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Not sure what to do here, myself. Others have better social skills here than I (though I can support them once they take the lead in that), and I sure as hell don't sneak.
Of course, if things don't go over well, I'm your Nemesis- uh, their Nemesis...uh, hmm.

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OK, Fuzzfoot will buff up, then sneak up and see what they are up to. If they are talking, he will listen, but if not, then he will speak up once in position.
Fuzzfoot says, "OK, watch my back and follow my lead..."
He quaffs a mutagen to improve his dexterity, and then an elixer to shrink him down to tiny. Then he sneaks close to the elves, potion of shield of faith in one hand.
Stealth: 1d20 + 11 + 2 + 4 ⇒ (4) + 11 + 2 + 4 = 21
If they never say anything, then he will speak from behind something small.
"HALLO! Why are you standing here so stoically in my ruins? Have you know respect for the little people of the forest?"

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Oleander will sneak around to a flanking position with a clear line of fire to the elves in case they turn hostile.
Takes ten for 22 or 24 if they are half elves or humans in disguise.

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Using a point of inspiration... guess I should have checked my bluff skill first!
Bluff: 1d20 + 1 + 1d6 ⇒ (12) + 1 + (4) = 17

GMG |

Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Sense Motive: 1d20 ⇒ 15
Sense Motive: 1d20 ⇒ 11
Knowledge Local: 1d20 + 8 ⇒ (8) + 8 = 16
Both elves jump up when Fuzzfoot starts squeaking, the man wriggles his fingers and speaks some words while the woman moves towards the tiny halfling.
"What kind of fey are you? We are members of the Taldane militia. We use this place as a listening post, to check on smugglers and other illicit activity."
Both spoilers only for Fuzzfoot and Oleander

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sense motive: 1d20 + 8 ⇒ (19) + 8 = 27
Oleander sends a blunt arrow towards the lying woman.
Hopefully in the darkness, and Oleander being behind them means their attention is elsewhere and her position is not given away. Still, technically this is sniping.
NL attack: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24 <+2 if human or half human
NL damage: 1d8 + 3 ⇒ (5) + 3 = 8 +2 if she is human or half human.
stealth, sniping: 1d20 + 12 - 20 ⇒ (1) + 12 - 20 = -7
Of course, maybe she decides to swear at the woman under her breathe :-)
She still ducks down behind the wall to add to the confusion.

GMG |

Nemesis: 1d20 ⇒ 2
Oleander: 1d20 + 3 ⇒ (11) + 3 = 14
Sritaro/Kamu: 1d20 + 2 ⇒ (9) + 2 = 11
Quinray: 1d20 + 1 ⇒ (11) + 1 = 12
Fuzzfoot: 1d20 + 3 ⇒ (19) + 3 = 22
Silas: 1d20 + 1 ⇒ (18) + 1 = 19
Woman: 1d20 + 2 ⇒ (13) + 2 = 15
Man: 1d20 + 2 ⇒ (17) + 2 = 19
Fuzzfoot hears the twang of Oleander's bow and a blunt arrow bounces of the back of the woman. The others, who are still hiding at the base of the small hill also hear the sound of a bow being fired.
"We are under attack by the smugglers!" the woman shouts.
Initiative
Fuzzfoot
- - -
Man
- - -
Silas
- - -
Woman 8 nonlethal
- - -
Nemesis
Oleander
Sritaro & Kamu
Quinray
If you are not on the map: 50 foot of movement to get into one of the red squares.

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Sense Motive: 1d20 + 8 ⇒ (5) + 8 = 13
Spellcraft: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13
Seeing no ill effect from the spell being cast, and having no reason to think the elf is lying, Fuzzfoot begins "I am clearly a..."
As the arrow thunks off the elf's back, Fuzzfoot realizes the jig is up, and he reacts accordingly. He guzzles down his shield of faith potion (move action), and then quickly mixes and throws a bomb at the nearest elf.
Ranged Touch Attack: 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

GMG |

1:F, 2:O: 1d2 ⇒ 2
Fuzzfoot's bomb explodes on the woman! The man looks around in confusion for a split second before he makes the choice to go after the elven archer. A ball of fire appears at her feet! After that the man takes cover.
Fire Damage: 3d6 ⇒ (6, 4, 3) = 13
Reflex DC 19 for none
Initiative
Silas
- - -
Woman 8 nonlethal + 6 lethal + GM counter 2
- - -
Nemesis
Oleander
Sritaro & Kamu
Quinray
- - -
Fuzzfoot
- - -
Man GM counter 3
- - -

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Oleander jumps away from the burning flames..
reflex: 1d20 + 7 ⇒ (5) + 7 = 12
But not fast enough.

