OK I been doing the RP thing since I was 12 years old (now 53). I live in SoCal so I am on PST (Paizo time). More details to come, he he.
Here are my rolls:
Hmm, maybe a dwarf fighter, or possibly a human barbarian?
OK here is my Star trek submission: Thoss Th'Chiaqis.
I created him for a Star Trek game set in the TMP era, but I could easily modify him to work in the new setting. While I am OK with changing the race to Human I do plan on having him be the Helmsman in any event.
If you decide to allow him as is, then I can flesh him out further.
Can you convert her back to Level 1?
OKay reverted Aevelyn back to 1st level. Please review her and let me know if you need anything else changed.
This sounds interesting! I have an old PC that was in a Hell's Vengeanec game years ago. Aevelyn BlackHair is a Sorcerer and I believe you needed a spell caster? Feel free to review her.
Thanks for the update Oladon!
Unfortunately I have noticed a couple of issues here:
I am using Chrome Version 79.0.3945.88 (Official Build) (64-bit). OS is Win 8.1.
I have always believed you should play whatever class you want and don't worry too much about party balance here. That will work itself out in the end. That said, like Kradel, I also like the Josie's concept as well and I think it would be a good one. RowynStarr's Shoanti intrigues me as well. Having a gunslinger would also be a neat choice here.
Gery Thylley: (Halfling Fighter [Duelist])
Gery is my first selection. While he is currently a PFS character I am going to rework him for this game.
Gery was one of a myriad of slaves who escaped from Cheliax who settled into Korvosa, aided by [insert name here] who taught him the finer arts of swordplay. Managing to lay low near the Grey District he found a fellow halfling slave. They eventually grew close and then became lovers. His happiness came to an end after her murder.
Jyrrar Rivurder: (Male Oread Monk)
Another PFS rework.
Jyrrar found himself in Korvosa for an extended time as he lacked the funding to keep travelling. Deciding to explore this fascinating (to him) city he encountered [insert name here] who he developed an enduring friendship. Sadly (s)he had her own faults and soon died of an overdose.
Okay here is my alias for my Mechwarrior submission:
I have a bare-bones background in there now, I will flesh it out as I get the chance.
Okay time is tight for me now so I am throwing up his crunch now.
4 - Skills, 3 - Attributes, 2 - Medium Mech, 1 - Advantages
5 Bld 7+
1 Gambling 7+
x40 Pump Shotgun w/10 reloads
Centurion CN9-D 'Mech:
Technology Base: Inner Sphere
Battle Value: 1,130
Internal Structure: Endo Steel 2.5
Engine: 300 XL 9.5
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 0
Armor Factor: 136 8.5
Internal Structure/Armor Value
Weapons and Ammo/Location/Critical/Tonnage
This is a recently upgraded Star League 'Mech so please let me know if this mech is available.
After looking over the timeframe, I am not sure my Clan concept will work here so I am looking at an IS Mechjockey, either going with the Grizzled Veteran or perhaps the Hotshot (You are OK with us using the Archetypes DM Dickie?) part of the Steiner house.
As for the type of 'mech I am pretty open here, though I suspect Assault 'Mechs will not be very useful. A lance of a Light, 2 Mediun and a Heavy would be the best option I think. Hopefully we get some more Mech jockeys :D
I was originally going with a House Capellan intel officer, but since Saleem has that covered I think I may go Clan here. A Mechwarrior from one of the Crusader clans, cut off from his clanmates due to his sympathies to the Inner Sphere.
While he would have access to an Omnimech, keeping the 'Mech running with the lack of spare parts is gonna be a nightmare!
An old homebrew campaign stormraven ran, waaaay back in 2012. Still one of my most favorite campaigns eveah!
HERE is the link to it if you are interested in a good read :)
Hey Stormraven! Long time no play he he. I can vouch for SR here he is an awesome player! (Also not a bad DM too as I recall :)
I love Senna's background and I also think it meshes well with Jeram's background too. It might take some convincing to get Senna to join on his quests though...but I think I can figure out a way he he.
1. Are you looking for a religious or more secular order?
I would imagine a religious order makes the most sense especially if the gods sent prayers to their followers to follow these edicts.
