So, just checking my reading, but now a ruffian rogue can sneak attack with bombs as long as the damage die is d6, correct? What if its 2d6? Seems like it should as the die size is still d6... My ruffian was looking at multi-classing to fighter or something to be able to throw dread ampules if needed.
Just double checking on the Character Options. Say my rogue, I wasn't planning on updating to the Core chassis, but since the "You're Next" rogue feat changed in Player Core 1, I have to use that version now instead of the CRB version? (Not that I'm complaining since its better, but just verifying.)
Andrew the Warwitch wrote:
You can always check out the System Traveler boons if you want to play a ratfolk or android in PFS2. 40 sf acp for ratfolk and 80 sf acp for androids.
Super Zero wrote:
Its only a hinderance if you let it be. I have multiple players that are 45 minutes from our store, and one is about 75 minutes away. I've driven an hour each way to game on a weeknight in the past.
That's what happened to my group. They saw no reason to rest and just ushed the group to their ship and brought them home. I had her snap on the way home as she left the influence of the sceadinuar and they had to fight it in the cramped confines of their ship. They ended up eventually heading back to retrieve RJ's body (but mainly because they knew there would be loot...)
How have others adjusted the charter stats when adding Plaustov? They've been there as long as the PCs but it looks like they haven't done much and nothing is mentioned. It also feels weird that if they do absorb them, that Plaustov hasn't claimed any hexes yet? What have they been doing? Or is it just because they're a smaller charter and don't have resources? In my game's time its been 2 years, so it feels like they should have made some progress with expanding...
I made a very similar character for PFS. Went stuffed poppet (teddy bear knight) redeemer champion of Grandmother Crow. She's about protecting children and fit well with my idea. Her favored weapon is staff, so I made my staff appear as a wooden sword. At 3rd level he'll get his mount, an animated ottoman.
The point of adding that checkbox was to get players to try out the card game. To be able to get it another way would defeat the purpose. If you really want it, ask around and see if anyone has the card game set needed for it. You might find you enjoy the game, and at worst you've spent an hour playing a game...
Yeah the lack of consistancy is what caused my group to drop this AP. They started off not being Heroes, fine. Then they work for a rancher, then a law officer, then a thief. They didn't know whether they were supposed to be good guys, bad guys, or just trying to make money. There was no cohesion to it. I tried to figure out why they would even want to try and ship-jack the barge in book 4 and I couldn't find a way that made sense to get my group to follow the adventure path. This AP needs a lot of work before we'd play it again.
Hilary Moon Murphy wrote: I think that the major issues could be with supplies and new settlers. Having supplies or an expected shuttle with new arrivals go missing could be very disconcerting. This line of thinking was why I'm not planning on using anything from it in my game. Once I get a chance to look it over, there might be equipment or some rules that I might pull and use, but we'll see.
Hilary Moon Murphy wrote: I am so happy to hear that your group enjoyed the great sugar caper. I had so much fun writing it! LOL so... during book one, there's the attack on the settlement, and several npcs can die. They mention the Hardhoofs, Erizand, and Nhamill have important roles. I randomly choose Gabbin and Ta-yeta... *sigh* That's what I get for not reading ahead. ;)
Leon Aquilla wrote: A hovertruck doesn't have a swim speed, but can cross water with the hover trait. If that doesn't qualify, then I'd assume a boat wouldn't cut it either. Boats and amphibious vehicles both have swim speeds, fulfilling the requirement to explore an aquatic hex. You're right though that a hover truck wouldn't work.
Leon Aquilla wrote:
All it says for exploring an aquatic area is to have a swim speed. At 1 activity to explore an aquatic region, I don't think they're expecting the explorers to search the depths of the seas or lakes. At least that's my take on it. For your games do what you think is right. I had my players discover a "nessie" in the lake as they just saw the silhouette of the creature pass under their vehicle.
There's a line in Tech Rev with the custom vehicles that I thought very fitting for this campaign. "If you intend for vehicles to feature prominently
So I allowed them to create a custom vehicle for their exploration. It makes sense that their patron would provide one for them to explore with. They went with a truck with amphibious and atv grafts. They had just added weapon mounts to it when they found the hover truck in the swamp and they decided to swap vehicles.
