|
Ezranadir's page
522 posts. Organized Play character for Dooser.
|


Male Elf Wizard-Evoker 7th
Ezranadir still laying on the floor says, "Anyone hanging and still alive should be freed and questioned. I know we did not kill those Vampires, and we should finish them off completely, but I do not think we can in our current condition. They will be equally difficult to vanquish should we come back here, and they are fully recovered as well. Perhaps we can take each out one by one surrounding their coffins? Or if they cannot stop us, remove the coffin lids so I can use the Wand of Fireballs to fireball the room multiple times. The Lamia ghost should be dealt with, so we do not have to worry about her when we return. I do not think we can rest here. Was there anything down in the pit, Frantino?" He tries to get up and lean against a wall.
"Obviously, we did not receive very good intel about what was in here. Perhaps we were set up? What further can you tell us about this meeting you had, Frantino?"
GM Derek, What would it take to kill these Vampires?
Knowledge-Religion: 1d20 + 13 ⇒ (13) + 13 = 26
Male Elf Wizard-Evoker 7th
GM Derek wrote: Thank you for your input, Zsolt. No problem, GM Derek. I got extremely concerned & worried there for a minute. Lol!
Ezranadir picks up and stows his wand and says, "The rest of you can deal with that." as he wearily points at the skull and unceremoniously collapses from CON Drain.
Male Elf Wizard-Evoker 7th
Frantino wrote: I don't think I'm alone in my surprise that a TOUCH ATTACK of 23 missed! There's no cover involved, both Ezranadirs are standing side by side. Yeah, I am extremely surprised as well with both misses. Ezranadir has a 22 Touch AC with +3 ability bonus from Dex, +4 armor bonus from Mage Armor spell, +4 shield bonus from Shield spell & +1 deflection bonus from Ring of Protection. And we know pretty much this creature is not a spellcaster. So what gives GM Derek? Did you look at the wrong AC column? This creature seems extremely overpowered with such a high AC, +16 to hit with 2 attacks, extremely high saves (+13?) AND Con drain? I don't think anyone has hit or damaged it yet other than Ezranadir's Fireball and Magic Missiles. Also, why are you rolling for Will saves when it should be Ref saves against the Fireworks?
Male Elf Wizard-Evoker 7th
Ezranadir tries to recall if he heard anything useful against a creature with Fleshdrink abilities.
Knowledge: Religion: 1d20 + 13 ⇒ (9) + 13 = 22 (Special Defenses?)
He uses a move action to redirect the fireworks to the 5' square where the Ezranadir Double is before him.
Fire Dmg: 1d4 ⇒ 1 (Ref Save DC:17 for half & negate Dazzled or failed be Dazzled for 1 round.) (A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.)
He then casts defensively and targets the creature still resembling him with an Intense Scorching Rays.
Cast Defensively vs DC:19: 1d20 + 17 ⇒ (4) + 17 = 21
Intense Scorching Ray Ranged Touch Attack #1: 1d20 + 6 ⇒ (17) + 6 = 23
Intense Fire Dmg #1: 4d6 + 3 ⇒ (4, 6, 4, 2) + 3 = 19
Scorching Ray Ranged Touch Attack #2: 1d20 + 6 ⇒ (15) + 6 = 21
Fire Dmg #2: 4d6 ⇒ (4, 4, 6, 4) = 18
Male Elf Wizard-Evoker 7th
The Ezranadir double mentioned "Fleshdrink ability". Can we make some sort of Knowledge check to know what type of creature this is and any other abilities it may have?
Male Elf Wizard-Evoker 7th
Responding to Frantino in Varisian, That creature is some shapeshifter and took on my appearance, but it is no spellcaster!"
Ezranadir uses a move action to redirect the fireworks to the 5' square where the Ezranadir Double is before him.
Fire Dmg: 1d4 ⇒ 4 (Ref Save DC:17 for half & negate Dazzled or failed be Dazzled for 1 round.) (A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.)