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Silas advances 30 feet closer, while pulling out his sling. He then follows up by tossing a bullet at the nearest guard.
Sling - Neg. Level - 1 range increment: 1d20 + 2 - 1 - 2 ⇒ (13) + 2 - 1 - 2 = 12

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Good to know, it's been awhile since I used a sling. I assumed they loaded like bows.
Silas moves 60 feet towards the enemies and stops behind some cover.

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My apologies, but I must make another correction. Silas only moves 40 feet towards the red square. I forgot about his medium armor slowing him down.

GMG |

Silas moves closer while the woman moves her hands and mouths some arcane words, she then disappears!
Initiative
Nemesis
Oleander
Sritaro & Kamu
Quinray
- - -
Fuzzfoot
- - -
Man GM counter 3
- - -
Silas
- - -
Woman 8 nonlethal + 6 lethal + GM counter 2
- - -

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Spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
Under the circumstances, Nemesis opts for celerity over caution or subtlety.
I take a run action to reach the scene. You could do that too, Silas. I don't think there's any reason why not.

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Good idea, but after his death experience, I think Silas would be a little less gung ho about making himself a target in this mission.

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Oleander snaps off a pair of shots at the remaining elf.
attack, rapdishot: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
attack, rapdishot: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
damage1: 1d8 + 3 ⇒ (2) + 3 = 5
damage2: 1d8 + 3 ⇒ (5) + 3 = 8
spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11
Darn, I keep forgetting my wolf companion. It'd be a move action to command it anyway.

GMG |

Quinray and Nemesis run forward while Oleander fires two arrows in as many heartbeats. One of the arrows bursts into pieces against the fortress' walls, while the other hits the elf!
Initiative
Sritaro & Kamu
Fuzzfoot
- - -
Man 8 damage + GM counter 3
- - -
Silas
- - -
Woman 8 nonlethal + 6 lethal + GM counter 2
- - -
Nemesis
Oleander
Quinray
Nemesis, you can actually run a bit more if you want, you do not need to stop at 50 feet

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Sritaro and Kamu follow in pursuit moving up to the walls, using the Run action if necessary.

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Fuzffot chases after the elf, and throws a bomb at him.
Ranged Touch Attack: 1d20 + 7 + 2 + 1 ⇒ (1) + 7 + 2 + 1 = 11
Fire Damage, round 1: 1d6 + 3 ⇒ (4) + 3 = 7
Ugh! Well, 4 splash damage is at least something.

GMG |

Oleander, the flaming sphere was still burning in your turn, I have 5-ft stepped you out of it.
Reflex: 1d20 + 4 ⇒ (10) + 4 = 14
The elf casts another spell and one more ball of flames appear, surrounding Fuzzfoot!
Damage: 3d6 ⇒ (2, 6, 5) = 13 Reflex DC19 for none
He then points at the other flaming sphere and it rolls over Oleander
Damage: 3d6 ⇒ (3, 4, 3) = 10 Reflex DC19 for none
Initiative
Silas
- - -
Woman 8 nonlethal + 6 lethal + GM counter 2
- - -
Nemesis
Oleander 23/36 hp
Quinray
Sritaro & Kamu
Fuzzfoot
- - -
Man 12 damage + GM counter 4
- - -

GMG |

Silas advances. While everyone is looking around for the woman she does not show herself. Quinray starts beating on his drums.
Initiative
Inspire Courage active +1 on to hit and weapon damage
Nemesis
Oleander 13/36 hp
Sritaro & Kamu
Fuzzfoot
- - -
Man 12 damage + GM counter 4
- - -
Silas
- - -
Woman 8 nonlethal + 6 lethal + GM counter 2
- - -
Quinray

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Nemesis moves forward, then holds her unholy symbol high, and its golden gleam suddenly appears to take on a foreboding edge as a terrible chilling burn bursts outward from it.
Channeling Negative Energy, excluding Oleander, Quinray, Kamu, and Silas, DC 16 Will save for half damage for anyone else in 30 ft: 2d6 ⇒ (6, 4) = 10
"Show yourself." Nemesis demands tersely.

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Oleander runs away from the burning sphere of fire. (or double move if the terrain doesn't allow running.

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Fuzzfoot jumps to the corner (5' step), and lobs another bomb at the elf.
Ranged Touch Attack: 1d20 + 7 + 2 + 1 ⇒ (18) + 7 + 2 + 1 = 28
Fire Damage: 1d6 + 3 ⇒ (3) + 3 = 6

GMG |

Fuzzfoot lobs another bomb while Nemesis asks for some divine aid. Nobody screams out in pain.... Oleander is fed up with the flaming orb and runs from it!
Initiative
Inspire Courage active +1 on to hit and weapon damage
Sritaro & Kamu
- - -
Man 18 damage + GM counter 4
- - -
Silas
- - -
Woman 8 nonlethal + 6 lethal + GM counter 2
- - -
Quinray
Nemesis
Oleander 13/36 hp
Fuzzfoot

