Intellect Devourer

Eric Clingenpeel's page

Goblin Squad Member. ******* Venture-Captain, Michigan—Mt. Pleasant 3,435 posts (3,567 including aliases). 11 reviews. 1 list. 2 wishlists. 68 Organized Play characters. 4 aliases.


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Shadow Lodge

I've got to say, the two kobolds in this scenario has been my favorite rendering of the 2e kobold. I've not cared for the 2e kobolds so far, but Bruno Cesar's versions have more personality and actually make me like them now.

Shadow Lodge

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So, just checking my reading, but now a ruffian rogue can sneak attack with bombs as long as the damage die is d6, correct? What if its 2d6? Seems like it should as the die size is still d6... My ruffian was looking at multi-classing to fighter or something to be able to throw dread ampules if needed.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Just double checking on the Character Options. Say my rogue, I wasn't planning on updating to the Core chassis, but since the "You're Next" rogue feat changed in Player Core 1, I have to use that version now instead of the CRB version? (Not that I'm complaining since its better, but just verifying.)

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Hmmm... All good candidates... but I know one I won't vote for... Sorry Nykiti, your whole name is too easy to stumble through its pronunciation, the others are much easier to say at a glance. ;)

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Andrew the Warwitch wrote:
Pirate Rob wrote:
Andrew the Warwitch wrote:
So, I just checked mine and for some reason 80 of my Achievement Points have been put in Starfinder. I don't play that, so I should never have Startfinder points. What happened? And how would we use replay points in 2e?
Everybody got 80AcP in both PF2 and Starfinder awhile ago so you could buy something special for your first character.
Ok. Not like I will use it, but that's cool. I am sure I had much more than 4 in PFS though. lol

You can always check out the System Traveler boons if you want to play a ratfolk or android in PFS2. 40 sf acp for ratfolk and 80 sf acp for androids.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Super Zero wrote:

Answering a lot of questions on Reddit.

Running the Beginner Box at least once online.

Alas, my favorite "local" game store is 45 minutes away on a good day. A hindrance to being involved with in-person events.

Its only a hinderance if you let it be. I have multiple players that are 45 minutes from our store, and one is about 75 minutes away. I've driven an hour each way to game on a weeknight in the past.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

This was my first ever PFS scenario that I played... Good times...

Shadow Lodge

That's what happened to my group. They saw no reason to rest and just ushed the group to their ship and brought them home. I had her snap on the way home as she left the influence of the sceadinuar and they had to fight it in the cramped confines of their ship. They ended up eventually heading back to retrieve RJ's body (but mainly because they knew there would be loot...)

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

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My players were wondering if there would be a follow up scenario that deals with the tower at higher level? Any word about this?

Shadow Lodge

How have others adjusted the charter stats when adding Plaustov? They've been there as long as the PCs but it looks like they haven't done much and nothing is mentioned. It also feels weird that if they do absorb them, that Plaustov hasn't claimed any hexes yet? What have they been doing? Or is it just because they're a smaller charter and don't have resources? In my game's time its been 2 years, so it feels like they should have made some progress with expanding...

Shadow Lodge

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I made a very similar character for PFS. Went stuffed poppet (teddy bear knight) redeemer champion of Grandmother Crow. She's about protecting children and fit well with my idea. Her favored weapon is staff, so I made my staff appear as a wooden sword. At 3rd level he'll get his mount, an animated ottoman.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Only if you print them yourself.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

The point of adding that checkbox was to get players to try out the card game. To be able to get it another way would defeat the purpose. If you really want it, ask around and see if anyone has the card game set needed for it. You might find you enjoy the game, and at worst you've spent an hour playing a game...

Shadow Lodge

Yeah the lack of consistancy is what caused my group to drop this AP. They started off not being Heroes, fine. Then they work for a rancher, then a law officer, then a thief. They didn't know whether they were supposed to be good guys, bad guys, or just trying to make money. There was no cohesion to it. I tried to figure out why they would even want to try and ship-jack the barge in book 4 and I couldn't find a way that made sense to get my group to follow the adventure path. This AP needs a lot of work before we'd play it again.

Shadow Lodge

I have a draelik in my group... I'm really tempted to see if he wants to be a spy for the cult. They just started book 3, but I haven't decided yet.

Shadow Lodge

Anyone else find it funny that the Weydanasaurus is described as a herbivore in the text, but the art shows it eating a carcass?

Shadow Lodge

The hero's Handbook is from the beginner Box. They don't use Stamina so the rule you're talking about is what you use if you're only using the Beginner Box rules. If you use full Starfinder rules, you regain stamina for the resolve, not HP

Shadow Lodge

Hilary Moon Murphy wrote:
I think that the major issues could be with supplies and new settlers. Having supplies or an expected shuttle with new arrivals go missing could be very disconcerting.