He then casts defensively, stating, "Enough! Another Fireball should take care of you!" He casts his last volley of Intense Magic Missiles.
"Oh, did I say Fireball? I guess not this time. I will have to whip out my other wand for that."
Cast Defensively DC:17: 1d20 + 17 ⇒ (19) + 17 = 36
Intense Force Dmg: 4d4 + 4 + 3 ⇒ (3, 3, 3, 1) + 4 + 3 = 17
Male Elf Wizard-Evoker 7th
Ezranadir wrote: "Stop your blathering! I can't use my wand because your Fleshdrink ability has taken my abilities!"
"Ayita, get the bow before he casts again!"
"Fleshdrink ability? I do not need my bow in order to cast a spell. It is merely a tool, like the wand. You may possess my rugged good looks but your feeble mind cannot comprehend the power I possess, and you will never achieve it."
Male Elf Wizard-Evoker 7th
Ezranadir points at the double, "That creature is no spellcaster because it cannot use my wand. If it did not want to hurt Yazhi then why did it just attack her with its claws. Kill it!"
Male Elf Wizard-Evoker 7th
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
F^@&ing RNG!!!!! I knew it was coming after those back-to-back 20's. And only 5 rolls after!
Male Elf Wizard-Evoker 7th
He uses a move action to redirect the fireworks to the 5' square where the double is before him.
Fire Dmg: 1d4 ⇒ 3 (Ref Save DC:17 for half & negate Dazzled or failed and be Dazzled for 1 round.)(A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.)
While holding his Bow with Continual Flame which his companions have witnessed multiple times, he says with no pain registering to his double, "Let us dance. You and I." and casting defensively, Ezranadir unleashes a volley of Intense Magic Missiles at his double holding the wand.
Cast Defensively vs DC:17: 1d20 + 17 ⇒ (12) + 17 = 29
Intense MM Force Dmg: 4d4 + 4 + 3 ⇒ (4, 1, 2, 2) + 4 + 3 = 16
Male Elf Wizard-Evoker 7th
@GM Derek, Does the fireball engulfed skull take damage too and get destroyed? Ezranadir took damage on round 4 down 8 HP. Why would Doc's Life Link not work on his round 5 action? Ezranadir did not take damage on round 5.

Male Elf Wizard-Evoker 7th
Were the Fingernail attacks considered Magical? If not, then Ezranadir has DR/5 Magic and should have that applied getting back 10HP.
Seeing he has nowhere to go, Ezranadir glances at Ayita saying, "Sorry but I think you and Yazhi are hearty enough to take what's coming."
He uses a move action to redirect the fireworks to the 5' square where the Standing Doc is before him.
Fire Dmg: 1d4 ⇒ 3 (Ref Save DC:17 for half & negate Dazzled or failed be Dazzled for 1 round.)(A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.)
His ongoing spell protecting him from registering the pain from the creature's two attacks, he drops his wand and then casts defensively replying to the creature that resembles Doc, "Sarenrae be with me. If I am to go down, I am going down fighting and taking you with me! Feel my wrath and die abomination!" He unleashes an Intense Fireball.
Cast Defensively vs DC:21: 1d20 + 17 ⇒ (8) + 17 = 25
Intense Fireball Dmg: 7d6 + 3 ⇒ (5, 6, 4, 3, 5, 6, 2) + 3 = 34 (All in blast make DC:20 Ref save for half)(Prone Doc should be out of area of effect)
Ref Save with Sickened vs DC:20: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
As he unleashes the Fireball and is enveloped in flames he expends the remaining duration on his spell, Firewalker's Meditation as an immediate action in order to increase the effects to DR 10/magic, resist fire 30, and immunity to pain effects for 3 rounds. Therefore, he should take no damage from the Fireball.
Male Elf Wizard-Evoker 7th
GM Derek wrote: OK. Note that both are bleeding. How is the standing one bleeding? Ayita never hit it after her charge and it hasn't been hit other than with Magic Missiles. Is standing Doc bleeding in the same location as prone Doc?
