The Rake

Erik Annadar's page

306 posts. Alias of TGZ101.


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Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik watches the display with waning enthusiasm, having not particularly wanted to take this job to begin with.

"I would actually like to go back to that temple and see who put those posters up. Odds are the authorities who did so would have some good information to start.

Master Urlag, would you be opposed to stopping by there first before we head for the dives. The constabulary may have a good lead on which one to start at."


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik clears his throat.

"Yes, let us find some lodgings first. We'll need to establish at least some semblance of a base if we're going to start looking around and investigating. Once that's done I'll see what else I can find out about this group of miscreants. Whoever made these posters likely has some good information to start our search."


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

I'm good to go though I still think Company of the Blue Flame is perfectly fine. :)


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik shrugs, seeing that the situation is beyond his control if he wishes to remain with the few companions he has left.

"Very well then, but keep in mind this won't be any more than a footnote in the long run. Also, 'Adventure, Inc.' won't do at all. I was thinking something more along the lines of 'The Company of the Blue Flame' or 'The Earthriders', or something with a bit more character. No one will ever remember 'Adventure, Inc.,'" Erik finishes with a hint of distaste in his voice.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik eats a hearty meal with several cups of wine and listens intently.

"Please excuse me if I remain skeptical of mercenary dealings. It doesn't feel right for us to go from saving the world to acting as glorified assassins. I feel sorry for your child, sir, but there must be a higher authority better suited to such deeds. Vengeance does make for a compelling story, but it is often one of great tragedy for all those involved. I will be up front and say right now, that this doesn't feel right to me."

The last sentence is mostly directed towards the remaining members of the original party.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik greets the strange newcomers warmly

"It seems her story about the drow was true. I didn't get to know her very well, but I hope she eventually manages to find peace."


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik goes about writing down everything that transpired over the last several days, finding it difficult to put his feelings from the Earthmote into words. He eventually gives up and decides to come back to it later.

By the time the Earthmote reaches the monastery Erik is finally starting to feel a bit more like himself and is ready to give his customarily warm greeting to the strict Reverend Mother.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik seems unsure what to do with himself and busies himself among the rescued villagers. Finding out about Brujo and Perigia's departure has left him feeling unsure of the future.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Not sure how to roleplay bluffing a floating island so I guess I'll stick to the diplomacy.

Erik changes his tune to a lighter, happier tune, trying to match Hobbes' tones as he continues to sooth the mote. Bardic magic continues to pour from Erik's fingertips.

Diplomacy Check: 1d20 + 12 ⇒ (17) + 12 = 29


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik pulls out his flute and puts it solemnly to his lips, working his fingers with expert precision despite the rocking earthmote.

"Be calm," is all he says before his fingers work bardic magic upon the notes.

The music that comes out is smooth and soothing, but slightly sad.

Diplomacy Check using Words of Friendship: 1d20 + 17 ⇒ (11) + 17 = 28


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik is paged. :)

Erik quietly studies the sigils, looking for historical significance gleamed from his knowledge of lore.

1d20 + 8 ⇒ (14) + 8 = 22 History Check


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik gets up, oddly quiet, and goes about cleaning his blade and tending to everyone else.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik continues to administer to Ceara as best he can.

1d20 + 5 ⇒ (7) + 5 = 12 Heal Check to assist the next person


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Sorry, the shoot was still on the initiative list in your last post and was still on the last map. I didn't read close enough into the previous posts.

Erik sheaths his sword and works to help stabilize Ceara, who still seems to be suffering from the poison effects.

Heal Check on Ceara; 1d20 + 4 ⇒ (17) + 4 = 21


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Sorry Rev. Feel free to skip me if that happens again.

Erik reverses the direction of his blade and comes back across, attempting to topple the shoot and open up a weakness.

Guiding Strike on S13; 1d20 + 13 ⇒ (14) + 13 = 27 vs. AC for 1d8 + 6 ⇒ (5) + 6 = 11 damage and on a hit, the shoot takes a -2 penalty to AC until TEOMNT.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik steps forward and swings his sword in a wide arc.

