Mynafee Gorse

Fernán Miguel Gómez's page

55 posts. Alias of Tangaroa.


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Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Snapshot from the last 4 years:

"Hit the dirt! Incoming!"

The sergeant is yelling too late, of course, to save them. The sound disappears, as the world blossoms into a ball of fire, only to be replaced by a deafening ringing.

Dumb luck, it's dumb luck really. Taras Tikhonov - "T.T." in their training group -saves him. His body blocks the blast, partially disintegrating but holding together enough to absorb the shrapnel. The adrenalin kicks in, and Fernán starts crawling for one of the concrete bunkers. The sound of staccato machine gun bursts starts echoing throughout the valley.

I'm an airman; this isn't supposed to happen he thinks, but he pushes the useless thought from his mind and focuses on crawling. The only thing is the door.

Someone cries out from behind him, Ricky's voice maybe. Fernán ignores it; he reaches the wall. He reaches up, pulls the door open and rolls through.

"Thump-thump-thump" the wall rattles as bullets splatter against it, but it's quieter in here. Radio... he runs for the radio.

"HQ - this is marine training battalion Zulu - we are taking fire." He squawks in a panic, repeating his please several times until realizes the line is dead. The power generator, they've hit the power generator.

He unlimbers his assault rifle and pops out the training ammo cartridge and racks the gun. He grabs a new cartridge from the table and slaps it in.

Fernán slowly opens the door and peers out; the deafening sound of mortar fire returns. He shoulders his rifle and looks through the scope; figures with camouflage gear and large crosses. He aims carefully, slowing his breath. One makes a run in the open, heading for a hole in the fence. A young woman with black hair in fatigues, armed with a submachinegun. She thinks she is saving the world; she thinks she is invulnerable. He slows his breath and pulls the trigger...

Fernán wakes up screaming. He rolls up onto the side of the bed, sweat soaked sheets. He reaches for a bottle of whiskey, but his hand grabs only empty air.
Right, señor said no more alcohol while I'm on the drugs. He walks over to the window and looks out the window.

Somehow the marines had taken him, despite his questionable past. Adventure; all I ever wanted was a bit of adventure. I didn't want to kill any stupid kids with head full of stupid ideas. I just wanted to go to the stars, and only the marines would take someone like me. He had joined the marine aviation group and studied gunnery. He was a good shot, and he knew how to work the bureaucracy. And here would be exploratory missions soon. He was going to head with them into the stars, one way or the other. They must find a place for him somewhere; after all, he was famous.

But oh god... the dreams. He didn't want the dreams of the raids anymore. The World's Salvation they called themselves; young idiots who thought they were saving everyone by stopping Telthani's expansion into the universe. They had failed, but there had been a lot of blood. Needless blood; too many people *he* had killed. But he was going to go to the stars. He had to; he had to make it all worthwhile.

Fernán slumps into a chair, takes out a cigarette and lights up. He stares out the window, watching the sun rise. I wonder what it looks like on a different planet.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

muster: 1d6 ⇒ 1 Low Passage


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Should I be rolling on a muster out table for the term?

Thank you for cash, Annara.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Oh, we can attend uni in parallel with our career? And auto acceptance? Hmmm...

Graduation: 1d20 ⇒ 6 v 12 :) education is still for suckers


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

I will go for marines.

Acceptance auto
assign: 1d20 ⇒ 20 Raid!
survive: 1d20 ⇒ 2 v 6 - mishap, no xp
decoration: 1d20 ⇒ 14 v 6 - MCG (Medal for Conspicuous Gallantry) 4000 XP
mishap: 1d6 ⇒ 1 - no further action

OK, well I need to come up with something good for all of that...

1d10 + 1 ⇒ (2) + 1 = 3 stamina - a little better, now that i remembered to roll the correct dice.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

My apologies on my limited posting, but the posting rate on this has far exceeded my bandwidth (and skill in creative writing, perhaps). Also, I currently feel that Fernán has somewhat limited stake in, or control over, current events as an outsider and a commoner. I'm sure I can find an angle to work later on, but I'm not seeing it at the moment.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

SM: 1d20 + 4 ⇒ (6) + 4 = 10

Fernán considers with a nonchalance the growing sense of political panic and discussions of taking hostile actions against the ship.