Male Elf Wizard-Evoker 7th
Ezranadir thinks, 'If the creature on the ground was undead then why is it bleeding?'
"Ayita, I think Doc on the ground is the real one." He casts and targets the spot standing Doc is at with Snapdragon Fireworks then pulls out his Wand of Shocking Grasp. Tiny Dragon-shaped fireworks take a zigzag path from him to that square, always missing creatures and objects in its path, and detonates in that square with a bang and a colorful burst of fire and light.
Fire Dmg: 1d4 ⇒ 1 (Ref Save DC:17 for half & negate Dazzled or failed be Dazzled for 1 round.)(A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.)
Male Elf Wizard-Evoker 7th
Ezranadir looks back and forth between the two Docs. "Dang, which one is which?" As one of the Docs speaks and lays down prone, he decides to take action against the still standing one and target him with a barrage of Intense Magic Missiles.
Intense MM Force Dmg: 4d4 + 4 + 3 ⇒ (1, 2, 2, 4) + 4 + 3 = 16
Male Elf Wizard-Evoker 7th
Ezranadir calls down to the two on the carpet. "We took care of the Vampire but now Doc's in trouble! Hurry up here!" He hurries over to see what is going on ready to cast a spell defensively if needed.
Male Elf Wizard-Evoker 7th
Wait a minute. When I looked at the Roll20 map, the Vampire was not positioned near him, otherwise he would have taken a 5' step back or cast defensively if he couldn't. When casting specifically Evocation spells he gets an extra +1 for SR.
Male Elf Wizard-Evoker 7th
Shit! 2-20's, back-to-back? I think I just broke Paizo RNG. We'll never see another 20 rolled again! Lol!
Crit Confirm? Intense Scorching Ray Ranged Touch Attack #1: 1d20 + 6 ⇒ (4) + 6 = 10
Crit Confirm? Intense Fire Dmg #1: 4d6 + 3 ⇒ (6, 3, 5, 4) + 3 = 21
Crit Confirm? Scorching Ray Ranged Touch Attack #2: 1d20 + 6 ⇒ (19) + 6 = 25
Crit Confirm? Fire Dmg #2: 4d6 ⇒ (1, 2, 3, 4) = 10
Miss Chance #1 (High hits?): 1d100 ⇒ 48
Miss Chance #2 (High hits?): 1d100 ⇒ 93
Male Elf Wizard-Evoker 7th
Ezranadir sends 2 Scorching Rays at it. The first one will be Intense.
Intense Scorching Ray Ranged Touch Attack #1: 1d20 + 6 ⇒ (20) + 6 = 26
Intense Fire Dmg #1: 4d6 + 3 ⇒ (3, 4, 1, 2) + 3 = 13
Scorching Ray Ranged Touch Attack #2: 1d20 + 6 ⇒ (20) + 6 = 26
Fire Dmg #2: 4d6 ⇒ (1, 6, 2, 1) = 10
Male Elf Wizard-Evoker 7th
Is the Derro Vampire enshrouded in darkness or not? I can see it clearly on Roll20 map. That will depend on what I do.
Male Elf Wizard-Evoker 7th
Once Nasir gets Frantino back up on the carpet, Ezranadir says, "Well, Ayita, Yazhi and someone on the carpet will have to go find this Vampire before the others revive. I guess 2 people can go but then the carpet speed is slowed. We have to make sure there is enough time left on Doc's spell to return to the coffins and take care of them once and for all."
Male Elf Wizard-Evoker 7th
If the carpet was on the platform near Nasir, then when Doc & Ezranadir closed to get the Protection spell cast then Nasir could have just jumped on it to command it down to save Frantino (2.5 rounds down, 0.5 round for Frantino to climb on) & 120' (2 rounds returning) up before the 5 rounds it took Ayita to get back up. It should only take another 1.5 rounds for them to make it to the top with the rest of us. Am I missing something?
