Vardalel Prennder

Ezranadir's page

578 posts. Organized Play character for Dooser.


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Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
Frantino wrote:
If the vampire hides from us we'll alert the city authorities to his presence, he's not an existential threat to Magnimar like a plague might be."

"Yeah, he just spreads the plague with the right hand glove he was wearing or do you not recall being infected and having your skin ripple trying to morph into something else? All of those bats were infected with the plague as well so he can still infect others."

Ayita wrote:
Where are Doc and Ezranadir? Not visible to me

Doc & Nasir were straight to the north as they never moved their tokens into the entrance room where we all were. Yahzi's token is still in the entrance room.

He will cast Shield on himself when everyone is ready to go through the door.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

@ GM Derek, Does the same mechanic go for the Greater version of Celestial Healing?

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
Ayita wrote:
Also, faerie dragons are supposed to cast spells as Sorcerers. It's not clear if she'd get Eschew Materials or if Ayita would need to dedicate a feat to that

Actually Eschew Materials only works on materials that cost less than 1 GP. Celestial Healing would require Holy Water (or Infernal Healing requires Unholy water) which is 25 GP so Eschew Materials probably would not work on that spell.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:
See my post above. Bat-caused dmg/drain is Restorable. No remove disease required.

Well, that's definitely good to know!

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir & Yazhi won't matter as they are plagued with disease. They need that cured before any type of restoration is attempted as they will more than likely continue to drop.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir moves into the room with the rest of the group following Frantino. "The gargoyle/vampire probably will not return any time soon until he is completely healed. He has no more bat minions so he could be up to gathering more of his allies if he has any left. I doubt he will face us alone. We should heal up as much as possible and try to take out the plague monster if he does not show himself by then. We cannot be just waiting idly for his return. We must act! Time is not on our side and the cultists plans get closer to fruition."

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

"I don't think we will be able to track him by scent and even if we can, he probably will be purposely leading us through traps such as this haunt. I say we avoid the haunt and go back to the coffin room, heal up as much as possible and await his return. If he doesn't return shortly then we move on. We know there is some plague monster to be taken out to the southwest."

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Replying to Frantino, "The gargoyle/vampire is definitely a threat and needs to be taken out as he can inflict the plague with his claw not to mention there is still a half-transformed wretch/monster inflicted with the plague the winged demon showed the drunkards we rescued located somewhere to the southwest (A4 I believe it was stated). The cult is the least of our worries at the moment, and we cannot afford to be twittering our fingers in indecision or another round of leaving to heal as either of them infect other things. The gargoyle/vampire can fly out into the city at any time if he so chooses. This thing Nasir encountered can be avoided or dealt with at a later time after the plague-infested here are dealt with."

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir speaks up saying, "We are playing right into this gargoyle/vampire's hand. He knows this territory and its hazards. We should go back to his lair where the coffins are and compile a plan and wait for his return. Blindly trying to find him we are just weakening ourselves further thus making it easier for him to pick us off at his choosing. Again, we waited too long and time is not on our side. We still have not completed our original goal for being here."

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir moves forward. "Great, it looks like we waited too long to get after him. Now we will never find him and will have to be watching over our shoulders for his next attack after he has fully recovered while we are still in a weakened condition.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir moves in with Nasir & Frantino.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

"We must not delay. The gargoyle/vampire will be healing himself. He could be summoning more allies. We are in a weakened condition, but I think it better to face him now than letting him gain back to full strength! We need to go now!!! Heal as you go."

Without waiting for anyone, Ezranadir moves back into the former room.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

"I'm the one in the middle even though all of these images keep shifting. Here." He picks up something in the room and holds it up. The other images mimic his movements but are not holding anything. "Thank you, Doc!"

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir dismisses the Rings of Fire.

"We need to get after that gargoyle/vampire before he fully recovers back to full health and take him out once and for all."

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir moves back further into the room and readies a spell. He will cast another Intense Ring of Fire starting at the edge of Ayita and the table going up when any of the bats enter and are within 5' about to attack anyone.

Intense Fire Dmg: 2d4 + 4 ⇒ (2, 4) + 4 = 10

If they try to pass through, they will take another

Additional Fire Dmg: 2d6 + 8 ⇒ (1, 6) + 8 = 15

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Free Action

"These things are tough! Next plan, everyone get into the room behind me and I will do it where they cannot escape."

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

As everyone moves away from the swarms, Ezranadir casts an Intense Ring of Fire around and encompassing the swarms with the fire directed inward. Are the bats undead because if so then they take double damage.

Intense Fire Dmg: 2d4 + 4 ⇒ (3, 1) + 4 = 8

If they try to pass through, they will take another

Additional Fire Dmg: 2d6 + 8 ⇒ (5, 5) + 8 = 18

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Free Action

Everyone, do not attack and just move toward me. I will engulf the swarms so they will burn, burn, burn in a ring of fire."