"Doña Annara, perhaps I only speak for the common Telthani, but I find this talk of blowing up the ship and gate very unsettling. It has been half a millenia since we have been part of the greater universe. For most of us the hustle of life has become harder and hard. There are many who are poor and disaffected, people who would sell all to gamble at a chance at exploring the universe and becoming something great. It may mean giving up sovereignty to be part of this Solomani Confederation, but if the choice is to fade away into obscurity, I think it is worth it. Conocimiento y verdad nos hace libres, miedo nos atará - knowledge and truth will set us free, fear will bind us."

"I know you are trying your best to sway the council; perhaps you could simply remind them the common man would like to reach for the stars too."


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

The swarthy pilot pro tempore leans over to Ophelia as the radio chatter with the High Council bounces back and fort.

"Bella Ophelia, what do you think will happen? Do you think they will wish to join the rest of the Solomoni again? Think of the possibilities; a whole galaxy opened to us again. ¡Qué emocionante!" He sighs, as if overcome with the thought of universes great expanses laid bare for exploration.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

As the three leave the ship Fernán steadies himself for his bizarre new experience. Even 24 hours ago he had never imagined that he would be given such a chance as this!

Right, it is time to be on our way! Altimeter... I mean, accelerometer at 1.7N, like the lady said. Gentle with this señora... in space, you just need a little push right? The light touch...

"This is the pilot, Fernán. All folks might want to secure themselves, as we are taking off." he casually notes over the intercom.

Pilot: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26

With a certain bravado Fernán lifts the Dawn from its perch and slowly peels away from the fast moving larger ship. He does a dramatic - if unnecessary - roll before he turns the vessel to follow the computer generated flight path.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7
mdt wrote:
Ceres might be able to remotely pilot it from the Lightbringer, to get it past the hairy bits however, now that you've said something about it.

My character spoke in jest. :) No military discipline for Fernán , he doesn't quite grok no jokes on official channels in the military.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Fernán sits, mulling over the controls of Dawn in an attempt to recall the operational explanation that Viktoria. However, when the Lightbringer easily overrides the Dawn's systems he starts back in amazement.

"Capitan, I suddenly feel superfluous. Perhaps that computer could just fly this ship, no?"


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Assuming a live feed... and I hope this isn't too meta...

"Doctor, any space laws for legal salvage, search, or rescue? Quick!" Gomez hisses.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

As captain Ceres instructs Fernán in the fine art of shuttle piloting he puffs up his chest with excessive pride.

"Capitán, it would be my humble pleasure to fly this vessel in your absence. I assure you, I have hundreds of hours of flight time in some of the most... unusual conditions. But space! ¡Qué asombroso! A feather in my cap, as they say. I swear before God that I will see this crew safe and sound back home."


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

I like option 2 - that way if we have additional challenges in getting the boat, we might have time to deal with them.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7
Ophelia Holt wrote:

If you're talking about the Dumb Luck feat, you still have to roll.

The once a week thing is not an auto-20. It says that if you succeed you can turn it into a critical success. Now, a critical success is not defined anywhere, but the skills section defines an incredible success as DC + 20.

Blah blah blah... you and your "rules" and "reading comprehension"

(...right, missed that)


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7
Lady Annara Utoxier-Lee wrote:

Just go over to the Forget the computer for now its at -7 and evey time we use it the ship gets more unstable, also having one Roll -7 computer roll say ya/na for SS Macguffin sucks as game event so lets not go there.

Who said anything about rolling :) Like I said, I have a superpower.


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Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Or just nudge into some sort of useful stable orbit, maybe?


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

...hey man, just don't ask me to navigate the thing. Just like, tell me where to go.

I did use to bullseye swamp rats in my Mikosha back home...


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

I can maybe convince the AI to let it free, if I use my 1/week "superpower", and given enough aids.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

"Fernán, Señor. I can watch any cycles you want; just let know what subroutine to execute when it redlines"


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

After Fernán finishes the patch job he heads over to join up with Doctor Ziirka.

Hola, Doctor. I have a certain way with computers. Do you wish my help; I am glad to lend a hand.

aid: 1d20 + 8 ⇒ (2) + 8 = 10 well, it is in fact an aid...


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Fernán replies, producing his words slowly and ignorant of any radio discipline. "Yes, this is true. But Capitán, did you not yourself note that learning about the jump point muy importante? Maybe the Telthani Navy has jump drives that still work, just nowhere to jump to?"