"I grow tired of these weeds. Perigia, can't you just burn them to ash already?"

Shift one square toward S13.

Shift the Canon of Avoidance onto Brujo.

[i]War Song Strike on S13; 1d20 + 13 ⇒ (8) + 13 = 21 vs. AC for 1d8 + 6 ⇒ (2) + 6 = 8 damage and on a hit, any ally who hits S13 until TEOMNT gains 3 temp HP.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik takes a deep breath and tries to blast 2 of the shoots away with the force of his own voice but the long fight has left him hoarse and fatigued. The wind barely trembles as his sonic waves bounce about harmlessly.

"We can do it. We are nearly done!"

Move to E24

Shout of Triumph
1d20 + 10 ⇒ (1) + 10 = 11 vs. S13's FORT
1d20 + 10 ⇒ (4) + 10 = 14 vs. S6's FORT
1d6 + 6 ⇒ (4) + 6 = 10 thunder damage and on a hit, push them up against the wall.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Rev, is this vine raised up on something? If it is then my slide for Ceara wouldn't be possible.

Erik only shakes his head at the continued attacks, realizing his allies aren't going to retreat after all. Deciding to go with it, Erik takes the now clear path and charges at the large vine.

Minor Action: Shift the Canon of Avoidance onto Ceara.

Move Action: Move to F21

Standard Action: Scorpion's Claw Strike on V1; 1d20 + 13 ⇒ (1) + 13 = 14 vs. AC for 2d8 + 6 ⇒ (7, 8) + 6 = 21 damage and on a hit, slide Ceara to C22 and give her a +3 power bonus to her AC until TEOMNT. (Note, that won't stack with Canon of Avoidance but will supersede it for her AC).


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Current HP: 30/59 bloodied

"I think that's wishful thinking," shouts Erik, sending more psychic blades humming towards the vine. The poison also runs its course, hopefully clearing Erik's head better for his next attack.

Minor Action: Maintain Canon of Avoidance

Standard Action: Cutting Words on V1; 1d20 + 10 ⇒ (6) + 10 = 16 vs. WILL for 1d8 + 6 ⇒ (1) + 6 = 7 psychic damage.

Save vs. Poison: 1d20 ⇒ 11


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik moves into the doorway and continues to try and help his companions out of the room.

"Move, move!" he shouts, swinging his sword about with each word to cut deep into the shoots primitive minds.

Move to K20

Minor: Sustain Canon of Avoidance

Standard Action: Cutting Words on S7; 1d20 + 10 ⇒ (8) + 10 = 18 vs. WILL for 1d8 + 6 ⇒ (8) + 6 = 14 psychic damage and on a hit, pull Shoot7 to H13 so Brujo can get around easier.

1d20 ⇒ 7 vs. Ongoing

Current HP: 35/59


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

"I'm inclined to agree with Kelgan," says Erik, poison still coursing through his veins.

"This is fruitless."


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik takes a step back and attempts to use bardic magic to lure the shoot off of Perigia.

Move Action: Move to I22

Standard Action: Cutting Words on S5; 1d20 + 10 ⇒ (9) + 10 = 19 vs. WILL for 1d8 + 6 ⇒ (8) + 6 = 14 psychic damage and on a hit, pull S5 to I21.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

You know, I was even telling myself over and over again to make that save while I was typing the post. STILL managed to forget somehow. :)

Save v. Ongoing: 1d20 ⇒ 4

HP Update: 40/59


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Free Action: Virtue of Valor; Kelgan gains 4 temp HP for dropping an enemy.

Erik winces as the poison moves towards his heart and spreads throughout his body but still manages to assist Kelgan, blade flashing.

Minor Action: Maintain the canon of defense on Kelgan

Move Action: Move to I21

Standard Action: War Song Strike on S3; 1d20 + 13 ⇒ (19) + 13 = 32 vs. AC for 1d8 + 6 ⇒ (7) + 6 = 13 damage and on a hit, any ally that hits S3 until TEOMNT gains 3 temp HP.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

I believe I'm tapped out for heals, so everyone is on their own for now. I'll try keep war song strike up for temps and keep better track of my virtue of valor.