Male Elf Wizard-Evoker 7th
Ezranadir calls down in the pit, "Hey Ayita! Why don't you come back up to get your carpet so that you can take it down to save all of those victims. How else were you going to save them?"
He looks at Nasir and then Doc, "Maybe that will work and you can then cast the spell on her when she gets close enough. Get ready Doc."
Male Elf Wizard-Evoker 7th
"If Nasir can get to the carpet, maybe he can take it down to them. I can also cast Fly on you so that you can make it down to her but would like to keep that as a last resort. I also have a scroll of Dispel Magic if your Protection does not work. Remember that there is still a Vampire about. Perhaps Nasir should try to find it and destroy it first."
@GM Derek, Is the Darkness gone or still up?
Male Elf Wizard-Evoker 7th
Knowledge: Religion: 1d20 + 13 ⇒ (10) + 13 = 23
"Right, so that means that one is still hiding here somewhere while the rest are back in their coffins recuperating to return and attack us. Not good! I am about out of useful spells."
Male Elf Wizard-Evoker 7th
What type of Knowledge or Spellcraft check about the Vampires domination? Can it be dispelled? Why did it end on Frantino and not Ayita?
Male Elf Wizard-Evoker 7th
Is there still a body on the southern platform? If so, does it make it harder or is the DC still 5?
Male Elf Wizard-Evoker 7th
GM Derek wrote: Success! Was going to continue action after Doc posts his revised action.
Male Elf Wizard-Evoker 7th
Ezranadir moves back and attempts to take a running jump through the door.
Acrobatics for Jump: 1d20 + 3 ⇒ (9) + 3 = 12
Male Elf Wizard-Evoker 7th
Ezranadir drops the crowbar and uses his Bonded Weapon to cast Knock on the secret door. He then opens it and holds it open for Doc. If it is locked then;
Caster Level check vs Lock DC: 1d20 + 7 + 10 ⇒ (16) + 7 + 10 = 33
Male Elf Wizard-Evoker 7th
Ezranadir says, "Doc, if this doesn't work then delay and get ready to jump as I open the door another way." If he succeeds prying the door open he will open it all the way to clear the way for Doc. Unless it opens enough with the prying action then he will move to get a 10' run and jump through.
Strength check with Crowbar & Guidance: 1d20 + 0 + 2 + 1 ⇒ (14) + 0 + 2 + 1 = 17
Running Jump?: 1d20 + 3 ⇒ (13) + 3 = 16
Male Elf Wizard-Evoker 7th
GM Derek wrote: Ezranadir wrote:
Confirm Crit Ranged Light Ray vs Touch Attack?: 1d20 + 3 ⇒ (11) + 3 = 14
Light Dmg from Confirmed Crit?: 1d6 ⇒ 2
MISS
GM Derek, remember that Derro #3 was affected by the Aura of Menace so it's AC should have been reduced by 2. Is the above Touch Attack still a Miss? Not that it's much damage anyway.

Male Elf Wizard-Evoker 7th
Doc wrote: Hatfield asks: "Do ye think ye can open this?" "I never replaced my Lock Picking Tools but, yes, I can. Ayita may just close it again. I can try using this." He holds up a crowbar. "Magic if it fails. Can you do anything against these creatures or for the ones of our group acting strange? I'm just about out of spells other than using Fireball. I can't see anything to target." He tries to pry open the door.
Strength check with Crowbar & Guidance: 1d20 + 0 + 2 + 1 ⇒ (3) + 0 + 2 + 1 = 6
Guess not.
I just realized that the Lantern Archon had a possible Crit his first hit in round 5 vs #3. Rolling to back up?