This line of thinking was why I'm not planning on using anything from it in my game. Once I get a chance to look it over, there might be equipment or some rules that I might pull and use, but we'll see.

Shadow Lodge

Hilary Moon Murphy wrote:
I am so happy to hear that your group enjoyed the great sugar caper. I had so much fun writing it!

LOL so... during book one, there's the attack on the settlement, and several npcs can die. They mention the Hardhoofs, Erizand, and Nhamill have important roles. I randomly choose Gabbin and Ta-yeta... *sigh* That's what I get for not reading ahead. ;)

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

They mean the ones that haven't been available to buy by anyone since they were banned. The ones only Paizo employees can run for special cons if requested.

isdestroyer, you can't buy them.

Shadow Lodge

Leon Aquilla wrote:
A hovertruck doesn't have a swim speed, but can cross water with the hover trait. If that doesn't qualify, then I'd assume a boat wouldn't cut it either.

Boats and amphibious vehicles both have swim speeds, fulfilling the requirement to explore an aquatic hex. You're right though that a hover truck wouldn't work.

Shadow Lodge

Leon Aquilla wrote:
Noven wrote:
My group has a mechanic with the vehicle option so they have been traveling in style the whole 1st book. They even made it amphibious at level 2 so they could easily recon the water hexes.
Unless it's submersible they can't actually recon those.

All it says for exploring an aquatic area is to have a swim speed. At 1 activity to explore an aquatic region, I don't think they're expecting the explorers to search the depths of the seas or lakes. At least that's my take on it. For your games do what you think is right.

I had my players discover a "nessie" in the lake as they just saw the silhouette of the creature pass under their vehicle.

Shadow Lodge

There's a line in Tech Rev with the custom vehicles that I thought very fitting for this campaign.

"If you intend for vehicles to feature prominently
in your campaign, you might treat the party’s main vehicle as
you would a starship in most campaigns: providing the PCs one
for free and allowing upgrades as the PCs gain levels. This lets
the PCs get the intended function from the vehicle without its
purchase impacting their overall character wealth."

So I allowed them to create a custom vehicle for their exploration. It makes sense that their patron would provide one for them to explore with. They went with a truck with amphibious and atv grafts. They had just added weapon mounts to it when they found the hover truck in the swamp and they decided to swap vehicles.

Shadow Lodge

I noticed that it says "Maps for settlement evets likely to result in combat appear on page 10, but page 10 has the hexploration maps, nothing for settlement combats :/

I'm actually finding it hard to find decent maps for anything in the settlement. Most are either too far along in construction than I envision or too rustic. *sigh*

Shadow Lodge

I played a shakalta through Dead Suns. I went Solarion and Mystic (Star Shaman & Healing) I focused on photon mode, took the Epiphany Solar Connection. Went Jet Charge that when combined with Stellar Rush can be quite nice, charging three times the speed of your jetpack as a standard, leaving you a move action to heal yourself with Healing Channel if you need to. They nick-named me death ballerina after I solo'd the boss in book 5 over a giant bottomless pit.

Shadow Lodge

I don't think any of their APs have downloadable handouts (except maybe the fancy ones like anniversary edition Rise of the Runelords) like what you're asking for. GMs are expected to reproduce them or show them from the book somehow.

Shadow Lodge

My mechanic went Hover drone and took overcharge and improved overcharge when she could. Allows her to use a move to overcharge the drone's weapon then a standard to overcharge her own weapon and shoot. I also took technomagic dabbler and supercharge weapon for my 1st lvl spell. I have on a couple of occasions crit with an imp overcharged supercharged shot with my drone.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

CorvusMask wrote:
I did more digging up on this and uh its even more complicated than I thought because Absalom book talks as if Sarnia was directly involved in Blakros Matrimony scenario along with character named Pieter who wasn't in that scenario either. So either its retcon or error?

I believe there was an Onyx Alliance attack on the Grand Convocation it was only run at Paizocon that year and never released to the Society to run at large. Somewhere I remember reading a brief synopsis about what happened at that convocation, though I can't remember where I saw it.

A few posts talking about it here

Shadow Lodge

I believe there was an Onyx Alliance attack on the Grand Convocation it was only run at Paizocon that year and never released to the Society to run at large. This is definitely not about the Blakros Matrimony. Somewhere I remember reading a brief synopsis about what happened at that convocation, though I can't remember where I saw it.

A few posts talking about it here

Shadow Lodge

Sadly fusion seals take 24 hours before they start working so I don't think that would work out, unless you don't need to sleep since your gear turns back into nanites when you are unconscious.

