics: 1d20 + 15 ⇒ (17) + 15 = 32
Athletics: 1d20 + 15 ⇒ (7) + 15 = 22
Athletics: 1d20 + 15 ⇒ (12) + 15 = 27
Athletics: 1d20 + 15 ⇒ (16) + 15 = 31

Athletics: 1d20 + 15 ⇒ (8) + 15 = 23
Athletics: 1d20 + 15 ⇒ (17) + 15 = 32
Athletics: 1d20 + 15 ⇒ (14) + 15 = 29
Athletics: 1d20 + 15 ⇒ (15) + 15 = 30
Athletics: 1d20 + 15 ⇒ (4) + 15 = 19

Athletics: 1d20 + 15 ⇒ (1) + 15 = 16
Athletics: 1d20 + 15 ⇒ (13) + 15 = 28
Athletics: 1d20 + 15 ⇒ (16) + 15 = 31
Athletics: 1d20 + 15 ⇒ (9) + 15 = 24
Athletics: 1d20 + 15 ⇒ (9) + 15 = 24

Athletics: 1d20 + 15 ⇒ (8) + 15 = 23
Athletics: 1d20 + 15 ⇒ (16) + 15 = 31
Athletics: 1d20 + 15 ⇒ (14) + 15 = 29
Athletics: 1d20 + 15 ⇒ (9) + 15 = 24
Athletics: 1d20 + 15 ⇒ (9) + 15 = 24

Athletics: 1d20 + 15 ⇒ (2) + 15 = 17
Athletics: 1d20 + 15 ⇒ (5) + 15 = 20
Athletics: 1d20 + 15 ⇒ (8) + 15 = 23
Athletics: 1d20 + 15 ⇒ (2) + 15 = 17
Athletics: 1d20 + 15 ⇒ (9) + 15 = 24

Athletics: 1d20 + 15 ⇒ (14) + 15 = 29
Athletics: 1d20 + 15 ⇒ (19) + 15 = 34
Athletics: 1d20 + 15 ⇒ (1) + 15 = 16
Athletics: 1d20 + 15 ⇒ (8) + 15 = 23
Athletics: 1d20 + 15 ⇒ (19) + 15 = 34

Since they get -2 on their roll, effectively I should auto-win anything that isn't a natural 1 or 2 (of which I have 2 of each).


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

If nobody else wants it, I'd like the bag of tricks. Sometimes a druid needs someone to talk to.

Would it be considered cheating to use wild shape and have the flags merge with the form for the zombie run?

Either way, I'll do the ring toss, using guidance to increase my odds.
1d20 + 1d4 + 3 ⇒ (20) + (1) + 3 = 24


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I'll take the time to cast "Detect Poison and Disease" as a ritual before helping to clear out the bodies.

Assuming everything is clean, I'll give them a proper burial out back. If they're not clean, I'll burn them until they are.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

ProduceFlame: 1d20 + 5 ⇒ (2) + 5 = 7
Nope.


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

ProduceFlame: 1d20 + 5 ⇒ (12) + 5 = 17
Fire Damage: 1d8 ⇒ 2

Not much better here :)


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Fhern will climb up the ladder on his turn. "Why does it always come to this? If negotiations won't work, then it's time to try plan B. Again."

Produce Flame: 1d20 + 5 ⇒ (1) + 5 = 6
FireDmg: 1d8 ⇒ 4

So much for plan B. :P


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

"Believe it or not, I happen to have been raised by rats! Unless these are demon rats in disguise, a not unlikely scenario in these parts, I should be able to talk some sense into them or at least see what they want. Murder need not be our primary solution to every problem."

I'll cast Speak With Animals as a ritual, grab a piece of meat, and head up into the attic.

"Greetings from distant lands, my cousins! I bring a small boon from the two leggers."


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

Right before bed, I'll dump all my leftover spells into goodberries again (50 total).

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