2. Do you see the order as being fundamentally righteous or more morally ambiguous, or perhaps even corrupt? My first impression is the order definitely started off as righteous yet as they gathered these evil items together for safekeeping their influence would slowly begin to seep into the very fabric of of the moral fiber of the priests safeguarding them. (I am cribbing the idea behind the Banewarrens adventure, by Monte Cook here he he.)
3. How would your character become a member? Were his parents members? Was he raised from birth for this task? Did he stumble across one of the order's members and help them out before the adventure began and was inducted into the order after proving his skills? My background lends itself to he being recruited by a member of the order, who would induct him into its secrets after a period of testing. Perhaps this procedure also led to the slow corruption of this order.
4. Does your character believe in what the order is doing? That is a very good question. I think this is something I would allow to play out as the adventure unfolds and see what happens :)
Want to play a ranger that belongs to a secret order of priests looking to seal away or destroy dangerous artifacts? Do it! I think that would be fun, actually.
Actually I am quite intrigued by this secret order. Would it be easy to incorporate into his current background. What about the other PCs? would he be allowed to recruit others to his cause?
I am a HUGE fan of the Lost Land setting, so much so I backed the KS for the Campaign Setting :D As for the other settings, all of them have good potential but I know Lady Ladile has expressed frustration with sandbox games before so maybe we could start a new sandbox campaign after we get Dragon's Demand going.
Lady Ladile wrote:
Okay, got one potential nibble so far. They said they'd give it some thought and were (at the moment) leaning towards ranger/hunter/slayer territory.
I would be the potential catch here he he. Thanks for letting me know about this Ladile.
As I said I am toying with the idea of playing a Ranger, or possibly a druid here, still looking over the archetypes. I have been slowed by this cold that I am still recovering from, and while I feel OK now, I am still a little tired so my creative juices are rather low. Still a couple of the ranger archetypes are interesting, like the Dragon Hunter and the Spirit Ranger.
I'll look over the archetypes this weekend and throw up a concept hopefully by Monday :)
My Recruitment Form
STARFINDER SOCIETY CHRONICLE INFORMATION:
Chronicle Number: 1
YOU AS A PLAYER:
What is your experience with PBP or Starfinder? Do you have a favorite prior adventure? Feel free to link to it if it was a PBP. I have a LOT of experience with PF, a lot of it with you Hmm. You can browse my current/previous campaigns to get an idea of my style.
Are you able to keep up with 2-3 posts a day, barring occasional absences for cons, holidays, weddings, illness or real life? Do you promise to let us know when you think you might be busy or absent? I should be able to do that and yes I will inform you if/when RL intervenes.
Are you okay with being botted to maintain pace, and do you have a botting spoiler? Would you be willing to help bot others? Yes that is fine. I will include a spoiler. Sadly I don't feel comfortable botting other PCs since I am still learning the system.
Is there anything else I should know about you as a player? Ummm...well...if you have any further questions about me you can always send me a PM he he.
YOU AS A CHARACTER:
What things do you do in Starship Combat?
What are some of your favorite things to do outside of combat? Watch the other player's backs usually, he he.
What sorts of things do you like to do in combat?
How did you meet Cedona, and why are you flying out to a backwater planet like Nakondis to see her again? You were Cedona's neighbor for a few months, and she was the only person in the neighborhood you really considered a friend. She had a pet named Cubber—a vulpine creature known as a squox (see Starfinder Alien Archive 2)—that she occasionally asked you to feed while she was away for work. You never learned what Cedona did professionally, but she seemed glad to retire from it. She was happy when she told you she'd been accepted to join an AbadarCorp colony on Nakondis, although it meant she'd have to find a new home for Cubber. It seems Henry was adopted by Cubber!
Is your full character sheet in your profile yet? Yes.
Is there anything else about this character that you want me to know?...