Confirm Crit Ranged Light Ray vs Touch Attack?: 1d20 + 3 ⇒ (11) + 3 = 14
Light Dmg from Confirmed Crit?: 1d6 ⇒ 2
The Lantern Archon targets Derro/Vampire #3 and draws the AoO. He also has a +2 deflection bonus vs Evil to AC which should make it AC:17. Did not matter on the first hit on it. If it survives;
Ranged Light Ray vs Touch Attack #1: 1d20 + 3 ⇒ (12) + 3 = 15
Light Dmg bypassing ALL DR #1: 1d6 ⇒ 3
Ranged Light Ray vs Touch Attack #2: 1d20 + 3 ⇒ (20) + 3 = 23
Light Dmg bypassing ALL DR #2: 1d6 ⇒ 5
Dang, that's 3 20's for the Lantern Archon.
Confirm Crit Ranged Light Ray vs Touch Attack?: 1d20 + 3 ⇒ (19) + 3 = 22
Light Dmg from Confirmed Crit?: 1d6 ⇒ 2
Male Elf Wizard-Evoker 7th
Ezranadir can no longer see anyone so he backs away from the door.
The Lantern Archon targets Derro/Vampire #3.
Ranged Light Ray vs Touch Attack #1: 1d20 + 3 ⇒ (20) + 3 = 23
Light Dmg bypassing ALL DR #1: 1d6 ⇒ 6
Ranged Light Ray vs Touch Attack #2: 1d20 + 3 ⇒ (2) + 3 = 5
Light Dmg bypassing ALL DR #2: 1d6 ⇒ 6
Male Elf Wizard-Evoker 7th
Ezranadir will target the closest Derro/Vampire with a salvo of Intense Magic Missiles.
Intense MM Force Dmg: 4d4 + 4 + 3 ⇒ (2, 4, 4, 3) + 4 + 3 = 20
The Lantern Archon moves closer to Ayita to encompass the one Derro/Vampire #2 in its Menacing Aura and fires 2 Light Rays at the closest one #1 unless it is no longer there then attacks #3 next to Nasir.
Ranged Light Ray vs Touch Attack #1: 1d20 + 3 ⇒ (8) + 3 = 11
Light Dmg bypassing ALL DR #1: 1d6 ⇒ 2
Ranged Light Ray vs Touch Attack #2: 1d20 + 3 ⇒ (9) + 3 = 12
Light Dmg bypassing ALL DR #2: 1d6 ⇒ 6
Male Elf Wizard-Evoker 7th
Ezranadir moves into the doorway so he can try to see what is going on. He barely sees the Derro 10' away and targets him with an Intense Ear Piercing Scream.
Intense Ear Piercing Scream Sonic Dmg: 5d6 + 3 ⇒ (5, 6, 6, 6, 1) + 3 = 27 & Dazed for 1 Round. A successful DC:18 Fort save negates the daze effect and halves the damage.
Male Elf Wizard-Evoker 7th
GM Derek wrote: Note: summon monster is a one round action. Archon appears on your next turn.
Also, you must have line of sight to the point where the archon will appear.
Right, it is a full round action. Ok. It can see in darkness but I can't. Place it above Nasir and next to Doc. It also has an Aura of Menace that enemies within 20' have to make a Will save at DC13 & those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura.
Male Elf Wizard-Evoker 7th
Ezranadir reaches into his Handy Haversack and retrieves a scroll of Summon Monster 3, reads it to summon a CR2 Lantern Archon just outside the door to the left. As it appears, he calls out to it in draconic,
It will last 8 rounds and has Darkvision so it can see them.
Ranged Light Ray vs Touch Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Light Dmg bypassing ALL DR: 1d6 ⇒ 6
Ranged Light Ray vs Touch Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Light Dmg bypassing ALL DR: 1d6 ⇒ 5
Ranged Light Ray vs Touch Attack Crit Confirm?: 1d20 + 3 ⇒ (18) + 3 = 21
Crit Confirm Extra Light Dmg bypassing ALL DR?: 1d6 ⇒ 2
Male Elf Wizard-Evoker 7th
Ezranadir casts Shield on himself and waits in the room. AC now 22.