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Sritaro and Kamu continue their sprint, running inside the fortification.
Run action to make it there. Think I'm positioned correctly

GMG |

The male elf steps closer to the tiny halfling, while directing his flaming spheres to Kamu and Nemesis...
Damage Kamu: 3d6 ⇒ (1, 6, 2) = 9 Reflex DC19 for none
Damage Nemesis: 3d6 ⇒ (4, 1, 5) = 10 Reflex DC19 for none
Initiative
Silas
- - -
Woman 8 nonlethal + 6 lethal + GM counter 2
- - -
Nemesis
Oleander 13/36 hp
Quinray
Sritaro & Kamu
Fuzzfoot
- - -
Man 12 damage + GM counter 4
- - -

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Kamu Reflex: 1d20 + 6 ⇒ (9) + 6 = 15
And Kamu is singed... and Sritaro is not very happy.

GMG |

You hear soft chanting and suddenly a leopard appears between the northern walls! It charges Sritaro and inflicts serious damage! The female elf is wise enough not to show herself.
Pouncing kitty
Claw: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 Threat
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 Yes
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Confirm?
Claw: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 Yes
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Bite: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 No
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Good thing you are neutral, it had smite good active...
Initiative
Nemesis 7/17 hp
Oleander 13/36 hp
Quinray
Sritaro 18/32 hp
Kamu 7/16 hp
Fuzzfoot
- - -
Man 12 damage + GM counter 4
- - -
Silas
- - -
Woman 8 nonlethal + 6 lethal + GM counter 2
- - -

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Sritaro does have more than 16 HP; although 14 damage out of my 32 HP is a lot :P
Sritaro, angered by the attack that rended him, swings his weapon in sync with Kamu.
Swift action to have Kamu flank with Sritaro, 5' step, then readied action to attack when Kamu moves into position and bites.
Kamu bite @ leopard: 1d20 + 4 + 2 - 1 + 1 ⇒ (11) + 4 + 2 - 1 + 1 = 17
Damage on hit: 1d6 + 3 + 3 + 1 ⇒ (1) + 3 + 3 + 1 = 8
PA Nodaichi @ leopard: 1d20 + 7 - 1 + 2 + 1 ⇒ (8) + 7 - 1 + 2 + 1 = 17
Damage on hit: 1d10 + 6 + 3 + 1 ⇒ (1) + 6 + 3 + 1 = 11
Really, minimum damage both times?

GMG |

Sritaro and Kamu send the leopard back to the fiendish place from where it came.

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Nemesis respectfully flees her enemy's fire, and hurriedly tries to put out her burns.
cure light wounds wand: 1d8 + 1 ⇒ (2) + 1 = 3 :(

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Oleander points to the wizard and says "Attack"
Handles animal as a free action, not a move. I should have done this three turns ago.
Oleander herself steps further away from the flaming sphere and unleashes another two arrows at the wizard.
Given she ran last time, she should be at least one turns movement away from the sphere, but the map has limits on where I can put her. She makes the most of the distance by taking another 5' step
rapidshot: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
rapidshot2: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
damage: 1d8 + 3 ⇒ (7) + 3 = 10
Her wolf, who had been left behind while exploring the town, is now keen to join in the fun of the battle. He leaps across at the wizard indicated.
charge: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
damage: 1d6 + 1 ⇒ (1) + 1 = 2
Trip?: 1d20 + 2 ⇒ (2) + 2 = 4
Add +2 to everything, including the wolf attack if they are half elves not full elves

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Fuzzfoot sees the wolf join the fray, and does not want to risk burning it and making it angry, so he changes his mode of attack. He aims his hand corssbow at the elf and fires.I need to get precise bombs!
Ranged Attack: 1d20 + 6 + 2 + 1 ⇒ (13) + 6 + 2 + 1 = 22
Damage: 1d3 ⇒ 1

GMG |

Nemesis thinks these flames are not send by her goddess and removes some of the damage. Oleander hits with one arrow while her second arrow misses. Her wolf companion misses. Fuzzfoot fires a tiny bolt at he male elf, that quickly grows while it is on it's way, hitting and dropping the man! A few moments later you hear feet running away...
Calling this combat, the woman flees, recasting vanish as needed

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Oleander quickly approaches the male elf, and checks whether he is dead or can be saved.
"Ouch, that hurts." she moans, taking a moment to cure herself.
CLW: 1d8 + 3 ⇒ (3) + 3 = 6

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All flames come from my goddess - doesn't mean She wants me to burn out too soon. :)
"Fire is life - it hurts." Nemesis smiles at Oleander.
cure light wounds wand: 1d8 + 1 ⇒ (8) + 1 = 9

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"Any chance you can patch me up a bit?" asks Oleander.
"I'm feeling a bit too much 'life'at the moment."