SFS # 13977-701
Reputation 0 Fame, 0 Global Reputation
Name Henry Marlow
Class Soldier 1 (Mercenary, Hit and Run)
NG Medium humanoid (Human)
Init +6; Senses Perc +0, SM +0,
Starship-Combat Version of Skills
Semi-Auto Pistol, Tactical ( Source Starfinder Core Rulebook pg. 173; Level 1; Price 260; Damage 1d6 P; Range 30 ft.; Critical — Capacity 9 rounds; Usage 1; Bulk L; Special analog)
Bonus +1; KAC Bonus +2; Max. Dex Bonus +5; Armor Check Penalty —; Speed Adjustment —
Henry prefers opening a volley with his pistol in the first round of combat, before closing into melee with his sword.
Longsword: 1d20 + 3 ⇒ (9) + 3 = 12
Pistol: 1d20 + 4 ⇒ (2) + 4 = 6
In ship combat, he serves as Gunner or Pilot.
Okay! Ferona Ardomil is completed, except for maybe some minor tweaking he he.
Female Suel Human Arcanist 1
N Medium Humanoid (Human)
Init +1; Senses Perception +1
Hero Points: 2
AC 11, touch 11, flat-footed 10 (+0 armor, +1 dex, +0 shield)
8 hp Healthy (6), Grazed (4), Wounded (2), Critical (1)
Fort +2, Ref +1, Will +3
Speed 30 ft.
Str 12, Dex 13, Con 14, Int 15, Wis 12, Cha 16
Base Atk +0; CMB +1; CMD 12
Secret Order (Racial) The Suel relish secret orders and cabals, and you are a member of one of these secretive groups. Benefit: You get a +2 trait bonus on Knowledge (local) checks and on Diplomacy checks to gather information.
Unstoppable Magic: Humans from civilizations built upon advanced magic are educated in a variety of ways to accomplish their magical goals. They gain a +2 racial bonus on caster level checks against spell resistance.
Feats Extra Arcanist Exploit, Cosmopolitan
Skills (4 points; 1 class, 2 INT)
+7 Appraise 1
+7 Knowledge, Occult 1
+7 Knowledge, Arcana 1
+7 Knowledge, Monster Lore 1
+9 Knowledge Local 1
+6 Profession (Scribe) 1 [BG]
+7 Spellcraft 1
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Keoish (S/W), Draconic (S), Ancient Suloise (W), Old Oeridian (W)
Arcane Reservoir (Su): An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist’s level. Each day, when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.
Points from the arcanist reservoir are used to fuel many of the arcanist’s powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell’s DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.
Dimensional Slide (Su): The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.
Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost.
Containing all 0-level wizard/sorcerer spells plus Color Spray. Ear-Piercing Scream, Mage Armor, Shock Shield, Vanish .
Spells CL 1st
0th (at will) Detect Magic, Detect Poison, Light, Mage Hand, Mending, Message, Ray of Frost, Read Magic
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.
Money 75 GP 0 SP 0 CP
Scholar Outfit (free) - includes Cloak, High heeled Boots, and Knife.
Ferona grew up in the capital city of the Great Kingdom as the youngest daughter of a fairly well off merchant family. A series of bad investments in foodstuffs that were wiped out when the Plague hit. Fortunately her family was spared the worst of the effects, though she did lose many of her close friends to the disease. She was always quiet and withdrawn but this made it worse. As part of a deal to avoid losing everything to the tax collector, her parents 'sold' her into service of one of the Academies for study and grooming as a scribe. She proved to be a natural at understanding the written word and she was able to learn several ancient languages. It was not until later she learned the Academie was actually a part of a secret cabal who called themselves the Pearls of Wisdom, a secret society of sages, arcane, and divine casters that work for the betterment of society and the good of the common people. They had arranged events so as to gain her services. While she certainly understands intellectually why they did this to her, a part of her is resentful that her freedom was stolen from her.
Appearance and Personality:
Ferona is fairly tall and lean, as befits a typical member of her race. Light reddish blond hair frames her angular cheekbones, while sky blue eyes peer from underneath her cloak, which she wears to protect her pale delicate skin. She likes to dress in a sky blue robe of fine cotton and silk, with a heavier shirt and cloak covering up her body modestly. Her strange vanity is a pair of heeled boots which she enjoys wearing.
Current Effects & Spells:
AllenDM, please review the character and let me know if I missed anything, thanks!