Erik moves into the room rather brashly, daring Kelgan's held target to attack, and finally stabs with his blade for the first time this battle.

Minor Action: Sustain Canon of Avoidance on Kelgan.

Move Action: Move to I19, provoking OA from S1 who I assume is marked by Kelgan? No?

Standard Action: War Song Strike on S1; 1d20 + 13 ⇒ (4) + 13 = 17 vs. AC for 1d8 + 6 ⇒ (5) + 6 = 11 damage and on a hit, allies gain 3 temp hp whenever they hit S1 until TEOMNT.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik moves to the door, weapon and shield in hand.

Put me at L19.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

These boards hate me tonight so my post will be brief.

Move to L7

Cutting Words on Commander; 1d20 + 10 ⇒ (19) + 10 = 29 vs. WILL for 1d8 + 6 ⇒ (3) + 6 = 9 psychic damage and on a hit, pull target to G14


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik calls daylight to his blade and channels it at the closest ghoul. Though he is no cleric, Erik's light is just as strong as any holy fire. The brilliance of the display also helps to smother Kelgan's flames.

Standard Action: Song of the New Dawn on G3; 1d20 + 10 ⇒ (12) + 10 = 22 vs. REF for 2d8 + 6 ⇒ (6, 1) + 6 = 13 radiant damage and on a hit, Kelgan can make two saves against his ongoing damage and take the higher result.

Minor Action: Sustain Canon of Defense

Minor Action: Majestic Word; Kelgan may spend a surge and gain 1d6 + 4 ⇒ (4) + 4 = 8 extra HP. Kelgan may also slide one square as a free action.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

"Well done Kelgan! Keep that one tied up," Erik says with words laced with magical incantation.

Free Action: Virtue of Valor; Kelgan gains 4 temporary HP for killing the ghoul.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik moves into the room and inhales deeply, his chest straining against his scale armor.

His following roar sends monster and allies scattering, though allies are protected from the dangerous waves that sunder the monsters eardrums.

Minor Action: Sustain Canon of Avoidance

Move Action: Move to L6

Standard Action: Shout of Triumph vs. FORTITUDE

  • 1d20 + 10 ⇒ (6) + 10 = 16 vs. G1 (probably miss)
  • 1d20 + 10 ⇒ (16) + 10 = 26 vs. G2 and push to I11
  • 1d20 + 10 ⇒ (14) + 10 = 24 vs. G3 and push to K10
  • 1d20 + 10 ⇒ (6) + 10 = 16 vs. CA (probably miss)
  • 1d6 + 6 ⇒ (6) + 6 = 12 thunder damage to all hit.
  • Slide Brujo to I7
  • Slide Kelgan to N7


  • Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Move Action: Move to K6

    Minor Action: Majestic Word; Perigia may spend a surge and gains 1d6 + 4 ⇒ (2) + 4 = 6 extra HP and 4 temporary HP.

    Standard Action: War Song Strike on G1; 1d20 + 12 ⇒ (3) + 12 = 15 vs. AC for 1d8 + 6 ⇒ (7) + 6 = 13 damage and on a hit, any ally who hits G1 before TEOMNT gains 3 temporary HP.


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Doh. Just go with the Canon of Avoidance then.


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Erik bolsters Kelgan's defenses with a harmonious spell of protection that fills the air around the fighter and deflects all forms of attack.

    The daring bard then walks into the room himself and attempts to lure another ghoul into melee with him using another song.

    Move Action: Move to K7

    Minor Action: Canon of Avoidance; Kelgan gains a +2 bonus to all his defenses, I can sustain this and move it to another ally as a minor action.

    Standard Action: Cutting Words on G3; 1d20 + 10 ⇒ (12) + 10 = 22 vs. WILL for 1d8 + 6 ⇒ (6) + 6 = 12 psychic damage and on a hit, pull G3 to J8.