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:
Summary: “use buckler” is not an action and thus, is allowed while nauseated.

If you read the description of a Buckler then it is pretty self explanatory. If using a weapon in that hand, in order to gain the AC bonus then you take a -1 to attacks. If you do not take the -1 to attack then you lose the AC bonus. If not attacking then you still get the AC bonus.

BTW...Speaking is a bonus action. Would you say we could not speak if nauseated? Or dropping a weapon. Or dropping prone? I could understand maybe not going full defensive because you have to be able to take a -2 penalty on your next attack action. Anyways...

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Round 12 Action

Ezranadir replies, "Let us chat right now! Suck on this! He will target the gargoyle/vampire with a pair of Scorching Rays.

Intense Scorching Ray Ranged Touch Attack #1: 1d20 + 8 ⇒ (20) + 8 = 28
Intense Fire Dmg #1: 4d6 + 4 ⇒ (5, 1, 5, 4) + 4 = 19
SR?: 1d20 + 12 ⇒ (18) + 12 = 30

Scorching Ray Ranged Touch Attack #2: 1d20 + 8 ⇒ (4) + 8 = 12
Fire Dmg #2: 4d6 ⇒ (5, 2, 5, 1) = 13
SR?: 1d20 + 12 ⇒ (11) + 12 = 23

Confirm Intense Scorching Ray Ranged Touch Attack #1 Crit?: 1d20 + 8 ⇒ (15) + 8 = 23
Crit Intense Fire Dmg #1: 4d6 + 4 ⇒ (3, 6, 3, 1) + 4 = 17

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir moves north toward the door to the room with all of the coffins and casts an Intense Elemental Wall of Fire in a ring pointing inward surrounding the swarm that was on him.

Intense Fire Dmg: 2d4 + 4 ⇒ (2, 4) + 4 = 10

If the swarm tries to pass through it then they take an Extra Fire Dmg: 2d6 + 8 ⇒ (6, 5) + 8 = 19

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

@GM Derek, Are you going to bot Doc's Round 9 action?

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Round 9

Ezranadir will move south back into the room.

Round 10

He will move west toward the entrance.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

From the doorway, seven Ezranadirs target the Gargoyle/Vampire with a pair of Scorching Rays with the first one being Intense.
"How about you chew on these?"

Intense Scorching Ray #1 Ranged Touch Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Intense Fire Dmg #1: 4d6 + 4 ⇒ (4, 5, 1, 5) + 4 = 19
SR?: 1d20 + 12 ⇒ (12) + 12 = 24

Scorching Ray #2 Ranged Touch Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Fire Dmg #2: 4d6 ⇒ (3, 4, 3, 6) = 16
SR?: 1d20 + 12 ⇒ (3) + 12 = 15

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir moves over and quietly opens the door just enough for him to be able to move through.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:
On the other side of the closed door to the south, the bats attacking Ezranadir hear Sumsarru's command and rush to the door, attempting to get through the door and attack Nasir.

For the life of me, I did not see that post! I went over it several times recounting each rounds actions. Must be getting blind in my old age. Sorry about that.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir pulls out a scroll from his Handy Haversack and casts Shout to encompass the swarm.

Shout Sonic Dmg: 5d8 ⇒ (3, 7, 8, 5, 2) = 25
DC:21 Fort save for half.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:
We're saying the same thing. You were swarmed on the swarms turn Round 4. Thus you are nauseated until the swarms turn on Round 5.

No, we are not saying the same thing. I am saying the swarms already acted in round 5, swarmed Frantino & Nasir and did not move and swarm Ezranadir at all leaving him to act freely in round 6. Are you now going to be posting separately for the swarms? The swarm on Ezranadir has not acted yet but the other swarms have?

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:
No. This is everybody's Round 5. You are nauseated in your Round 5 turn. I posted Sumsarru and Swarms already.

Right but they did not swarm him in the 5th round.

1st Rnd: casts Slow, moves south out of room, swarmed, makes both saves.
2nd Rnd: moves further south, casts Mirror Image, swarmed, makes both saves.
3rd Rnd: moves to east, casts Shout, swarmed, fails both saves.
4th Rnd: only moves to west, swarmed, fails 1st save.
5th Rnd: only moves to east. (Has not been swarmed yet as only Frantino & Nasir are swarmed based on above posting after FINAL ROUND 4)
6th Rnd: CAN ACT FREELY

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:

Ezranadir wrote:

Round 5 Action

Ezranadir moves back 30' to the east trying to stay away from being nauseated enough to cast.

Is that another round of saves?

The nausea only last one round, but on the swarm's 4th round (after your turn) it got you again. So, you are nauseated until the swarms' turn in Round 5. That's why you're nauseated again this round.

So this is still everyone's Round 4 action up until the swarms go again then it will be their Round 5 action?

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Round 5 Action

Ezranadir moves back 30' to the east trying to stay away from being nauseated enough to cast.

Is that another round of saves?