Shadow Lodge

There's also this that negates the ability.
"To select a piece of equipment as one of your gear array’s major or minor forms, its level must be equal to or lower than your nanocyte level. Augmentations must be cybernetic, weapons and items must be technological items (not magic or hybrid), and you can’t select equipment that’s consumed on use (such as grenades) or whose bulk exceeds your Constitution modifier."

Shadow Lodge

It was mentioned on page 8 of Planetfall that there is more in the east, but Erizand tells the group to focus on the west section, closer to the settlement to begin with and that the eastern portion will be explored in Serpents in the Cradle.

Shadow Lodge

I made a house rule that they could sell the occasional BP, but it depends on where they are and how their profession Merchant is.

(Profession Merchant check)*LVL*(2d4+Location)

Absalom Station = 0
Pact World = -1
Veskarium = -2
Near Space = -3
Vast = -4

So there's a chance that in Veskarium, Near Space, or Vast that they won't be able to turn BP into credits/UPBs or it'll be for very little.

So far all they've used it for was to buy a cargo lifter to help load and unload cargo.

Shadow Lodge

Now, falling unconscious causes you to go prone and drop what you're holding. I've seen some people mix that up and since it happens when you fall unconscious and fall prone, it happens every time you go prone, but they are as I said mixed up.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

The Assassin PrC in the CRB1 does in fact require you to be evil, which is why its not legal because you can't play evil characters in PFS. Same for Anti-paladin

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

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As far as I know, there's no Welcome to Pathfinder Society boon for 2e.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Now, that's a name I've not heard in a long time. A long time...

Shadow Lodge

1 person marked this as a favorite.

I extracted the images from it and didn't see an issue with quality.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Nefreet wrote:
Zachary Davis wrote:
Just have the GM initial the paper chronicles where it is needed.

This isn't required anymore.

Just their Org Play #.

It doesn't even need to be paper.

Are you sure about that? The question was for PFS1, unless they've edited the guide it still says GMs need to sign PFS1 chronicles.

Shadow Lodge

I was wondering this myself. Has anyone worked on any spreadsheets for this AP yet?

Shadow Lodge

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I just went and took versatile specialization with my biohacker4/soldier1 so that I knew I would get full level to damage. By taking that, it also allows me to be specialized in all the heavy weapons we keep finding. :)

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

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Nefreet, our Kalamazoo lodge right now has SFS games scheduled for RSP rewards, two tables once a month. If you wanted to contact Andrew Pratt, the VA of Kalamazoo, I'm sure he'd be willing to let you run some of their tables if it worked out for you.

Shadow Lodge

You might check it as a player. All the time I'm seeing blank names in the init tracker as a player but the GM calls them by name. I thought If the token had a hidden name from players, it didn't show up in the tracker for the players.

I just tested it in my own game. If you deselect the players can see in the token page, the name doesn't show up in the tracker for the players, but it does for the GM.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

If its for a convention, those can take longer to report as the GMs have to send the info to the organizers and they report it. I try to get my cons reported within a week, but sometimes life happens and it doesn't get done for a week or two.

Shadow Lodge

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I've gotten to the point where I won't buy any physical products from you anymore. Its not worth it. I wanted to buy a couple of things. One I knew should cost a bit to ship as I knew it was big though it shouldn't be that heavy as its full of foam, the Army Transport bag for minis. But when shipping was only a couple of dollars less than the price of the bag (57 vs 60) I couldn't afford it.

Then I cleared my cart and only had a small light card game expansion no bigger than my hand (Flip City Reuse Expansion). It was over $34 dollars to ship! That's not right. There's no way in hades that it costs that much to send that little light box. You guys really need to talk with your shipping supplier and shop around because those of us that are ordering physical items are getting SCREWED!

Shadow Lodge

What Garretmander said, though you aren't limited to every other level like that. As long as both are even the next level can be either one while the level after that has to be the other.

I'm playing one in Dead Suns. Mystic/Solarian. When I was 4th level they were even. I had planned on taking 5th lvl as Solarian but we needed more healing so I took my 5th lvl in Mystic. You just have to keep them even.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Some scenarios have boons to download if you play the scenario. Currently the system isn't giving access to those boons to GMs.

Shadow Lodge

I took it with my solarion mystic at 3rd. otherwise I'd have had to wait until 5th lvl before I got weapon specialization.

Shadow Lodge

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I usually don't care for Raising dead threads, but for those like me that are searching for Criting with grenades, there has been errata. :)

AoN SRD wrote:
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. If you score a critical hit, it applies only to the creature closest to the targeted intersection (you choose the creature if several are equally close). Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries.

Grenades can now crit!

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

PFS 2 Guide

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