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Waiting to see where Brujo ends up. Positioning is important for a leader. ;)


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

    "Spellscarred again. This repetition will do no good for my story," says Erik with mock indignation as he draws his new blade and readies his shield.


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    If anyone actually brings up the devil display in character:
    Erik is vehemently opposed to the idea of doing anything with the corpses.

    "Shall we start dragging our fallen opponents behind our chariots while their fathers look on as well? These are not sacred creatures by any means but I would not lower myself to their level. They are dead and that is enough. Such a grizzly display would likely turn my stomach as much as a devil's."


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Erik's song of rest helps heal the wounded better than his unskilled hands could.

    "Bandages and balms are not my forte," he adds simply.

    "Devils and demons are no way to solve anything. Untold numbers of tales make this quite clear. They don't make up everything in stories you know."

    Surveying their growing numbers Erik can only shake his head.

    "This is going to be rough going, everyone. It will become difficult to continue feeding everyone if we're going to be here for any length of time."

    Erik then adds preemptively, "And no Ceara, we're not going to kill them to save food. That would be very messy. Please find something more productive to do with your blades."


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Erik takes a moment from tending to the wounded with his magic song to study the sword.

    "I don't believe it," he says in a half-whisper. "The odds of finding another blade such as this is a rare thing indeed, and in a place like this. The gods must surely favor us to find such a rare gift."

    Reaching his hand out, the blade on the wall and the one at his side start to hum in unity, and a smile spreads across Erik's face.


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Roll to assist; 1d20 + 3 ⇒ (16) + 3 = 19


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Erik, being somewhat of a klutz without an instrument in his hand, can only look expectantly at his party members after the last devil goes down.

    "Perhaps your moral quandaries can be put on hold for a moment? Ceara, all we ask is that you help us. We can explain our situation to you another time and I have several lovely fables to help illustrate the finder points of virtue, but for now these poor people are suffering immensely and I lack the coordination to aid them."


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Move to L7

    Guiding Strike on P3; 1d20 + 12 ⇒ (12) + 12 = 24 vs. AC for 1d8 + 5 ⇒ (7) + 5 = 12 damage and , on a hit, the pain devil takes a -2 penalty to AC.


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Rev, it's not going to matter this round, but if PD3 has already gone again and hit Kelgan, then I shouldn't be slowed anymore.

    Erik regains his full movement and moves up behind the devil while it's focused on his friends.

    He clears his throat, and just as the monster turns around Erik lets out another rafter shaking, impossibly loud shout of defiance into the creature's face. The concussive blast slides his allies out of the devil's debilitating aura and moves Ceara to safety. The pain devil, ear drums nearly burst, is driven back by the bard's mighty roar.

    Move Action: Move to I12

    Standard Action: Shout of Triumph on P4; 1d20 + 9 ⇒ (20) + 9 = 29 ANOTHER CRIT vs. FORT for 11 + 1d8 ⇒ 11 + (2) = 13 thunder damage and:

  • Slide Perigia to I14
  • Slide Ceara to I15
  • Push P4 to M12

    Current HP: 20/59


  • Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc
    Rev DM wrote:
    Erik - as you're slowed, you can't get to P2. I've redirected your attack to P1, which you can reach.

    That's fine, thank you Rev. I was in a hurry when I made the post. :(


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Move Action: Move to J5

    Standard Action: War Song Strike on P2; 1d20 + 14 ⇒ (18) + 14 = 32 vs. AC for 1d8 + 5 ⇒ (8) + 5 = 13 damage and on a hit, any ally who hits P2 until TEOMNT gets 3 temp HP.


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Rev, please note that I made my save against the restrained effect during my last turn so I should be free.

    Erik, now finally free of the chains, runs into the room to find Kelgan all the way across the room.

    "Was that really wise Master Kelgan?" Erik has to ask to himself before running even further into the room to help heal the beleaguered fighter.

    Move Action: Double move to H9

    Minor Action: Majestic Word on Kelgan; Kelgan gets a surge plus 1d6 + 4 ⇒ (2) + 4 = 6 extra HP and 4 temp HP. Kelgan may also slide 1 square as a free action.