He pauses for a moment. "Also, if I was un loco AI, I would not tell any catetos my mighty military secrets; but I might tell them where I came from."


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

"Hey I know you Navy types all love your toys, but maybe you should ask something about politics, or the state of Galaxy. Like, that is a big old warship; was it in a big old war?"


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Would you allow us to enlist with the Navy and take Navy levels in the future? It might provide a good vehicle for tying the group together in the future.

...of course, there is the little issue that Fernán probably couldn't pass a background check. whistles innocently...


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Is Fernán still pinging away at fixing the hull? A little bit of Hacking sounds fun...


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Makes it a much better class, no...

So apparently the original author passed on, so no asking him to fix it. Although, I did put in a request with DriveThruRpg, it seems unlikely they'll do anything about it.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

I think it's funny that blatant errors in the Traveller d20 books were copied wholesale into the Space d20 book. Crewmember would be an example.

Another weird thing is that Navy feat list. I'm pretty sure it is missing about a dozen feats - the table got cut off about halfway through.

EDIT:

Hey, guess what I just discovered!

In the pdf on page 52, the art is covering the rest of the table. If you drag over the art you can select the text. Here is the missing parts of the table/text:

SciFi 20 page 52 wrote:


PMOS
Ship’s Tactics
Vessel (Starships)
Vessel (Ship’s Boat)
WP (Ship’s Weapons)
WP (Swordsman)
* A specialized class feat
Ex-Navy Personnel
Navy personnel who muster-out, retire, are otherwise released from the service and not actively working in the Navy prior history, may not take any additional levels as a member of the Navy class, though they retain all of the skills and feats they have already acquired. This rule may be waived if the Referee intends to run an active duty campaign with characters playing military personnel.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

"Sure thing cap'n" He'll go and scrounge up a blowtorch and the rest of the gear, and then try to figure out the operating end of a geiger counter. He heads towards the damaged areas.

T/Mechanics: 1d20 + 7 ⇒ (8) + 7 = 15(+2 attempting to repair, construct, or sabotage a piece of equipment.) - applicable penalties.

Vac Suit:
So I was trying to work off the penalty for the vacuum suit earlier - I have the feat from merchant, but lack the experience to use it.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

"Doña, it would be my most humble pleasure to assist." the man replies, happy to have something to do.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

"I thought these navy people were supposed to be good at flying" Fernán scowls and nervously chatters to Vathan. "I hope their routines and their regulations don't kill us before we even get a chance to do act. I wonder what sort of clamps they use? Some sort of magnet? Electrically actuated robotic arm? I bet could fix it if someone gave me the chance. Can't be too much more difficult then fixing the undercarriage on a Minkosha, eh Amigo?"


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

This is different then the normal timout issue; rather earlier it was not allowing me to post at all.

But yes, I do tend to at least Ctrl-C anything over a sentence.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Ready, if the boards will stop eating my posts...


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

I believe its engines are not active.

Boarding sounds like the only viable option at the moment.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

So assuming we are dealing with a star of 1 solar mass, we need to move it to ~1/25 the distance of Mercury at its current speed.

Alternatively, if we assume we are at 1 AU, we would need to provide a delta v of (very) roughly 200,000 m/s.

We could in theory do 150 gees I guess, given the magic of inertial dampers?

At 150 gees, it would take about 4.35 hours to slow the heavier ship's velocity (150*9.8*250/30000). Of course, I have no idea if we have that much fuel. The bigger problem would be the stresses on the hull. It would be 2% deformation assuming steel - probably buckle the hull.

Some calculations:

This is all using the assumption the v^2 = GM/r, not great but reasonable for order of magnitude

1.98E+30 M 1 sun
6.67E-11 G
1.32E+20 G*M

2.68E+09 orbital distance at current speed

800000 2.22E+05 Ships velocity m/s
222.2222222 km/s

9.05E+08 velocity squared at 1 AU
30081.77007 v needed at 1 AU

192140.4522 m/s delta v needed for 1 AU

1470 m/s^2 potential acceleration of pushing ship
250 tons mass of pusher
30000 tons mass of pushed object

12.25 m/s^2 effective acceleration of pushed ship

15684.93487 seconds to achieve delta v
4.356926353 hours to transfer

30000000 mass in kg
367500000 newtons
3675000 pascals (assuming contact area of 100 m^2)
2000000000 Youngs Modulus
2% deformation of the steel

Edit: right forgot a zeros place in the bigger ships mass. Not likely achievable.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

So another thought to float, although this is strictly OOC: is there a way to redirect the ship, perhaps into a more stable orbit? Or is its inertia just too off the scale for any reasonable method to work?


