Curse of Strahd, Land of Horror (Inactive)

Game Master DoubleGold

Undead, Werewolves, Dark entities, etc.
Map is up

Inits:
Fang -1
Agotaras -1
Cherry 2
Fhern 3
Orsik 0
Rag 1
Talsazzar 3


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8 Paladin | AC 20 | 68/68 HP | Init -1 | Proficiency +3 | Passive Percep 11 | +10 Sunsword 1d8+7 | +8 Silver Longsword 1d8+5 | +8 Lt Hammer 1d5+4 Range 20ft 1/1 Channel Divinity | 3/3 Divine Sense | 1/1 Inspiration | 3/3 Relentless Avenger | 30/30 Lay on Hands 9/10 Rations
Channel:
Abjure Enemy DC13 | Vow of Emnity
Spell Attack +5 | Spell Save DC13 | 4/4 1st Level Slots 4/4 2nd Level | [

Initiative: 1d20 - 1 ⇒ (13) - 1 = 12


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

dex: 2 + 1d20 ⇒ 2 + (3) = 5
dex: 2 + 1d20 ⇒ 2 + (17) = 19 specter halves the firball and survives
dex: 2 + 1d20 ⇒ 2 + (14) = 16 as does this one
dex: 2 + 1d20 ⇒ 2 + (2) = 4
dex: 2 + 1d20 ⇒ 2 + (6) = 8
dex: 2 + 1d20 ⇒ 2 + (10) = 12
but the moonbeam will kill them on their turn even if they save, as two of you work together to scorch these suckers.

The wights all move foward into melee with Fang and the Paladin
All have two attacks
longsword: 4 + 1d20 ⇒ 4 + (12) = 16
longsword: 4 + 1d20 ⇒ 4 + (18) = 22 dmg: 1d8 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9
longsword: 4 + 1d20 ⇒ 4 + (7) = 11
longsword: 4 + 1d20 ⇒ 4 + (16) = 20
longsword: 4 + 1d20 ⇒ 4 + (20) = 24 crit dmg: 2d8 + 2 + 2d6 ⇒ (8, 4) + 2 + (3, 4) = 21 d6s are necrotic
longsword: 4 + 1d20 ⇒ 4 + (2) = 6 all vs fang
And the Roc swoops down to attack Fang
beak: 13 + 1d20 ⇒ 13 + (8) = 21
beak: 13 + 1d20 ⇒ 13 + (10) = 23 dmgbeak dmg: 4d8 + 0 ⇒ (4, 1, 6, 3) + 0 = 14
All heroes are up


Druid 8 | HP: 59/59 | Speed:35 | AC: 17 | Passive Perception: 17 | Init: +3 | Wildshapes (3hr) 2/2 | Spells: 1st: 4/4 2nd 3/3 3rd 3/3 4th 0/2 Saves: STR-1, DEX+3, CON+2, INT+3, WIS+8, CHA+0 | Skills: Insight, Perception, Slight of Hand, Stealth, Survival | kits: Thieves tools, disguise kit, herbalism kit)

I'll move the moonbeam onto the roc.

radiant: 4d10 ⇒ (3, 10, 9, 10) = 32


Inactive

Orsik joins Fang and Agotaras to stand against the undead. "The unholy will not withstand the power of Helm."

Spirit Guardians, radiant damage: 3d8 ⇒ (7, 4, 6) = 17 15-foot radius, DC 16 Wis save halves the damage.


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

Fang reels from a series of hits but stands strong, swinging his axe into the wights in front of him, focusing on one until it drops then moving to another.

Attack Rolls: 1d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (20) + 7 = 27
Damage Rolls: 1d8 + 4 ⇒ (1) + 4 = 51d8 + 4 ⇒ (1) + 4 = 5
Crit Damage Roll: 1d8 ⇒ 7

Action Surge Attack Rolls: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (18) + 7 = 25
Damage Rolls: 1d8 + 4 ⇒ (3) + 4 = 71d8 + 4 ⇒ (1) + 4 = 5


HP 51/51 | AC 14 | Init +2 | Passive Perc: 17 (Devil's Sight)
Usable:
Bard Insp 4/5 (1d8), Short Rest HD 8/8(1d8+1)

Cherry tosses a healing word on Fang as a bonus action and the eldritch blasts the Roc.

Heals: 1d4 + 5 ⇒ (3) + 5 = 8

Attack 1: 1d20 + 8 ⇒ (16) + 8 = 24
Attack 2: 1d20 + 8 ⇒ (16) + 8 = 24

Force Dam 1: 1d10 + 5 ⇒ (3) + 5 = 8
Force Dam 2: 1d10 + 5 ⇒ (6) + 5 = 11


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

And with their combined effort, heroes manage to kill of the wights and the roc it was only another round or two

adventure log sheet
exp: half the exp needed to gain to next level
gold: none
downtime: 10
renown: 1
magic items: 0

Where to now?


Inactive

"Where to next? Shall we visit Amber Temple?"


CG Orc Fighter 8 Max HP: 76 | AC: 22 | Initiative: -1 | Saves: STR: +8; DEX: 0; CON: +7; INT: +2; WIS: +2; CHA: +2

"That sounds fine with me."

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