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Sorry Rev, but I don't see Erik pulling punches against a devil. He's down as far as Erik's concerned. He was very upset by the "choir".


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Free Action: Virtue of Valor; Kel gains 4 temp HP at the time he took down the succubus.

    Erik has little time for banter, as his voice is his weapon. A song of healing gives Hobbes new life while biting words of arcane might sail towards the devil.

    Minor Action: Majestic Word on Hobbes; Hobbes gets a surge plus 1d6 + 4 ⇒ (4) + 4 = 8 HP and 4 temp HP. He may also slide 1 square as a free action.

    Standard Action: Cutting Words on Dephigor; 1d20 + 7 ⇒ (20) + 7 = 27 CRIT vs. AC for 13 + 1d8 ⇒ 13 + (6) = 19 damage and on a hit, pull Dephigor adjacent to Brujo.

    Save vs. Restrained; 1d20 ⇒ 11

    Current HP: 20/59 (bloodied)


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Thanks for the reminder.

    1d20 ⇒ 2 vs. Restrained


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Erik sings his song of light and rejuvenation, channeling radiant sunbeams along his blade. Shielding his eyes slightly from the brightness, Erik struggles against his bonds to point his blade at the chain swinging demon and unleashes the bolt, hoping that it's power will free Hobbes and Kelgan from the demon's grasp.

    Standard Action: Song of the New Dawn on De; 1d20 + 7 ⇒ (19) + 7 = 26 vs. REFLEX for 2d8 + 5 ⇒ (7, 4) + 5 = 16 radiant damage and on a hit, Hobbes and Kelgan can roll two saving throws against a single status effect, taking the higher of the two rolls.


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Actually, I think I should get to control Hobbes AND Nialla now. ;)

    Erik weaves his magic, snapping his swordblade and creating waves of magical sound to compel the succubus to do his bidding.

    "What lovely wings you have. Lets go for a trip."

    Rev:
    On Nialla's turn, she's going to fly up into the chains, provoking an OA from Kelgan, and then if there's enough movement left, she's going to fly straight into the floor at L16, preferably prone, but that may be asking for too much.

    Full Name

    Pumpkin Spice Finch

    Classes/Levels

    Pistolero 5 | ♥️34/34 | True:1/1 | Grit:3/3 | AC:21~16t~16ff | F:5~R:9~W:4 | CMD:18 | Perc:10 | Init:6

    Size

    5’9”

    Age

    22

    Alignment

    Chaotic Good

    Deity

    Milani

    Location

    Alkenstar

    Languages

    Common, Tien, Mwangi

    Occupation

    Hired Gun

    Strength 8
    Dexterity 18
    Constitution 10
    Intelligence 14
    Wisdom 14
    Charisma 14

    About Pumpkin Spice Finch

    Age: 22
    Height: 5’9”
    Weight: not at liberty to say
    Hair: red
    Eyes: green
    Skin: fully tattooed in roses and thorns, not that that’s anyone’s beeswax

    Stats:
    8 STR (-2)
    18 DEX (7, racial, every fourth)
    10 CON
    14 INT (5)
    14 WIS (5)
    14 CHA (5)

    34 HP (6 x Lv. + 4)
    3 Grit (WIS + Lv./4)

    Traits:
    Expressive Pantomime
    Talented Organizer

    Auto-Bonus Progression
    1 • Resistance: adds to saves
    1 • Armor: adds to AC/ff
    1 • Weapon
    1 • Deflection: adds to AC/t/ff

    AC: 10 + 4armor + 4dex + 1nimble + 1ae + 1def

    F: 4 + 0con + 1res
    R: 4 + 4dex + 1res
    W: 1 + 2wis + 1res

    Atk: d20 + 5bab + 4dex -2da +1pb (-2rapid)
    Dmg: d8 + 4dex + 4da + 1pb



    [dice=Attack, +1en]d20+9[/dice]
    [dice=Damage, +1en]d8+10[/dice]

    __________

    [dice=Rapid Shot, +1en]d20+9-2[/dice]
    [dice=Damage, +1en]d8+10[/dice]