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Sure! And we can go have a picnic in the Fukushima core afterwards ;).

I think our obvious choice is to have 4 mechanically/vac suit/zero g trained folk to take the heavy duty suits and disembark once the landing is accomplished. I imagine that the four will all end up being navy (PCs or NPCs).


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Annara and Vathan:
"Hey Vathan, I'm not navy guy but I've read a few books about space. I think Doña Utoxier-Lee has the right idea. Let us Don every fiber of protection available and not trifle with fate."


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Oh, I didn't get that from the description. Still, it would be somewhere between suicidal and stupid to try and board that thing. Which doesn't mean someone won't try...


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

2800 Sieverts (assumedly per hour)! Holy guacamole. Exposed fusion reactor or nuclear core? *whistles*


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

To amuse himself during his off time during the four days, Fernán tracks down a crewman (preferably an attractive female ensign, but anyone will do). When he catches the attention of one, he will enquire.

"Señora, I have never been in space before. I understand there is great beauty in the stars, but it is a cold and hard place too. Would you teach this humble landlouper how to properly wear the vacuum suit, so that I may face the emptiness prepared. I would be most grateful for your tutelage on the matter."

On the fifth day, once the action is at hand, he will take his place besides his comrade and his patron, ready for into action.


I would look at the Ultimate Campaign traits, as a starting point and reflavor some of those


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

The lax ne'er-do-well shrugs at the thought of sleeping in crowded quarters. "All my lovers tell me I quote bad poetry in my sleep. If one can live with that, then we shall all get along fabulously." he jokes to nobody in particular.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Fernán grumbles under his breath, surrendering his body pistol... but keeps his dagger concealed in a holster, out of habit and mistrust

He packs electronics kits, first aid, lock picks, cold light lantern, and short range communicator, and a computer.

"Will there be mechanical tools in this shuttle? In jobs like this, there is always need for tools. Many wrenches are very heavy, much more then 10 kilos."

He pauses. "...they do use wrenches on ships like these, right?"


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Bodyguard. The only thing this bodyguard will face today is perishing from boredom, I think. At least the money is good.

The skinny, brown-skinned man muses to himself as he lurks in a relxed pose slightly obscured by shadows. Yet secretly, he is fascinated, peering over dials and instrument readings only half of which he understands. For a person with his particular skills, and background, there is nothing quite like walking into the lions den and managing to make it look like they belong there. Not to mention the thrill of being in space for the very first time.

Eh, it is a shame they do not take people of my caliber here. Their loss.

When the alarms start, his body tenses and he starts to go for his hidden body pistol by force of habit. But then he stops.

What have we here, some excitement after all?. He fakes disinterest and leans against the wall again, but to the trained eye his body is tense.


Super weird. In the T20 light pdf it also has the merchant with the terrible bad. That's why they have 7 skills I guess?


So that would imply Driving, Ride and Handle Animal are not "0-rank" skills, they are just free class skills (along with the free feat for driving). That makes sense.


GM .Capt_Wombat wrote:


using 1 on [As you had no Ranks so no +3class]

+8 Knowledge (Homeplanet) (+1 rank +3 class +4Int)

with 1 rank left to spend as you see fit :)

Jubal Breakbottle wrote:

Do those additional class skills (Driving*, Ride, Handle Animal) get the +3 class bonus without a rank like the Knowledge skill?

cheers

mdt wrote:


Yes. That's the reason for specifying they are treated as 0 rank trained.

I believe you get the +3 even with 0 ranks. However, true about the Knowledge keying off the EDU. I will change that.


Or perhaps a past association between a few select members?

What is your ruling on the Dex as all-combat stat, by the way? (or maybe we should do that thing where everyone gets weapon finesse for free...)


Señora, it would be a pleasure to work with you and your most excellent agency from time to time. Your beauty and wit inspires even the most humble man's heart to unimaginable heights of excellence. And let me say, I am not unacquainted with the shadows that lurk in some peoples hearts.


Ah, so that's why they ditched weapon finesse. Well, I'm interested to know the answer to that question.

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