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Round 4 Action

Ezranadir moves out of the swarm back toward the entrance door to the west.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir moves to the east and casts an Intense Shout to engulf the swarms that were engaged with him.

Intense Sonic Dmg: 5d6 + 4 ⇒ (6, 1, 6, 3, 4) + 4 = 24
Deafened: 2d6 ⇒ (4, 3) = 7 Rounds
(DC:20 Fort save for half & not be deafened)

SR?: 1d20 + 12 ⇒ (4) + 12 = 16

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Round 2 Action

Ezranadir moves further back and casts Mirror Image with1d4 + 3 ⇒ (4) + 3 = 7 Images.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:
@EZRANADIR - you were not in the room on Roll20. I moved you 30ft straight ahead, assuming you'd want to be 45ft or less from the target of your spell.

@ GM Derek, He was in the room within 45' of Sumsarru, cast his spell, then stated he moved back. So where you originally saw him was where his final movement actually was outside of the room.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

"A thrall? How about you slow down there a bit." He casts Slow on it then moves back.
Lasts 8 rounds. DC:19 Will save to negate

SR?: 1d20 + 12 ⇒ (15) + 12 = 27

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:
"What an interesting set of names. How did the Warner siblings' stone heads come to grace my collection? Every curiosity has a story."

"They were turned to stone by a Wizard named Otto von Scratchansniff because they excessively pranked and played tricks infuriating him. He then beheaded the tricksters and destroyed their bodies thus this is all that is left."

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir speaks up and says, "Their names were Yakko, Wakko and Dot. Known as the irascible Warner siblings."

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Why are we going to a new door? I thought we purchased a bunch of useless stuff to give & talk to the gargoyle/vampire again to the north to try to obtain more info?

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

"Yes, I can now Dimension Door myself and three others. So if Ayita wants to fly up with her carpet, then that should cover everyone."

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:
What is the spell component?

Soothing Incense (Casting spells is freaking expensive!)

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Ezranadir makes a purchase of a spell component for 400gp.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:
Oh I see what you’re saying. Selling other items is not here. Somewhere else.

Yeah, I did not think the goblin merchant would be interested in purchasing magical weapons. Thought this was more of a curio shop.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:
Nasir is doing the haggling. I thought the exchange so far was fun and was planning on just doing it RP.

Ok. Didn't know this was where we had to sell things as well. Just thought this was where all of the weird/odd items Nasir was looking for the gargoyle/vampire was here. Then, it may be a good idea for Doc to step up and help with the negotiations before we get tossed out without selling a thing!

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Linguistics DC:5: 1d20 + 18 ⇒ (5) + 18 = 23

Whispering to Nasir, "Beware, he may have a large feline like a lynx for protection in the back to sic on you."

Ezranadir just shakes his head at the exchange and offhandedly comments, "A fool and his gold are soon parted."

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

@GM Derek, so what do we need to do in order to get this ball rolling????? Does Doc need to make diplomacy checks to haggle for the sale of these items???? Set up some guidelines.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:

Runeplague, AP#135, Page 5 wrote:

(It’s unlikely that the PCs will be able to succeed at these Knowledge checks at this time, due to the high DCs, but as they continue the campaign, feel free to allow them to try again as their skills increase.)

If it is pretty much impossible then why even put it in there instead of just saying the characters would not have enough experience at this point with knowing. Pretty bad writing in my opinion.

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

Yeah, not even going to bother trying as Ezranadir can't get there either with a nat 20 and my skills even maxed out. I can see making it challenging but impossible. Really? WTF GM Derek.

BTW...GM Derek, can you answer my question in the discussions thread about the aklys????

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';

"Why are we going to try messing with the Gargoyle/Vampire again? He will probably be very upset we destroyed his minions, and I doubt we will get any information from him. We were already directed to where the cultists plague monster is located by the men we saved. Unless they were secretly the cultists whom we just freed without question. By the way, I can now get myself and three others up to the tower instantly with one spell without having to rely on flying."

Dark Archive

Male Elf Wizard-Evoker 8th
Stats:
HP: 47/47 | Init +10 | AC: 19(23); FF: 15(19); T: 19(23); CMD: 24 | F: +5, R: +8, W: +8; Speed: 30';
GM Derek wrote:

PLEASE LEVEL YOUR CHARACTERS TO LEVEL 8.

You may sell one item and buy one item. Add'l sales or purchases will cause a delay. Let me know if that's what you want to do and I'll calculate the impact of delay.

You stated we found (4) +1 Aklys from the Derro/Vampires. Are these the Lashing Aklys they normally use? Can we sell these and for how much? Stated price is 4,305GP each. Haggle for half price or more?

My character has been updated.

Spellcraft to Learn 3rd Lvl Pugwampi's Grace vs DC:18: 1d20 + 17 ⇒ (18) + 17 = 35
Spellcraft to Learm 4th Lvl Dimension Door vs DC:19: 1d20 + 17 ⇒ (14) + 17 = 31

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