He calls out, "What is happening?"
Male Elf Wizard-Evoker 7th
Ayita wrote: Ayita didn't mean to upset her friend You didn't upset him, just tried to point out smart tactics so we don't get killed.
@GM Derek Doc & Ezranadir should still be able to act even though they do not know what happened like casting defensive spells or retrieving an item. They were just plunged into darkness so they could surmise something bad is going to happen and prepare.
Male Elf Wizard-Evoker 7th
Doc wrote: Sorry, Ezranadir. I completely missed your previous post. :( Well it seems like you were not the only one.
Ezranadir reluctantly follows through the tunnel. He whispers to the group, "These men hanging here seem like a trap." He keeps looking around for enemies.
Male Elf Wizard-Evoker 7th
Ezranadir turns to Nasir and Doc, "Well, I guess my concerns do not matter. I would have preferred entering through a door which we could retreat safely through if need be, rather than a small tight tunnel. After you, Nasir. They are calling for you." He motions his hand toward the opening to the small tunnel and waits for him to go through then will follow.
Male Elf Wizard-Evoker 7th
Ezranadir says, "If everyone remembers, there was a set of doors in the first room we did not check which led east. Perhaps they lead to that room containing the men of which you speak. There was also another door in the previous room which we encountered the vampire which also leads east and which was not investigated. We should hurry because if the men are hanging upside down, I would not imagine they will last much longer but we should keep our eyes open for more vampires. Remember there were five coffins which were all empty."
Male Elf Wizard-Evoker 7th
Ezranadir speaks up, "Yeah, I do not think that small tunnel is a good idea. A crate set just below it with all of us bunched up with nowhere to go. It is a death trap awaiting us to go down."
Male Elf Wizard-Evoker 7th
Quote: I do not want to be fighting on two fronts if we can avoid it." Responding to Nasir, "We actually have the potential to be fighting on multiple fronts. We are leaving this room with a known Vampire although in all appearances friendly, would probably kill us along with at least four of his minions based on those empty coffins. We have unknown Cultists lurking about with a deadly plague. And we have your friendly Ghost Lamia who wants you to find her head, and who can pass through any stone wall at any time. I'm not so worried about fighting on multiple fronts as to fighting multiple opponents when we can reduce that by one by finding her head thereby putting her to rest."
Male Elf Wizard-Evoker 7th
I don't think anyone went through either of the doors yet.
"Nasir, I though you said the skull is to be located two rooms in. We are in the second room and no skull. We probably need to head back to the first room and proceed through the other door in that room in order to find the skull. Unless you do not care about finding it and putting the ghost to rest any more then let's continue. Hopefully the ghost does not wrathfully show up and dispense her displeasure at your failure."
Male Elf Wizard-Evoker 7th
Defensive abilities of a vampire.
Knowledge: Nature: 1d20 + 11 ⇒ (16) + 11 = 27
Gargoyle - Special attacks or defensive abilities like DR or SR?
Male Elf Wizard-Evoker 7th
Knowledge: Religion: 1d20 + 13 ⇒ (8) + 13 = 21
Saying loud enough for the party near him to hear, he says, "You may want to stay your hand, Ayita and rein in Yazhi. Notice the red eyes? The gargoyle is a Vampire and there are 5 coffins here."
Addressing the gargoyle, "Sorry for interrupting you and your slumber. Do not mind us, we were just passing through looking for a Lamia skull and some Cultists."
Do we know anything about gargoyles or vampires? Another knowledge check?
Male Elf Wizard-Evoker 7th
Ezranadir moves just inside the room. "It looks like there is a door to the right. Ayita, you want to check for traps and if it is at least locked or unlocked without opening it? Nasir, where did the ghost tell you her skull was located? Did you not say the second room? If it is not here, then we need to go back to the previous room and go through the other door to the east."
Male Elf Wizard-Evoker 7th
Responding to those in front, "Are you going to go in or just stand here gawking?"
|