I noticed that it says "Maps for settlement evets likely to result in combat appear on page 10, but page 10 has the hexploration maps, nothing for settlement combats :/ I'm actually finding it hard to find decent maps for anything in the settlement. Most are either too far along in construction than I envision or too rustic. *sigh*
I played a shakalta through Dead Suns. I went Solarion and Mystic (Star Shaman & Healing) I focused on photon mode, took the Epiphany Solar Connection. Went Jet Charge that when combined with Stellar Rush can be quite nice, charging three times the speed of your jetpack as a standard, leaving you a move action to heal yourself with Healing Channel if you need to. They nick-named me death ballerina after I solo'd the boss in book 5 over a giant bottomless pit.
My mechanic went Hover drone and took overcharge and improved overcharge when she could. Allows her to use a move to overcharge the drone's weapon then a standard to overcharge her own weapon and shoot. I also took technomagic dabbler and supercharge weapon for my 1st lvl spell. I have on a couple of occasions crit with an imp overcharged supercharged shot with my drone.
CorvusMask wrote: I did more digging up on this and uh its even more complicated than I thought because Absalom book talks as if Sarnia was directly involved in Blakros Matrimony scenario along with character named Pieter who wasn't in that scenario either. So either its retcon or error? I believe there was an Onyx Alliance attack on the Grand Convocation it was only run at Paizocon that year and never released to the Society to run at large. Somewhere I remember reading a brief synopsis about what happened at that convocation, though I can't remember where I saw it.
I believe there was an Onyx Alliance attack on the Grand Convocation it was only run at Paizocon that year and never released to the Society to run at large. This is definitely not about the Blakros Matrimony. Somewhere I remember reading a brief synopsis about what happened at that convocation, though I can't remember where I saw it.
There's also this that negates the ability.
I made a house rule that they could sell the occasional BP, but it depends on where they are and how their profession Merchant is. (Profession Merchant check)*LVL*(2d4+Location) Absalom Station = 0
So there's a chance that in Veskarium, Near Space, or Vast that they won't be able to turn BP into credits/UPBs or it'll be for very little. So far all they've used it for was to buy a cargo lifter to help load and unload cargo.
Nefreet wrote:
Are you sure about that? The question was for PFS1, unless they've edited the guide it still says GMs need to sign PFS1 chronicles.
You might check it as a player. All the time I'm seeing blank names in the init tracker as a player but the GM calls them by name. I thought If the token had a hidden name from players, it didn't show up in the tracker for the players. I just tested it in my own game. If you deselect the players can see in the token page, the name doesn't show up in the tracker for the players, but it does for the GM.
I've gotten to the point where I won't buy any physical products from you anymore. Its not worth it. I wanted to buy a couple of things. One I knew should cost a bit to ship as I knew it was big though it shouldn't be that heavy as its full of foam, the Army Transport bag for minis. But when shipping was only a couple of dollars less than the price of the bag (57 vs 60) I couldn't afford it. Then I cleared my cart and only had a small light card game expansion no bigger than my hand (Flip City Reuse Expansion). It was over $34 dollars to ship! That's not right. There's no way in hades that it costs that much to send that little light box. You guys really need to talk with your shipping supplier and shop around because those of us that are ordering physical items are getting SCREWED!
What Garretmander said, though you aren't limited to every other level like that. As long as both are even the next level can be either one while the level after that has to be the other. I'm playing one in Dead Suns. Mystic/Solarian. When I was 4th level they were even. I had planned on taking 5th lvl as Solarian but we needed more healing so I took my 5th lvl in Mystic. You just have to keep them even.
I usually don't care for Raising dead threads, but for those like me that are searching for Criting with grenades, there has been errata. :) AoN SRD wrote: Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. If you score a critical hit, it applies only to the creature closest to the targeted intersection (you choose the creature if several are equally close). Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries. Grenades can now crit!
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