Hellknight

Falkenhayn's page

Goblin Squad Member. 23 posts (27 including aliases). No reviews. No lists. 1 wishlist. 2 aliases.



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I was here, and I saw it happen!

Bravo Paizo. Thankyou for standing with your fans and your community.


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Rhatahema wrote:
I have mixed feelings about the saving throws added to the Litany Spells. On the one hand, they looked a bit too strong without a save. On the other, Paladins are going to have relatively terrible DCs given how low their spell levels are compared to their character level, plus the need to disperse their stat boosts. In particular, Litany of Sloth was of most use against casters, but now it targets their strongest save.

This. I don't know if there's any particular 'trick' to boosting Paladin spell DC's to a level that would have spells actually have a chance of working, but if the only option really is to boost the hell out of Charisma, then I don't really see the point of the class having any offensive spells requiring saves at all.

Personally, instead of adding saves to the spells, I'd have just made them higher level spells in both the Anti/Paladin and Inquisitor lists to compensate for their overall strength. I'm honestly not fully sure why this change was even made be honest.


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So, I'm not sure if this has been asked already or not, and... well, I can't really read through the last 1000 or so pages of posts, but I vaguely recall some earlier mention that there will probably be a second edition of Pathfinder sometime down the road.

Is that still a likely future goal, or is Unchained basically taking the place of a new edition of the rules, with the changes it's making to the rules and some of the classes?

If it is still a likely goal, do you think Pathfinder will be sticking to the D20 format, or will it move away and define itself with it's own system?

On a different note regarding Mythic rules and Wrath of the Righteous: I actually really enjoyed them both. Wrath of the Righteous made for an amazing experience where myself and my friends fought against all impossible odds to halt a demon apocalypse. It was an extremely challenging and rewarding experience, and I liked how the mythic rules gave us that feeling of being in a league of our own. :)

I'm not sure what problems or 'bugs' there were with both as I didn't really see any, but I had fun, the people I played with had fun, and the GM had fun and that's really all that matters, and it was thanks to the effort that went into writing it.

So yeah, cheers, and thanks James. Hope you feel better in time.


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Not sure if this has been asked or not, but here goes;

Quote:
"Bear's Endurance: The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject's Constitution drops back to normal. They are not lost first as temporary hit points are."

As I understand it, this would also raise the amount of burn one could receive but I'm curious as to how this effect would actually interact with the class.

Would a temporary increase in Con also allow a Kineticist to go beyond their usual limit of burn per day? If my 9th level aerokineticist has reached her limit of 8 burn, for example, and has Bear's endurance cast on her, does this mean that she'd gain 2 more points of burn left to use until the spell wears off? What happens if those points are used and the spell does wear off, is she stuck with having 10 burn for the day?