    [dice=2nd Rapid Shot, +1en]d20+9-2[/dice]
    [dice=Damage, +1en]d8+10[/dice]

    __________
    Pistolero:
    Class: Gunslinger
    Archetype: Pistolero

    Feats:
    Lv.1 • Deadly Aim
    Lv.1R • Point Blank Shot
    Lv.3 • Ranged Trip
    Lv.4 • Precise Shot
    Lv.5 • Rapid Shot

    Skills:
    12 = 4+5+3 Acro, Ride, (Sleight of Hand)
    11 = 4+5+2(item) Escape Arts
    9 = 4+5 Stealth
    11 = 2+5+3+1(trait) Sense Motive
    10 = 2+5+3 Perception, Bluff / -5 Pantomime
    7 = 2+5 (Perform Harmonica)

    Gear:
    2862.5 • Battered Radium Pistol (Mwk., Mercy)
    15 • Gunsmith’s Kit
    1200 • Ring of Serene Contortions
    1100 • Mithral Shirt

    52.5g in Purse

    Guns & Roses:
    P.S. Finch nearly lost her life as another pitiful victim. She was on her way home from a rather ordinary job, at a most ungodly hour. She felt a leather hand over her mouth and a sharp pain at the back of her head. The next thing she noticed was a blurry sidewalk… and a tiny river of blood filling the cracks.

    Then all was black. Her surroundings smelled… sweet?!

    “That roses I smell?”

    Blackness lifted from Miss Finch’s eyes. Her surroundings faded from quazar-burn to white-hot to blurry-silhouette… eventually a nun removing bandages was visible. She seemed more of a smile clad in a habit than an actual person.

    “Welcome to the jungle,” she said as she offered a small hand with an incredible grip. Another nun with the face, literally, of a dog, was holding a shovel. There was much blood on her thumbs.

    Do dog-women have paw-thumbs? wondered Finch. But what she dared ask aloud: “Am I in a spot?”

    “Oh, don’t mind Sister Boomhand,” the halfling nun replied. “She’s just tending to the rose garden.”

    A large blue-skinned nun tossed a male body into a hole. The dog-faced nun started to fill it with dirt.

    “Did he…?”

    It took a while for a whole gaggle of overzealous nuns to explain, but P.S. Finch eventually gleaned that hers was a case of mistaken identity. One of the nuns from this super-secret sisterhood was a red-haired fashionista with an affinity for a fine hat and a tall pair of boots.

    “So he was trying to kill her, but almost killed me instead, but y’all killed him instead. I get all that right?”

    Finch could have gone home and returned to her mundane life, but she stayed with the red-haired nun. She learned much about Milani, and became so enthralled she wanted to become a weapon of the goddess. “Tattoo a rose garden over my entire body! I’m in for the long haul!” (She also learned that nuns take requests like this literally, and with much enthusiasm.)

    Several months had passed before Finch realized she was not quite fit for the convent. “Ladies, the meditations were a joy and the ink on my skin’s lovely and all, but I’m just too spaghetti-armed for your ways. I’ll always cherish the many moons here, but there’s a time when the coyote howls at the New Moon…”

    It was a long tearful goodbye. The first thing Finch wanted to do was go home to her old apartment to wash the snot from her sleeve.

    She expected new tenants would be there. But she didn’t expect them to be rats and roaches. Her snotty sleeve didn’t seem so gross now, so she skipped to the second thing she wanted to do—

    That is, open the secret compartment in the baseboard! The box labeled O.S.F. was still there! Even the rats and roaches didn’t mess with it.

    Inside was a battered radium masterwork mercy pistol! The gun her dad, One Shot Finch, used to take down Mad Dog Tannon! “Thanks to you, dad, he’s in jail for life. That your enemy outlived you just don’t sit right with me, but hell, I’ll follow in your footsteps anyway! Say hi to Ma for me!”

    And with dad’s gun at her hip, and Milani’s roses all over her skin, Pumpkin Spice Finch set off in search of adventure!